Run: 2026-10-06-01M48VMYDKD66H7MS57XXEMVAA

Run Details

Duration:
45.2s
Cost:
$0.004208
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone token burned cold against Quinn's palm as she pressed it to the rusted turnstile. Metal shrieked. Somewhere below, the abandoned Camden Town tube station breathed its first stale breath in decades, and the Veil Market stirred awake around her. She descended the emergency stairs three at a time, her worn leather watch catching the sodium glare of dying fluorescents. Eighteen years of Metropolitan Police service had taught her to read a scene before she reached it. This one smelled wrong before she saw it. Copper. Of course. Always copper in places like this. The market sprawled through disused platforms and ticket halls, transformed by bioluminescent fungi in glass jars and the guttering light of oil lamps. Stalls lined the walls where commuters once queued for the Northern Line. A troll haggle over enchanted amber in the corner. A wraith selling memories in vials, her voice like breaking glass. Quinn kept her eyes forward, her hand resting on the service weapon she wasn't supposed to carry down here. DS Fenwick waited at the cordon, his uniform immaculate, his face carefully blank. He'd been first on scene. Quinn had received the call at 0347, the kind of hour that made her suspect the worst. "Quinn." He didn't salute. Down here, rank meant nothing. "You're late." "I was verifying the token's authenticity." She stepped past him, her boots crunching on something that might have been porcelain. "What have we got?" Fenwick followed, his shoes silent on the damp concrete. "Body. Female. Mid-twenties. Stabbed, multiple wounds, throat opened." He paused at the yellow tape. "But that's not the strange part." Quinn crouched. The woman lay on her back between two stalls, one selling dried mandrake roots, the other bottled starlight. Her throat had been opened with surgical precision, yet her face showed no terror. Peace, almost. Her eyes stared at the curved ceiling, unseeing. Dark hair spread around her head like spilled ink. "Name?" "Unknown. No ID. No token on her." Fenwick's voice dropped. "No entry wound for the token, either. She couldn't have come through the turnstile." Quinn examined the body without touching it. The wounds were clean, professional. A butcher's work, not a crime of passion. She noted the position of the limbs, the angle of the head, the way blood had pooled in the grooves of the platform tiles. Too symmetrical. Too staged. "What's your theory?" she asked. Fenwick straightened. "Ritual killing. The Market's had three in the past year, all connected to the Hollow Covenant. Same MO. Throat opened, body arranged, no token." He glanced at her watch. "You know the Covenant, Quinn. Your file's thick with their activities." She didn't answer. She was looking at the woman's hands. The fingernails were clean. Manicured. Expensive. Yet the palms showed calluses, the kind that came from handling books, from turning pages in archives, from the particular friction of research. A scholar's hands. An academic's hands. "She's not a witch," Quinn said. "She's not a dealer. She's not anything the Covenant would target." "Then why—" "Look at her satchel." Quinn pointed. The worn leather bag lay three feet from the body, undisturbed. "The Covenant takes tokens. They take valuables. They don't leave evidence lying around like this." Fenwick crouched beside her, reluctantly. "Maybe she dropped it. Panic." "Panic doesn't arrange bodies." Quinn stood, her knees popping. She walked the perimeter, her eyes tracing the flow of blood, the pattern of spatter on the nearby stall. "And panic doesn't choose a victim with no market connections." She stopped at the starlight stall. The vendor, a gaunt man with too many teeth, watched them with milky eyes. He said nothing. Quinn noted the amulet at his throat, the protective sigils etched into brass. Standard Market warding. Nothing unusual. "When did you last see her alive?" Quinn asked. The vendor's laugh was wet. "Down here, Detective, we don't see. We notice. She came through about midnight, bought nothing, asked questions." He tilted his head. "About the archives. About restricted collections. About a woman named Kowalski." Quinn felt something cold settle in her stomach. "Eva." "Eva who?" "Eva Kowalski. British Museum. Research assistant." Quinn turned to Fenwick. "She's my informant. My friend." Fenwick's face shifted, the professional mask cracking. "You didn't mention this connection." "I