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Run: 2026-10-05-01M46BQ1KZMFBNS8H8SRRC2NNE
Run Details
Model:
GPT-6.1 Sol (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 45s
Cost:
$0.032801
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
81.30%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
33.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
82.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
48.18%
Sentence opener variety
(details)
80.65%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
70.89%
Subject-first sentence starts
(details)
20.16%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
90.5502%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory drove the dagger into
the root wrapped round her ankle, and the earth beneath her split open.
Nyx caught her coat before
she fell.
Their fingers held solid for
one sharp pull, then dissolved against her shoulder. “Not the root.” “Useful distinction. Bit late.” She dragged her foot free. Pale sap welled from the cut and crawled up the blade towards her hand. Isolde caught Rory’s wrist.
Her silver hair brushed the
muddy sleeve, but
neither her hem nor
her bare feet marked the ground. “A wounded threshold opens both ways.” “Then close this one.” “The knife has already answered.”
The split widened between the
oak standing stones.
Rory had crossed their boundary
less than a minute before, following Isolde into a clearing thick with wildflowers.
Now the flowers bent towards
the crack.
Their roots tugged loose with
small, wet pops. Something below breathed in. Rory stumbled against Nyx.
A violet gleam shifted inside
their dark outline. “That is not the Fae realm.”
Isolde’s fingers tightened once, then
released Rory’s wrist. “No.” “You gave me a knife that opens holes into somewhere else?” “I gave you a knife that cuts wards. You chose where to put it.”
Rory looked down at the
slender, leaf-shaped dagger. Cold seeped through its handle despite the warm sap. “I’ll remember to ask for the instructions next time.”
The Heartstone beneath her shirt
throbbed
.
She pulled it free by
its silver chain.
Its deep crimson centre glowed
against her fingers, no larger than her thumbnail, hot enough to make her move her thumb. Below the broken earth, a staircase unfolded.
Each step slid out of
the darkness with a scrape like a plate drawn across teeth. Roots threaded the risers. At the bottom stood an open arch, and beyond it Rory glimpsed a vast amber space.
A smell rose through the
crack: pears, hot bread, something charred. Her
stomach
clenched.
She had eaten before leaving
the flat. Nyx bent over the opening.
Their shadow stretched down the
steps, then snapped back into their feet. “We should leave.” The root Rory had cut slapped across the grass behind them.
Its severed tip opened into
five pale fingers. Isolde stepped onto the first stair. “Some doors resent an empty table.” More roots broke the surface around the standing stones. One curled through the clearing’s entrance and crushed the oak lintel with a report like a gunshot. Rory tucked the pendant inside her collar. “Down, then.”
She took the stairs two
at a time. Nyx followed, their outline spilling over the edges. Behind them, Isolde descended without haste. The roots struck the top step and recoiled. Rory kept moving until her trainers met smooth stone. The arch rose three times her height. Tiny bowls covered its pillars, each carved with a mouth in its base. Some smiled. Others clenched broken teeth. Beyond it, a bridge crossed a gulf. Rory gripped the parapet. An orchard filled the gulf from wall to wall. Trees rose from terraces too deep to count, their branches carrying fruit of colours she had never seen outside petrol slicks. Blue pears shone with a soft inner light. Long white pods turned on their stems. Far below, immense leaves lifted and settled, revealing flashes of copper water. Above the trees stretched a warm amber sky.
It had no place beneath
Richmond Park. Rory looked back. Through the arch, the stairway curled upwards into darkness. No grass. No standing stones.
Just a narrowing thread of
pale roots. “Where are we?” Nyx stopped beside her.
Their violet eyes fixed on
the terraces. “Dymas.” “Hel.” “A portion of it.” Isolde laid a hand on the carved pillar. “The orchard beneath the orchard.” A drop of sap crept from under her palm. She pulled her hand away. “Have you been here?” “No foot of mine has crossed this threshold.” “Neither has mine.” Nyx’s
whisper
lost its usual soft edge. The pendant
pulsed
again. Along the bridge, shallow dishes stood at equal intervals. Each held a different food: black figs split to show scarlet seeds, a curl of butter on dark bread, a peach with a bead of juice on its skin. Rory’s mouth flooded.
She wiped it with the
back of her hand. “No eating. I know that much.” “No accepting.” Nyx pointed to the nearest dish. A thin silver wire ran from its base into the stone. Rory followed it with her eyes. The wire joined another, then another.
They threaded the parapet in
neat bundles and descended into the orchard. At the far end of the bridge, those wires converged beneath a bronze chair. Its seat faced the trees.
