Run: 2026-10-05-01M46BMVCV3HY6YS12XWQF0YGZ

Run Details

Duration:
1m 26s
Cost:
$0.028952
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory caught her silver chain before it slipped through the hole in the stone. Something on the other side pulled back. She braced one boot against a root and closed her fist around the pendant. The chain bit into her fingers. Then the pressure vanished, and she stumbled backwards with the deep crimson gem clutched against her chest. A thread of black fibre hung from the clasp. Not moss. It curled when she touched it. Rory scraped it off against the stone. “Keep it, then.” Her voice carried no further than the boundary. Beyond the ancient oak standing stones, Richmond Park had offered the usual scraps of noise: tyres on a distant road, a dog barking, someone calling it home. Inside the ring, her boot scraping bark sounded close enough to touch. She checked the chain. No break. No bent link. The Heartstone rested against her palm, thumbnail-sized and warm. Its faint inner glow lit the creases of her skin. She tucked it beneath her shirt. The note had told her to bring it here. It had arrived through the letterbox of her flat above Silas’ bar, folded once, with no envelope. Someone had written her full name across the outside. Not Rory. Not Carter. Aurora. Inside, three lines: The stone came from Dymas. Isolde can tell you what it costs. Bring it to her grove after dark. Beneath those lines, a map had marked a path through Richmond Park that no map on her phone acknowledged. Now the folded paper softened in her coat pocket, damp with sweat. Rory took it out and checked the final turn. The drawing showed seven stones around a clearing, an old tree at its centre, and a small cross beneath the tree. She counted the stones. Seven. Then she counted again. Eight. The extra one stood behind her. Rory turned without stepping closer. Pale ridges wound through its dark surface like grain in wood. A narrow hole pierced it at shoulder height, the hole that had caught her chain when she squeezed past. On the map, a gap marked the entrance. Here, the stone filled it. She took out her phone. No signal. The screen showed 21:14, the same time it had shown when she left the paved path. Her battery had dropped from sixty-three per cent to nineteen. “Right.” She opened the camera and photographed the entrance. The screen showed seven stones and an empty gap. Rory lowered the phone. The eighth stone remained. She raised it again. Empty. She saved the photograph, then put the phone away. A photograph would give her something to check later. For now, she kept her hand off the stone. A narrow track led towards the tree at the centre. Wildflowers crowded its edges, white and yellow blooms untouched by the season beyond the grove. Their petals shone in the dark without lighting anything around them. Rory walked between them. The clearing opened beyond a low arch of branches. Here the grass grew short, and a broad oak spread roots across the ground. Someone had set a wooden stool beneath it. Beside the stool stood a shallow bowl on a flat stone. No house. No lantern. No Isolde. The bowl held clear water. A strip of white cloth lay across the stool. Rory stopped short of it. Black letters marked the fabric. AURORA CARTER. She looked behind her. The path still ran back between the flowers. Nothing crossed it. “Isolde?” Her voice returned from the tree. Not an echo. It returned without the questioning rise, flat and exact. “Isolde.” Rory kept her eyes on the dark spaces between the roots. “I came about the pendant.” A leaf dropped into the bowl. The water made no ripple. She approached from the side, keeping clear of the cloth. The stool had no dust on its seat. Fine pale hairs caught in a split along one leg. Above it, three cuts scored the oak’s bark. Two vertical marks and a shorter stroke between them. Sap glistened at their edges. Rory drew the note from her pocket. The small cross on the map sat beneath the tree, just where the bowl stood. She turned the page over. Blank. Something tapped behind her. Once. She faced the path. A second tap followed from further away. Then a third, close to the standing stones. Rory held still. The sound had a soft scrape after it. A shoe lifting from grit. She had made that sound on her way in. Tap. Scrape. Tap. Scrape. The steps followed the path towards her, with the same uneven gap she had left when she stopped to check her phone. Rory moved behind the stool. The sound stopped. She watched the narrow opening between the branches. A white flower bent beside the track. The next one bent after it. No feet touched the ground. Rory held her breath until her chest hurt. The flowers straightened. From somewhere beyond the stones came the chime of Silas’ till. A little double note. He had refused to replace it even after the drawer began sticking. Then glass clinked against glass. Rory’s fingers tightened on the folded map. She had crossed London. Silas’ bar lay miles away. A man cleared his throat. “Rory? You left your keys down here.” She pressed her lips together. That morning, Silas had called those words up the stairs. She had gone down in socks and found her keys beside the card machine. Here, the voice came from the empty path. A drawer squealed. Coins shifted. “Rory?” She stepped backwards. Her heel struck one of the oak’s roots. The voice stopped. A small splash sounded behind her. The leaf floated on the bowl now. Beneath it, the water held a reflection of her face. She stood too far away to cast one. Her reflected face looked up through the water. Straight black hair framed her cheeks. Bright blue eyes fixed on her, their pupils too wide. Rory leaned to one side. The face stayed still. Its mouth opened. The bowl spoke in her voice. “I came about the pendant.” She backed away until the root pressed against both calves. The reflection smiled. A thin line of water spilled over the rim and ran across the flat stone. It moved uphill, towards the stool. Rory pulled the Heartstone out from beneath