Run: 2026-10-06-01M48VP528XKY9EMT2A54YXRTB

Run Details

Duration:
42.6s
Cost:
$0.005015
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant burned against Aurora's chest. She pressed her palm to the crimson gem, and the warmth pulsed in answer, a heartbeat beneath her skin. Three days since it had arrived in a plain envelope, no stamp, no name. Three days of silence from the sender. And now, standing at the edge of a London park she had walked past a thousand times, the pendant thrummed like a plucked string. "Richmond Park," she muttered. "Bloody Richmond Park." Behind her, the ancient oaks of the Fae Grove stood in a perfect circle, their trunks wrapped in silver bark that caught the amber light of a sky that did not belong to November. The standing stones rose between them, moss-eaten and patient, older than the city that pressed against the park's edges. Nyx materialised from the shadow of a bench, their form coalescing from smoke and violet light. The Shade's eyes, faintly glowing, fixed on the grove's entrance. "You feel it too." "Like a toothache in my ribs." Aurora stepped forward, and the world tilted. The boundary between the car park and the grove was not a line but a breath, a moment of held air. She crossed it, and the temperature dropped ten degrees. The autumn leaves underfoot did not crunch. They sighed. "Time moves strangely here," Nyx said, their voice carrying on a wind that touched no skin. "An hour inside. Minutes outside. Or days." "Isolde said the same." "Isolde speaks in riddles because she cannot lie. But she can mislead." Nyx drifted closer, and the shadows around them deepened, hungry. "This place is a pocket. Between your world and hers. The Fae Courts sent her here, you know. Exile for sharing visions with mortals." Aurora's fingers found the crescent scar on her left wrist, a childhood memory of a kitchen knife and her mother's scream. She did not know why she touched it now. Habit. Fear. "Why are you here?" she asked. "You don't have to be." Nyx's form flickered, solidifying into something almost human, almost beautiful. "I was summoned here once. In 1643, a sorcerer named Aldric tried to pull something through. Failed. I became the failure." They smiled, and it was not a kind expression. "I have been waiting for a door to open. This is a door." The grove opened before them like a mouth. Wildflowers bloomed in defiance of the season, their colours wrong and vivid, violets that bled into blues that bled into shades Aurora had no names for. The air tasted of honey and copper. Somewhere, water moved, though no stream was visible. The sound came from everywhere and nowhere, a liquid music that made her teeth ache. "Stay close," she told Nyx, though the words felt foolish. The Shade could slip through shadows at will. She was the vulnerable one here, the mortal with her borrowed blade and her thrumming pendant. They walked deeper, and the trees changed. The oaks gave way to willows whose branches wept silver threads that never touched the ground. The threads hummed, a frequency felt in the sternum rather than heard. Aurora reached out, and her fingertips passed through them, cold as moonlight on water. "Don't touch anything," Nyx warned. "Too late." The humming intensified, and the world blurred at the edges. She saw, for a moment, another version of this place. A throne room of woven roots. A court of faces she almost recognised. Her mother, younger. Her father, smiling. Evan, before the bruises, before the apologies that tasted of ash. "Rory." She blinked, and the vision shattered. Nyx stood before her, their shadow-form reaching out, almost touching her shoulder. "Visions," Nyx said. Not a question. "The grove shows you what you fear. Or what you desire." "I don't desire that." "No." The Shade's voice carried something like pity. "You desire answers. The grove knows this. It will offer you answers." The path forked. Three ways, marked by stones that pulsed with faint luminescence. One glowed amber, like the sky above. One glowed violet, like Nyx's eyes. One glowed crimson, like her pendant. The Heartstone burned hotter. "Which way?" she asked. Nyx drifted to each stone in turn, their incorporeal form passing through the rock as if it were mist. "The amber path leads to Dymas. Gluttony. Prince Belphegor's realm of endless feast." They paused. "The violet path leads to the Fae Courts. Where Isolde was born. Where she was exiled from." Another pause, longer. "The crimson path leads where your pendant leads. Wherever that is." Aurora looked at her hands. The Fae blade at her hip, cold even through the leather sheath. The pendant at her throat, warm as living flesh. She thought of Cardiff, of London, of the flat above Silas' bar where she slept with a knife under her pillow and woke screaming from dreams she could not remember. "I don't know what I'm looking for." "Then you will find it." Nyx's form solidified, and for the first time, Aurora saw them clearly. A man's face, handsome and