Run: 2026-10-07-01M4ASJ4QWGSXFDSRSZPGH8QQF

Run Details

Duration:
24.0s
Cost:
$0.022521
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone token burned cold against Detective Harlow Quinn’s palm as she stepped over the police tape. The abandoned Tube station beneath Camden reeked of damp concrete and something older, something that made the hairs on her arms stand on end. The flickering fluorescent lights cast long shadows that seemed to move when she wasn’t looking. A uniformed officer nodded as she passed, but she barely registered him. Her sharp brown eyes locked onto the body sprawled across the cracked platform tiles. A man, mid-thirties, dressed in a tailored suit that looked out of place in the grime. His fingers were curled as if he’d tried to claw his way back to life. The real anomaly was the symbol carved into his chest—a jagged sigil that made her jaw tighten. “Quinn.” A voice cut through her thoughts. Detective Sergeant Davies stood near the body, arms crossed, his expression grim. “Thought you’d want to see this one. Not your usual gang shooting.” She crouched beside the corpse, her leather watch creaking as she adjusted her grip. The sigil wasn’t just carved—it was *burned* into the flesh, the edges blackened as if by an intense, localised heat. No blood pooled beneath the body, though the wound should have bled. A lot. “Where’s the blood?” she asked. Davies shrugged. “Maybe the killer took it. Ritual stuff.” She exhaled through her nose. “Or maybe it never bled at all.” A flicker of doubt crossed Davies’ face. “You think this is like—” “Like Morris?” The name tasted bitter. Three years, and the department still whispered about her partner’s disappearance. The case file had been labelled *unsolved*, but she knew better. The symbols at that scene had been similar—too similar. She pulled a pair of latex gloves from her pocket and snapped them on. The victim’s pockets were empty, but his left hand clutched something small and metallic. She pried his fingers open. A brass compass, its face etched with protective sigils, the needle spinning wildly. The Veil Compass. She’d seen one before, in a file marked *Classified: Supernatural Division*. The needle didn’t point north. It pointed toward the nearest rift. “What the hell is that?” Davies leaned in. “Trouble.” She turned it over. The casing bore a patina of verdigris, and the needle didn’t just spin—it *twitched*, as if alive. “This isn’t a murder. It’s a message.” Davies scoffed. “A message? Or are you just seeing ghosts again?” She ignored the jab. The compass needle stilled, pointing toward the far end of the platform, where the tunnel disappeared into darkness. “There.” She stood, her military precision honed by years of service kicking in. “The killer didn’t just leave the body here. They *placed* it.” Davies followed her gaze. “That’s just the old track. Goes nowhere.” “Exactly.” She stepped over the body, her boots clicking against the tile. The tunnel was pitch black, but the compass needle glowed faintly, a sickly green light pulsing in time with her heartbeat. The air grew colder with each step, her breath misting in front of her. The walls were lined with faded advertisements, their edges peeling like sunburnt skin. Then she saw it—a break in the brickwork, a narrow doorway hidden behind a rotting poster for a long-forgotten play. The compass needle pointed directly at it. She pressed her palm against the wall. The bricks were cold, unnaturally so, as if the other side was a freezer. “This isn’t part of the original station.” Davies caught up, shining his torch into the gap. The beam vanished after a few feet, swallowed by the dark. “You’re not seriously suggesting—” “That this leads to the Veil Market?” She pulled her hand back. The bone token in her pocket grew heavier, as if reacting to the proximity. “Yes.” Davies’ torch wavered. “That’s just a myth. A boogeyman story for rookies.” “Then explain the compass.” She held it up. The needle now spun in a tight circle, erratic. “Or the lack of blood. Or the sigil that matches the one found at Morris’ last known location.” Davies’ jaw tightened. He knew about Morris. Everyone did. “Fine. But if we go in there, we’re breaking about a dozen protocols.” She didn’t answer. Instead, she reached into her coat and pulled out her service weapon, checking the chamber. The bone token was warm now, almost hot. The Veil Market moved every full moon, but the entrance was always guarded by something. Or someone. A sound echoed from the tunnel—a wet, clicking noise, like bones snapping back into place. Davies’ torch flickered. “You hear that?” She did. And it wasn’t just the sound. The shadows at the edges of the tunnel *moved*. Not swayed. Not shifted. *Moved*, with purpose. “We’re not alone.” Davies raised his weapon. “You take point.” She stepped forward, the compass clutched in her left hand, her gun in the right. The doorway loomed, the darkness beyond it absolute. The clicking grew louder, joined now by a low, guttural whispering. Her pulse hammered in her throat, but she didn’t slow. The bone token pulsed against her thigh, as if urging her on. Then the torchlight caught it—a figure, standing just inside the doorway. Tall, too tall, its limbs elongated like a spider’s. Its skin was the colour of old parchment, stretched tight over a frame that didn’t look human. It had no eyes, just a smooth, blank face, but she *felt* it watching her. Davies’ breath hitched. “What the *fuck*—?” The figure tilted its head. A voice, dry as dead leaves, slithered into her mind. *Token.* She didn’t hesitate. She held up the bone token. The figure’s form rippled, like a reflection in disturbed water, then stepped aside. The way forward was clear. Davies grabbed her arm. “Quinn, we can’t—” “We already have.” She shook him off and stepped through the doorway. The world twisted. The stench of damp concrete was replaced by the scent of old books and something metallic, like ozone after a storm. The tunnel opened into a vast, cavernous space, lit by flickering gas lamps that cast long, dancing shadows. Stalls lined the edges, selling everything from jars of glowing liquid to what looked like preserved eyes in glass vials. The air hummed with energy, the kind that made her teeth ache. And the people—or what passed for people here—watched. Some had too many eyes. Some had none. A woman with skin like polished obsidian smiled at her, revealing teeth filed to points. Davies stumbled through behind her, his torch now useless in the ambient light. “This isn’t—this isn’t possible.” She ignored him, her gaze scanning the crowd. The Veil Market. The compass needle now pointed toward a stall at the far end, where a cloaked figure stood, their face obscured by a deep hood. On the table in front of them was another compass—identical to the one she held. “There.” She moved forward, her grip tight on her weapon. The crowd parted for her, some out of fear, others out of curiosity. The cloaked figure didn’t move as she approached. “You’re not welcome here, detective,” the figure said, their voice a rasp. She held up the compass from the crime scene. “This belonged to the man you killed.” The figure chuckled, a sound like dry leaves skittering across pavement. “Killed? No. He *opened* the door. And now, so have you.” Behind her, Davies’ voice was tight. “Quinn, we need to leave. Now.” She didn’t take her eyes off the figure. “Who are you?” The hood tilted back slightly, revealing a face that was both young and ancient, its features shifting like a candle flame. “A customer. Just like you.” The compass in her hand grew hot, the needle locking onto the figure’s chest. The sigil on the dead man’s body flashed in her mind. It wasn’t a brand. It was a *key*. The figure’s smile widened. “Tick-tock, Detective. The Market doesn’t stay in one place for long.” The ground trembled. The gas lamps flickered, and the shadows stretched, elongating like living things. The crowd began to scatter, their forms dissolving into the dark. Davies grabbed her shoulder. “Quinn, we have to go!” She didn’t move. The figure was reaching into their cloak, their fingers emerging with a small, glass vial filled with swirling black liquid. “A gift. For your *service*.” The vial flew through the air. She caught it on instinct, the glass cold against her skin. The liquid inside pulsed, like a heartbeat. Then the world *screamed*. The stalls, the people, the very air around her tore apart, the Market collapsing in on itself like a dying star. She barely had time to shove the vial into her pocket before Davies yanked her backward, into the tunnel, into the real world. They hit the concrete hard, the impact knocking the breath from her lungs. The doorway was gone, replaced by solid brick. The only sign it had ever existed was the faint, green glow of the compass needle, now still, pointing at her chest. Davies scrambled to his feet, his face pale. “What the *hell* was that?” She didn’t answer. She was too busy staring at the vial in her pocket. The liquid inside had stopped moving. But the compass needle hadn’t. It was pointing at the vial now. And the bone token in her pocket was *burning*.