her shirt. Its warmth had deepened. The silver chain felt hot against the back of her neck. Hel portals. That was the one warning she had managed to get from the man who recognised the gem at the Golden Empress. He had touched it, dropped his takeaway and told her to keep it away from doors that opened onto nothing. She had asked what that meant. He had left without his food. Now the water crept over the stone in a narrow thread. It reached the foot of the stool and climbed the wood. Rory lowered the pendant towards the bowl. Heat stung her fingertips. She drew it towards the tree. Cooler. Towards the bowl again. Hotter. The reflection’s smile disappeared. “No.” Her voice, but not her word. Rory looked from the water to the white cloth. Her name lay directly above the climbing thread. She caught the edge of the fabric between two fingers and lifted it. Underneath, the stool held a deep, wet handprint. Six fingers. The voice beneath the leaf spoke again. “Put that back.” Rory dropped the cloth onto the grass. The water stopped climbing. The silence that followed had weight. Even her coat ceased rustling when she shifted her arm. Then something scratched beneath the stool. Rory crouched without putting her hands on the ground. Letters covered the underside of the seat. Someone had cut them into the wood in cramped rows, so close that one line crossed another. She angled her phone’s torch beneath it. Names. Dozens of them. Some had clean edges. Others had swollen shut. Near the front, fresh pale cuts spelled AURORA CARTER. A small movement caught her eye. The last R sank into the wood. The groove narrowed, then closed. CARTER became CARTE. Rory stood. At the edge of the clearing, a branch lifted. No wind stirred the flowers. The branch lowered again, and something behind it swallowed. A close, dry sound. “Isolde isn’t here.” The voice came from the track. A woman’s voice, thin and rough. Rory kept the stool between herself and the sound. “Where is she?” “Past the water.” “Then she can come back.” “She cannot.” Rory stared into the gap between the branches. A pale oval hovered there at the height of a face. When she shifted, it flattened into the underside of a leaf. “Did you send the note?” “You brought the stone.” “That wasn’t the question.” The stool creaked. One leg had sunk an inch into the earth. Rory glanced beneath it. AURORA CART. The letters closed from the right, one after another. She snatched up the cloth. The thread of water slid down the stool’s leg and curled towards her boot. “You have to leave something.” The voice had moved closer. Rory retreated towards the path, holding the cloth away from her body. “I haven’t agreed to anything.” “You came.” “To speak to Isolde.” “You crossed.” “That doesn’t make it consent.” A low noise passed through the tree. Wood strained against wood. The bowl trembled on its stone. For the first time, the thing in the path said nothing. Rory folded the cloth so the name faced inwards. The water stopped beside her boot. She took a step towards the entrance. The thread followed. Not her, then. The cloth. She held it over the bowl. The water lifted from the ground in a thin arch. Rory jerked the cloth back. The arch collapsed. Something struck the underside of the stool hard enough to crack it. “Leave it.” Now the voice carried her father’s clipped courtroom tone. She had heard it across kitchen tables, through half-open study doors. Never with those words. Never with that hunger. Rory shoved the cloth inside her coat and ran. Branches dragged through her hair. She ducked beneath the low arch and followed the strip of bare earth between the flowers. Behind her, the stool scraped across the clearing. Three legs struck the ground. A pause. Three more. She did not look back. The boundary stones rose ahead. Eight dark pillars, no gap. Rory stopped at the one with the hole. On her phone, the gap still stood open. The camera showed the path continuing beyond it, a stretch of ordinary scrub and a wire fence. She held the screen in front of her and reached towards the empty space in the image. Her fingertips met stone. Behind her, the scraping stopped. A breath touched the back of her coat. Rory turned the phone. Nothing appeared on the screen. Above it, something stood on the path. She could not look at all of it at once. Her eyes settled on a shoulder, and the rest slipped aside. A long wrist. The edge of a cheek. Bare feet pressed into the soil with their heels facing forwards. The white cloth shifted inside her coat. “Give me what you brought.” Her own voice again. Rory pulled out the map instead. “You sent this.” The thing’s head moved. Bark cracked somewhere inside its neck. “You came.” “Because of this.” She unfolded the paper with fingers that had begun to shake. The route, the seven stones, the cross beneath the oak. On the reverse, letters bled through the blank surface. Her name. Rory held the paper towards the hole in the boundary stone. The black fibre she had scraped off earlier uncoiled from the bark. It reached for the map. She pushed the paper through. The stone gripped it. The thing on the path lurched forward. Rory tore the cloth from her coat, wrapped it around the trailing edge of the paper and forced both through the hole. A sharp pull took them from her hands. The eighth stone split down the middle. Beyond it, the wire fence gleamed in her phone’s light. Rory squeezed into the opening. Stone scraped her shoulders. Her coat snagged, and she wrenched free of one sleeve. The Heartstone flared against her chest, hot enough to force a gasp from her. Something caught her left wrist. She twisted, driving her free elbow backwards. It struck nothing. The grip tightened. On the other side of the split stone, a hand held hers. Five fingers. Short nails. A small crescent-shaped scar at the wrist. Her scar. Rory’s other self stepped out of the opening, wearing her discarded coat. It opened its mouth, and Silas’ voice came out. “Rory? You left your keys down here.” Then the stones behind it began to fall.
