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Run: 2026-09-29-01M3P2FXBRDH97QDGP9B43BS20
Run Details
Model:
Claude Sonnet 5.5 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Literary fiction: old friends reunite
Duration:
41.0s
Cost:
$0.048022
Provider:
Claude Platform on AWS
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.71%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
83.42%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
78.95%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
78.36%
Sentence opener variety
(details)
48.31%
Adverb-first sentence starts
(details)
28.70%
Pronoun-first sentence starts
(details)
3.48%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
87.96%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.6960%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Literary Fiction genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4413" name="Silas Blackwood" aliases="Silas, Si, the Spymaster" pronouns="he/him" species="Human" storyRole="Mentor"> <eyeColor>hazel</eyeColor> <hair>grey-streaked auburn</hair> <height>6'1"</height> <age>58</age> <beard>neatly trimmed, matching his grey-streaked auburn hair</beard> <limp>slight limp in his left leg from an old knee injury</limp> <signetRing>silver signet ring, always worn on his right hand</signetRing> <description>Silas is a retired intelligence operative turned bar owner. He carries himself with quiet authority.</description> <backstory>Former MI6 field agent who retired after a botched operation in Prague left him with a permanent knee injury. He opened "The Raven's Nest" bar in Soho as a front for his network of contacts.</backstory> </character> <location id="854" name="The Raven's Nest" aliases="the Nest, Raven, Silas' bar" realm="Earth"> <signColor>distinctive green neon sign above the entrance</signColor> <secretRoom>hidden back room accessible through a bookshelf, used for clandestine meetings</secretRoom> <description>A dimly lit bar in Soho, London. The walls are covered with old maps and black-and-white photographs.</description> </location> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the literary fiction genre. Two old friends who haven't seen each other in years run into each other unexpectedly at a bar. One of them has changed significantly. Through their conversation and the tension between who they were and who they've become, reveal the weight of time and unspoken regret. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Rory Carter."
The name landed between her
shoulder blades like a thrown dart.
Rory kept her back to
the room and her hand on the bottle of Bushmills she had been about to return to the shelf.
Nobody in Soho used that
name.
Silas had made sure of
it. "It's Laila, love,"
Silas said from the far
end of the bar.
He didn't look up from
the glass he
was polishing
.
The silver signet ring tapped
once against the rim. "Whoever you're after, she's not here." "Laila."
The man tried the word
out. "Right. Course she is." Rory turned around.
He sat on the stool
nearest the door, one big hand flat on the wood, the other cradling a tumbler of something amber.
She searched him for the
boy she remembered.
Dylan Pryce had been a
stick of a lad with ink on his cuffs and a stammer that surfaced whenever a teacher looked at him. This man filled the stool. His neck was thick.
A pale seam ran through
his left
eyebrow
, and the suit he wore had cost more than her rent. "Dyl?" "There she is."
He smiled, and the smile
stopped short of his eyes. "You cut your hair." "You grew." "Sideways, mostly."
He lifted the tumbler in
a small salute. "Last I saw you, it was down to here."
He touched the middle of
his back. "Blonde as a Christmas angel. Now look at you. Black as a crow." "People change." "Some do." Silas set the glass down. He moved along the bar, the slight drag in his left leg marking each step, and stopped exactly halfway between them. He said nothing. Silas never needed to. "Give us a minute, Si," Rory said. "I've got nothing but minutes."
He collected a cloth and
wandered to the other end, where two men in raincoats hunched over a chessboard.
He could still hear every
word from there. They both knew it. Rory slid onto the stool beside Dylan. The old maps on the wall behind him showed coastlines that no longer existed. A green glow from the neon sign outside seeped through the window and turned his knuckles the colour of pond water. "Six years," she said. "Seven in March." "You counted." "I count everything now."
He turned the tumbler a
quarter turn on the bar. "Occupational habit." "And what's the occupation?" "Consultancy."
He said it the way
a man reads a line off a cue card. "Risk. Recovery. Boring stuff." "You wrote poems." "Terrible ones." "They weren't terrible." The words came out before she could stop them. "The one about your nan's allotment. I kept it. I think I still have it somewhere." Something moved behind his face and
was gone
. He drank instead of answering, and the ice clicked against his teeth. "You didn't come to the funeral," he said. "Whose?" "Mine, nearly."
