Run: 2026-09-29-01M3P2J3T146FJZR4EG63X1BG2

Run Details

Duration:
37.3s
Cost:
$0.051852
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't touch the stones." Nyx's whisper reached her a heartbeat too late. Aurora's palm already rested against the nearest oak pillar, and the bark hummed beneath her skin like a plucked cello string. She snatched her hand back. Nothing burned. Nothing bit. The hum simply climbed her forearm, past the crescent scar on her wrist, and settled behind her ears. "Bit late with the etiquette." "Bit late is the only time you listen." Eight pillars formed the ring, each twice her height and carved with spirals that seemed to turn whenever she looked away. Beyond them, Richmond Park was a wall of bare, black-limbed trees. Between them, the air rippled like heat over tarmac. Aurora had never seen the Veil before. She saw it now, a thin shimmer stitched between two stones, and it *leaned* toward her. Nyx stepped through first. The shadow folded, thinned to smoke, then poured into the gap and vanished. "Nyx?" Nothing. Her breath fogged in front of her face. She counted to five, gripped the strap of her delivery bag as if a box of sweet and sour pork could protect her, and followed. The crossing popped her ears. Sound drained away, then rushed back too loud. Her own heartbeat. The rasp of her jacket. A distant chiming, like spoons tapped against crystal glasses. She stood in a meadow. Foxgloves rose to her waist, violet and speckled. Poppies burned among them, and bluebells, and flowers she could not name, with petals like torn silk and centres that glowed faintly, as though someone had swallowed tiny lanterns. The smell hit her next, cut grass and honey and something older beneath, like a cellar full of apples. Her frozen fingers tingled and thawed. Her coat suddenly felt absurd. "Winter," she said, "is not supposed to smell like this." "It is not winter here." Nyx stood ten paces off, tall and solid, their outline sharper than she had ever seen it. Violet eyes swept the clearing. They looked wrong somehow. Then she understood. Neither of them cast a shadow. The light came from everywhere and nowhere, soft and gold and shadowless, like the inside of a paper lantern. Aurora crouched and pressed her palm to the grass. No dark pooled beneath her hand. "Try slipping," she said. "I have." "And?" Nyx flexed their fingers. The edges of them did not blur or smoke. "I am a man wearing a coat," they whispered. "I have not felt so heavy since sixteen forty-three." Nothing about that sentence sat right with her, but she filed it away. She rose and let her boots sink into the springy turf. They walked. The meadow sloped toward a hollow where the trees changed. Their trunks spiralled, silver-white and smooth as bone, and their canopies bore fruit of clear glass. Aurora reached up. The nearest one was warm. Inside, a sliver of light drifted like a fish in a bowl. "Leave it." "I'm only looking." "That is how the last one started." Nyx's head tilted toward the branch. "Listen." She did. Beneath the chiming, another sound threaded through: a murmur, dozens of voices, none of them speaking a language she knew. Each fruit held one. She pulled her hand away and wiped her palm on her jeans, though it felt clean. Her phone buzzed against her hip. She dragged it out. The screen showed a clock, and the clock showed three different times, digits shuffling like cards. "Nyx." "I see." "I told Silas I'd be back for the dinner rush." "Then you may have missed it." A pause. "Or it may not have begun. The grove keeps its own accounts. An hour here might be a minute outside. Or a week." "A week." Aurora's stomach dropped. "Yu-Fei will kill me." "Yu-Fei is the least of our worries." The stream surprised her. It cut across their path, narrow and bright, and it ran uphill. She watched a fallen leaf climb the slope, unhurried, and vanish over the crest. She stepped across on flat grey stones and found the water had left her boots dry. Something moved at the edge of her vision. She spun. A stag stood among the foxgloves, snow-white, antlers laced with ivy and small pale blossoms. It watched her with eyes like polished coins. It did not blink. When she took a step, it stepped back, and its hooves left no dents in the soft earth. "Do not follow it." "I wasn't going to." She followed it three paces