Run: 2026-09-29-01M3P2F682B3DB0SXZ8KHA2KR5

Run Details

Duration:
41.4s
Cost:
$0.055102
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't touch the fruit." Rory's hand froze an inch from the vine. The grape hanging there was the size of a plum, skin so dark it looked wet, and something inside it moved. Slowly. Like a heartbeat under a blanket. "It's a grape." "It is a promise," Isolde said. "And you have not yet read the small print." Rory drew her hand back and wiped her palm on her jacket anyway. Behind them the rift had already stitched itself shut, leaving only a faint shimmer in the air, the Veil healing over its own wound. The Heartstone lay against her sternum, hot as a coal. It had started warming in the tunnel beneath Richmond Park. Now it throbbed in time with the vines. She turned in a slow circle. Terraces climbed the hillside in tiers, each one thick with vines heavy with fruit. Between the rows stood trees hung with pears that glowed like lanterns and figs split open to show wet, red hearts. The sky above hung low and warm, the amber of old brandy held up to a fire, and no sun sat in it. The light simply existed, thick as syrup, pooling in every hollow. The smell hit her a moment later. Roasting meat. Burnt sugar. Woodsmoke and cloves and something underneath that, sweet and sour, like a fridge that had died over a long weekend. "Right," Rory said. "Nobody mention how hungry we are." "I am not hungry," Nyx whispered. Their voice slid across the terrace like wind through a keyhole. "I have not been hungry since the reign of Charles the First. Yet my stomach, which I do not possess, aches." "That's the place working on you." "Yes. I dislike it exceedingly." Nyx stood at the edge of the path, tall and thin, a hole cut in the amber light in the shape of a person. Their violet eyes moved over the ground. Rory followed the look and frowned. Every vine threw a shadow. Every tree threw one too, long and fat and lazy, and they all leaned the same way, towards the hilltop, as if the whole hillside were craning to see something. "Your shadows are bloated," Nyx said. "Sleek. Well fed. In London I slip through the thin ones. These would swallow me whole." "So we stay out of them." "An admirable plan, Aurora. Do note the size of the vineyard." Rory grunted and started down the path. Gravel crunched under her boots. Isolde walked beside her, silver hair swaying near her waist, and the gravel stayed smooth behind her. Not a single print. Rory looked back and saw her own tracks filling in, stone by stone, as though the ground were licking them away. She walked faster. The path wound down through a corridor of espaliered pear trees, and the sound arrived before the view did. Knives. Hundreds of them, chopping in ragged rhythm, chock-chock-chock, and beneath it the tick-tock of ladles against copper pots. Somewhere a bell rang, low and round. Somewhere else a crowd laughed, and kept laughing, past the point where a laugh should end. "That's not natural," Rory said. "Nothing here is natural," Isolde said. "That is rather the point of it." They came out of the trees onto a ridge, and the valley opened beneath them. Rory forgot to breathe. A city of kitchens filled the valley floor. Each one stood open to the air, a stage of brass and marble and blackened iron, and each one burned. Chimneys rose in spirals like the horns of some vast animal. Ovens the size of houses breathed orange light. A river ran through the middle, thick and golden, and where it met the stone bridges, steam rose in perfumed clouds. The bridges themselves were spun sugar, pulled into arches so fine she could see the flames through them. And the people. Hundreds. Cooks in stained whites hurried between the stalls, carrying platters, hauling carcasses, tasting from wooden spoons. Long tables ran in every direction, laden until they bowed, and diners sat shoulder to shoulder along them. Eating. All of them, eating. "Gorgeous," Rory breathed. Her mouth had gone wet. She hated that. "Look closer," Isolde said. Rory squinted. A cook stood at the nearest stall, a stout man with forearms like hams, stirring a cauldron as tall as himself. He hummed as he worked. His mouth moved with a recipe, over and over, the same six lines. Rory caught snatches. *Salt for the tongue, salt for the dead, stir until the sorrow's shed.