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Run: 2026-09-29-01M3P2FVANY4BX90737SFRHSE0
Run Details
Model:
Claude Sonnet 5.5 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
32.7s
Cost:
$0.044188
Provider:
Claude Platform on AWS
Evaluation summary
Score
Evaluator
Details Link
66.67%
Adverbs in dialogue tags
(details)
90.71%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
53.57%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
89.58%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
52.34%
Sentence opener variety
(details)
68.03%
Adverb-first sentence starts
(details)
73.06%
Pronoun-first sentence starts
(details)
21.22%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
41.67%
Useless dialogue additions
(details)
83.33%
Dialogue tag variety (said vs. fancy)
(details)
84.6730%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Yu-Fei, there's no house. There's no anything."
The phone crackled against Rory's
ear.
Her boots sank into wet
grass, and the insulated delivery bag swung against her hip, still warm. "Number forty-one, Oak Circle, Richmond Park."
Yu-Fei's voice came thin and
far off, as if she called from the bottom of a well. "Customer paid two hundred in advance. Cash tip, they said. You bring it, Rory. Hot." "Nobody lives in the park." "Then bring it to nobody. Two hundred pounds, ah?" The line clicked and died. Rory lowered the phone. No signal bars.
She turned the screen towards
the dark, and its pale light showed her a ring of standing stones fifty paces ahead. Old oak, not rock, split and silvered, each one taller than a man.
She should have turned back
at the gate. The moped sat there now, chained to a bench, and she could not remember locking it. Rory walked on.
The bag's handle creaked in
her fist.
Something bothered her before she
named it. The park was never quiet.
Deer barked in the bracken
and foxes screamed like murdered children, and even at this hour the A-roads hummed beyond the trees. She stopped and listened. Her own breath. The
whisper
of her jacket.
Nothing else, as though someone
had lifted the whole city out of the world and left this one pocket behind.
Her footsteps came back to
her a half-beat late. She stepped. Heard the
echo
. Stepped again.
The echo landed after her
boot, soft and patient, like someone matching her stride from behind. Rory spun. Empty grass.
The gate was a smudge
of orange lamplight so distant it looked painted on. "Right,"
she said aloud
.
Her voice fell flat, as
if the air had swallowed it. "Drop the food, take the money, go home." The pendant stirred against her sternum.
She had forgotten she wore
it. The Heartstone lay under her jumper on its silver chain, and now it
pulsed
with a slow, deliberate
warmth
, like a thumb pressed against her breastbone. Rory pulled it free. The crimson gem glowed from within, faint as an ember behind glass. It beat once. Paused. Beat again.
She had felt it warm
before, in the cellar beneath Silas' bar, the night the wall had breathed.
She tucked it away and
did not like what that meant. The stones stood closer now.
She had not felt herself
cross the distance. Wildflowers filled the space between them. Foxgloves, poppies, cornflowers, and pale dog roses, all in full bloom, and it was the tail end of November. Petals brushed her shins as she passed the first stone. They smelled wrong. Sweet, then sweeter, then rotten sweet, like fruit forgotten in a bowl.
She counted the stones because
counting steadied her. Nine. She was sure of nine. Something moved on her left.
She turned her head and
found only a hawthorn, black and bent. But she had seen a shape upright and slender, and it had shifted its
weight
. Rory kept her eyes on the tree. Nothing.
She looked away, and at
the edge of her sight the tree walked one step nearer. She did not look back. Cold ran
down her spine
and settled in her fingertips. "Delivery," she called.
It came out steadier than
she felt. "Golden Empress. Anyone order the crispy duck?" The grove swallowed the words.
