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Run: 2026-10-05-01M46BDPJA9ZZZT36WGAYPSX94
Run Details
Model:
GPT-6.1 Sol (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 23s
Cost:
$0.028312
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
85.77%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
44.67%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
84.51%
Subject-first sentence starts
(details)
38.91%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
93.4620%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory pulled her sleeve free
of the standing stone, but something on the other side kept hold of the fabric. She stopped tugging. The pressure eased.
A fold of her jacket
had caught in a narrow split.
That was all she could
see.
She pinched the cloth, lifted
it clear and stepped through the gap. Behind her, the split closed with a small, dry click.
She kept her hand on
the stone.
Its surface carried the grain
of oak, though it felt hard as granite. Deep grooves ran beneath her palm.
A strip of pale lichen
marked the crescent scar on her left wrist with dust.
The note had called them
the ancient oak standing stones.
It had also told her
not to touch them.
Rory wiped her wrist against
her jeans. “Excellent start.” Her voice went nowhere. No
echo
, no rustle from the trees beyond the boundary. She took out her phone.
The torch lit a patch
of grass, a cluster of white flowers and the tips of her boots. Behind her, Richmond Park had vanished into darkness. Ahead, a narrow track led between beds of foxgloves and small blue blooms she did not recognise. Flowers in November.
She crouched and touched a
petal. Cool. Damp. Real enough.
The note lay folded in
her jacket pocket.
Someone had slipped it into
her delivery bag while she worked at the Golden Empress. No name, no address, no order number.
Just a sketch of the
stones and six lines written in neat black ink.
If you wish to know
who gave you the Heartstone, come to the grove. Come alone.
Your answer waits beneath the
split ash. Take nothing else. Do not answer anyone who calls from beyond the stones. Leave before the flowers close.
Yu-Fei had checked the restaurant
camera with her. For eleven minutes, the recording showed an empty counter. During those eleven minutes, Rory had collected three orders, argued with a driver blocking the door and spilled chilli sauce down her sleeve. She had brought the note.
She had also brought a
small torch, a power bank and the utility knife she used to cut packing tape. Preparation helped with most things.
She had yet to find
out whether it helped with eleven missing minutes. The Heartstone rested beneath her jumper.
Its thumbnail-sized crimson gem held
its usual faint glow, and the silver chain felt cool against her neck. No
warmth
.
At least that meant no
Hel portal nearby. She followed the track. The grove opened around a shallow hollow. Moss covered the ground between flat stones, and wildflowers crowded their edges. At the centre stood an ash tree with a split down its trunk. Someone had placed a narrow bench beside it. The wood had sagged in the middle, though the moss beneath showed no footprints. Rory swept the torch across the clearing. No Isolde. No benefactor. No welcoming committee with a sensible explanation. At the foot of the ash lay a cream envelope. She stayed on the track. “Could have posted it.” A noise came from behind her. Two soft taps.
She turned her torch towards
the entrance. The standing stones framed a patch of blackness. Nothing crossed it. Then came a third tap. Rory lifted her foot and looked at the sole. A pebble had lodged in the tread.
She picked it out and
dropped it beside the track. It struck another stone. The sound matched.
She stood still for several
breaths. When nothing followed, she walked towards the ash. The air beneath its branches smelt of wet paper. Not leaves or soil. Paper left in a sink, then wrung out. A rectangle of grass surrounded the envelope. No flowers grew there. Rory crouched without stepping onto it. Her name covered the front. Aurora Carter. Not Rory. No one at the restaurant called her Aurora unless she had missed a delivery or broken something. The writing matched the note. She used the blunt end of her utility knife to lift one corner. Nothing lay underneath. No thread, no mark in the earth, no insect fleeing the light. The envelope weighed almost nothing when she picked it up. Behind her, a foot scuffed the track. She turned. Her torch caught flowers, moss, the bench. Nothing else. She aimed the light higher. The ash branches knotted together overhead. Beyond them, other trunks stood close enough to hide someone. “Stay there.” The words escaped before she could stop them. She pressed her lips together. The instruction concerned voices beyond the stones. This sound had come from inside. A distinction her father would have enjoyed dismantling. She rose and backed towards the bench, keeping the tree in view. The envelope had no seal. Its flap tucked into a slit. Inside waited one sheet of paper. Thank you for returning. Rory read the line twice. Beneath it, smaller writing filled three short paragraphs. The Heartstone belongs to its bearer. No claim upon the stone may proceed without the bearer’s consent. The bearer may surrender the stone by placing it upon the bench. The bearer may instead request the name of its giver. Speak your full name beneath the ash, and the grove will answer. At the bottom sat a blank line. Receipt acknowledged by: She turned the paper over. Blank. “No.” A twig cracked behind the ash. Rory moved the torch. For an instant, a pale shape withdrew around the far side of the trunk. Narrow, upright, no wider than her forearm. She kept the beam on the gap. The ash split began a foot above the ground and widened near her eye level. Darkness filled it. Her torch lit the edges but reached nothing inside. She moved sideways. The split did not change. Neither did the pale shape return. Rory folded the letter along its original crease. Her fingers had gone stiff. She had come for an answer. Someone had offered one, with a signature line attached. Her pre-law tutors had spent months teaching her to find the obligation hidden behind the offer. None of their examples had involved a tree. She tucked the paper back into the envelope. The bench creaked. Not a sharp crack from old wood. A slow, settling complaint. Its sagging centre dipped another inch. Rory backed away. A hollow remained in the moss beneath it, between two flat stones. She had seen no footprints because she had looked for shoes.