* His eyes were milky. Blind, or nearly. Faded ink marked the inside of his left wrist, a contract signature, the letters curling like smoke. "Helbound," Nyx murmured. "Contracted from Earth. He has cooked this pot for longer than the building of your Tower Bridge." "He doesn't look unhappy." "No. He looks like a man who has forgotten the alternative." They went down. The path became a broad avenue of polished black stone, warm through Rory's soles, and the crowd swallowed them. Nobody stopped them. Nobody so much as glanced. A woman in a green silk gown fed herself a peeled fig from a silver bowl while her companion, a thin man in a waistcoat, waited with his mouth open like a hatchling. Neither chewed. They swallowed. Swallowed. Swallowed. The fig never seemed to get smaller. A child ran past with a sugar lamb clutched in both hands and a smear of honey to the elbow. Rory's stomach lurched when she saw its face. Too old. Far too old, the eyes flat, the grin a fixed thing. "Stay close," she said, quieter now. "We could hardly do otherwise," Isolde said. "Every road here leads to the same table." They passed a stall selling wine in bottles the colour of bruises, and another where a cook flambéed something that shrieked. They passed an orchard pressed between two kitchens, and Rory slowed. The trees there bore fruit in the shape of hands, small, plump, cupped as though begging. When the air stirred, the fingers curled. "Don't," Nyx whispered. "I wasn't." "You were leaning." She had been. She straightened, jaw tight, and felt for the Fae blade at her hip. Cold, always cold, even here in the syrupy heat. The leaf-shaped hilt steadied her like a hand on her shoulder. The Heartstone burned hotter. She pulled it out of her collar. The crimson gem glowed from within, brighter than she had ever seen it, and its light lay across her palm in a fine, trembling web. It pulled. Not hard, but insistently, like a dog on a lead, towards the great hall at the valley's heart. "Whoever gave me this wanted me here," she said. "Or wanted this place to find you," said Isolde. "Is there a difference?" "Only to the one who is eaten." Rory shot her a look. The half-Fae smiled, serene and unbothered, and offered nothing more. Of course she offered nothing more. She couldn't lie, and she'd never volunteer the truth if a riddle would do. The avenue ended at a set of doors twenty feet high, carved from a single slab of dark wood and inlaid with silver forks, spoons and knives in interlocking spirals. They stood ajar. Warmth rolled out, thick with cinnamon and blood. From within came a slow, wet, contented sound like a thousand mouths at rest. Rory slipped through the gap. The hall stretched beyond sight. The ceiling vanished into steam. One table ran its entire length, and along it sat rank on rank of diners, robed in every colour, hunched over plates that never emptied. At the far end, on a dais of cushions the size of hay bales, sprawled a figure too large to be human. Skin like risen dough. A crown of copper skewers. He lifted a goblet in one hand and a whole roast bird in the other. Prince Belphegor. Rory didn't need the introduction. Then the sound stopped. Every fork paused. Every jaw stilled. Hundreds of heads turned as one, slow as sunflowers, and hundreds of glistening mouths curved into smiles. The Heartstone flared so bright it burned through her fingers. "Ah," said the Prince, in a voice like a cellar door opening. "The main course has arrived." The doors slammed shut behind them.
