Run: 2026-10-06-01M48W04QVAMF2WMJNK5QHZSFM

Run Details

Duration:
38.8s
Cost:
$0.006510
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The chain around Rory's neck went cold. She felt it first as a pinprick against her collarbone, then a spreading chill that crawled up her throat like ice water. The Heartstone pendant, usually warm against her skin, had gone glacial. She touched it through her jumper, fingers finding the familiar crimson stone, and her breath fogged in air that shouldn't have been cold in late September. Richmond Park lay behind her, the deer paths she'd cycled as a child now swallowed by darkness. She'd come to the Grove because Eva had sent coordinates. No explanation. Just a map pin and three words: *Come alone. Tonight.* Rory had almost stayed home. The Golden Empress shift ended at ten, and she'd been exhausted, her legs aching from the delivery bike. But Eva's messages had grown strange over the past week. *I can see you in my dreams. You're standing in a place that doesn't exist yet.* Then yesterday: *The stones are singing. I need you to hear them too.* She'd told herself it was another breakdown. Eva had always been dramatic, prone to mystical phases that burned out within months. But the pendant had arrived three days ago, postmarked from Dymas, a village in Cyprus that didn't appear on any map Rory could find. No return address. Just her name written in handwriting she didn't recognise. The warmth had started immediately. A pulse, faint as a heartbeat, whenever she held it to the light. Now it was freezing her. Rory pushed through the hawthorn hedge that marked the Grove's boundary, the ancient oak standing stones rising before her like broken teeth. She'd read about them once, in a pamphlet from the park's visitor centre. Prehistoric. Ritual site. Nothing more. The sort of thing tourists photographed and forgot. The wildflowers bloomed in defiance of the season. Foxgloves and bluebells and something with petals like torn silk, colours that hurt to look at directly. They swayed though there was no wind. Rory watched a stem bend toward her, then straighten, as if reconsidering. She stepped into the clearing. Time hiccupped. She felt it in her inner ear, the same sensation as a lift starting to descend. When she blinked, the standing stones had shifted. Not moved, exactly. Rearranged. The gap between two of them, which had faced east, now faced her directly. An invitation. Or a mouth. "Hello?" Her voice came out wrong, too loud in the stillness. Silence answered. Then, from somewhere behind the stones, a sound like wet fabric being torn. Rory's hand found the pendant again. It pulsed once, sharp as a needle prick, and she saw it. Movement at the edge of the clearing, where the oak shadows pooled thickest. Something standing very still. Watching. She should run. Every instinct she'd developed in London's rougher streets, every lesson from Evan and the years after, screamed at her to turn and flee. But Eva's voice had been different in those messages. Not frightened. Wonderstruck. *You'll understand when you're here. You'll finally understand.* Rory walked toward the stones. The cold deepened. Her breath came in shallow bursts, and she realised she was crying, though she couldn't say why. Grief without an object. The pendant burned now, alternating between ice and fire, and she clutched it through her jumper until the silver chain bit into her palm. The crescent scar on her wrist, from the childhood accident she never talked about, began to ache. She'd fallen from the garden wall at her grandmother's house in Cardiff. Landed on broken pottery. The scar had never fully healed, always tender to touch, always strange in cold weather. Now it throbbed in time with the pendant. She reached the gap between the stones. Up close, the oak was wrong. The bark had spiralled patterns, almost like faces pressed into the wood, mouths open in silent screams. Or laughter. Rory couldn't tell which. Through the gap, the Grove continued. But the trees were different here. Taller. Their branches interlaced overhead, forming a tunnel of living wood that stretched into darkness. And in that darkness, lights. Hundreds of them. Small and pale, like glow-worms, or like eyes. The tearing sound came again, closer now. Wet. Rhythmic. Something being unmade. Rory's phone buzzed in her pocket. She pulled it out with numb fingers. Eva's name on the screen. The message read: *Don't look at them directly. They'll wear your face.