He tapped the seam in
his
eyebrow
. "Kidding. My mam's. Two years back. Aunt Sian said she'd sent word to your parents. They said they'd pass it on." Rory's fingers found the crescent scar on her left wrist and pressed it. An old habit. Bute Park, the wall behind the rugby ground, a rusted nail, and a boy in a school blazer who had torn his own sleeve into a bandage and carried her half a mile to the nearest phone box. Dylan watched her thumb move over the scar. "I remember that," he said. "You never cried once. I did, the whole way." "I remember." "Where were you, Rory? When she died." "Running."
She said it flatly, because
dressing it up would have been an insult to them both. "I wasn't sending postcards to anyone that year." "Because of Evan." The name sat on the bar between them like something dead. Down the counter, a chess piece clacked against the board. Silas's cloth had stopped moving. "Who told you about Evan?" she said. "Nobody had to."
He shrugged, and the suit
jacket strained across his shoulders. "I was at your birthday, remember? Twenty-first. He held your wrist so tight the skin went white, and he smiled at me over your head the whole time. I saw it. I stood there with a paper cup of warm lager and I saw it."
His voice stayed level
. His hand did not. It curled into a fist on the wood. "And I said nothing. Not a word. I went home and wrote a poem about it instead. A poem, Rory." "Dylan." "It rhymed." "You were nineteen." "So were you." He finally looked at her, and the grey of his eyes had hardened into something she couldn't name. "You were nineteen and I was your oldest friend and I wrote a bloody sonnet." She wanted to tell him it wasn't his to carry. She wanted to
say that a
hundred people had watched and said nothing, that Evan had cultivated
silence
like a crop. But the words felt too neat, and Dylan had never trusted neat. "Is that why you're like this?" She gestured at the suit, the neck, the seam. "Because of a sonnet?" "That's the funny part." He laughed, a dry, short sound. "I spent years turning myself into someone who wouldn't stand there. Learned to be useful. Learned to be the man people hire when a thing needs doing. And now, all this time later, I'm good at it." "At what?" "Doing." Rory noticed then what she should have noticed sooner. He had chosen the stool nearest the door. His back was to the wall. Every time the street door rattled in its frame, his eyes
flicked
to the reflection in the mirror behind the optics, and back to her, and back again. "You're not here for a drink," she said. "I came for one." He nodded at the tumbler. "That's my second. I've been sitting here forty minutes, working up to a man's courage." "Dyl." "I didn't know it was you." He said it
quickly
. "When I walked in. I swear that on my mam. I was told to watch a bar in Soho with a green sign, that's all. A woman might come and go from the flat upstairs. Dark hair. Blue eyes." His throat worked. "Then Silas called you Laila, and you turned round, and there was a scar on your wrist that I put a bandage on when I was eleven." The bar had gone
very
quiet. The chess players had stopped pretending. Silas laid the cloth on the counter, folded it in three, and slid his right hand beneath the bar, where the shotgun was, where it had always been. "Told by who?" Rory asked. Dylan didn't answer.
Instead, he slid the tumbler
aside and drew his left hand off his lap. On the fourth finger sat a heavy gold ring with a flat black stone, the kind a man wears when he wants everyone to know whose he is. She had
seen that ring
before. It had once pressed a crescent of its own into her cheekbone. "He's been looking for seven years," Dylan said. "I'm sorry. God, I'm sorry. I'm doing the wrong thing again, aren't I?" Behind him, the street door opened. The bell above it gave one bright, cheerful ring.