before she noticed. The stag melted into the flowers like breath off a mirror. "Right," she said, and forced her shoulders down. "Everything here is either a trap or a very rude joke." "Both, usually." The hollow opened into a ring of white stones, low and flat, arranged like the face of a clock. At the centre lay a pool of black water, perfectly still. No light touched it. No reflection lay in it. It looked like a hole cut out of the world. The Heartstone twitched against her sternum. She caught it through her shirt. The crimson gem, no bigger than her thumbnail, had begun to pulse. Warm. Then warmer. Steady as a second heart. "Nyx." She kept her voice level. "It's doing the thing." "The thing it does near..." Nyx did not finish. "Hel portals. Yes. In a Fae grove. Which shouldn't be possible." "Very little in the last minute *should* be possible." "You always know what to say." "I know what not to say. It is a rarer skill." "You are quick to see what you are not meant to." The new voice came from behind them, light and dry as pressed petals. Aurora spun, one hand dropping to the knife at her belt out of a habit she had picked up only weeks ago. A woman stood among the foxgloves. Silver hair fell to her waist, almost the same shade as the stones, and her eyes were the pale lavender of early frost. She wore a grey gown that moved though no wind stirred. Behind her, the grass stood untouched. Not one blade bent where she had walked. "Isolde Varga," Aurora said. "You have been asking for me. Loudly, in the wrong places." The corner of Isolde's mouth twitched. "The Wardens do not enjoy loud questions." "Then you know why I'm here." "I know why you *think* you are here." She drifted closer, unhurried. Her gaze slid to the pendant beneath Aurora's shirt, then to the black pool. "Do you know the difference between a door and a mouth?" "Is this a riddle?" "Everything is, child. Some have kinder answers." The Heartstone flared. Heat seared through Aurora's shirt and she hissed, hauling the chain over her head. It swung from her fist, blazing, throwing crimson light across the white stones. For the first time in the grove, shadows leapt into being. Hers. Nyx's. Isolde's did not appear. "That was not here a moment ago," Nyx breathed. "No." For the first time, Isolde's serenity cracked. "It was *sleeping*." The black pool shivered. A ripple crossed it, then another. From its depths rose a smell that did not belong in any meadow, roasted sugar and spilled wine and something sweet gone rotten underneath. Amber light bled through the water like a sunrise seen from below. "Isolde." Aurora's fingers closed around the moonsilver hilt. The blade slid free, cold as a January river, its edge glimmering. "What's coming up?" "A guest," said the seer, and she could not lie. "Not one of mine." Long fingers, dripping and gold-nailed, curled over the edge of the pool.
created_at"2026-09-29T07:55:09Z" 9/29/2026, 7:55:09 AM
model"anthropic/claude-sonnet-5.5-20260928"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3354
moderation_latency(null)
generation_time37312
tokens_prompt5142
tokens_completion2187
native_tokens_prompt7641
native_tokens_completion3657
native_tokens_completion_images(null)
native_tokens_reasoning1053
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.051852
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1790668509-8z61emngw4maoAhaVeVA"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790668509-3KwIHdSl4J6u9LAu3nRg"
upstream_id"msg_011CfXNVq7RVgnxa5YZn1xHF"
provider_responses
0
endpoint_id"99aaad94-923b-4fc1-b763-271ed5486f7a"
id"msg_011CfXNVq7RVgnxa5YZn1xHF"
is_byokfalse
latency636
model_permaslug"anthropic/claude-sonnet-5.5-20260928"
provider_name"Claude Platform on AWS"
status200
total_cost0.051852
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"Aurora's fingers closed around [around]"
dialogueSentences51
tagDensity0.294
leniency0.588
rawRatio0.067
effectiveRatio0.039
84.15% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1262
totalAiIsmAdverbs4
found
0
adverb"suddenly"
count1
1
adverb"very"
count2
2
adverb"perfectly"
count1
highlights
0"suddenly"
1"very"
2"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
76.23% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1262
totalAiIsms6
found
0
word"whisper"
count1
1
word"crystal"
count1
2
word"silk"
count1
3