Now five small depressions appeared
at the edge of the hollow. Then five more. Bare toes pressed into the moss. She raised the torch to the bench. Empty wood. Empty air. The depressions deepened. Rory did not speak again. She turned towards the entrance. The track ran between the same flowers. The same flat stones edged it. She walked with her torch low and her free hand inside her jacket, gripping the envelope. Twenty paces. Thirty. The standing stones should have stood ahead. The ash appeared instead. She stopped so hard that grit slid beneath her boots. The envelope lay at its roots. Her hand closed on the one inside her jacket. Both existed. She drew hers out and aimed the torch between them. Aurora Carter. Aurora Carter. The lettering matched, down to the small break in the crossbar of the first A. From the empty bench came the sound of a jacket sleeve brushing wood. Rory stepped off the track. Flowers bent around her shins. Their stems resisted with the tough spring of wire, then released her trousers as she pushed through. She held the torch behind her until the ash disappeared among the trees. A straight line. Keep walking in a straight line. The ground rose. Roots made shallow steps beneath the moss. She passed a low stump, a stone with a hole through it and a cluster of red flowers whose petals had begun to curl inwards. She checked her phone. 22:14. She had entered at 22:13. The battery showed nine per cent. It had shown seventy-six outside. As she watched, the clock changed to 22:12. She locked the screen.
Somewhere to her left, her
own voice spoke. “Could have posted it.” Rory held her breath. The voice had her Cardiff vowels, softened by years of making an effort. It even carried the small catch in her throat from the cold she had shaken off last week. A strip of white showed between two trunks. The envelope. It stood upright at knee height, though nothing held it. She kept walking. “Stay there.” Her voice again. Closer. She slipped the utility knife into her palm and left the blade folded. A weapon would not help against an empty bench. Cutting something loose could. The Heartstone warmed beneath her jumper. Rory stopped. She pressed two fingers against the gem. A faint
pulse
met them. Ahead, a line of stones interrupted the flowers. She edged closer. Oak grain crossed their faces. Lichen whitened the lower grooves. Between two stones lay a narrow gap, with bare earth beyond it. The entrance. The pendant gave another
pulse
, stronger than the first. She lowered her torch. A small pebble lay beside the gap. She
knew that pebble
. She had dug it from her boot. Beyond the stones, someone shifted their
weight
. Rory switched off the torch. Darkness erased the trunks but not the Heartstone. Crimson light seeped through the wool of her jumper. She covered it with her hand. On the other side of the boundary, a phone lit a face. Her face. Straight black hair brushed the collar of her jacket.
Bright blue eyes looked down
at a screen. The woman stood with one foot raised, examining the sole of her boot. Rory watched her pinch a pebble from the tread. The woman dropped it. Two soft taps. Rory’s jaw tightened until it hurt. Beyond the stones, the woman lifted her head. “Excellent start.” The words came from the clearing behind Rory. She turned without moving her feet. Nothing. When she faced the gap again, the other woman had put away her phone. She held out her left hand. The crescent scar marked her wrist. Rory drew her own hand into her sleeve. The woman smiled. It was not a wide smile. That made it worse. A small adjustment of the mouth, the one Rory used when a customer insisted their address had never changed despite the wrong postcode on the receipt. The woman touched the standing stone. A split opened beneath her fingers. Rory stepped back. The flowers brushed her ankles. Their petals folded against one another with a faint, papery rasp. Leave before the flowers close. She shone her torch along the boundary. Stones stood a few feet apart, linked by low ridges of dark earth. The gap before her led towards the woman. Another lay to the right. She moved towards it. The woman moved too. No hurry. No wasted step. Rory halted. So did she. The pendant
throbbed
hot enough to sting. “Your name.” The woman’s lips had not moved. The voice came from the ash, though Rory could no longer see it. “Your name, and you may leave.” Rory pulled out the envelope. The paper had softened in her pocket. Damp stained the corner. A request. A receipt. A signature. She tore the blank acknowledgement line from the letter. The woman’s smile vanished. Rory tore it again. The bench scraped across the ground behind her. She dropped the scraps, seized the silver chain and pulled the Heartstone free of her jumper. Its glow lit her fingers from beneath. Heat drove a gasp through her teeth. Beyond the stones, the woman opened her jacket. Nothing glowed against her chest. Rory lunged for the gap on the right. The woman struck the boundary from the other side. Oak cracked. Rory ducked as a long splinter whipped over her head. She drove her shoulder through the opening and landed on bare earth. For one breath, the smell of wet paper vanished.