Its arms ended in narrow
cuffs. Rory stepped away from the bread. “Right. Hospitality with restraints.” A soft chiming passed through the orchard. Fruit
trembled
on its stems. The sound spread from terrace to terrace, a thousand clear notes answering one another. For a few breaths, nothing moved except the leaves. Then a white pod opened. A moth emerged, large as Rory’s hand, with translucent wings.
It drifted up from the
gulf.
More followed, carrying the smell
of cut apples. They settled on the dishes, dipping long tongues into the food. One landed on the parapet near her fingers. Letters darkened its wings. Rory leaned closer. ELEANOR PRICE. Below the name, smaller marks crowded the fragile veins. She drew back. “Nyx.” They had already seen it. “Do not read the rest.” “It’s a person’s name.” “Yes.” The moth flexed its wings. A thin thread trailed from its body to the white pod below. Rory kept her hands against her sides until it flew away. They crossed the bridge without touching the dishes. At its far end, a stair curved down into the upper orchard. The steps bore shallow dents at their centres, worn by feet across centuries. Small bronze plaques marked each landing, but a thick green crust hid their lettering. Nyx crouched beside the first one. They brushed it with a finger. The crust curled away, exposing three linked circles cut through by a vertical line. “The Wardens.” Rory looked towards the arch. “Good. Someone knows about this.” Nyx scraped lower. Under the symbol, someone had gouged a single word into the metal. SEALED. Rory’s fingers tightened on the dagger. “Less good.” The staircase opened onto a terrace paved with cream tiles. Trees grew through round gaps in the floor. Their trunks twisted round metal frames, and glass vessels hung among their branches. Some held clear liquid. Others contained dark shapes that shifted when Rory passed. She stayed in the middle of the path. The air felt thick against her face. Sweetness coated her tongue, though she had eaten nothing. Under it lay the sour smell of old washing left in a closed machine. A fountain stood among the trees. Water poured upwards from a stone basin into a sphere suspended above it. Small fish swam through the sphere, their red fins stirring scraps of gold leaf. Every so often, a fish slipped out, circled through the air and plunged back in without a splash. Rory stopped. One fish approached her. It hung level with her eyes, its gills working. Its scales held shifting pictures: a green field, a kitchen window, hands kneading dough. It turned, and all three vanished. Rory raised one finger. The fish pressed its cool nose against her nail. For an instant, flour dusted her hands. She felt a table beneath her palms and the ache of work in shoulders older than her own. A woman laughed somewhere behind her.
Then the fish darted back
into the fountain. Her hands stood empty. “What was that?” “A taste.” Isolde watched the gold scraps wheel through the water. “Of whose life?” “The mill gives no names to flour.” Rory rubbed her fingertips together. She could still feel the dough. “Could you give me one straight answer before something eats us?” Isolde’s pale lavender eyes moved to the trees. “The fruit contains what the roots take from the souls below.” No riddle that time. Rory lowered her hand. Between the branches, the hanging vessels clicked together. Inside the nearest, a dark shape unfolded into fingers. They pressed against the glass and slipped apart like smoke. She stepped back into Nyx. Their body yielded, cold passing through her coat, before they steadied into something firm. “Keep to the path.” “Those are people.” “Pieces of them.” “That doesn’t improve it.” “No.” They moved deeper. The trees grew closer along the next terrace. Their boughs knitted overhead, forming a tunnel of leaves with pale undersides. Tiny hooks held the leaves to the branches. Rory saw no new shoots, no broken twigs.
Even the fallen fruit rested
in small woven cradles rather than on the ground. Someone tended this place. At a fork, the pendant tugged against her neck. Rory stopped so abruptly that its chain bit her skin. She lifted it. The crimson stone leaned towards the left-hand path. Nyx held out a shadowed palm. “Give it to me.” She slipped the chain over her head. The instant it touched them, their fingers broke into smoke. Nyx jerked back. For half a breath, a man’s hand showed inside the darkness, thin and blistered, with an iron ring on its smallest finger. The pendant dropped. Rory caught it against her chest. Nyx’s outline returned, but their violet eyes
flickered
. “Who gave you that?” “It arrived in an envelope. No note. No return address.” “And you wore it?” “It didn’t start doing this until recently.” “Such gifts take their time.” Isolde approached the fork. Flowers grew between the tiles around her feet, then closed as she passed. Rory looked at Nyx’s hand. They had folded it into the darkness of their torso. “You knew what would happen.” “I knew it would refuse me.” “That wasn’t a refusal. It burnt you.” “The distinction matters to its maker.” Rory wrapped the chain round her fingers. The small crescent scar on her left wrist whitened under the pressure. “You can explain that while we walk.” Nyx glanced down the right-hand path. Every dish along it sat empty. They took the left. The path led through a low passage built from enormous fitted stones. Rory’s shoulder brushed one wall, and cold water soaked through her sleeve.