created_at"2026-10-05T15:41:46.786Z" 10/5/2026, 3:41:46 PM
model"openai/gpt-6.1-sol-20260929"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency10414
moderation_latency(null)
generation_time85148
tokens_prompt4387
tokens_completion3232
native_tokens_prompt4064
native_tokens_completion2854
native_tokens_completion_images0
native_tokens_reasoning181
native_tokens_cached4061
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.0289521
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791214906-TQHGg4CHTq7JhqxdE6fa"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791214906-6Ia6N9KuWxoaR0P3ex1S"
upstream_id"resp_0c20b91062a16b6e016ac3c53aec5887d19e155bc92fe00541"
provider_responses
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endpoint_id"dfb9d5c3-63f9-4263-8b78-4fa97dcb3d5e"
id"resp_0c20b91062a16b6e016ac3c53aec5887d19e155bc92fe00541"
is_byokfalse
latency397
model_permaslug"openai/gpt-6.1-sol-20260929"
provider_name"OpenAI"
status200
total_cost0.0289521
cache_discount0.0077159
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences30
tagDensity0.1
leniency0.2
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2126
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
85.89% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2126
totalAiIsms6
found
0
word"echo"
count1
1
word"warmth"
count1
2
word"silence"
count1
3
word"weight"
count1
4
word"trembled"
count1
5
word"lurched"
count1
highlights
0"echo"
1"warmth"
2"silence"
3"weight"
4"trembled"
5"lurched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences284
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences284
filterMatches(empty)
hedgeMatches
0"managed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences315
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2126
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
62.76% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount2006
uniqueNames11
maxNameDensity1.74
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Richmond2
Park2
Heartstone3
Rory35
Carter1
Dymas1
Isolde2
London1
Silas1
Golden1
Empress1
persons
0"Heartstone"
1"Rory"
2"Carter"
3"Isolde"
4"Silas"
places
0"Richmond"
1"Park"
2"Dymas"
3"London"
4"Golden"
globalScore0.628
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences163
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount2126
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences315
matches
0"made that sound"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs240
mean8.86
std8.2
cv0.926
sampleLengths
014
17
237
39
48
57
63
78
839
99
1019
116
129
1330
141
153
1619
1719
1821
1921
204
211
224
231
246
2535
268
275
285
2928
301
318
329
334
344
354
361
3727
3836
394
4042
416
425
4314
445
452
464
4711
481
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences284
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs312
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences315
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount229
adjectiveStacks0
stackExamples(empty)
adverbCount6
adverbRatio0.026200873362445413
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences315
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences315
mean6.75
std4.31
cv0.638
sampleLengths
014
17
214
36
417
59
62
76
87
93
108
1127
1212
134
142
153
169
1710
186
199
2017
219
222
232
241
253
265
277
287
2919
3012
319
3221
334
341
354
361
376
385
3911
4019
418
425
435
442
4516
4610
471
488
499
47.46% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.273015873015873
totalSentences315
uniqueOpeners86
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount8
totalSentences250
matches
0"Then the pressure vanished, and"
1"Then she counted again."
2"Then a third, close to"
3"Then glass clinked against glass."
4"Bright blue eyes fixed on"
5"Even her coat ceased rustling"
6"Then something scratched beneath the"
7"Then the stones behind it"
ratio0.032
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount61
totalSentences250
matches
0"She braced one boot against"
1"It curled when she touched"
2"Her voice carried no further"
3"She checked the chain."
4"Its faint inner glow lit"
5"She tucked it beneath her"
6"It had arrived through the"
7"She counted the stones."
8"She took out her phone."
9"Her battery had dropped from"
10"She opened the camera and"
11"She raised it again."
12"She saved the photograph, then"
13"Their petals shone in the"
14"She looked behind her."
15"Her voice returned from the"
16"It returned without the questioning"
17"She approached from the side,"
18"She turned the page over."
19"She faced the path."
ratio0.244
64.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount198
totalSentences250
matches
0"Rory caught her silver chain"
1"Something on the other side"
2"She braced one boot against"
3"The chain bit into her"
4"A thread of black fibre"
5"It curled when she touched"
6"Rory scraped it off against"
7"Her voice carried no further"
8"She checked the chain."
9"The Heartstone rested against her"
10"Its faint inner glow lit"
11"She tucked it beneath her"
12"The note had told her"
13"It had arrived through the"
14"Someone had written her full"
15"The stone came from Dymas."
16"Isolde can tell you what"
17"Rory took it out and"
18"The drawing showed seven stones"
19"She counted the stones."
ratio0.792
60.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences250
matches
0"Now the folded paper softened"
1"Now the water crept over"
2"Now the voice carried her"
ratio0.012
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences63
technicalSentenceCount1
matches
0"A narrow hole pierced it at shoulder height, the hole that had caught her chain when she squeezed past."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
94.0037%