created_at"2026-10-07T09:01:55.986Z" 10/7/2026, 9:01:55 AM
model"mistralai/mistral-medium-3.5-20260430"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2590
moderation_latency(null)
generation_time23435
tokens_prompt4492
tokens_completion2417
native_tokens_prompt4334
native_tokens_completion2136
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier"default"
usage0.022521
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
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request_id"req-1791363716-HmSG3khIsKIlLFxkD94A"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791363716-bediAwduQiFFzZuhxNWr"
upstream_id"6d17a23ca9614ccabe79c25047c0083e"
provider_responses
0
endpoint_id"d21d316f-d540-4718-b36e-3beff85d0cf9"
id"6d17a23ca9614ccabe79c25047c0083e"
is_byokfalse
latency2590
model_permaslug"mistralai/mistral-medium-3.5-20260430"
provider_name"Mistral"
status200
total_cost0.022521
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags12
adverbTagCount0
adverbTags(empty)
dialogueSentences41
tagDensity0.293
leniency0.585
rawRatio0
effectiveRatio0
93.59% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1561
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"very"
count1
highlights
0"slightly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
58.36% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1561
totalAiIsms13
found
0
word"flicker"
count1
1
word"etched"
count1
2
word"wavered"
count1
3
word"echoed"
count1
4
word"flickered"
count2
5
word"loomed"
count1
6
word"pulse"
count1
7
word"pulsed"
count2
8
word"dancing"
count1
9
word"scanning"
count1
10
word"trembled"
count1
highlights
0"flicker"
1"etched"
2"wavered"
3"echoed"
4"flickered"
5"loomed"
6"pulse"
7"pulsed"
8"dancing"
9"scanning"
10"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"flicker of emotion"
count1
highlights
0"A flicker of doubt"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences135
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences135
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"tried to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences168
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans16
markdownWords18
totalWords1551
ratio0.012
matches
0"burned"
1"unsolved"
2"Classified: Supernatural Division"
3"twitched"
4"placed"
5"moved"
6"Moved"
7"felt"
8"fuck"
9"Token."
10"opened"
11"key"
12"service"
13"screamed"
14"hell"
15"burning"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1305
uniqueNames13
maxNameDensity0.92
worstName"Davies"
maxWindowNameDensity2
worstWindowName"Davies"
discoveredNames
Detective2
Harlow1
Quinn1
Tube1
Camden1
Sergeant1
Davies12
Three1
Veil3
Compass1
Supernatural1
Morris1
Market3
persons
0"Harlow"
1"Quinn"
2"Camden"
3"Sergeant"
4"Davies"
5"Compass"
6"Morris"
7"Market"
places(empty)
globalScore1
windowScore1
40.11% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences91
glossingSentenceCount4
matches
0"shadows that seemed to move when she wasn’t looking"
1"as if reacting to the proximity"
2"as if urging her on"
3"looked like preserved eyes in glass vials"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1551
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences168
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean27.7
std19.43
cv0.701
sampleLengths
056
174
231
348
45
59
612
712
837
971
108
1129
1211
1346
1411
1587
1628
1724
1827
1912
2035
2122
2243
2321
2427
257
2656
2752
286
2916
3027
317
3212
3374
3431
3517
3650
3731
3812
3916
4022
4112
4211
4326
4433
4515
4626
479
4828
4924
89.67% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences135
matches
0"were curled"
1"was *burned"
2"been labelled"
3"were lined"
4"was replaced"
5"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs229
matches
0"wasn’t looking"
1"was pointing"
2"was *burning"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount10
semicolonCount0
flaggedSentences9
totalSentences168
ratio0.054
matches
0"The real anomaly was the symbol carved into his chest—a jagged sigil that made her jaw tighten."
