Run: 2026-09-29-01M3P2M9NY3QSDWPXRTZTXKWFG

Run Details

Duration:
40.0s
Cost:
$0.052542
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone burned against Rory's sternum, hot enough to make her gasp, and then the rift let go of her. She hit ground that gave. Soft, damp, springy as a mattress. Loam clung to her palms when she pushed herself upright, and it smelled of crushed plums and something older underneath, like a cellar where the wine had turned to memory. "Breathe through your mouth." Nyx's whisper slid past her ear, dry as paper. "The air here is thick with appetite." "Thick with what?" "You will see." Behind them the rift sealed with a wet, sucking pop. No shimmer, no door, only a bare hillside and the cold ghost of London still on her skin. Rory pulled the pendant from under her jumper. The crimson stone pulsed against her fingers, slow, like a second heart trying to match her own. "Warm," she said. "It's never been this warm." "It knows the way home." Isolde stood two paces off, silver hair lifting though no breeze moved. She looked at the ground. Rory looked too. Her own boots had sunk to the laces, leaving deep prints that welled with dark juice. Isolde's bare feet rested on the surface as if it were glass. "You're floating." "I am walking." A lavender glance, amused. "The land simply declines to remember me." Rory drew the Fae blade. Moonsilver slid from its sheath without a whisper, cold enough to ache through her glove, and it gave off a faint milky glow that had no business existing under that sky. The sky was amber, all of it, thick as honey held to a lamp, with no sun she could find. Just warmth, pouring down from everywhere. "Right," she said. "Which way?" "Downhill," Isolde said. "Appetite always runs downhill." They went. The hillside gave way to vineyards, rows of vines climbing trellises taller than cathedrals. Grapes hung in clusters as large as Rory's head, black and glossy, each skin stretched taut over something that moved. A slow churn. She stopped beside one and heard it, a thin, wet humming, a hundred voices sighing the same syllable. "Don't touch it." "Wasn't going to." "Your hand was." Rory looked down. Her fingers hovered an inch from the fruit. She had not decided to lift them. She curled them into a fist and stepped back, and her stomach clenched so hard she folded at the waist. "Bloody hell." Saliva flooded her mouth. She swallowed and it made no difference. "I had a full breakfast. Two rounds of toast." "It is not your hunger." Nyx drifted between her and the vines, a tall outline of night, violet eyes burning low. Where their edges crossed the amber light, the shadow bled away in wisps. "The land lends it to you. Feed it a single grape and it will lend you more, and more, until you are borrowing from your own bones." "You sound like you've seen it happen." "I once watched a cardinal eat his own gloves." The whisper thinned with something that might have been a laugh. "That was 1651. He was a guest of a lesser house. Do not ask." "Wasn't going to." "You are learning." The vineyard ended at a wall of orange trees, if trees was the word. Their trunks twisted like wrung towels, and the fruit that hung from them was the colour of a bruise going yellow. Rory counted three dozen before she noticed the stems. Each one ended in a delicate lid, and each lid twitched. Eyes. Closed eyes, veined and lashed, dangling like Christmas baubles. "No," she said flatly. "Absolutely not." "Not eyes," Isolde said. "Only wishing to be seen." One of the lids slid open as she spoke. Behind it sat a yolk-gold pupil that tracked Rory's blade, then the pendant, then her face. It blinked. A voice as small as a struck wineglass said, *Hungry?* Rory walked faster. Past the orchard, the ground levelled into a road of pale flagstones worn smooth by ten thousand feet, or ten million. Nothing walked on it now. The stones were warm through her soles. Along the verge, bowls the size of paddling pools sat on carved plinths, brimming with a clear syrup that shimmered without heat and smelled, unforgivably, of her mother's kitchen in Cardiff on a Sunday. Roast lamb, mint, the burnt-sugar edge of a crumble. Rory's eyes stung. She looked at the sky. "That one is meant for you," Isolde said quietly. "They are all meant for someone. This land is a very good listener." "Then it's a nasty one." "Is there another kind?" Rory had no answer. The pendant thrummed, insistent now, tugging her forward like a dog with a scent. The road climbed a low ridge and over the top the world opened. A table. That was the only word. It ran from the foot of the ridge to the horizon, a single white-clothed band so long it curved with the land. Candelabras stood along its length, thousands of them, their flames burning