Run: 2026-10-06-01M48VRWRMMD3JJQ0FD06TV0AM

Run Details

Duration:
29.1s
Cost:
$0.003311
Provider:
Mistral

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant hung against Rory's collarbone, warm as a living thing. She'd come to the Grove because the warmth had pulled her here, insistent as a heartbeat, and she needed answers before morning. The delivery shift at Golden Empress had ended at midnight. She'd told Yu-Fei she had a family emergency. The lie sat in her stomach like cold rice. Richmond Park swallowed her whole. No streetlamps reached this far. The oak standing stones rose from the dark like broken teeth, and beyond them the clearing breathed with flowers that had no business blooming in November. Rory stepped through. The air thickened, sweet and wrong, like honey left too long in the sun. Time slipped. She knew this. An hour inside could be minutes outside, or days. She checked her phone. 12:47. She'd crossed the boundary at 12:30. The Grove should have been empty. Isolde's Grove, the locals called it, though no one spoke of what happened to Isolde. Rory walked the deer paths, her trainers silent on the moss. Wildflowers crowded the edges of her vision—bluebells, foxgloves, things that glowed faintly silver under no moon she could find. The sky above showed stars, but wrong ones. Too many. Arranged in patterns that hurt to follow. The pendant pulsed. Once. Twice. A rhythm. She stopped at the centre of the clearing, where the grass grew in a perfect circle, worn smooth as a dance floor. The Heartstone grew hot against her skin, pressing outward, demanding. Rory pulled it free. The crimson stone caught starlight and threw it back in fractured pieces. Her breath fogged. The temperature had dropped twenty degrees in as many seconds. Something moved in the tree line. Rory turned. The oaks stood still, their branches heavy with leaves that shouldn't exist in this season. Between two trunks, darkness pooled thicker than shadow should allow. She waited. Counted to sixty. The darkness held its shape. Her phone buzzed. A text from Eva: *You ok? Evan's asking about you.* Rory's thumb hovered. She typed back: *Fine. Working late.* The lie tasted of copper. The pendant burned now, a brand against her sternum. She followed its pull deeper into the Grove, past the standing stones, into territory the deer paths didn't reach. The wildflowers here grew taller, their stems pale as bone, their petals the colour of old bruises. They turned to face her as she passed. All of them. Hundreds of eyes that weren't eyes. A sound came from her left. Not an animal. Not wind. A wet, rhythmic clicking, like a tongue working against teeth. Rory froze. The clicking stopped. She breathed. It resumed, closer, from her right now. She walked faster. The flowers parted for her, stems bending like courtiers. The pendant's warmth spread through her chest, numbing, almost pleasant. She told herself it was guiding her. Protecting her. The Grove had rules she didn't know, and the Heartstone was her key, her map, her— The clicking surrounded her. Front, back, above. Rory spun, and in the corner of her vision, something tall and wrong unhurried itself from behind an oak and stepped back into shadow before she could turn fully. She saw only the angle of a limb, too long, jointed backward. The smell reached her then. Lilies and rotting meat. "Hello?" Her voice cracked. The Grove answered with silence. She ran. The deer paths had vanished, replaced by a corridor of flowers that closed behind her like a throat swallowing. The pendant blazed against her skin, and Rory understood with horrible clarity that it wasn't protecting her. It had brought her here. The warmth was bait. The pulse was a lure. The clicking converged. She heard breathing that wasn't hers, wet and eager, from everywhere and nowhere. Rory pushed through a wall of foxgloves and stumbled into the circle again, the worn grass, the centre of everything. She fell to her knees. The Heartstone lay against her palm, pulsing in time with something vast and patient moving through the dark beyond the flowers. The stars overhead shifted. Rory watched them rearrange into a pattern she almost recognised, almost— A hand touched her shoulder. She didn't turn. Couldn't. The fingers were cold, impossibly cold, and they pressed down with the weight of something that had waited a long time for someone to come looking. Rory looked at the pendant. It had gone dark. The crimson stone was black now, absorbing the silver light of the wrong stars. "Rory." The voice came from everywhere. From the flowers. From the stones. From the space behind her eyes. "You've been gone so long." She thought of Eva, waiting for a text that would never come. Of Yu-Fei, locking up Golden Empress alone. Of the flat above Silas' bar, the radiator ticking, the city humming its indifferent song. She thought of Evan, who had taught her that love could leave marks, and of her mother in Cardiff, who still didn't know why her daughter had stopped answering calls. The hand on her shoulder tightened. Not painful. Hungry. Rory reached into her pocket and found her phone. The screen showed 12:48. Eighteen minutes since she'd crossed the boundary. Or eighteen years. The Grove didn't care about arithmetic. She typed one message. Her thumb moved without her permission, guided by something that wore her desperation like a familiar coat. *Come find me,* she wrote. *Please.* She hit send. The phone died, black screen, and in the darkness that followed, the clicking stopped. Everything stopped. Rory sat alone in the centre of the Grove, the dead pendant cold against her skin, and waited for the thing behind her to finish deciding what she was.
created_at"2026-10-06T15:02:05.342Z" 10/6/2026, 3:02:05 PM
model"mistralai/mistral-large-4-0-20261006"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3219