word"stomach"
count1
4
word"pulse"
count1
5
word"depths"
count1
highlights
0"whisper"
1"crystal"
2"silk"
3"stomach"
4"pulse"
5"depths"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences112
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences112
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences147
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords4
totalWords1262
ratio0.003
matches
0"leaned"
1"should"
2"think"
3"sleeping"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
99.24% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount985
uniqueNames9
maxNameDensity1.02
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Richmond1
Park1
Veil1
Nyx8
Aurora10
Heartstone2
Isolde3
January1
Long1
persons
0"Nyx"
1"Aurora"
2"Heartstone"
3"Isolde"
places
0"Richmond"
1"Park"
2"January"
globalScore0.992
windowScore1
77.54% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount2
matches
0"spirals that seemed to turn whenever she looked away"
1"looked like a hole cut out of the world"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1262
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences147
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs65
mean19.42
std18.83
cv0.97
sampleLengths
04
129
227
35
48
564
617
71
834
930
105
1167
1210
135
1429
156
1634
174
182
191
2031
2124
2248
232
243
2514
2642
2726
281
292
3010
3131
329
337
3446
3555
364
374
3819
3919
402
4149
426
4326
4410
459
4611
479
486
4911
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences112
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs176
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences147
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount989
adjectiveStacks1
stackExamples
0"bare, black-limbed trees."
adverbCount34
adverbRatio0.034378159757330634
lyAdverbCount6
lyAdverbRatio0.006066734074823054
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences147
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences147
mean8.59
std5.84
cv0.681
sampleLengths
04
18
221
35
42
52
618
75
88
921
1011
119
127
1316
144
1513
161
171
188
1925
205
218
223
235
249
255
268
2729
2819
296
305
3110
325
3317
345
354
363
376
3819
399
406
414
422
431
444
459
469
479
4813
4911
59.64% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.3945578231292517
totalSentences147
uniqueOpeners58
34.72% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences96
matches
0"Then she understood."
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences96
matches
0"She snatched her hand back."
1"She saw it now, a"
2"Her breath fogged in front"
3"She counted to five, gripped"
4"Her own heartbeat."
5"She stood in a meadow."
6"Her frozen fingers tingled and"
7"Her coat suddenly felt absurd."
8"They looked wrong somehow."
9"She rose and let her"
10"Their trunks spiralled, silver-white and"
11"She pulled her hand away"
12"Her phone buzzed against her"
13"She dragged it out."
14"It cut across their path,"
15"She watched a fallen leaf"
16"She stepped across on flat"
17"It watched her with eyes"
18"It did not blink."
19"She followed it three paces"
ratio0.292
69.38% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences96
matches
0"Nyx's whisper reached her a"
1"Aurora's palm already rested against"
2"She snatched her hand back."
3"The hum simply climbed her"
4"Aurora had never seen the"
5"She saw it now, a"
6"Nyx stepped through first."
7"The shadow folded, thinned to"
8"Her breath fogged in front"
9"She counted to five, gripped"
10"The crossing popped her ears."
11"Her own heartbeat."
12"The rasp of her jacket."
13"A distant chiming, like spoons"
14"She stood in a meadow."
15"Foxgloves rose to her waist,"
16"Poppies burned among them, and"
17"The smell hit her next,"
18"Her frozen fingers tingled and"
19"Her coat suddenly felt absurd."
ratio0.781
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences96
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount2
matches
0"It swung from her fist, blazing, throwing crimson light across the white stones."
1"From its depths rose a smell that did not belong in any meadow, roasted sugar and spilled wine and something sweet gone rotten underneath."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount2
fancyTags
0"they whispered (whisper)"
1"Nyx breathed (breathe)"
dialogueSentences51
tagDensity0.137
leniency0.275
rawRatio0.286
effectiveRatio0.078
89.8297%