didn't know she was dead." The words tasted of ash. "I was supposed to meet her here at dawn. She was bringing me something." "Something?" "Evidence. About the Covenant." Quinn looked at the body again, really looked. The peace on that face. The scholar's hands. The satchel left deliberately in place. "Fenwick, this wasn't a ritual killing. This was a message." "To who?" "To me." She opened the satchel. Inside, nestled among leather-bound journals, lay a small brass compass. The casing bore a patina of verdigris, the face etched with protective sigils. The needle spun lazily, then locked, pointing not north, but down. Deeper. Toward something beneath the Market itself. Quinn looked up. The other vendors had gone quiet. The wraith selling memories had vanished entirely. Even the troll had stopped haggle, its massive head turned toward her with ancient, patient eyes. "The Veil Compass," she whispered. Fenwick's hand moved to his weapon. "What does it mean?" "It points toward supernatural rifts." Quinn lifted the compass, felt its weight, its wrongness. "Someone wanted me to find this. Wanted me to follow it." "Or wanted you to think someone wanted you to find it." Fenwick's voice was careful, controlled. "This could be a trap, Quinn. The Covenant's known for misdirection." "Or it's real, and Eva died protecting it." Quinn closed the satchel, her fingers brushing the journals beneath. One cover caught her eye. Not a research notebook. A diary. Recent entries, the ink still dark. "She was scared. She was running. And she left me a trail." She stood, the compass heavy in her palm. Around them, the Market held its breath. Somewhere in the dark, something that had been waiting began to move. "Get a forensics team down here," Quinn said. "And Fenwick? Don't touch the body. Don't touch anything. This scene's been arranged for me, and I intend to find out who arranged it." She turned toward the stairs, toward the darkness below, where the compass needle trembled and pointed. The full moon was rising. The Market would move soon, relocate to its next tomb of a tube station. But the rift it indicated would remain, waiting, hungry. Behind her, Fenwick spoke into his radio, his voice tight with something that might have been fear. "Requesting immediate extraction. Possible supernatural contamination. Detective Quinn is proceeding alone." She didn't look back. She had learned long ago that looking back was how you got followed. The stairs descended into black. The compass in her hand grew warm, then hot, burning against her palm like a brand. Eva's last gift. Eva's last warning. Quinn descended, and the Market sealed itself behind her.
created_at"2026-10-06T14:59:55.963Z" 10/6/2026, 2:59:55 PM
model"mistralai/mistral-large-4-0-20261006"
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external_user(null)
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cancelledfalse
latency807
moderation_latency(null)
generation_time45145
tokens_prompt4492
tokens_completion1807
native_tokens_prompt4320
native_tokens_completion1654
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached3584
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier"default"
usage0.00420822
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is_byokfalse
latency796
model_permaslug"mistralai/mistral-large-4-0-20261006"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences46
tagDensity0.413
leniency0.826
rawRatio0
effectiveRatio0
78.28% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1151
totalAiIsmAdverbs5
found
0
adverb"carefully"
count1
1
adverb"reluctantly"
count1
2
adverb"really"
count1
3
adverb"deliberately"
count1
4
adverb"lazily"
count1
highlights
0"carefully"
1"reluctantly"
2"really"
3"deliberately"
4"lazily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
65.25% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1151
totalAiIsms8
found
0
word"porcelain"
count1
1
word"tracing"
count1
2
word"etched"
count2
3
word"standard"
count1
4
word"stomach"
count1
5
word"weight"
count1
6
word"trembled"
count1
highlights
0"porcelain"
1"tracing"
2"etched"
3"standard"
4"stomach"
5"weight"
6"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences104
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences104
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences130
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1151
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions1
matches
0"Behind her, Fenwick spoke into his radio, his voice tight with something that might have been fear."
