Run: 2026-10-06-01M48VMATG7PFQXMGTSDB9WRRZ

Run Details

Duration:
44.2s
Cost:
$0.006947
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant burned against Rory's chest. She pressed her palm to the silver chain, feeling the crimson gem pulse in rhythm with her heartbeat. Three days since it arrived in a plain envelope, no postmark, no name. Three days of it growing warmer, more insistent, until she could no longer ignore its summons. "You're certain this leads somewhere?" Nyx's voice curled from the shadow beneath the railway bridge, rising like smoke given shape. Rory didn't look back. The pendant's heat guided her now, pulling her through streets she didn't recognise in a London that felt increasingly unfamiliar. "The pendant pulses when we're close. It's pulling us toward Richmond Park." "Richmond Park." Nyx solidified beside her, a tall silhouette of living darkness that drank the streetlamp light. Their violet eyes flickered with something between curiosity and warning. "Where mortals walk dogs and the Fae pretend not to watch." "Isolde said the grove only reveals itself to those who need it." Rory turned a corner, following the warmth. "She gave me the blade. She wouldn't send me into a trap." "Isolde speaks in riddles because she cannot lie." Nyx's form rippled, uncertain. "But riddles cut both ways, little delivery girl. The answer she gives may not be the answer you want." Rory stopped. The crescent scar on her left wrist throbbed, a phantom memory of childhood stitches, of Evan's hand closing around her arm the night she finally ran. She touched it now, grounding herself. "Then we'll find out what she wants," she said. The park gates stood open though no one had opened them. Beyond, the ancient oaks of Richmond rose like cathedral pillars, their branches knitting overhead into a canopy that swallowed the amber glow of the city. The air here tasted different, sweeter, with an undertone of ozone and something else, something that made the hair on Rory's arms stand in patterns she couldn't name. The Heartstone blazed. "There." She stepped through the gates, and the world shifted. The standing stones appeared where no stones had been, seven ancient oaks arranged in a circle their trunks carved with spirals that seemed to move when viewed from the corner of her eye. Between them, wildflowers bloomed in impossible profusion, violets and foxgloves and flowers Rory had no names for, their petals shifting through colours that had no place in any spectrum she knew. "Time moves differently here." Nyx drifted through the nearest stone, their form flickering between solid and shadow. "An hour inside. Minutes outside. Or days." "How do we know which?" Nyx's laugh carried like wind through dry leaves. "We don't. That's the Fae's favourite joke." Rory stepped into the grove. The ground beneath her boots felt wrong, too soft, too alive. She looked down and saw her footprints forming and fading in the same moment, the earth remembering and forgetting her weight. The air hummed against her skin, a vibration she felt in her teeth, in the marrow of her bones. "Isolde?" she called. The silver-haired seer emerged from between two oaks as if she had always been there, her pale lavender eyes reflecting light that didn't exist. She left no footprints. Rory watched her approach, watched the wildflowers bend away from Isolde's passage and then straighten, confused. "You carry the Heartstone." Isolde's voice resonated with harmonics, as if multiple voices spoke in imperfect unison. "And the blade. Good. The Veil weakens. Winter approaches its turning, and something stirs in Dymas that should not stir." Rory's hand found the moonsilver dagger at her hip, cold even through the leather sheath. "What stirs?" "Gluttony." Isolde smiled, and it was not a comforting expression. "Prince Belphegor's hunger. He has tasted something he should not taste, and now he reaches." Nyx coiled closer, their shadow-form pressing against Rory's shoulder. "Reaches for what?" "For you, little shadow-walker." Isolde's gaze fixed on Nyx with something like recognition, like grief. "For the space between. For the door that opens when the Veil thins. Aldric, is it? Or do you prefer the name they gave you after?" Nyx went perfectly still. The temperature dropped ten degrees. "How do you know my name?" "I know all names, sorcerer. I know how they break." Isolde turned back to Rory, and her eyes held centuries of weight. "The Heartstone was forged in Dymas, in the heart of Belphegor's kitchens. It pulses near Hel portals because it was made from the same fire that burns there. Someone sent it to you. Someone who wants you to find what Belphegor has found." Rory thought of the envelope, the plain paper, the absence of any mark. "Who?" "The question is not who." Isolde stepped closer, close enough that Rory smelled her, ozone and crushed lavender and something older, something that predated the oaks. "The question is why. And whether you will close the door before it opens fully, or walk through and see what waits on the other side." The Heartstone burned hotter. Rory felt it now, a thread of warmth pulling from her chest toward the centre of the grove, toward a darkness between the standing stones that hadn't been there a moment before. A tear in the Veil. She saw it then, the shimmering distortion that only supernatural sight could perceive, a wound in the world where amber light bled through from somewhere else. Dymas. The realm of Gluttony. And through it, she heard something, a sound like a thousand mouths opening, like a feast beginning. "Show me," she said. Isolde's smile sharpened. "As you wish, Aurora Carter. But know this, the girl who fled Cardiff, who carries her scars like armour, who thinks herself clever enough to outwit what waits in the dark. The Fae do not give gifts without price. The blade I gave you, the grove I revealed, the prophecy I spoke, all of it binds you now. You are marked. You are claimed. And when Belphegor's hunger turns toward you, as it will, you will have no one to call but those who have already sold themselves to other bargains." Rory felt the weight of the moonsilver blade, the pulse of the Heartstone, the living shadow of Nyx pressing against her side. She thought of Evan, of the nights she'd spent counting ceiling cracks, of the particular loneliness of being the person who always saw the exit before anyone else. "I didn't come here for a prophecy," she said. "I came because the pendant wouldn't stop burning. Because something is wrong, and I need to know what." "Then come." Isolde turned, her silver hair floating though there was no wind, and walked toward the tear in the Veil. "But remember, little delivery girl. In Dymas, everyone is hungry. And hunger, once awakened, does not sleep." The grove seemed to lean inward as they approached, the standing stones drawing closer, their carved spirals now clearly visible, clearly moving, telling a story Rory couldn't read but somehow understood. Feasting. Consumption. The endless appetite of something that had forgotten how to stop. Nyx's hand found hers, solid and cold and real. "Together?" "Always." The tear in the Veil yawned open as they reached it, and the amber light of Dymas poured through, warm and terrible and beckoning, and Rory stepped forward into the feast that had been waiting for her.
