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Run: 2026-09-29-01M3P2KCXCAA0XT7V08WGN0J16
Run Details
Model:
Claude Sonnet 5.5 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
42.1s
Cost:
$0.055470
Provider:
Claude Platform on AWS
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.69%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
74.42%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
84.55%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
98.10%
Passive voice overuse
(details)
68.42%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
87.75%
Sentence opener variety
(details)
38.76%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
70.47%
Subject-first sentence starts
(details)
58.14%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.7762%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Don't step
there
."
Quinn's arm shot out and
stopped DS Nair's boot an inch above the platform edge.
The torch beam wobbled across
the tiles, and something small glinted below the lip. "It's a crime scene, ma'am. Everything's *
there
*." "Everything's *
staged
*, Priya. Look at the dust."
The abandoned station had lost
its name decades ago.
Someone had painted over the
tiles in municipal cream, and the paint had peeled into brittle curls.
Cables hung from the ceiling
like dead vines. Sixty feet below Camden Town, the air tasted of iron and cold pennies.
The body lay at the
platform's far end, on its back, one arm flung out
as if reaching for the tracks
. Male, mid-thirties, good wool coat, expensive shoes. His eyes were open.
The forensic techs had strung
lamps along the wall, and their white glare made his skin
look
like candle wax. "Fall from the stairwell," Nair said.
She flicked her torch up
at the sealed arch behind them, then back at the corpse. "Neck's clearly broken. Rough sleepers squat down here all the time. Maybe he came looking for a fix, lost his footing in the dark." "Maybe."
Quinn kept her voice flat
.
She crouched, and the worn
leather
watch
on her left wrist slid to the edge of her cuff. "Then why's he dry?" "Sorry?" "Three days dead, according to the pathologist's first guess. Down here, everything sweats. The walls, the pipes, the rats."
She pointed to the tiles
beside his head.
Beads of condensation covered every
surface, except a neat, dry halo around the corpse. "Nothing has touched him. No damp. No insects. Not one rat." Nair's torch dipped. "Cold storage effect." "It's thirteen degrees down here. It's a cellar, not a mortuary."
Quinn straightened and let her
eyes travel the length of the platform. Eighteen years on the Met had taught her to read a room the way other people read faces.
Rooms lied too, but they
lied badly. "Tell me about the prints." "Single set, leading in from the stairwell. Size ten, leather sole."
Nair sounded relieved to have
solid ground. "Matches his shoes. So he walked in alone, and nobody followed him." "Show me."
They followed the line of
yellow evidence markers.
Dust lay over the platform
like grey felt, years thick, and the footprints cut through it in clean, crisp ovals. Twenty-two of them.
Quinn walked alongside, not on
them, hands clasped behind her back the way she had walked the parade ground at nineteen. She stopped at the seventh. "Anything strike you?" "He's got a good stride?" "He's got a *
perfect
* stride." She swung her torch low, so the beam raked across the dust. "Twenty-nine inches, every step. Every one. A man walking in the dark, alone, in a dead station, doesn't place his feet like a metronome." Nair frowned. She crouched beside the print, and Quinn watched her mouth tighten as she saw it. "No heel strike." "No heel strike, no toe push. Tread depth identical front to back. Nobody walked this." Quinn drew a pen from her pocket and pointed to the ridge of dust around the print. "Someone pressed his shoes into it. One at a time. Like stamping wax." "That's a big claim, ma'am." "Then let's test it."
She walked back to the
body and knelt by his feet. The techs had left the shoes on.
She tilted the left one
toward the light. "Soles." Nair leaned in. The leather was pale and unmarked, with a maker's stamp still crisp near the arch. No grit. No grey dust in the welt, not even a smear. "Brand new?" "Resoled last month, I'd say, by the smell of the glue. But he's walked in them. There's wear on the outer heel." Quinn sat back on her heels. "He walked plenty. Just not here." "So someone carried him in." "Someone carried him in, laid him down, then took his shoes and made a trail to the stairwell so we'd read it backwards." Quinn's jaw set. "They wanted a fall. They wanted a junkie's mistake and a quick file." Nair straightened
slowly
. When she spoke again, the confidence had gone out of her. "Okay. Say you're right. Why go to the trouble? Why not dump him in the canal like everyone else?" "Because it isn't a dump. It's a message." Quinn nodded at the man's clenched right hand. "Has anyone opened that?" "Rigor's still set. Pathologist wants him at the lab." "Pathologist isn't here." Quinn pulled on fresh nitrile gloves and took the fingers one by one.