ruined, half-lost in shadow. Aldric, she realised. The sorcerer. The failure. "The grove does not judge, Aurora Carter. It only reveals." She chose the crimson path. The stones beneath her feet were warm, almost alive, and with each step, the pendant's pulse quickened. The wildflowers closed behind her, their stems twisting to form a corridor that breathed. The air grew thick, humid, smelling of overripe fruit and something else, something metallic and sweet. Copper. Blood. Recent. "Nyx?" The Shade had vanished. Not slipped into shadow, not dissolved into smoke. Simply gone, as if the grove had swallowed them whole. Aurora's hand found the Fae blade. The moonsilver was cold against her palm, colder than it should be, and she welcomed the chill. It kept her present. It kept her afraid. The corridor opened into a clearing. And Aurora stopped breathing. The grove had been beautiful. This was something else. This was a wound in the world, a place where the Veil had torn and failed to heal. The sky here was not amber but bruised, a deep purple that pulsed with its own slow rhythm. The ground was not earth but something porous and pale, like bone. And in the centre of the clearing, suspended in the bruised air, hung a door. Not a door standing on hinges. A door floating, framed in silver that was not metal but solidified moonlight. Through its glass, Aurora saw not the clearing behind her but a landscape of impossible geometry. Towers of black stone. Rivers that flowed upward. A city that breathed. Dymas. Or something like it. The Heartstone pendant blazed against her chest, and the door's silver frame answered, brightening, recognising. A keyhole appeared, shaped not like any key she possessed but like the pendant itself, crimson and thumbnail-sized. She reached for it. The clearing screamed. Not a sound, but a pressure, a force that drove her to her knees. The wildflowers at the corridor's mouth withered in an instant, their colours draining to grey. The bone-ground cracked, and from the fissures rose shapes that had no business in any world Aurora knew. Tall, thin, their limbs too long, their faces smooth and featureless save for mouths that opened too wide, revealing rows of needle teeth. The Wardens of the Veil. Or something wearing their shape. "She carries the Heartstone." The voice came from everywhere, from the bruised sky, from the cracked ground, from the door itself. "The Heartstone opens what should remain closed." Aurora scrambled backward, her hand closing on the Fae blade. The moonsilver flared, luminous in the bruised light, and the nearest shape recoiled, its featureless face twisting into something almost like pain. "Cut through magical wards," she whispered, remembering Isolde's gift, the seer's riddling words. "Particularly effective against demons." These were not demons. She knew that with the certainty of instinct. These were older. Hungrier. The things that patrolled the spaces between, the rift points that the Wardens monitored, the tears in the Veil that weakened at solstice and strengthened in summer. And she had just walked through one. The shapes closed in, and Aurora raised the blade, and the clearing shook, and the door in the air began to open. Not from her touch. Not from the pendant. From the other side. Something was pushing through.
created_at"2026-10-06T15:00:35.536Z" 10/6/2026, 3:00:35 PM
model"mistralai/mistral-large-4-0-20261006"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency701
moderation_latency(null)
generation_time42599
tokens_prompt5142
tokens_completion2095
native_tokens_prompt5044
native_tokens_completion1954
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier"default"
usage0.00501522
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791298835-mu299a7ClsJdoeWCYcgF"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791298835-9kgAVJWEIUdxNGGZyP2h"
upstream_id"e8f52f0242d14b3bbb3a7536705ea421"
provider_responses
0
endpoint_id"19b3b5d7-23f6-4b63-8109-64a6cc37d996"
id"e8f52f0242d14b3bbb3a7536705ea421"
is_byokfalse
latency701
model_permaslug"mistralai/mistral-large-4-0-20261006"
provider_name"Mistral"
status200
total_cost0.00501522
cache_discount0.00499712
upstream_inference_cost0
provider_name"Mistral"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences34
tagDensity0.471
leniency0.941
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1385
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.85% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1385
totalAiIsms15
found
0
word"warmth"
count1
1
word"pulsed"
count3
2
word"silence"
count1
3
word"perfect"
count1
4
word"flickered"
count1
5
word"shattered"
count1
6
word"desire"
count3
7
word"almost alive"
count1
8
word"pulse"
count1
9
word"quickened"
count1
10
word"chill"
count1
highlights
0"warmth"
1"pulsed"
2"silence"
3"perfect"
4"flickered"
5"shattered"
6"desire"
7"almost alive"
8"pulse"
9"quickened"
10"chill"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences123
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences123