Somewhere inside the masonry, a
spoon scraped round a bowl. Scrape. Tap. Scrape. Tap. She
quickened
her pace. The passage opened into a circular chamber. Reliefs covered the walls: hands planting seeds, hands lifting cups, hands holding open other hands while knives cut their palms. At the centre stood a tree no taller than Rory. Its bare branches held a single crimson fruit. The Heartstone matched its colour. Rory stopped at the threshold. Around the tree, hundreds of clay bowls filled grooves in the floor. Each bowl held a tooth. Silver wires looped through the roots and rose into the trunk, where they disappeared beneath thick grey bark. A coat lay beside the nearest bowl. Not ancient. A blue waterproof with a torn pocket and a transport card clipped to its zip. Rory crouched. A name showed through the card’s scratched cover. Martin Shaw. Beside it sat a paper bag from a station bakery. A grease stain spread across the bottom. “Someone came through.” Nyx
scanned
the room. “And accepted.” Rory set the coat down. On the wall above it, one of the carved figures had a blue stripe across its stone chest. Its mouth hung open. She rose and went closer. The figure’s eyes moved. Rory’s breath caught in her throat. Stone lips strained. A grain of dust dropped from them. The eyes fixed on the pendant in her hand. The spoon stopped scraping. Behind Rory, Isolde turned towards the passage. “A guest has reached the head of the table.” Rory backed away from the wall. “Then we’re leaving before the host arrives.” She crossed to the doorway. The fitted stones slid together. Nyx thrust an arm into the narrowing gap. Darkness poured between the blocks, but a line of gold flared along their edges. They recoiled with a sound Rory had never heard from them, raw and human. The passage vanished. Rory pressed her free hand against the wall. No seam. From the centre of the room came a soft crack. The crimson fruit had split. A silver chain dangled from its open skin.
Rory looked down at the
Heartstone. A fine seam ran across its surface too. She scraped it with her thumbnail. The stone gave beneath her nail. Not a gem. A seed. The chamber’s tree bent towards her. “Put it down.” Nyx stepped between Rory and the branches. She laid the pendant on the floor and withdrew her hand. The chain slithered after her. Rory pinned it beneath her trainer. “What does it want?” Isolde’s gaze rested on the single fruit. “What every starving mother wants.” The carved figures
began to
knock against the walls. Not all at once. One fist, then another. The chamber filled with the blunt sound of stone striking stone. Rory drew the dagger. The chain tightened beneath her shoe, sawing through the rubber sole. “You said this cuts wards.” “It does.” “Then point me at one.” Isolde touched the wall where the passage had closed. A circle of tiny letters surfaced beneath her fingers. Gold shone in their grooves. Nyx caught her wrist. “That seal holds something in.” “The door behind us holds us in.” Rory planted the dagger’s tip against the first letter. The blade sank into stone as though into cheese. Cold
raced
through her hand and up her arm. She dragged it down, slicing a bright line through the circle. The knocking stopped. Every carved face turned towards her. Nyx seized the back of her coat. “Rory. Away from it.” She pulled the blade free. The wall split along her cut. Beyond it, the passage stood open, but roots filled its length. Thick white roots, packed so tight that they left no space between them. They flexed. A mouth opened in the mass. Then another. Behind her, the little tree tore itself out of the floor. Tiles burst against the ceiling. Silver wires snapped through the chamber, and the bowls tipped, scattering teeth around her feet. The crimson fruit fell. It struck the floor and unfolded into a hand. Nyx hauled Rory backwards as the roots surged through the broken seal, and something beneath the orchard closed its fingers round her ankle.