They gave with a dry
click, like twigs. A pale object rolled into her palm. A disc, no bigger than a two-pound coin. Yellow-white, smooth, engraved on one face with a tiny eye ringed by thorns. She turned it over. Bone. Real bone, and old, with a warm
weight
that made the back of her neck prickle. "Souvenir?" Nair said. "Somebody paid for entry."
She had no idea why
the words came out of her mouth. Something in her memory tugged, a rumour from three years back, a name whispered in a pub car park by a man who would not repeat it sober. *Bring a bone, Detective. Or don't come.* Morris had never explained that one.
She closed her fist around
the disc and forced the thought back. "Check his left pocket." Nair patted the coat, then produced a small brass object, the size of a matchbox, between two gloved fingers. Green crusted the hinge. A crown of tiny symbols circled the glass,
etched
so finely that they
seemed to
crawl when the torchlight moved. "A compass?" "Open it." The lid gave with a whine. The needle inside
wasn't pointing
north.
It trembled, then swung, and
settled with a small, deliberate click against the sealed arch at the end of the platform. Nair turned the compass a full circle. The needle rotated in the opposite direction, unhurried, as though the brass
were bolted
to the wall itself. "That's a
magnetic
anomaly," she said. "Iron in the tunnel. Interference from the cables." "Then it should wander." Quinn took the compass and held it level. The needle didn't wander. "That arch was bricked up in 1974. There's a hazard notice and a council seal. It hasn't opened since." "So?" "So
look
at the floor in front of it." They walked. Quinn had noticed it at the start and filed it away, because a case gave up its secrets in order, and rushing meant missing things.
Now she swept the beam
wide. In front of the arch, the grey dust was not grey.
It was scuffed in a
broad, orderly grid. Squares, hundreds of them, each a foot across, pressed into the floor in rows. Beside every square ran a scatter of narrow marks. Table legs. Stall poles. Crowds. "Foot traffic," Nair whispered. "Hundreds of people." "And someone swept most of it away." Quinn crouched, and her fingertips found a cracked wax seal in the grout, dark red, stamped with the same thorned eye. "Whoever ran this place wanted it gone before we arrived. They wiped the floors, cleared the stalls, and left one man behind so we'd waste a fortnight looking at a fall." "Left him on purpose?" "Or they lost him." Quinn stood. "And they were in a hurry." The compass buzzed in her hand, a thin, angry vibration, like a wasp in a jar. The needle shivered. Then it
began to
spin. "Ma'am." Nair's voice cracked. "Ma'am, the lamps." Down the length of the platform, the techs' lights dimmed one by one, gold shrinking to orange, orange to a
pulse
of red. The air changed. Warm now, thick as breath.
It smelled of cinnamon and
burnt hair. Behind the sealed arch, something exhaled. Bricks that had stood for fifty years shifted in their mortar. Dust poured off the seam in a fine grey stream. A crack ran from floor to ceiling, and a line of pale, wrong light bled through it. Quinn drew her baton. "Priya,"
she said, very evenly
. "Get everyone up the stairs. Now." Nair didn't move.
She was staring at the
corpse. The dead man's fingers, the ones Quinn had just prised open,
were closing
again.
created_at
"2026-09-29T07:55:51.09Z"
9/29/2026, 7:55:51 AM
model
"anthropic/claude-sonnet-5.5-20260928"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3461
moderation_latency
(null)
generation_time
42067
tokens_prompt
4492
tokens_completion
2362
native_tokens_prompt
6540
native_tokens_completion
4239
native_tokens_completion_images
(null)
native_tokens_reasoning
1404
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.05547
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1790668551-JvhzLCiF7NmQX0UCty3p"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1790668551-rrOClV008vZRPoWeoT15"
upstream_id
"msg_011CfXNYwFqzMcUscA1Eme83"
provider_responses
0
endpoint_id
"99aaad94-923b-4fc1-b763-271ed5486f7a"
id
"msg_011CfXNYwFqzMcUscA1Eme83"
is_byok
false
latency
714
model_permaslug
"anthropic/claude-sonnet-5.5-20260928"
provider_name
"Claude Platform on AWS"
status
200
total_cost
0.05547
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Claude Platform on AWS"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
20
adverbTagCount
2
adverbTags
0
"She walked back [back]"
1
"Quinn sat back [back]"
dialogueSentences
59
tagDensity
0.339
leniency
0.678
rawRatio
0.1
effectiveRatio
0.068
92.69%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1368
totalAiIsmAdverbs
2
found
0
adverb
"slowly"
count
1
1
adverb
"very"
count
1
highlights
0
"slowly"
1
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