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences141
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1385
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions52
wordCount1134
uniqueNames14
maxNameDensity1.15
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Nyx"
discoveredNames
Heartstone3
Aurora13
London2
Fae4
Grove1
November1
Shade4
Nyx11
Cardiff1
Veil3
Wardens2
Isolde1
Three3
One3
persons
0"Heartstone"
1"Aurora"
2"Grove"
3"Shade"
4"Nyx"
5"Wardens"
6"Isolde"
7"One"
places
0"London"
1"Fae"
2"November"
3"Cardiff"
globalScore0.927
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount1
matches
0"something like pity"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches7
per1kWords5.054
wordCount1385
matches
0"not a line but a breath, a moment of held air"
1"not amber but bruised, a deep purple"
2"not earth but something porous"
3"not metal but solidified moonlight"
4"not the clearing behind her but a landscape of impossible geometry"
5"not like any key she possessed but like the pendant itself, crimson"
6"Not a sound, but a pressure, a force"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences141
matches
0"points that the"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean23.88
std20.71
cv0.867
sampleLengths
07
164
27
353
426
54
613
739
823
94
1046
1132
1211
1353
148
1556
1634
177
1842
195
202
2150
221
2318
2417
254
2620
2732
284
294
3065
3156
327
3343
345
3547
363
371
3822
3931
406
414
4272
4347
445
4533
464
473
4870
4910
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences123
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs186
matches
0"was pushing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences141
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount627
adjectiveStacks0
stackExamples(empty)
adverbCount12
adverbRatio0.019138755980861243
lyAdverbCount2
lyAdverbRatio0.003189792663476874
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences141
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences141
mean9.82
std7.11
cv0.724
sampleLengths
07
119
214
37
424
54
63
734
819
916
1010
114
1213
1321
149
157
162
1716
187
194
2022
2124
2221
239
241
251
266
275
2810
2930
3013
318
3226
337
348
3515
3610
378
3816
397
4016
4112
4214
435
442
4510
4610
476
487
493
48.46% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats20
diversityRatio0.375886524822695
totalSentences141
uniqueOpeners53
62.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences107
matches
0"Somewhere, water moved, though no"
1"Simply gone, as if the"
ratio0.019
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences107
matches
0"She pressed her palm to"
1"She crossed it, and the"
2"She did not know why"
3"They smiled, and it was"
4"she told Nyx, though the"
5"She was the vulnerable one"
6"They walked deeper, and the"
7"She saw, for a moment,"
8"Her mother, younger."
9"Her father, smiling."
10"She blinked, and the vision"
11"She thought of Cardiff, of"
12"She chose the crimson path."
13"It kept her present."
14"It kept her afraid."
15"She reached for it."
16"she whispered, remembering Isolde's gift,"
17"She knew that with the"
ratio0.168
76.82% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount82
totalSentences107
matches
0"The Heartstone pendant burned against"
1"She pressed her palm to"
2"The standing stones rose between"
3"Nyx materialised from the shadow"
4"The Shade's eyes, faintly glowing,"
5"Aurora stepped forward, and the"
6"The boundary between the car"
7"She crossed it, and the"
8"The autumn leaves underfoot did"
9"Nyx said, their voice carrying"
10"Nyx drifted closer, and the"
11"Aurora's fingers found the crescent"
12"She did not know why"
13"Nyx's form flickered, solidifying into"
14"They smiled, and it was"
15"The grove opened before them"
16"Wildflowers bloomed in defiance of"
17"The air tasted of honey"
18"The sound came from everywhere"
19"she told Nyx, though the"
ratio0.766
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences107
matches(empty)
ratio0
79.37% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount4
matches
0"Behind her, the ancient oaks of the Fae Grove stood in a perfect circle, their trunks wrapped in silver bark that caught the amber light of a sky that did not b…"
1"Nyx drifted to each stone in turn, their incorporeal form passing through the rock as if it were mist."
2"Not a sound, but a pressure, a force that drove her to her knees."
3"Tall, thin, their limbs too long, their faces smooth and featureless save for mouths that opened too wide, revealing rows of needle teeth."
31.25% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount3
matches
0"Aurora stepped, and the world tilted"
1"Nyx said, their voice carrying on a wind that touched no skin"
2"she told, though the words felt foolish"
61.76% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount3
fancyTags
0"she muttered (mutter)"
1"Nyx warned (warn)"
2"she whispered (whisper)"
dialogueSentences34
tagDensity0.235
leniency0.471
rawRatio0.375
effectiveRatio0.176
82.4162%