created_at
"2026-09-29T07:53:56.863Z"
9/29/2026, 7:53:56 AM
model
"anthropic/claude-sonnet-5.5-20260928"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
7829
moderation_latency
(null)
generation_time
40978
tokens_prompt
4445
tokens_completion
1950
native_tokens_prompt
6496
native_tokens_completion
3503
native_tokens_completion_images
(null)
native_tokens_reasoning
1181
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.048022
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1790668436-K8azNCaNk2pUI6cGv7mO"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790668436-XVUiz1GAJqqBhcOPPxaT"
upstream_id
"msg_011CfXNQWpSqpQRqYA6ESXE4"
provider_responses
0
endpoint_id
"99aaad94-923b-4fc1-b763-271ed5486f7a"
id
"msg_011CfXNQWpSqpQRqYA6ESXE4"
is_byok
false
latency
4962
model_permaslug
"anthropic/claude-sonnet-5.5-20260928"
provider_name
"Claude Platform on AWS"
status
200
total_cost
0.048022
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Claude Platform on AWS"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
27
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
64
tagDensity
0.422
leniency
0.844
rawRatio
0
effectiveRatio
0
91.71%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1206
totalAiIsmAdverbs
2
found
0
adverb
"quickly"
count
1
1
adverb
"very"
count
1
highlights
0
"quickly"
1
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (16 tracked, −20% each)
codexExemptions
0
"Blackwood"
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
83.42%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1206
totalAiIsms
4
found
0
word
"eyebrow"
count
2
1
word
"silence"
count
1
2
word
"flicked"
count
1
highlights
0
"eyebrow"
1
"silence"
2
"flicked"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
77
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
77
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
114
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
50
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1206
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
21
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
24
wordCount
762
uniqueNames
8
maxNameDensity
0.92
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Silas"
discoveredNames
Bushmills
1
Soho
1
Rory
7
Pryce
1
Silas
6
Dylan
6
Park
1
Evan
1
persons
0
"Rory"
1
"Pryce"
2
"Silas"
3
"Dylan"
4
"Evan"
places
0
"Soho"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
54
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1206
matches
(empty)
78.95%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
3
totalSentences
114
matches
0
"used that name"
1
"say that a"
2
"seen that ring"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
57
mean
21.16
std
22.64
cv
1.07
sampleLengths
0
2
1
47
2
37
3
11
4
3
5
84
6
1
7
17
8
2
9
39
10
2
11
2
12
33
13
7
14
36
15
42
16
4
17
3
18
2
19
16
20
4
21
19
22
3
23
2
24
28
25
20
26
8
27
1
28
30
29
54
30
22
31
2
32
7
33
25
34
3
35
26
36
7
37
94
38
1
39
2
40
3
41
36
42
43
43
19
44
47
45
2
46
1
47
51
48
8
49
24
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
77
matches
0
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
131
matches
0
"was polishing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
114
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
762
adjectiveStacks
0
stackExamples
(empty)
adverbCount
22
adverbRatio
0.028871391076115485
lyAdverbCount
4
lyAdverbRatio
0.005249343832020997
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
114
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
114
mean
10.58
std
9.05
cv
0.855
sampleLengths
0
2
1
11
2
24
3
6
4
6
5
12
6
10
7
9
8
6
9
7
10
4
11
3
12
23
13
8
14
25
15
5
16
4
17
19
18
1
19
13
20
4
21
2
22
10
23
16
24
13
25
2
26
2
27
5
28
21
29
3
30
4
31
7
32
24
33
8
34
4
35
7
36
14
37
21
38
4
39
3
40
2
41
14
42
2
43
4
44
15
45
4
46
3
47
2
48
12
49
16
78.36%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.49122807017543857
totalSentences
114
uniqueOpeners
56
48.31%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
69
matches
0
"Instead, he slid the tumbler"
ratio
0.014
28.70%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
33
totalSentences
69
matches
0
"He didn't look up from"
1
"He sat on the stool"
2
"She searched him for the"
3
"His neck was thick."
4
"He smiled, and the smile"
5
"He lifted the tumbler in"
6
"He touched the middle of"
7
"He moved along the bar,"
8
"He said nothing."
9
"He collected a cloth and"
10
"He could still hear every"
11
"They both knew it."
12
"He turned the tumbler a"
13
"He said it the way"
14
"He drank instead of answering,"
15
"He tapped the seam in"
16
"She said it flatly, because"
17
"He shrugged, and the suit"
18
"His voice stayed level"
19
"His hand did not."
ratio
0.478
3.48%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
63
totalSentences
69
matches
0
"The name landed between her"
1
"Rory kept her back to"
2
"Nobody in Soho used that"
3
"Silas had made sure of"
4
"Silas said from the far"
5
"He didn't look up from"
6
"The silver signet ring tapped"
7
"The man tried the word"
8
"Rory turned around."
9
"He sat on the stool"
10
"She searched him for the"
11
"Dylan Pryce had been a"
12
"This man filled the stool."
13
"His neck was thick."
14
"A pale seam ran through"
15
"He smiled, and the smile"
16
"He lifted the tumbler in"
17
"He touched the middle of"
18
"Silas set the glass down."
19
"He moved along the bar,"
ratio
0.913
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
69
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
22
technicalSentenceCount
0
matches
(empty)
87.96%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
27
uselessAdditionCount
2
matches
0
"He smiled, and the smile stopped short of his eyes"
1
"She gestured, the neck, the seam"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
13
fancyCount
1
fancyTags
0
"He laughed (laugh)"
dialogueSentences
64
tagDensity
0.203
leniency
0.406
rawRatio
0.077
effectiveRatio
0.031
86.6960%