created_at
"2026-10-05T15:42:58.697Z"
10/5/2026, 3:42:58 PM
model
"openai/gpt-6.1-sol-20260929"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
8383
moderation_latency
(null)
generation_time
104648
tokens_prompt
5142
tokens_completion
3921
native_tokens_prompt
4854
native_tokens_completion
3231
native_tokens_completion_images
0
native_tokens_reasoning
187
native_tokens_cached
4851
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0328011
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1791214978-8NUhFQD51G5tBznKhGLE"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1791214978-CYzJVLF4AQlk3DybmW94"
upstream_id
"resp_02ac894ebe0009e1016ac3c582d8c487d1bc37fcf1bfec379f"
provider_responses
0
endpoint_id
"dfb9d5c3-63f9-4263-8b78-4fa97dcb3d5e"
id
"resp_02ac894ebe0009e1016ac3c582d8c487d1bc37fcf1bfec379f"
is_byok
false
latency
373
model_permaslug
"openai/gpt-6.1-sol-20260929"
provider_name
"OpenAI"
status
200
total_cost
0.0328011
cache_discount
0.0092169
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2406
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
81.30%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2406
totalAiIsms
9
found
0
word
"throbbed"
count
1
1
word
"stomach"
count
1
2
word
"whisper"
count
1
3
word
"pulsed"
count
1
4
word
"trembled"
count
1
5
word
"flickered"
count
1
6
word
"quickened"
count
1
7
word
"scanned"
count
1
8
word
"raced"
count
1
highlights
0
"throbbed"
1
"stomach"
2
"whisper"
3
"pulsed"
4
"trembled"
5
"flickered"
6
"quickened"
7
"scanned"
8
"raced"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
264
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
264
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
330
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2406
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
33.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
89
wordCount
2093
uniqueNames
8
maxNameDensity
2.2
worstName
"Rory"
maxWindowNameDensity
4
worstWindowName
"Rory"
discoveredNames
Rory
46
Isolde
12
Nyx
21
Heartstone
3
Richmond
1
Park
1
Shaw
1
One
4
persons
0
"Rory"
1
"Isolde"
2
"Nyx"
3
"Shaw"
4
"One"
places
0
"Richmond"
1
"Park"
globalScore
0.401
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
181
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.416
wordCount
2406
matches
0
"neither her hem nor"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
330
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
234
mean
10.28
std
10.25
cv
0.997
sampleLengths
0
18
1
20
2
3
3
4
4
19
5
22
6
6
7
4
8
5
9
41
10
4
11
12
12
6
13
8
14
1
15
11
16
14
17
17
18
9
19
35
20
7
21
36
22
11
23
3
24
7
25
17
26
3
27
19
28
6
29
6
30
26
31
7
32
2
33
30
34
9
35
26
36
7
37
4
38
57
39
8
40
7
41
24
42
3
43
11
44
1
45
1
46
4
47
8
48
5
49
14
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
264
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
336
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
330
ratio
0
matches
(empty)
82.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
2096
adjectiveStacks
3
stackExamples
0
"slender, leaf-shaped dagger."
1
"Far below, immense leaves"
2
"beneath thick grey bark."
adverbCount
42
adverbRatio
0.020038167938931296
lyAdverbCount
1
lyAdverbRatio
0.00047709923664122136
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
330
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
330
mean
7.29
std
4.32
cv
0.592
sampleLengths
0
18
1
7
2
13
3
3
4
4
5
5
6
14
7
4
8
18
9
6
10
4
11
5
12
8
13
18
14
7
15
8
16
4
17
4
18
8
19
6
20
8
21
1
22
11
23
14
24
8
25
9
26
9
27
6
28
8
29
21
30
7
31
16
32
4
33
16
34
11
35
3
36
7
37
5
38
12
39
3
40
11
41
8
42
6
43
6
44
9
45
17
46
7
47
2
48
8
49
8
48.18%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.2878787878787879
totalSentences
330
uniqueOpeners
95
80.65%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
248
matches
0
"Just a narrowing thread of"
1
"Then a white pod opened."
2
"More followed, carrying the smell"
3
"Then the fish darted back"
4
"Even the fallen fruit rested"
5
"Somewhere inside the masonry, a"
ratio
0.024
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
52
totalSentences
248
matches
0
"Their fingers held solid for"
1
"She dragged her foot free."
2
"Her silver hair brushed the"
3
"Their roots tugged loose with"
4
"She pulled it free by"
5
"Its deep crimson centre glowed"
6
"Her stomach clenched."
7
"She had eaten before leaving"
8
"Their shadow stretched down the"
9
"Its severed tip opened into"
10
"She took the stairs two"
11
"It had no place beneath"
12
"Their violet eyes fixed on"
13
"She pulled her hand away."
14
"She wiped it with the"
15
"They threaded the parapet in"
16
"Its seat faced the trees."
17
"Its arms ended in narrow"
18
"It drifted up from the"
19
"They settled on the dishes,"
ratio
0.21
70.89%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
193
totalSentences
248
matches
0
"Rory drove the dagger into"
1
"Nyx caught her coat before"
2
"Their fingers held solid for"
3
"She dragged her foot free."
4
"Isolde caught Rory’s wrist."
5
"Her silver hair brushed the"
6
"The split widened between the"
7
"Rory had crossed their boundary"
8
"Their roots tugged loose with"
9
"Something below breathed in."
10
"Rory stumbled against Nyx."
11
"A violet gleam shifted inside"
12
"Isolde’s fingers tightened once, then"
13
"Rory looked down at the"
14
"The Heartstone beneath her shirt"
15
"She pulled it free by"
16
"Its deep crimson centre glowed"
17
"Each step slid out of"
18
"Roots threaded the risers."
19
"A smell rose through the"
ratio
0.778
20.16%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
248
matches
0
"Now the flowers bent towards"
ratio
0.004
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
69
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
90.5502%