Then, from somewhere among the
stones, something clicked. A small, dry sound. A fingernail on a wooden box. She checked her phone for the time. 00:14. She checked again and it read 00:14. She watched the digit for a full minute, counting her heartbeats, and it never changed. Then it
flickered
to 23:51, then 02:40, then back to 00:14, a clock spinning through hours it had not lived. Time moved differently in some places. Eva had told her that once, laughing over a bottle of wine, and Rory had laughed too. She
was not laughing
now. "Okay," she whispered. "Okay. Leave the bag. Leave it and go." She reached the centre of the circle. A flat stone lay there, waist high, its top worn smooth as a table. Rory set the bag down. The zip rasped, loud as a saw in the hush, and she flinched at it. She lifted the lid of the foil tray. Duck. Pancakes. Hoisin in its little plastic tub. Steam curled upward and vanished before it reached her face. Nothing else. No money. No note. No customer. Rory stepped back and counted the stones again. Ten. She said nothing. Her mouth had gone dry as paper. Nine stones and one more standing among them,
slightly
apart,
slightly
thinner than the rest. She had not seen it before. She could not have missed it. It had not been a stone the first time. The humming began then. It rose from nowhere, low and tuneless, a woman's voice with the words rubbed off. It came from the left, then the right, and then from behind her shoulder so close that warm breath stirred the hair at her neck. Rory did not turn. She kept her eyes fixed on the tenth stone and let her hand drift down towards the bag, where the little steel chopsticks lay in their paper sleeve. A poor weapon. The only one she had. The flowers had changed. She saw it in the pendant's red light. Every poppy, every foxglove, every rose had turned its face towards her, heads all tilted the same way, like an audience waiting for the curtain. The humming stopped. In the
silence
, something knocked twice from inside the delivery bag. Rory looked down. The bag was open. The tray of duck sat where she had left it, still, harmless. But the knocking came again, from beneath the tray, from the insulated lining, from a space too shallow to hold anything at all. Slow. Polite. Like someone asking to be let in. "No," Rory said. "No, no, no." The stone table cracked down its middle. A hair-fine line ran across it, and warm, wet air breathed out of the gap, smelling of old iron and honey. The pendant seared her skin through her jumper, and she tore at the chain and could not break it. "Laila." The voice spoke beside her ear. It used a name she had not heard in years, and it used it fondly, the way a mother says it over a sleeping child. "You're late, Malphora." The tenth stone turned its head.
created_at
"2026-09-29T07:53:54.784Z"
9/29/2026, 7:53:54 AM
model
"anthropic/claude-sonnet-5.5-20260928"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3548
moderation_latency
(null)
generation_time
32713
tokens_prompt
4387
tokens_completion
1884
native_tokens_prompt
6424
native_tokens_completion
3134
native_tokens_completion_images
(null)
native_tokens_reasoning
1032
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.044188
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1790668434-TbZKCnCS2IbyQtTf66El"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790668434-3YbLdKA4oQQZIcOdDuiB"
upstream_id
"msg_011CfXNQMtvSbsAAsK4FM9UT"
provider_responses
0
endpoint_id
"99aaad94-923b-4fc1-b763-271ed5486f7a"
id
"msg_011CfXNQMtvSbsAAsK4FM9UT"
is_byok
false
latency
794
model_permaslug
"anthropic/claude-sonnet-5.5-20260928"
provider_name
"Claude Platform on AWS"
status
200
total_cost
0.044188
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Claude Platform on AWS"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
66.67%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
6
adverbTagCount
1
adverbTags
0
"she said aloud [aloud]"
dialogueSentences
15
tagDensity
0.4
leniency
0.8
rawRatio
0.167
effectiveRatio
0.133
90.71%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1077
totalAiIsmAdverbs
2
found
0
adverb
"slightly"
count
2
highlights
0
"slightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
53.57%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1077
totalAiIsms
10
found
0
word
"whisper"
count