16.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount810
uniqueNames11
maxNameDensity2.22
worstName"Quinn"
maxWindowNameDensity4.5
worstWindowName"Quinn"
discoveredNames
Quinn18
Camden1
Town1
Veil1
Market6
Metropolitan1
Police1
Northern1
Line1
Fenwick10
One1
persons
0"Quinn"
1"Market"
2"Police"
3"Fenwick"
4"One"
places
0"Camden"
1"Town"
globalScore0.389
windowScore0.167
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences55
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.869
wordCount1151
matches
0"not north, but down"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences130
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean25.02
std16.74
cv0.669
sampleLengths
041
145
29
374
435
511
624
729
853
91
1024
1148
125
1342
1410
1535
1617
172
1832
1910
2038
2141
229
2337
249
252
2615
2712
2825
291
3036
312
3247
3332
345
3510
3625
3727
3847
3927
4032
4144
4228
4317
4427
459
98.52% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences104
matches
0"been opened"
1"got followed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs141
matches
0"was looking"
1"was rising"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences130
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount811
adjectiveStacks0
stackExamples(empty)
adverbCount21
adverbRatio0.025893958076448828
lyAdverbCount6
lyAdverbRatio0.007398273736128237
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences130
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences130
mean8.85
std6.13
cv0.692
sampleLengths
016
12
223
320
417
58
61
72
86
923
1012
119
1211
1319
1413
155
1617
174
185
192
2020
214
229
2314
246
252
2618
2714
282
298
309
311
3210
3314
347
355
368
3724
382
392
405
412
4229
4311
443
457
464
471
481
4923
62.31% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.46153846153846156
totalSentences130
uniqueOpeners60
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences85
matches
0"Somewhere below, the abandoned Camden"
1"Always copper in places like"
2"Even the troll had stopped"
3"Somewhere in the dark, something"
ratio0.047
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences85
matches
0"She descended the emergency stairs"
1"He'd been first on scene."
2"He didn't salute"
3"She stepped past him, her"
4"He paused at the yellow"
5"Her throat had been opened"
6"Her eyes stared at the"
7"She noted the position of"
8"He glanced at her watch"
9"She didn't answer."
10"She was looking at the"
11"She walked the perimeter, her"
12"She stopped at the starlight"
13"He said nothing."
14"He tilted his head"
15"She opened the satchel"
16"She stood, the compass heavy"
17"She turned toward the stairs,"
18"She didn't look back."
19"She had learned long ago"
ratio0.235
60.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences85
matches
0"The bone token burned cold"
1"She descended the emergency stairs"
2"This one smelled wrong before"
3"The market sprawled through disused"
4"Stalls lined the walls where"
5"A troll haggle over enchanted"
6"A wraith selling memories in"
7"Quinn kept her eyes forward,"
8"DS Fenwick waited at the"
9"He'd been first on scene."
10"Quinn had received the call"
11"He didn't salute"
12"She stepped past him, her"
13"Fenwick followed, his shoes silent"
14"He paused at the yellow"
15"The woman lay on her"
16"Her throat had been opened"
17"Her eyes stared at the"
18"Fenwick's voice dropped"
19"Quinn examined the body without"
ratio0.8
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences85
matches(empty)
ratio0
91.84% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences28
technicalSentenceCount2
matches
0"Yet the palms showed calluses, the kind that came from handling books, from turning pages in archives, from the particular friction of research."
1"Behind her, Fenwick spoke into his radio, his voice tight with something that might have been fear."
46.05% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount3
matches
0"She stepped, her boots crunching on something that might have been porcelain"
1"Quinn stood, her knees popping"
2"Quinn closed, her fingers brushing the journals beneath"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount1
fancyTags
0"she whispered (whisper)"
dialogueSentences46
tagDensity0.109
leniency0.217
rawRatio0.2
effectiveRatio0.043
87.2969%