Run: 2026-10-05-01M46B86N7XDN5XDPDZNJ96RDM

Run Details

Duration:
1m 21s
Cost:
$0.035938
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory yanked her coat free of the standing stone, and something on the other side kept hold of the sleeve. The fabric pulled tight against her elbow. She stopped, one foot in the clearing, the other still among the roots. Her delivery bag knocked against her hip. “Let go.” The pressure eased. She stumbled forward and caught herself before the bag struck the ground. Behind her, a strip of black wool clung to the stone. Nothing else moved. Rory rubbed her elbow. A sharp edge. That accounted for the torn coat. It did not account for the release. She took out her phone. No signal. The map had vanished, leaving a blue dot on a blank screen. Before she crossed the boundary, it had shown Richmond Park, the path behind her and the long walk back to her bicycle. She turned to check that path. Three standing stones faced her. A fourth stood beyond them, where she remembered the gap. “No. Absolutely not.” She stepped back towards it. The Heartstone warmed beneath her shirt. Until then, the pendant had offered little besides unanswered questions. It had arrived at her flat above Silas’ bar in a plain box, with no return address and no note. A deep crimson stone on a silver chain. She had taken it to a jeweller, searched for its markings online, even asked her father whether an unsolicited gift could carry legal obligations. He had wanted to know who had sent it. So had she. Then, that evening, Yu-Fei had handed her a paid order and a folded slip bearing a sketch of this clearing. Ask Isolde who sent the Heartstone. Nothing on the slip mentioned a path that could close behind her. Rory lifted the chain away from her skin. A faint glow stirred inside the gem. It had grown warm twice on the walk through the park, each time near a hollow between the trees. She had skirted both places. Now it warmed as she approached the fourth stone. She moved away. The heat subsided. “Right. Not that way.” Her voice sounded small, but it sounded like hers. The grove opened around a low mound. Wildflowers crowded its sides, their white petals clear against the grass despite the darkness beneath the trees. Tall oaks enclosed the clearing. Between their trunks stood more of the boundary stones, each marked with grooves that resembled grain. On the nearest, a knot bulged from the surface. Rory touched it with one fingernail. Stone. Cold and hard. The air smelt of bruised mint and wet earth. No traffic reached her. No aircraft, no distant voices, no deer shifting through the undergrowth. She could hear the handles of the carrier bag creak inside her insulated satchel. At the centre of the mound stood a narrow table. One chair. Rory stayed where she was. “Isolde?” A leaf fell beside the table. She watched it settle, then checked the order receipt. Two portions of rice, braised aubergine, vegetable dumplings. Paid in full. The collection time matched the till clock at the Golden Empress. Below the total, someone had written her name. Not Rory. Aurora Carter, in the same thin handwriting as the note that had brought her here. Yu-Fei had given her the bag already sealed. He had complained about customers who expected food to stay hot on a journey through a park. He had not called her Aurora. A chair leg scraped. She looked up. The chair now faced her. Rory slid the receipt into her pocket and gripped the satchel strap. “I’ll leave the food on the table. Then I need the way out.” No answer. She waited long enough to hear her breathing slow. Then she crossed the clearing, keeping several feet between herself and the flowers. The table looked ordinary from a distance. Up close, she found no joints in it. Its legs grew from the underside in smooth curves, and roots coiled beneath its feet. A shallow hollow marked the place where a plate should have sat. A second hollow lay beside it, smaller and round. The size of her pendant. Rory set the delivery bag on the grass instead. “Collection’s down there.” Something tapped beneath the table. Three knocks. A pause. Two more. She backed away. The tapping followed her. Not through the ground. From inside the delivery bag. She stared at the zip. At the restaurant she had watched Yu-Fei stack the cartons. Rice on the bottom, sauce upright, dumplings on top. He had tucked in chopsticks and two napkins. There had been nothing alive in it. A paper handle rose against the inside of the lid. Rory took another step back. “Who’s there?” The bag slumped. From the trees behind her came the soft squeal of a bicycle brake. She turned so fast that her hair caught across her mouth. She had left her bicycle chained to a railing outside the park. Its rear brake squealed when damp. She had been meaning to replace the pads since Tuesday. A faint metallic tick followed, the freewheel turning. Between two oaks, a narrow shape rolled out of sight. Rory did not follow it. She looked down at the grass near her shoes. Her footsteps had flattened a trail from the boundary to the mound. Beside them ran another trail. Bare feet. Each print lay level with one of hers. When she had stopped, the other feet had stopped. She held still. Grass bent beside her left boot. First the heel. Then the ball of a foot. Five small dents pressed into the soil. Rory moved her arm away from that side. Her fingers caught on the crescent scar at her wrist. A breath