74.42%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1368
totalAiIsms
7
found
0
word
"flicked"
count
1
1
word
"perfect"
count
1
2
word
"weight"
count
1
3
word
"etched"
count
1
4
word
"trembled"
count
1
5
word
"magnetic"
count
1
6
word
"pulse"
count
1
highlights
0
"flicked"
1
"perfect"
2
"weight"
3
"etched"
4
"trembled"
5
"magnetic"
6
"pulse"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
98
matches
(empty)
84.55%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
2
narrationSentences
98
filterMatches
0
"look"
1
"watch"
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
136
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
32
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
4
markdownWords
10
totalWords
1368
ratio
0.007
matches
0
"there"
1
"staged"
2
"perfect"
3
"Bring a bone, Detective. Or don't come."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
9
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
36
wordCount
909
uniqueNames
9
maxNameDensity
1.76
worstName
"Quinn"
maxWindowNameDensity
3.5
worstWindowName
"Quinn"
discoveredNames
Nair
13
Camden
1
Town
1
Beads
1
Eighteen
1
Met
1
Quinn
16
Detective
1
Morris
1
persons
0
"Nair"
1
"Met"
2
"Quinn"
3
"Morris"
places
0
"Camden"
1
"Town"
globalScore
0.62
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
65
glossingSentenceCount
1
matches
0
"as if reaching for the tracks"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1368
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
136
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
62
mean
22.06
std
17.79
cv
0.806
sampleLengths
0
3
1
29
2
7
3
7
4
47
5
52
6
46
7
28
8
1
9
52
10
6
11
53
12
30
13
2
14
52
15
5
16
3
17
5
18
41
19
17
20
3
21
45
22
5
23
31
24
30
25
2
26
34
27
5
28
39
29
33
30
20
31
9
32
31
33
42
34
3
35
51
36
6
37
16
38
43
39
2
40
2
41
33
42
25
43
14
44
35
45
1
46
9
47
33
48
47
49
7
98.10%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
98
matches
0
"were bolted"
1
"was scuffed"
68.42%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
152
matches
0
"wasn't pointing"
1
"was staring"
2
"were closing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
136
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
827
adjectiveStacks
0
stackExamples
(empty)
adverbCount
18
adverbRatio
0.02176541717049577
lyAdverbCount
4
lyAdverbRatio
0.0048367593712212815
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
136
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
136
mean
10.06
std
7.57
cv
0.753
sampleLengths
0
3
1
15
2
14
3
7
4
7
5
9
6
17
7
8
8
13
9
21
10
7
11
4
12
20
13
6
14
16
15
24
16
6
17
18
18
4
19
1
20
27
21
14
22
11
23
3
24
3
25
23
26
18
27
7
28
5
29
18
30
12
31
2
32
8
33
20
34
3
35
21
36
5
37
3
38
5
39
17
40
24
41
2
42
15
43
3
44
32
45
13
46
5
47
15
48
7
49
8
87.75%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.5661764705882353
totalSentences
136
uniqueOpeners
77
38.76%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
86
matches
0
"Then it began to spin."
ratio
0.012
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
19
totalSentences
86
matches
0
"His eyes were open."
1
"She flicked her torch up"
2
"She crouched, and the worn"
3
"She pointed to the tiles"
4
"They followed the line of"
5
"She stopped at the seventh."
6
"She swung her torch low,"
7
"She crouched beside the print,"
8
"She walked back to the"
9
"She tilted the left one"
10
"They gave with a dry"
11
"She turned it over."
12
"She had no idea why"
13
"She closed her fist around"
14
"It trembled, then swung, and"
15
"It was scuffed in a"
16
"It smelled of cinnamon and"
17
"she said, very evenly"
18
"She was staring at the"
ratio
0.221
70.47%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
67
totalSentences
86
matches
0
"Quinn's arm shot out and"
1
"The torch beam wobbled across"
2
"The abandoned station had lost"
3
"Someone had painted over the"
4
"Cables hung from the ceiling"
5
"The body lay at the"
6
"His eyes were open."
7
"The forensic techs had strung"
8
"She flicked her torch up"
9
"Quinn kept her voice flat"
10
"She crouched, and the worn"
11
"She pointed to the tiles"
12
"Beads of condensation covered every"
13
"Nair's torch dipped."
14
"Quinn straightened and let her"
15
"Rooms lied too, but they"
16
"Nair sounded relieved to have"
17
"They followed the line of"
18
"Dust lay over the platform"
19
"Quinn walked alongside, not on"
ratio
0.779
58.14%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
86
matches
0
"Now she swept the beam"
ratio
0.012
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
32
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
20
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
5
fancyCount
1
fancyTags
0
"Nair whispered (whisper)"
dialogueSentences
59
tagDensity
0.085
leniency
0.169
rawRatio
0.2
effectiveRatio
0.034
90.7762%