created_at"2026-10-06T14:59:35.9Z" 10/6/2026, 2:59:35 PM
model"mistralai/mistral-large-4-0-20261006"
app_id182717
external_user(null)
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generation_time44133
tokens_prompt5142
tokens_completion1844
native_tokens_prompt5044
native_tokens_completion1683
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native_tokens_reasoning0
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
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provider_responses
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model_permaslug"mistralai/mistral-large-4-0-20261006"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"Isolde turned back [back]"
dialogueSentences37
tagDensity0.432
leniency0.865
rawRatio0.063
effectiveRatio0.054
95.88% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1213
totalAiIsmAdverbs1
found
0
adverb"perfectly"
count1
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
54.66% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1213
totalAiIsms11
found
0
word"pulse"
count2
1
word"flickered"
count1
2
word"warmth"
count2
3
word"throbbed"
count1
4
word"weight"
count3
5
word"resonated"
count1
6
word"comforting"
count1
highlights
0"pulse"
1"flickered"
2"warmth"
3"throbbed"
4"weight"
5"resonated"
6"comforting"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences61
matches(empty)
96.02% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences61
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences82
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen91
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1213
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
43.08% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount795
uniqueNames10
maxNameDensity2.14
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Heartstone4
Rory17
London1
Nyx10
Evan2
Richmond1
Isolde8
Veil3
Gluttony1
Dymas2
persons
0"Heartstone"
1"Rory"
2"Nyx"
3"Evan"
4"Isolde"
5"Dymas"
places
0"London"
1"Richmond"
2"Veil"
globalScore0.431
windowScore0.5
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences42
glossingSentenceCount3
matches
0"something between curiosity and warning"
1"spirals that seemed to move when viewed from the corner of her eye"
2"something like recognition, like grief"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.824
wordCount1213
matches
0"no one to call but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences82
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean28.88
std21.34
cv0.739
sampleLengths
07
147
220
336
438
531
631
734
89
964
103
1110
1264
1324
145
1515
165
1751
183
1944
2037
2117
2225
2312
2441
259
266
2765
2814
2952
3036
315
3248
334
3494
3550
3627
3738
3844
3910
401
4137
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences61
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs128
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences82
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount797
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.028858218318695106
lyAdverbCount6
lyAdverbRatio0.0075282308657465494
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences82
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences82
mean14.79
std12.86
cv0.869
sampleLengths
07
118
213
316
420
54
620
712
817
910
1011
1119
1212
1312
1419
152
1626
176
189
1911
2025
2128
223
2310
2433
2531
2617
277
285
298
307
315
3211
3321
3419
353
3624
374
3816
3917
4020
4115
422
4310
4415
459
463
4715
4826
494
62.60% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.4268292682926829
totalSentences82
uniqueOpeners35
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences53
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences53
matches
0"She pressed her palm to"
1"Their violet eyes flickered with"
2"She touched it now, grounding"
3"She stepped through the gates,"
4"She looked down and saw"
5"She left no footprints."
6"She saw it then, the"
7"She thought of Evan, of"
ratio0.151
7.17% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount48
totalSentences53
matches
0"The Heartstone pendant burned against"
1"She pressed her palm to"
2"Nyx's voice curled from the"
3"Rory didn't look back."
4"The pendant's heat guided her"
5"Nyx solidified beside her, a"
6"Their violet eyes flickered with"
7"Rory turned a corner, following"
8"Nyx's form rippled, uncertain"
9"The crescent scar on her"
10"She touched it now, grounding"
11"The park gates stood open"
12"The air here tasted different,"
13"The Heartstone blazed."
14"She stepped through the gates,"
15"The standing stones appeared where"
16"Nyx drifted through the nearest"
17"Nyx's laugh carried like wind"
18"Rory stepped into the grove."
19"The ground beneath her boots"
ratio0.906
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences53
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount6
matches
0"The pendant's heat guided her now, pulling her through streets she didn't recognise in a London that felt increasingly unfamiliar."
1"Beyond, the ancient oaks of Richmond rose like cathedral pillars, their branches knitting overhead into a canopy that swallowed the amber glow of the city."
2"The air here tasted different, sweeter, with an undertone of ozone and something else, something that made the hair on Rory's arms stand in patterns she couldn'…"
3"She looked down and saw her footprints forming and fading in the same moment, the earth remembering and forgetting her weight."
4"The silver-haired seer emerged from between two oaks as if she had always been there, her pale lavender eyes reflecting light that didn't exist."
5"The tear in the Veil yawned open as they reached it, and the amber light of Dymas poured through, warm and terrible and beckoning, and Rory stepped forward into…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount4
matches
0"Nyx's form rippled, uncertain"
1"She stepped, and the world shifted"
2"Nyx drifted, their form flickering between solid and shadow"
3"Isolde's voice resonated, as if multiple voices spoke in imperfect unison"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences37
tagDensity0.108
leniency0.216
rawRatio0
effectiveRatio0
75.3136%