Run: 2026-10-05-01M46B9PX6F3Y1C3051J883WZQ

Run Details

Duration:
1m 15s
Cost:
$0.026592
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory pulled her wrist free of the stone, but her sleeve stayed caught. She stopped tugging. Nothing sharp protruded from its surface. The rock gripped the cloth in a smooth crease, as though someone had shut a mouth around it. “Keep it, then.” She slipped out of her jacket and stepped into the clearing. Behind her, the fabric fell. Rory turned. Her jacket lay at the foot of the standing stone, one sleeve spread across the grass. She reached back for it. The sleeve slid beneath the stone. Not far. Just enough to draw the cuff out of sight. Her hand stayed in the air. Then she lowered it and backed away. The instruction had specified Richmond Park, the narrow path beyond the fallen oak, and the gap between two stones marked with the shape of a leaf. It had not mentioned leaving clothes at the entrance. She took the folded note from her trouser pocket. If you wish to learn who gave you the Heartstone, bring it to Isolde’s grove. Come alone. Leave nothing of yourself behind. Below that, someone had drawn the same leaf. Rory looked at the stone. “My jacket doesn’t count.” No answer. She had found the note inside an order bag at the Golden Empress. Yu-Fei had watched her empty the bag twice, then shown her the receipt. One portion of rice. No name. No delivery address. The till had printed it while no one stood at the counter. Rory had come for the name. She wanted to know who had put a crimson stone on a silver chain into her life, and why it warmed against her skin in places where everyone else felt cold. Now the pendant lay quiet beneath her shirt. She drew it out. A faint glow stirred in its depths, no brighter than the red light on a sleeping television. “Here. I brought it.” Her voice travelled across the clearing and returned without an echo. The grove opened around her in a rough circle. White flowers crowded the roots of low trees, their petals clear against the dark earth. Taller growth concealed the sky. Between the trunks stood more stones, each with long grooves like oak bark and broad roots carved into its base. She could see no lamps, yet she could make out every flower. Beyond the boundary, darkness filled the spaces between the trees. Rory checked her phone. No signal. The time read 23:16. She set a ten-minute timer. Richmond Park had gates. Whatever answers this place offered, she intended to leave while London still occupied the other side. At the centre of the clearing stood a stone table. Three shallow cups marked its surface. Rainwater filled two. A dead bee lay in the third. A folded piece of paper rested beside it. Rory approached without stepping onto the bare earth around the table. The grass ended there in a neat circle, trimmed so close that the roots showed. The paper bore her name. Aurora Carter. Not Rory. Not the hurried A. Carter she signed on delivery slips. Her full name, in the careful handwriting on the note. She leaned forward. A shoe scraped behind her. Rory straightened and turned. The clearing stood empty. The scrape had come from the entrance. Her own trainers had made that sound against the stones when she passed between them. She looked down. Mud coated the sides of her soles. One lace hung loose. “Isolde?” A small sound answered from beyond the table. Tick. Water dripped from one of the cups onto the earth. Tick. Another drop. The cups had no cracks that she could see. Their surfaces stayed still. Rory circled the table, keeping to the grass. Something pale withdrew behind a tree on her left. She stopped. The tree had split near its base. White flowers grew in the fork. Nothing else. Her phone vibrated in her hand. The timer showed nine minutes and forty-eight seconds. She watched three seconds pass. The drip from the table stopped while she watched the screen. When she looked up, it resumed. Tick. “Fine.” She switched on the phone’s torch. The beam struck the table, picked out pits in the stone and a green crust along its edges. The paper curled at one corner. No thread attached it. No weight held it down. Rory photographed it before touching it. On the screen, the table stood bare. She lowered the phone. The folded paper remained. A faint pressure settled beneath her ribs. She swallowed, slipped the phone into her pocket with the torch still lit, and took the paper between finger and thumb. The stone beneath it felt warm. Inside, three lines waited. Do not place the Heartstone in the hollow. Do not answer a voice that knows your name. Isolde has gone beneath. Rory read them twice. Behind her, a woman cleared her throat. “Rory?” She closed the note in her fist. The voice came from the entrance. Eva’s voice, with the same upward lift she used when she found Rory awake on the sofa above Silas’ bar. “Your phone’s gone straight to voicemail. What are you doing out here?” Rory kept her mouth shut. Footsteps crossed the grass. Slow, measured steps. No rustle from the flowers. “Don’t do this. Not after I came all this way.” Rory angled her body towards the table. The lit phone in her pocket threw a white patch onto the ground. A second patch appeared beside it. Light from another phone. She looked at the grass, not the person who should have stood above it. The second beam held still. A small moth flew through hers. It vanished as it crossed the other. “Look at me.” Eva never said that. Evan had. Rory’s thumb pressed into the crescent scar on her left wrist. She unclenched her hand and moved away from the light. The footsteps followed. “Just turn round.” She walked towards the nearest boundary stone. Six paces. Seven. A branch brushed her shoulder, though she had passed beneath it without touching it on her way in. The stone rose ahead, taller