* She looked up. The lights had arranged themselves into a shape. A figure standing at the tunnel's mouth, humanoid but wrong, limbs too long, head tilted at an angle that suggested curiosity. It wore something that might have been clothes, or might have been shed skin, pale and translucent and moving slightly in a wind that didn't touch Rory. It raised one hand. Not a wave. An invitation. Or a warning. The pendant went cold again, so cold that Rory gasped, and in that moment of pain, she saw the truth of it. The Grove wasn't a place. It was a threshold. And something was stepping through from the other side, wearing Eva's face, or wearing the memory of it, and it had been waiting for someone to come alone. Someone with a heart that could be opened. Rory ran. Not away. Toward. She didn't know why, some traitorous instinct or desperate hope, but she pushed through the gap between the stones and into the tunnel of interlaced branches. The cold wrapped around her like a lover's arms. The lights clustered closer, curious, hungry, and behind her, the tearing sound became a voice that spoke her name in three different tones at once. She ran faster. The tunnel narrowed. The branches pressed in, bark rough against her shoulders, and she smelled earth and copper and something sweet like rotting fruit. Her phone buzzed again. She didn't look. Couldn't. The figure from the clearing was gaining, its too-long limbs carrying it with horrible, gliding speed, and Rory saw now that it had no face. Just smooth skin, featureless, waiting to be filled. The pendant burned. Ice and fire, ice and fire, and Rory understood finally what it wanted. Not protection. Payment. The warmth it had given her, the pulse like a heartbeat, it had been buying something. Building something. And now the debt came due. She tore the chain from her neck. The cold vanished. The tunnel shuddered. Behind her, the thing that wore Eva's shape made a sound like breaking glass, and Rory didn't stop running. She burst through the far end of the tunnel into a clearing she didn't recognise, wildflowers pressing against her legs, and the standing stones here were different. Newer. Carved with symbols that hurt to read. And in the centre of the clearing, sitting on a stone bench that hadn't been there before, was a woman with Rory's face. Not Eva. Not anyone Rory knew. But the resemblance was exact. Same black hair, same blue eyes, same crescent scar on the left wrist. The woman looked up as Rory stumbled to a halt, and she smiled with Rory's mouth, and in that smile was every choice Rory had ever made, every path not taken, every version of herself that had stayed in Cardiff or fled to Manchester or never left Evan's flat alive. "You dropped this," the woman said, and held out the Heartstone pendant. Rory reached for it. Her hand passed through the woman's, through the pendant, through everything, and she felt the cold again, deeper than before, the cold of the space between heartbeats. The woman's smile widened. The wildflowers began to scream. And from the tunnel behind her, something that had been waiting since before the stones were raised finally stepped into the light, wearing Rory's shape now, wearing her memories, wearing the hunger that had brought her here in the first place.
created_at"2026-10-06T15:06:02.888Z" 10/6/2026, 3:06:02 PM
model"mistralai/mistral-large-4-0-20261006"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4328
moderation_latency(null)
generation_time38759
tokens_prompt4387
tokens_completion1944
native_tokens_prompt4217
native_tokens_completion1743
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier"default"
usage0.00651043
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791299162-VtHds5ndVvSonJhasGal"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791299162-3c9IOXh4WPGIL58HWPgS"
upstream_id"dbb38a34fddb42bb83a4f402afd3b132"
provider_responses
0
endpoint_id"540e63db-cc7c-4556-bb67-d449579bcf1a"
id"dbb38a34fddb42bb83a4f402afd3b132"
is_byokfalse
latency4326
model_permaslug"mistralai/mistral-large-4-0-20261006"
provider_name"Mistral"
status200
total_cost0.00651043
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences2
tagDensity1
leniency1
rawRatio0
effectiveRatio0
92.32% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1302
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"slightly"
count1
highlights
0"very"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
57.76% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1302
totalAiIsms11
found
0
word"chill"
count1
1
word"familiar"
count1
2
word"warmth"
count2
3
word"pulse"
count2
4
word"silk"
count1
5
word"silence"
count1
6
word"pulsed"
count1
7
word"throbbed"
count1
8
word"rhythmic"
count1
highlights
0"chill"
1"familiar"
2"warmth"
3"pulse"
4"silk"
5"silence"
6"pulsed"
7"throbbed"
8"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences141
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences141
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences141
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen50
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords47
totalWords1302
ratio0.036
matches
0"Come alone. Tonight."
1"I can see you in my dreams. You're standing in a place that doesn't exist yet."
2"The stones are singing. I need you to hear them too."
3"You'll understand when you're here. You'll finally understand."