1"The sigil wasn’t just carved—it was *burned* into the flesh, the edges blackened as if by an intense, localised heat."
2"The symbols at that scene had been similar—too similar."
3"The casing bore a patina of verdigris, and the needle didn’t just spin—it *twitched*, as if alive."
4"Then she saw it—a break in the brickwork, a narrow doorway hidden behind a rotting poster for a long-forgotten play."
5"A sound echoed from the tunnel—a wet, clicking noise, like bones snapping back into place."
6"Then the torchlight caught it—a figure, standing just inside the doorway."
7"And the people—or what passed for people here—watched."
8"On the table in front of them was another compass—identical to the one she held."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount341
adjectiveStacks0
stackExamples(empty)
adverbCount10
adverbRatio0.02932551319648094
lyAdverbCount3
lyAdverbRatio0.008797653958944282
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences168
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences168
mean9.23
std5.52
cv0.598
sampleLengths
017
124
215
312
414
516
615
717
87
912
1012
1114
1220
1312
142
155
162
177
185
197
207
215
226
2311
2411
259
2614
2714
285
2913
303
3111
325
336
348
355
3617
377
382
399
404
4118
4213
4311
444
457
4612
4721
4814
4913
37.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats21
diversityRatio0.26785714285714285
totalSentences168
uniqueOpeners45
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences124
matches
0"Then she saw it—a break"
1"Instead, she reached into her"
2"Then the torchlight caught it—a"
3"Then the world *screamed*."
ratio0.032
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount37
totalSentences124
matches
0"Her sharp brown eyes locked"
1"His fingers were curled as"
2"She crouched beside the corpse,"
3"She exhaled through her nose."
4"She pulled a pair of"
5"She pried his fingers open."
6"She’d seen one before, in"
7"It pointed toward the nearest"
8"She turned it over"
9"She ignored the jab."
10"She stood, her military precision"
11"She stepped over the body,"
12"She pressed her palm against"
13"She pulled her hand back"
14"She held it up"
15"He knew about Morris."
16"She didn’t answer."
17"She stepped forward, the compass"
18"Her pulse hammered in her"
19"Its skin was the colour"
ratio0.298
12.42% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount111
totalSentences124
matches
0"The bone token burned cold"
1"The abandoned Tube station beneath"
2"The flickering fluorescent lights cast"
3"A uniformed officer nodded as"
4"Her sharp brown eyes locked"
5"A man, mid-thirties, dressed in"
6"His fingers were curled as"
7"The real anomaly was the"
8"A voice cut through her"
9"Detective Sergeant Davies stood near"
10"She crouched beside the corpse,"
11"The sigil wasn’t just carved—it"
12"She exhaled through her nose."
13"A flicker of doubt crossed"
14"The name tasted bitter"
15"The case file had been"
16"The symbols at that scene"
17"She pulled a pair of"
18"The victim’s pockets were empty,"
19"She pried his fingers open."
ratio0.895
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences124
matches(empty)
ratio0
63.49% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences63
technicalSentenceCount7
matches
0"The abandoned Tube station beneath Camden reeked of damp concrete and something older, something that made the hairs on her arms stand on end."
1"The flickering fluorescent lights cast long shadows that seemed to move when she wasn’t looking."
2"His fingers were curled as if he’d tried to claw his way back to life."
3"Its skin was the colour of old parchment, stretched tight over a frame that didn’t look human."
4"The tunnel opened into a vast, cavernous space, lit by flickering gas lamps that cast long, dancing shadows."
5"The hood tilted back slightly, revealing a face that was both young and ancient, its features shifting like a candle flame."
6"The figure was reaching into their cloak, their fingers emerging with a small, glass vial filled with swirling black liquid."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags12
uselessAdditionCount3
matches
0"She stepped, her boots clicking against the tile"
1"She moved, her grip tight on her weapon"
2"the figure said, their voice a rasp"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences41
tagDensity0.049
leniency0.098
rawRatio0
effectiveRatio0
79.8381%