steady and gold. Chairs lined both sides, high-backed, upholstered in something that looked too much like skin. Every place was laid. Silver domes covered every plate. And moving among them, hundreds upon hundreds of figures in white aprons. "Helbound," Nyx breathed. "Chefs. Contracted from above." Rory crouched behind a broken pillar and studied them. They worked in silence. One stirred a copper pot with an oar. Another carved a joint of meat that never shrank, the blade rising and falling, rising and falling, the slices sliding onto a plate that never filled. A woman in a stained toque tasted a spoonful from a bubbling vat and wept without a sound, then tasted it again. "They're not stopping," Rory said. "Look at their hands. Blistered to the bone, and they're not stopping." "They signed for glory," Isolde said. "The Prince of this land pays in exactly what is asked." "Belphegor." "Do not say his name so loud. He collects them." Rory's grip tightened on the blade. The moonsilver bit cold into her palm, and the cold steadied her. She counted exits. There were none. Only the table, the ridge, the road behind. "The pendant. It wants us down there." "Then we go quietly," Nyx said. "I will keep to the shadows beneath the table. Isolde walks where nothing hears her. And you, Aurora..." "Try not to eat anything. Yes, I got that." "I was going to say, try not to be interesting." "Cheers." They descended. Rory crept along the outside of the chairs, close to the cloth, her boots silent on the soft turf. Nyx melted into the dark under the tablecloth and vanished. Isolde drifted at her shoulder, head tilted, as if listening to a song no one else could hear. The heat rose as they neared the centre. The scents thickened, garlic and cinnamon, browned butter, blood oranges, charred fat, and beneath them a faint animal sweetness Rory refused to name. Her legs shook. Her jaw ached from clamping shut. Then the pendant went cold. It happened all at once. The warmth drained from the stone, and the silence in her chest felt like a step missing on a staircase. Rory froze. "Isolde." "I see it." Every chef had stopped. Hundreds of ladles hung in the air. The carving knife paused mid-stroke. The weeping woman lowered her spoon and turned her face toward the ridge, toward the pillar, toward Rory, with the slow patience of a sunflower. Along the table, the silver domes began to lift one by one. Not by hand. They rose on their own, rolling back like eyelids, and beneath each one lay a folded card in fine black script. The nearest sat in front of an empty chair, a chair that scraped back all by itself. Rory read the name. *Malphora.* Her name. The one nobody living had ever called her. "Rory." Nyx's whisper came from beneath the cloth, sharp and fast. "Run." Every chair along the great table scraped back at once, and the chefs dropped their knives and came for her.
created_at"2026-09-29T07:56:20.55Z" 9/29/2026, 7:56:20 AM
model"anthropic/claude-sonnet-5.5-20260928"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4278
moderation_latency(null)
generation_time40027
tokens_prompt5142
tokens_completion2354
native_tokens_prompt7641
native_tokens_completion3726
native_tokens_completion_images(null)
native_tokens_reasoning993
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.052542
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1790668580-l1VTZTxiMzQesu3sGmc8"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1790668580-XXSvSk8qthqZMWC7krog"
upstream_id"msg_011CfXNb7EBNhrcSKwQTkeZi"
provider_responses
0
endpoint_id"99aaad94-923b-4fc1-b763-271ed5486f7a"
id"msg_011CfXNb7EBNhrcSKwQTkeZi"
is_byokfalse
latency792
model_permaslug"anthropic/claude-sonnet-5.5-20260928"
provider_name"Claude Platform on AWS"
status200
total_cost0.052542
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount2
adverbTags
0"she said flatly [flatly]"
1"Isolde said quietly [quietly]"
dialogueSentences52
tagDensity0.327
leniency0.654
rawRatio0.118
effectiveRatio0.077
96.27% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1339
totalAiIsmAdverbs1
found
0
adverb"very"
count1
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.46% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1339
totalAiIsms13
found
0
word"whisper"
count4
1
word"pulsed"
count1
2
word"warmth"
count2
3
word"churn"
count1
4
word"stomach"
count1
5
word"absolutely"
count1
6
word"shimmered"
count1
7
word"silence"
count2
highlights
0"whisper"
1"pulsed"
2"warmth"
3"churn"
4"stomach"
5"absolutely"
6"shimmered"
7"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences108
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences108
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences143
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1339
ratio0.001
matches
0"Hungry?"