than she remembered. She kept her eyes on its base. “Rory, I’m cold.” A jacket dropped onto the grass in front of her. Her jacket. Both sleeves lay straight. The zip gleamed in the phone’s light. She stopped short of it. The smell reached her first. Damp wool, cigarette smoke, and the cheap apple shampoo Eva kept in Rory’s bathroom because she preferred it to her own. The jacket moved. One sleeve bent at the elbow. Rory stepped sideways. The cuff lifted from the ground and pointed at her. Something scraped across the back of the stone. Not footsteps now. Nails. She retreated towards the table, watching the jacket until flowers hid it. The footsteps behind her ceased. The grove fell still. Rory pulled out her phone. The timer showed nine minutes and forty-eight seconds. The same number. She touched the screen. It responded. She opened the photograph. This time, someone stood on the far side of the bare table. Only the lower half of a figure appeared: a long skirt, pale ankles, bare feet pressed together. The upper edge of the photograph cut it off at the waist. She had aimed the camera at the whole table. She remembered the trees behind it. Rory looked up. Nothing stood there. On the phone, a wet footprint darkened the earth beside one bare foot. Then another appeared closer to the camera. She locked the screen. The pendant gave a single pulse against her chest. Warmth seeped through her shirt. She drew out the Heartstone and held it by its silver chain. Deep inside the crimson gem, something flickered. At the centre of the table, the cup with the bee had emptied. The bee had gone. Rory leaned close enough to inspect the hollow. Its base no longer showed. A black hole dropped through the stone, no wider than her thumb. Heat pulsed from the pendant. Near a Hel portal. That much she had learnt. Not who had made it, nor why someone had chosen her to carry it. The stone warmed again. Something below the table took a breath. Rory backed away. “Aurora Carter.” The new voice came from the hollow. A woman’s voice, low and formal. “You have brought the key.” Rory pressed her lips together. “Set it down. The hollow will hold it.” A tiny click sounded beneath the table. Another followed, then a quick series, like fingernails testing a row of teeth. “Your guest has waited long enough.” Rory unfolded the second note. Her fingers had creased the words, but she could still read them. Do not answer a voice that knows your name. She had already spoken in the grove. Before the voice addressed her. Before she read the warning. Her jaw tightened. The first note said leave nothing of yourself behind. Her jacket lay near the boundary. Her name sat on the paper in her hand. Someone had supplied both before she understood the terms. She turned the note over. A fourth line had appeared on the back. It cannot carry what you carry. Rory held the paper closer to her phone’s torch. The ink glistened. A drop gathered at the end of the final word and slid towards her finger. She let the paper fall. It landed upright on one folded edge. “Do not litter my grove.” The voice below the table had lost its smoothness. Rory took out her keys. The small brass key to her flat caught against the ring. She freed it with her thumbnail, then passed it through the Heartstone’s chain and closed the clasp around it. The heat grew strong enough to sting. She kept hold of the chain and walked towards the entrance. Something paced her beyond the flowers. At each tree, a pale shape moved into the next gap. Never a whole figure. A wrist. The edge of a cheek. A foot withdrawing beneath a root. She watched the two marked stones. Her jacket lay between them. Behind it stood Eva. The borrowed face looked right until Rory reached the last few paces. Then she saw that the mouth moved before the words came. “You can’t leave that here.” Rory stooped and hooked the brass key through the jacket’s hanging loop. She lifted the garment without touching it. The shape wearing Eva’s face leaned forward. Its eyes stayed fixed on the pendant. Rory stepped into the gap. The stones pressed against her shoulders. She turned sideways. At five foot six, she had walked through without ducking. Now rock scraped her ear. She bent her knees and edged forward, the jacket suspended from the chain in front of her. The thing reached across the boundary. Its fingers stopped at the Heartstone. For one breath, Rory saw the hand without its disguise: thin joints, grey skin, a dark split across the palm. She thrust the pendant towards it. The thing recoiled. Rory shoved through the gap and stumbled onto the park path. Her shoulder struck a tree. She caught herself against rough bark. Her phone sounded. The timer rang once, then stopped. Behind her, stone grated on stone. She pulled the jacket free of the key and shook it. Empty. She dragged it on with the pendant clenched in her hand. Beyond the entrance, white flowers flattened in a line towards her. Rory ran. Branches struck her sleeves. The path curved past the fallen oak, and the glow from the grove disappeared behind her. She kept running until the trees thinned and her phone found a signal. It vibrated against her palm. A call from Eva. Rory answered without slowing. “Lock my flat. Don’t let anyone in.” “Rory, where are you?” “Richmond. Listen to me.” “You’re upstairs.” Rory stopped. Eva’s breath rasped through the speaker. “You came in ten minutes ago. You wouldn’t speak. You went straight up.” From the grove, something rang against stone. Silver against stone. Rory looked down at her fist. The chain hung between her fingers. At its end, the small brass key rested inside a smooth, deep crimson shell. Through the phone came a knock. Then Rory’s own voice spoke from the other side of Eva’s door. “I’ve left something of myself behind.”