created_at"2026-09-29T07:53:33.199Z" 9/29/2026, 7:53:33 AM
model"anthropic/claude-sonnet-5.5-20260928"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3557
moderation_latency(null)
generation_time41355
tokens_prompt5142
tokens_completion2446
native_tokens_prompt7641
native_tokens_completion3982
native_tokens_completion_images(null)
native_tokens_reasoning1152
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.055102
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1790668413-maxb1AX63eI8JbZQ7SVQ"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790668413-qrotLOwAJbZjIGqwGHju"
upstream_id"msg_011CfXNNmhbGTm9AE5Pz39bk"
provider_responses
0
endpoint_id"99aaad94-923b-4fc1-b763-271ed5486f7a"
id"msg_011CfXNNmhbGTm9AE5Pz39bk"
is_byokfalse
latency798
model_permaslug"anthropic/claude-sonnet-5.5-20260928"
provider_name"Claude Platform on AWS"
status200
total_cost0.055102
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences35
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
96.37% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1378
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
70.97% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1378
totalAiIsms8
found
0
word"throbbed"
count1
1
word"stomach"
count2
2
word"marble"
count1
3
word"silk"
count1
4
word"lurched"
count1
5
word"warmth"
count1
6
word"glistening"
count1
highlights
0"throbbed"
1"stomach"
2"marble"
3"silk"
4"lurched"
5"warmth"
6"glistening"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences126
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences126
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences146
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords13
totalWords1378
ratio0.009
matches
0"Salt for the tongue, salt for the dead, stir until the sorrow's shed."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
77.72% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount1176
uniqueNames11
maxNameDensity1.45
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory17
Veil1
Heartstone3
Richmond1
Park1
Nyx5
Isolde6
Fae2
Belphegor1
Prince2
Hundreds3
persons
0"Rory"
1"Veil"
2"Heartstone"
3"Nyx"
4"Isolde"
5"Fae"
6"Belphegor"
7"Prince"
places
0"Richmond"
1"Park"
globalScore0.777
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount1
matches
0"as though begging"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.726
wordCount1378
matches
0"Not hard, but insistently, like a dog on a lead, towards the great hall at"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences146
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean24.18
std24.18
cv1
sampleLengths
04
136
23
315
465
56
669
731
89
938
106
115
1272
1322
146
1511
1654
173
1861
195
2013
2115
224
2386
2443
2511
264
2757
2824
2920
304
3111
3276
3341
346
3515
3655
373
382
393
4036
414
4252
439
449
454
467
4735
4855
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences126
matches
0"were spun"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs195
matches
0"were craning"
1"were licking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences146
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1181
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.023708721422523286
lyAdverbCount5
lyAdverbRatio0.004233700254022015
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences146
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences146
mean9.44
std7.15
cv0.757
sampleLengths
04
18
221
31
46
53
66
79
813
924
1010
1110
128
136
1414
1521
1623
1711
187
192
202
2120
223
236
246
2511
2621
276
285
2924
307
316
325
3330
346
3516
366
3711
387
395
4017
414
4221
433
4419
451
4618
477
4816
495
77.85% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.5205479452054794
totalSentences146
uniqueOpeners76
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences99
matches
0"Somewhere a bell rang, low"
1"Somewhere else a crowd laughed,"
2"Of course she offered nothing"
3"Then the sound stopped."
ratio0.04
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount21
totalSentences99
matches
0"It had started warming in"
1"She turned in a slow"
2"Their voice slid across the"
3"Their violet eyes moved over"
4"She walked faster."
5"They came out of the"
6"Her mouth had gone wet."
7"She hated that."
8"He hummed as he worked."
9"His mouth moved with a"
10"His eyes were milky."
11"They went down."
12"she said, quieter now"
13"They passed a stall selling"
14"They passed an orchard pressed"
15"She had been."
16"She straightened, jaw tight, and"
17"She pulled it out of"
18"She couldn't lie, and she'd"
19"They stood ajar."
ratio0.212
76.16% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount76
totalSentences99
matches
0"Rory's hand froze an inch"
1"The grape hanging there was"
2"Rory drew her hand back"
3"The Heartstone lay against her"
4"It had started warming in"
5"She turned in a slow"
6"Terraces climbed the hillside in"
7"The sky above hung low"
8"The light simply existed, thick"
9"The smell hit her a"
10"Woodsmoke and cloves and something"
11"Their voice slid across the"
12"Nyx stood at the edge"
13"Their violet eyes moved over"
14"Rory followed the look and"
15"Every vine threw a shadow."
16"Every tree threw one too,"
17"Rory grunted and started down"
18"Gravel crunched under her boots."
19"Isolde walked beside her, silver"
ratio0.768
50.51% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences99
matches
0"Now it throbbed in time"
ratio0.01
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount2
matches
0"Woodsmoke and cloves and something underneath that, sweet and sour, like a fridge that had died over a long weekend."
1"Every tree threw one too, long and fat and lazy, and they all leaned the same way, towards the hilltop, as if the whole hillside were craning to see something."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount0
matches(empty)
35.71% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount4
fancyTags
0"Nyx whispered (whisper)"
1"Rory breathed (breathe)"
2"Nyx murmured (murmur)"
3"Nyx whispered (whisper)"
dialogueSentences35
tagDensity0.4
leniency0.8
rawRatio0.286
effectiveRatio0.229
92.8433%