1"Malphora."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions15
unquotedAttributions0
matches(empty)
60.71% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount1064
uniqueNames10
maxNameDensity1.79
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Heartstone1
Rory19
London1
Isolde7
Fae1
Christmas1
One2
Cardiff1
Sunday1
Nyx6
persons
0"Heartstone"
1"Rory"
2"Isolde"
3"One"
4"Nyx"
places
0"London"
1"Cardiff"
globalScore0.607
windowScore0.667
71.88% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount2
matches
0"as if listening to a song no one else could hear"
1"felt like a step missing on a staircase"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1339
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences143
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean20.29
std20.3
cv1.001
sampleLengths
020
141
220
33
43
553
68
753
82
914
1062
115
127
132
1455
153
163
173
1838
1922
2061
217
2234
233
243
2555
2610
276
289
2937
303
3176
328
3322
345
354
3618
3713
3866
3912
407
4169
4217
4317
441
4510
4639
4724
489
4910
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences108
matches
0"was laid"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs185
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences143
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1069
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.031805425631431246
lyAdverbCount6
lyAdverbRatio0.005612722170252572
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences143
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences143
mean9.36
std7.25
cv0.774
sampleLengths
020
15
26
330
413
57
63
73
810
918
108
1117
123
135
1417
155
163
1716
1812
192
207
217
225
2331
2420
256
263
272
283
294
302
3114
3220
333
3418
353
363
373
383
398
407
4120
426
437
449
4521
4613
4727
487
4920
68.07% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.43356643356643354
totalSentences143
uniqueOpeners62
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences92
matches
0"Soft, damp, springy as a"
1"Just warmth, pouring down from"
2"Only the table, the ridge,"
3"Then the pendant went cold."
ratio0.043
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences92
matches
0"She hit ground that gave."
1"She looked at the ground."
2"Her own boots had sunk"
3"She stopped beside one and"
4"Her fingers hovered an inch"
5"She had not decided to"
6"She curled them into a"
7"She swallowed and it made"
8"Their trunks twisted like wrung"
9"she said flatly"
10"She looked at the sky."
11"It ran from the foot"
12"They worked in silence."
13"She counted exits."
14"Her legs shook."
15"Her jaw ached from clamping"
16"It happened all at once."
17"They rose on their own,"
ratio0.196
57.83% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount74
totalSentences92
matches
0"The Heartstone burned against Rory's"
1"She hit ground that gave."
2"Loam clung to her palms"
3"Nyx's whisper slid past her"
4"Rory pulled the pendant from"
5"The crimson stone pulsed against"
6"Isolde stood two paces off,"
7"She looked at the ground."
8"Rory looked too."
9"Her own boots had sunk"
10"Isolde's bare feet rested on"
11"A lavender glance, amused"
12"Rory drew the Fae blade."
13"Moonsilver slid from its sheath"
14"The sky was amber, all"
15"The hillside gave way to"
16"Grapes hung in clusters as"
17"A slow churn."
18"She stopped beside one and"
19"Rory looked down."
ratio0.804
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences92
matches(empty)
ratio0
55.75% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount5
matches
0"Her own boots had sunk to the laces, leaving deep prints that welled with dark juice."
1"Moonsilver slid from its sheath without a whisper, cold enough to ache through her glove, and it gave off a faint milky glow that had no business existing under…"
2"Grapes hung in clusters as large as Rory's head, black and glossy, each skin stretched taut over something that moved."
3"Along the verge, bowls the size of paddling pools sat on carved plinths, brimming with a clear syrup that shimmered without heat and smelled, unforgivably, of h…"
4"Chairs lined both sides, high-backed, upholstered in something that looked too much like skin."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount1
fancyTags
0"Nyx breathed (breathe)"
dialogueSentences52
tagDensity0.192
leniency0.385
rawRatio0.1
effectiveRatio0.038
88.7317%