moderation_latency(null)
generation_time29042
tokens_prompt1008
tokens_completion1418
native_tokens_prompt951
native_tokens_completion1275
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier"default"
usage0.00331143
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791298925-CxzOEcetc4T1c3NioRQY"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791298925-L8ZzirPJ83UttKkMPBaL"
upstream_id"539d5b6c6c1f4a1da3c390837faa109d"
provider_responses
0
endpoint_id"19b3b5d7-23f6-4b63-8109-64a6cc37d996"
id"539d5b6c6c1f4a1da3c390837faa109d"
is_byokfalse
latency3196
model_permaslug"mistralai/mistral-large-4-0-20261006"
provider_name"Mistral"
status200
total_cost0.00331143
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount943
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
31.07% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount943
totalAiIsms13
found
0
word"warmth"
count3
1
word"stomach"
count1
2
word"pulsed"
count1
3
word"perfect"
count1
4
word"dance"
count1
5
word"fractured"
count1
6
word"rhythmic"
count1
7
word"silence"
count1
8
word"pulse"
count1
9
word"weight"
count1
10
word"familiar"
count1
highlights
0"warmth"
1"stomach"
2"pulsed"
3"perfect"
4"dance"
5"fractured"
6"rhythmic"
7"silence"
8"pulse"
9"weight"
10"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences119
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences119
filterMatches(empty)
hedgeMatches
0"happened to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences120
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords13
totalWords942
ratio0.014
matches
0"You ok? Evan's asking about you."
1"Fine. Working late."
2"Come find me,"
3"Please."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
74.24% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount924
uniqueNames12
maxNameDensity1.52
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Heartstone4
Rory14
Grove8
Golden2
Empress2
Yu-Fei2
Park1
November1
Isolde2
Eva2
Evan2
Cardiff1
persons
0"Heartstone"
1"Rory"
2"Empress"
3"Yu-Fei"
4"Eva"
5"Evan"
places
0"Grove"
1"Golden"
2"Park"
3"November"
4"Isolde"
5"Cardiff"
globalScore0.742
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount942
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences120
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs28
mean33.64
std22.42
cv0.667
sampleLengths
061
153
225
368
47
561
66
737
813
99
105
1162
1235
1347
1457
159
1652
1762
1815
195
2053
2123
2264
239
2429
2521
266
2748
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences119
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs165
matches
0"was guiding"
1"wasn't protecting"
71.43% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences120
ratio0.025
matches
0"Wildflowers crowded the edges of her vision—bluebells, foxgloves, things that glowed faintly silver under no moon she could find."
1"The Grove had rules she didn't know, and the Heartstone was her key, her map, her—"
2"Rory watched them rearrange into a pattern she almost recognised, almost—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount784
adjectiveStacks0
stackExamples(empty)
adverbCount25
adverbRatio0.03188775510204082
lyAdverbCount5
lyAdverbRatio0.006377551020408163
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences120
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences120
mean7.85
std6.67
cv0.85
sampleLengths
012
122
210
38
49
55
65
726
83
914
102
113
129
134
141
156
166
1715
1811
1919
208
212
227
233
241
251
262
2722
2810
294
3012
313
3210
336
342
3515
3610
372
383
395
403
416
424
433
444
452
465
479
4819
4917
44.54% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.3277310924369748
totalSentences119
uniqueOpeners39
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences100
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences100
matches
0"She'd come to the Grove"
1"She'd told Yu-Fei she had"
2"She knew this."
3"She checked her phone."
4"She'd crossed the boundary at"
5"She stopped at the centre"
6"Her breath fogged."
7"Her phone buzzed."
8"She typed back: *Fine."
9"She followed its pull deeper"
10"They turned to face her"
11"It resumed, closer, from her"
12"She walked faster."
13"She told herself it was"
14"She saw only the angle"
15"Her voice cracked"
16"It had brought her here."
17"She heard breathing that wasn't"
18"She fell to her knees."
19"She didn't turn."
ratio0.26
30.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount86
totalSentences100
matches
0"The Heartstone pendant hung against"
1"She'd come to the Grove"
2"The delivery shift at Golden"
3"She'd told Yu-Fei she had"
4"The lie sat in her"
5"Richmond Park swallowed her whole."
6"The oak standing stones rose"
7"Rory stepped through."
8"The air thickened, sweet and"
9"She knew this."
10"An hour inside could be"
11"She checked her phone."
12"She'd crossed the boundary at"
13"The Grove should have been"
14"Isolde's Grove, the locals called"
15"Rory walked the deer paths,"
16"Wildflowers crowded the edges of"
17"The sky above showed stars,"
18"The pendant pulsed."
19"She stopped at the centre"
ratio0.86
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences100
matches(empty)
ratio0
58.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount4
matches
0"The oak standing stones rose from the dark like broken teeth, and beyond them the clearing breathed with flowers that had no business blooming in November."
1"Wildflowers crowded the edges of her vision—bluebells, foxgloves, things that glowed faintly silver under no moon she could find."
2"The fingers were cold, impossibly cold, and they pressed down with the weight of something that had waited a long time for someone to come looking."
3"Her thumb moved without her permission, guided by something that wore her desperation like a familiar coat."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
83.6701%