4"Don't look at them directly. They'll wear your face."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount1298
uniqueNames15
maxNameDensity1.69
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Rory22
Heartstone2
September1
Park1
Grove4
Eva8
Golden1
Empress1
Dymas1
Cyprus1
Silence1
London1
Evan2
Cardiff2
Manchester1
persons
0"Rory"
1"Grove"
2"Eva"
3"Silence"
4"Evan"
places
0"Park"
1"Dymas"
2"Cyprus"
3"London"
4"Cardiff"
5"Manchester"
globalScore0.653
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences76
glossingSentenceCount1
matches
0"as if reconsidering"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1302
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences141
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean33.38
std22.22
cv0.665
sampleLengths
07
159
239
362
457
518
65
748
844
95
1049
1111
1215
1336
1446
155
1648
1748
188
1936
2043
2112
2230
233
2456
2512
2667
272
2863
293
3065
3143
327
3360
3423
3574
3612
3740
3841
92.82% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences141
matches
0"been exhausted"
1"being torn"
2"being unmade"
3"been shed"
4"were raised"
75.97% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs215
matches
0"was freezing"
1"was crying"
2"was stepping"
3"was gaining"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences141
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1300
adjectiveStacks0
stackExamples(empty)
adverbCount44
adverbRatio0.033846153846153845
lyAdverbCount11
lyAdverbRatio0.008461538461538461
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences141
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences141
mean9.23
std8.53
cv0.924
sampleLengths
07
122
211
326
417
510
62
79
81
95
1018
1110
127
1315
147
157
1614
1724
183
199
205
2113
225
2322
2413
251
262
272
288
298
3017
317
3212
335
342
3516
368
373
381
3914
402
413
4211
432
4413
456
4612
4713
484
491
57.92% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.3900709219858156
totalSentences141
uniqueOpeners55
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences115
matches
0"Just a map pin and"
1"Just her name written in"
2"Then, from somewhere behind the"
3"Just smooth skin, featureless, waiting"
ratio0.035
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences115
matches
0"She felt it first as"
1"She touched it through her"
2"She'd come to the Grove"
3"*I can see you in"
4"You're standing in a place"
5"I need you to hear"
6"She'd told herself it was"
7"She'd read about them once,"
8"They swayed though there was"
9"She stepped into the clearing."
10"She felt it in her"
11"Her voice came out wrong,"
12"It pulsed once, sharp as"
13"She should run."
14"*You'll understand when you're here."
15"You'll finally understand.*"
16"Her breath came in shallow"
17"She'd fallen from the garden"
18"She reached the gap between"
19"Their branches interlaced overhead, forming"
ratio0.287
90.43% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount85
totalSentences115
matches
0"The chain around Rory's neck"
1"She felt it first as"
2"The Heartstone pendant, usually warm"
3"She touched it through her"
4"Richmond Park lay behind her,"
5"She'd come to the Grove"
6"Rory had almost stayed home."
7"The Golden Empress shift ended"
8"*I can see you in"
9"You're standing in a place"
10"I need you to hear"
11"She'd told herself it was"
12"Eva had always been dramatic,"
13"The warmth had started immediately."
14"A pulse, faint as a"
15"Rory pushed through the hawthorn"
16"She'd read about them once,"
17"The sort of thing tourists"
18"The wildflowers bloomed in defiance"
19"Foxgloves and bluebells and something"
ratio0.739
86.96% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences115
matches
0"Now it was freezing her."
1"Now it throbbed in time"
ratio0.017
15.87% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount8
matches
0"She felt it first as a pinprick against her collarbone, then a spreading chill that crawled up her throat like ice water."
1"She touched it through her jumper, fingers finding the familiar crimson stone, and her breath fogged in air that shouldn't have been cold in late September."
2"Rory pushed through the hawthorn hedge that marked the Grove's boundary, the ancient oak standing stones rising before her like broken teeth."
3"Their branches interlaced overhead, forming a tunnel of living wood that stretched into darkness."
4"It wore something that might have been clothes, or might have been shed skin, pale and translucent and moving slightly in a wind that didn't touch Rory."
5"The lights clustered closer, curious, hungry, and behind her, the tearing sound became a voice that spoke her name in three different tones at once."
6"Behind her, the thing that wore Eva's shape made a sound like breaking glass, and Rory didn't stop running."
7"And from the tunnel behind her, something that had been waiting since before the stones were raised finally stepped into the light, wearing Rory's shape now, we…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences2
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
90.1128%