Then a hand closed around
her jacket. She snapped the utility blade open and slashed through the trapped fabric. The knife cut her pocket, spilling the envelope. She stumbled clear. Behind her, something dragged the severed cloth through the stones. Rory ran. Her torch beam bounced over roots and bracken. Ahead stood the broad gravel path through Richmond Park. She reached it, skidded and caught herself on one hand. Her phone rang. Eva’s name lit the screen. Rory answered as she scrambled upright. “Don’t come here.” A breath sounded in her ear.
Then her own voice spoke
from the phone. “Stay there.” Across the path, the standing stones split open. Her double stepped through wearing the torn piece of her jacket.
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10/5/2026, 3:37:52 PM
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false
latency
452
model_permaslug
"openai/gpt-6.1-sol-20260929"
provider_name
"OpenAI"
status
200
total_cost
0.0283121
cache_discount
0.0077159
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2108
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
85.77%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2108
totalAiIsms
6
found
0
word
"echo"
count
1
1
word
"warmth"
count
1
2
word
"pulse"
count
2
3
word
"weight"
count
1
4
word
"throbbed"
count
1
highlights
0
"echo"
1
"warmth"
2
"pulse"
3
"weight"
4
"throbbed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
290
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
290
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
301
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2108
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
56
wordCount
2078
uniqueNames
13
maxNameDensity
1.44
worstName
"Rory"
maxWindowNameDensity
3.5
worstWindowName
"Rory"
discoveredNames
Richmond
2
Park
2
November
1
Golden
1
Empress
1
Heartstone
6
Rory
30
Hel
1
Isolde
1
Carter
3
Aurora
4
Cardiff
1
Ahead
3
persons
0
"Heartstone"
1
"Rory"
2
"Carter"
3
"Ahead"
places
0
"Richmond"
1
"Park"
2
"November"
3
"Golden"
4
"Cardiff"
globalScore
0.778
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
177
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
2108
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
301
matches
0
"knew that pebble"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
206
mean
10.23
std
9.47
cv
0.926
sampleLengths
0
20
1
6
2
29
3
10
4
7
5
34
6
19
7
7
8
2
9
14
10
48
11
3
12
10
13
44
14
14
15
2
16
7
17
3
18
10
19
5
20
40
21
5
22
38
23
24
24
2
25
8
26
4
27
54
28
7
29
11
30
10
31
5
32
4
33
6
34
3
35
18
36
5
37
26
38
4
39
3
40
14
41
21
42
11
43
6
44
5
45
2
46
19
47
5
48
28
49
10
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
290
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
341
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
301
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
2081
adjectiveStacks
0
stackExamples
(empty)
adverbCount
42
adverbRatio
0.020182604517059107
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
301
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
301
mean
7
std
4.31
cv
0.616
sampleLengths
0
20
1
3
2
3
3
11
4
6
5
12
6
10
7
7
8
13
9
6
10
15
11
10
12
9
13
7
14
2
15
4
16
10
17
5
18
18
19
8
20
17
21
3
22
6
23
1
24
1
25
2
26
8
27
15
28
7
29
14
30
14
31
2
32
7
33
3
34
10
35
5
36
8
37
9
38
23
39
5
40
20
41
5
42
13
43
6
44
18
45
2
46
8
47
4
48
7
49
12
44.67%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
16
diversityRatio
0.26666666666666666
totalSentences
300
uniqueOpeners
80
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
8
totalSentences
257
matches
0
"Just a sketch of the"
1
"At least that meant no"
2
"Then came a third tap."
3
"Then five more."
4
"Somewhere to her left, her"
5
"Bright blue eyes looked down"
6
"Then a hand closed around"
7
"Then her own voice spoke"
ratio
0.031
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
76
totalSentences
257
matches
0
"She stopped tugging."
1
"She pinched the cloth, lifted"
2
"She kept her hand on"
3
"Its surface carried the grain"
4
"It had also told her"
5
"Her voice went nowhere."
6
"She took out her phone."
7
"She crouched and touched a"
8
"Your answer waits beneath the"
9
"She had brought the note."
10
"She had also brought a"
11
"She had yet to find"
12
"Its thumbnail-sized crimson gem held"
13
"She followed the track."
14
"She stayed on the track."
15
"She turned her torch towards"
16
"She picked it out and"
17
"It struck another stone."
18
"She stood still for several"
19
"Her name covered the front."
ratio
0.296
84.51%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
193
totalSentences
257
matches
0
"Rory pulled her sleeve free"
1
"She stopped tugging."
2
"The pressure eased."
3
"A fold of her jacket"
4
"That was all she could"
5
"She pinched the cloth, lifted"
6
"She kept her hand on"
7
"Its surface carried the grain"
8
"A strip of pale lichen"
9
"The note had called them"
10
"It had also told her"
11
"Rory wiped her wrist against"
12
"Her voice went nowhere."
13
"She took out her phone."
14
"The torch lit a patch"
15
"She crouched and touched a"
16
"The note lay folded in"
17
"Someone had slipped it into"
18
"Your answer waits beneath the"
19
"Yu-Fei had checked the restaurant"
ratio
0.751
38.91%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
257
matches
0
"If you wish to know"
1
"Now five small depressions appeared"
ratio
0.008
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
66
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
93.4620%