touched the scar. She clamped her hand over it and stepped onto the mound. The bare print remained below. For several seconds, nothing happened. Then the flowers nearest her bent towards the grass, as though someone had leaned over them. Rory dragged the bag up beside her. It felt normal now, heavy with food. She crouched, pulled the zip halfway open and peered inside. Paper cartons. Napkins. Chopsticks. Something had turned the receipt face-up beneath the clear pocket in the lid. She took the copy from her coat. The total still read £28.40. The receipt in the bag read £0.00. Underneath it, in neat black print: BALANCE DUE ON DEPARTURE. She let the lid fall. From beyond the stones, keys rattled. Not the bicycle this time. Three keys and the little brass bottle opener on Silas’ ring. She heard them every night when he locked the bar. One key stuck in the side door; he always drew it back, turned the handle, then pushed again. Scrape. Rattle. Click. A door opened among the trees. Rory could not see it, but she smelt stale beer and the lemon cleaner Silas used on the stairs. “Rory?” His voice came from the place where her path had disappeared. She stood. “Stay there.” “Come on. You’re holding the door.” Silas never let anyone hold that door. Its spring hinge had caught Eva’s fingers once, and since then he propped it open with a crate. Rory pressed the pendant between finger and thumb. It pulsed against her skin. “Which door?” “Don’t start.” That belonged to someone else. Evan had used it when she asked where he had been, when she moved his hand off her wrist, when she stood between him and her packed case. Rory lowered her hand. “You’ve mixed them up.” The smell of lemon cleaner faded. Something dragged across the far side of the standing stones. Slowly, with enough weight to disturb the earth. Rory faced the table. “You wanted me here. I’m here. Stop borrowing people.” The chair scraped towards her. A woman spoke from its empty seat. “Leave the gift.” The voice held no warmth, but it did not imitate anyone she knew. “Isolde?” “Leave the gift, Aurora Carter.” “Tell me who sent it.” The chair turned a fraction. “The giver paid for your passage.” “Into the grove.” A pause. Rory gripped the chain. “Not out.” Beneath the table, something clicked. She pulled out the folded note. The paper had softened in her pocket. She read it again, looking for anything she had missed. Ask Isolde who sent the Heartstone. On the reverse, where she remembered blank paper, a second line had appeared. Do not give her what she asks for. Rory turned it back over. The first instruction remained. “Who wrote this?” “The giver.” “Then they knew you’d want the pendant.” “Leave the gift.” “No.” The flowers around the mound closed. Petal folded against petal, exposing dark seams down their centres. The bare footprints resumed at its foot. Rory watched the next one form. It pressed deeper than before. “The gift,” the woman said. Rory looked at the satchel. At the two portions of rice. Two sets of chopsticks. Food she had brought to a table laid for one. Then she checked the handwritten delivery address. For Isolde, at the Grove. No name for the sender. No demand for payment at the door. Whoever had placed the order had bought it and sent it here. Rory took out the carrier bag. “You’ll have to be specific.” The air beneath the table stirred. “Do not bargain.” “I’m completing a delivery.” She set the food in the larger hollow. The paper handles stood upright. Steam escaped through a split in one carton, carrying the familiar scent of ginger and garlic. For a moment she could hear the Golden Empress kitchen: a ladle striking a wok, Yu-Fei calling for lids. Her grip tightened on the empty satchel. She stepped back before the sounds could draw her closer. “There. A gift, paid for by someone else.” The chair struck the table. All four legs left the ground and landed together. Rory flinched but kept her hands off the pendant. “Accepted or refused?” The roots beneath the table pulled taut. “Accepted or refused?” A lid peeled from one of the cartons. The rice sank in the middle. Something beneath it took a long breath. “Accepted.” A gap opened between the boundary stones. Through it, Rory saw the narrow park path. Her torn strip of sleeve lay on a root. Beyond that, a small reflector shone on the rear wheel of her bicycle. She did not run yet. “What was the giver’s name?” The empty chair slid under the table. “Dymas.” She backed down from the mound. One step, then another. The grass beside her remained still. At the stones, she turned sideways and kept her eyes on the table until her shoulder cleared the gap. The Heartstone cooled against her chest. Only then did she run. Her shoes struck the path. Branches clawed at the satchel. She reached the railing and dropped to one knee beside the bicycle lock, dragging her keys from her pocket. The grove made no sound behind her. She fitted the key, turned it and pulled the chain free. A paper handle creaked. Her satchel hung open against her hip. Inside sat the delivery bag, its cartons stacked and sealed. Rory let go of the bicycle. The receipt protruded from the bag. A fresh line appeared beneath the total. RETURNED TO SENDER. The weight of the satchel shifted. Something braced against the bottom, pushing it out into the shape of two small heels. Then a hand thrust through the paper, caught the silver chain at her throat and pulled her towards the open bag.