1
1
word
"footsteps"
count
1
2
word
"echo"
count
2
3
word
"pulsed"
count
1
4
word
"warmth"
count
1
5
word
"weight"
count
1
6
word
"down her spine"
count
1
7
word
"flickered"
count
1
8
word
"silence"
count
1
highlights
0
"whisper"
1
"footsteps"
2
"echo"
3
"pulsed"
4
"warmth"
5
"weight"
6
"down her spine"
7
"flickered"
8
"silence"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
119
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
119
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
129
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1077
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
89.58%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
14
wordCount
993
uniqueNames
3
maxNameDensity
1.21
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Rory"
discoveredNames
Rory
12
Heartstone
1
November
1
persons
0
"Rory"
1
"Heartstone"
places
(empty)
globalScore
0.896
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
68
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1077
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
129
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
47
mean
22.91
std
19.38
cv
0.846
sampleLengths
0
7
1
23
2
38
3
5
4
9
5
46
6
24
7
10
8
66
9
9
10
23
11
18
12
23
13
6
14
54
15
29
16
13
17
50
18
14
19
5
20
51
21
15
22
17
23
23
24
50
25
23
26
5
27
11
28
49
29
18
30
8
31
8
32
1
33
37
34
9
35
84
36
37
37
3
38
11
39
44
40
7
41
6
42
47
43
1
44
31
45
3
46
6
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
119
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
169
matches
0
"was not laughing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
129
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
335
adjectiveStacks
0
stackExamples
(empty)
adverbCount
8
adverbRatio
0.023880597014925373
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
129
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
129
mean
8.35
std
6.55
cv
0.785
sampleLengths
0
7
1
6
2
17
3
23
4
15
5
5
6
9
7
5
8
4
9
3
10
21
11
13
12
8
13
16
14
3
15
7
16
7
17
5
18
22
19
4
20
3
21
5
22
20
23
9
24
2
25
3
26
2
27
16
28
2
29
2
30
14
31
4
32
11
33
8
34
6
35
6
36
26
37
4
38
12
39
3
40
1
41
2
42
18
43
11
44
5
45
8
46
6
47
19
48
10
49
3
52.34%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.375
totalSentences
128
uniqueOpeners
48
68.03%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
98
matches
0
"Then, from somewhere among the"
1
"Then it flickered to 23:51,"
ratio
0.02
73.06%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
36
totalSentences
98
matches
0
"Her boots sank into wet"
1
"She turned the screen towards"
2
"She should have turned back"
3
"She stopped and listened."
4
"Her own breath."
5
"Her footsteps came back to"
6
"she said aloud"
7
"Her voice fell flat, as"
8
"She had forgotten she wore"
9
"It beat once."
10
"She had felt it warm"
11
"She tucked it away and"
12
"She had not felt herself"
13
"They smelled wrong."
14
"She counted the stones because"
15
"She was sure of nine."
16
"She turned her head and"
17
"She looked away, and at"
18
"She did not look back."
19
"It came out steadier than"
ratio
0.367
21.22%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
86
totalSentences
98
matches
0
"The phone crackled against Rory's"
1
"Her boots sank into wet"
2
"Yu-Fei's voice came thin and"
3
"The line clicked and died."
4
"Rory lowered the phone."
5
"She turned the screen towards"
6
"She should have turned back"
7
"The moped sat there now,"
8
"Rory walked on."
9
"The bag's handle creaked in"
10
"Something bothered her before she"
11
"The park was never quiet."
12
"Deer barked in the bracken"
13
"She stopped and listened."
14
"Her own breath."
15
"The whisper of her jacket."
16
"Nothing else, as though someone"
17
"Her footsteps came back to"
18
"The echo landed after her"
19
"The gate was a smudge"
ratio
0.878
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
98
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
37
technicalSentenceCount
0
matches
(empty)
41.67%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
6
uselessAdditionCount
1
matches
0
"Yu-Fei's voice came, as if she called from the bottom of a well"
83.33%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
1
fancyTags
0
"she whispered (whisper)"
dialogueSentences
15
tagDensity
0.267
leniency
0.533
rawRatio
0.25
effectiveRatio
0.133
84.6730%