created_at"2026-10-05T15:35:41.744Z" 10/5/2026, 3:35:41 PM
model"openai/gpt-6.1-sol-20260929"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4435
moderation_latency(null)
generation_time74818
tokens_prompt4387
tokens_completion3181
native_tokens_prompt4064
native_tokens_completion2618
native_tokens_completion_images0
native_tokens_reasoning79
native_tokens_cached4061
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.0265921
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791214541-7AtGMyR6hjdBBTNHpocU"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791214541-hVGE8SriCz6z0PpYb6TG"
upstream_id"resp_009290576c60d3ea016ac3c3cddb5c87d1a930f71d9283b329"
provider_responses
0
endpoint_id"dfb9d5c3-63f9-4263-8b78-4fa97dcb3d5e"
id"resp_009290576c60d3ea016ac3c3cddb5c87d1a930f71d9283b329"
is_byokfalse
latency293
model_permaslug"openai/gpt-6.1-sol-20260929"
provider_name"OpenAI"
status200
total_cost0.0265921
cache_discount0.0077159
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences23
tagDensity0.043
leniency0.087
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2042
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
65.72% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2042
totalAiIsms14
found
0
word"depths"
count1
1
word"echo"
count1
2
word"vibrated"
count2
3
word"weight"
count1
4
word"footsteps"
count4
5
word"measured"
count1
6
word"pulse"
count1
7
word"warmth"
count1
8
word"flickered"
count1
9
word"pulsed"
count1
highlights
0"depths"
1"echo"
2"vibrated"
3"weight"
4"footsteps"
5"measured"
6"pulse"
7"warmth"
8"flickered"
9"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences263
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences263
filterMatches(empty)
hedgeMatches
0"tended to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences286
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2042
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions69
wordCount1928
uniqueNames14
maxNameDensity1.82
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Richmond2
Park2
Heartstone5
Isolde2
Golden1
Empress1
London1
Carter2
Rory35
Eva8
Hel1
One3
Tick3
Do3
persons
0"Isolde"
1"Carter"
2"Rory"
3"Eva"
places
0"Richmond"
1"Park"
2"Heartstone"
3"Golden"
4"London"
5"Hel"
6"One"
globalScore0.592
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences153
glossingSentenceCount2
matches
0"appeared beside it"
1"appeared closer to the camera"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount2042
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences286
matches
0"saw that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs192
mean10.64
std9.26
cv0.871
sampleLengths
013
127
23
311
45
523
66
711
813
935
109
1122
128
135
144
152
1647
1737
188
1921
204
2111
2249
2312
2410
254
266
2725
2826
298
3026
315
322
3322
343
355
364
374
3822
3914
401
418
421
4310
441
452
4613
4717
482
4915
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences263
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs324
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences286
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount895
adjectiveStacks1
stackExamples
0"lay quiet beneath her"
adverbCount12
adverbRatio0.013407821229050279
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences286
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences286
mean7.14
std4.6
cv0.644
sampleLengths
013
13
26
318
43
511
65
72
816
95
106
112
129
136
147
1526
169
179
1815
192
205
218
225
234
242
2513
2613
274
282
293
3012
316
3231
338
344
3517
364
3711
389
3915
405
4120
4212
4310
444
452
464
475
484
4916
45.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.2762237762237762
totalSentences286
uniqueOpeners79
83.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences239
matches
0"Just enough to draw the"
1"Then she lowered it and"
2"Only the lower half of"
3"Then another appeared closer to"
4"Then she saw that the"
5"Then Rory’s own voice spoke"
ratio0.025
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount64
totalSentences239
matches
0"She stopped tugging."
1"She slipped out of her"
2"Her jacket lay at the"
3"She reached back for it."
4"Her hand stayed in the"
5"It had not mentioned leaving"
6"She took the folded note"
7"She had found the note"
8"She wanted to know who"
9"She drew it out."
10"Her voice travelled across the"
11"She could see no lamps,"
12"She set a ten-minute timer."
13"Her full name, in the"
14"She leaned forward."
15"Her own trainers had made"
16"She looked down."
17"Their surfaces stayed still."
18"Her phone vibrated in her"
19"She watched three seconds pass."
ratio0.268
77.15% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount183
totalSentences239
matches
0"Rory pulled her wrist free"
1"She stopped tugging."
2"Nothing sharp protruded from its"
3"The rock gripped the cloth"
4"She slipped out of her"
5"Her jacket lay at the"
6"She reached back for it."
7"The sleeve slid beneath the"
8"Her hand stayed in the"
9"The instruction had specified Richmond"
10"It had not mentioned leaving"
11"She took the folded note"
12"Rory looked at the stone."
13"She had found the note"
14"Yu-Fei had watched her empty"
15"The till had printed it"
16"Rory had come for the"
17"She wanted to know who"
18"She drew it out."
19"A faint glow stirred in"
ratio0.766
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount5
totalSentences239
matches
0"If you wish to learn"
1"Now the pendant lay quiet"
2"Before the voice addressed her."
3"Before she read the warning."
4"Now rock scraped her ear."
ratio0.021
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences64
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
93.8670%