created_at"2026-10-05T15:34:52.335Z" 10/5/2026, 3:34:52 PM
model"openai/gpt-6.1-sol-20260929"
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external_user(null)
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cancelledfalse
latency8953
moderation_latency(null)
generation_time80684
tokens_prompt4387
tokens_completion2895
native_tokens_prompt4064
native_tokens_completion2578
native_tokens_completion_images0
native_tokens_reasoning153
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
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model_permaslug"openai/gpt-6.1-sol-20260929"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences36
tagDensity0.056
leniency0.111
rawRatio0
effectiveRatio0
97.38% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1910
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
81.68% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1910
totalAiIsms7
found
0
word"absolutely"
count1
1
word"footsteps"
count1
2
word"pulsed"
count1
3
word"weight"
count2
4
word"warmth"
count1
5
word"familiar"
count1
highlights
0"absolutely"
1"footsteps"
2"pulsed"
3"weight"
4"warmth"
5"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences228
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences228
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences263
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1910
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions58
wordCount1765
uniqueNames17
maxNameDensity1.36
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
Heartstone4
Yu-Fei4
Isolde3
Golden2
Empress2
Rory24
Carter1
Aurora2
Tuesday1
Silas2
Eva1
Grove1
Three3
One3
Two3
persons
0"Heartstone"
1"Yu-Fei"
2"Rory"
3"Carter"
4"Silas"
5"Eva"
6"Grove"
7"Three"
places
0"Richmond"
1"Park"
2"Golden"
3"One"
4"Two"
globalScore0.82
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences147
glossingSentenceCount2
matches
0"sounded like hers"
1"appeared beneath the total"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1910
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences263
matches
0"check that path"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs183
mean10.44
std10.32
cv0.989
sampleLengths
020
127
22
33
426
520
65
736
86
915
103
115
126
1362
149
153
1620
176
1812
1939
209
216
224
239
2460
254
2638
2710
282
295
301
316
3231
338
342
3515
3631
374
383
395
4012
4113
422
4322
4442
459
465
479
483
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences228
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs292
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences263
ratio0.004
matches
0"One key stuck in the side door; he always drew it back, turned the handle, then pushed again."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount249
adjectiveStacks0
stackExamples(empty)
adverbCount4
adverbRatio0.01606425702811245
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences263
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences263
mean7.26
std4.66
cv0.642
sampleLengths
020
17
213
37
42
53
612
711
83
94
103
116
127
135
142
1512
1622
176
185
1910
203
215
226
2310
2420
258
2624
279
283
2920
306
3112
328
337
3419
355
369
373
383
394
409
417
4217
435
4416
459
466
471
483
499
52.72% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.33460076045627374
totalSentences263
uniqueOpeners88
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount8
totalSentences211
matches
0"Then, that evening, Yu-Fei had"
1"Then she crossed the clearing,"
2"Then the ball of a"
3"Then the flowers nearest her"
4"Slowly, with enough weight to"
5"Then she checked the handwritten"
6"Only then did she run."
7"Then a hand thrust through"
ratio0.038
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount54
totalSentences211
matches
0"She stopped, one foot in"
1"Her delivery bag knocked against"
2"She stumbled forward and caught"
3"It did not account for"
4"She took out her phone."
5"She turned to check that"
6"She stepped back towards it."
7"It had arrived at her"
8"She had taken it to"
9"He had wanted to know"
10"It had grown warm twice"
11"She had skirted both places."
12"She moved away."
13"Her voice sounded small, but"
14"She could hear the handles"
15"She watched it settle, then"
16"He had complained about customers"
17"He had not called her"
18"She looked up."
19"She waited long enough to"
ratio0.256
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount151
totalSentences211
matches
0"Rory yanked her coat free"
1"The fabric pulled tight against"
2"She stopped, one foot in"
3"Her delivery bag knocked against"
4"The pressure eased."
5"She stumbled forward and caught"
6"Nothing else moved."
7"Rory rubbed her elbow."
8"A sharp edge."
9"That accounted for the torn"
10"It did not account for"
11"She took out her phone."
12"The map had vanished, leaving"
13"She turned to check that"
14"A fourth stood beyond them,"
15"She stepped back towards it."
16"The Heartstone warmed beneath her"
17"It had arrived at her"
18"A deep crimson stone on"
19"She had taken it to"
ratio0.716
71.09% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences211
matches
0"Before she crossed the boundary,"
1"Now it warmed as she"
2"Whoever had placed the order"
ratio0.014
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences60
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences36
tagDensity0.028
leniency0.056
rawRatio0
effectiveRatio0
95.6513%