Run: 2026-10-07-01M4ASZDKPTGADCKWBYTNST1VT

Run Details

Duration:
17.1s
Cost:
$0.019461
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The bone token burned cold against Detective Harlow Quinn’s palm as she stepped over the police tape. The abandoned Tube station beneath Camden reeked of damp concrete and something older, something that made the hairs on her arms stand on end. A uniformed constable nodded at her, his torch flickering over the graffiti-scarred walls. The beam caught the glint of a brass compass half-buried in the dirt near a body. Not just any body. A man in a tailored suit, his throat slit ear to ear, but the blood—there was barely any. Just a thin, dark line, like someone had drawn it with a charcoal stick. The pool beneath him was wrong, too. Too small. Too neat. “You’re late.” The voice came from the shadows near the platform’s edge. Eva Kowalski stepped forward, her round glasses reflecting the dim light. A worn leather satchel bumped against her hip, stuffed with books that looked like they’d seen better centuries. Quinn crouched beside the body, her salt-and-pepper crop catching the light. “Explain to me why the Met’s best occult researcher is at my crime scene before I am.” Eva tucked a curl behind her left ear, her green eyes flicking to the compass. “Because this isn’t your crime scene. Not really.” Quinn’s jaw tightened. The compass—small, brass, its face etched with sigils—pointed not north, but toward the body. Toward the wound. She reached for it. “Don’t.” Eva’s voice was sharp. “That’s a Veil Compass. It doesn’t point to magnetic north.” “Then where?” “To the nearest rift. Or, in this case, to whatever tore through him.” Quinn’s fingers hovered over the compass. The patina of verdigris on its casing looked ancient, but the thing hummed with energy, like a live wire. She pulled a latex glove from her pocket and snapped it on. “You’re telling me this man was killed by a *ghost*?” Eva exhaled through her nose. “I’m telling you the evidence doesn’t fit. No defensive wounds. No arterial spray. And that”—she nodded at the wound—“isn’t from any knife I’ve ever seen. It’s too precise. Like a... a *seam*.” Quinn’s gaze snapped to the wound again. The edges were too clean, the skin almost *peeled* back. She’d seen slashings before. This wasn’t one. “And the blood?” “Gone. Not spilled. *Taken*.” A chill slithered down Quinn’s spine. She stood, scanning the scene. The station was a relic, abandoned decades ago, but the air smelled of recent activity—candle wax, burnt herbs, the metallic tang of old coins. The Veil Market. She’d heard whispers of it, a black market for the supernatural, moving every full moon. This had to be its latest location. “You think this was a deal gone wrong?” Quinn asked. Eva shook her head. “No deals here. This was a message.” “For who?” Eva’s fingers tightened around her satchel strap. “For *us*.” Quinn’s watch—worn leather, left wrist—ticked loudly in the silence. She turned to the constable. “Who found the body?” “Anonymous tip, ma’am. Said there was a man down here ‘bleeding shadows.’” *Bleeding shadows.* Quinn’s stomach twisted. Three years ago, her partner, DS Morris, had said something similar before he vanished. *Something’s not right with the shadows tonight, Quinn. They’re moving wrong.* She’d laughed it off. Until the next morning, when his car was found empty, the only trace a single, bloodless slash across the passenger seat. She forced the memory down. “Anything else?” The constable hesitated. “There was a... a noise. Like a *click*. Then the caller hung up.” Eva’s breath hitched. “That’s not a noise. That’s a *sound*. The kind that comes from something locking into place.” Quinn followed Eva’s gaze to the far wall. The graffiti there wasn’t just spray paint. Symbols, etched deep into the stone, glowed faintly under the torchlight. Reverse Greek, maybe. Or something older. The compass needle twitched toward them. “They’re wards,” Eva said. “But not to keep things *out*. To keep things *in*.” Quinn’s pulse thrummed in her throat. “You’re saying this place is a cage.” “Was. Past tense.” Eva pointed to a section of the wall where the symbols were smudged, as if something had dragged itself across them. “Something got out. And it took him with it.” Quinn’s mind raced. If Eva was right, this wasn’t a murder. It was a breach. And the thing that had done this was still out there. She pulled out her phone, snapping photos of the symbols, the body, the compass. “We need to find out who he was. If this was a message, he’s the messenger.” Eva knelt beside the body, her fingers hovering over the man’s suit jacket. “No wallet. No phone. But look.” She pointed to his cufflinks—tiny, silver, shaped like snakes eating their own tails. Ouroboros. “That’s not just decoration. That’s a signature.” Quinn’s blood ran cold. She’d seen that symbol before, in Morris’s notes. In the files on his disappearance. “The Serpent’s Circle.” Eva nodded. “A group that deals in forbidden knowledge. They’ve been quiet for years. If they’re involved, this isn’t just a breach. It’s a *summoning*.” The compass needle spun wildly, then locked onto the tunnel’s mouth. Toward the stairs leading up to Camden’s bustling streets. Quinn’s hand went to her sidearm. “It’s still here.” Eva’s voice dropped to a whisper. “Or it’s waiting for us to follow.” A sound echoed through the tunnel—a wet, clicking noise, like a throat trying to swallow itself. The torches flickered. The shadows on the walls *twitched*. Quinn’s radio crackled. “Detective Quinn, we’ve got movement on the surface. Multiple reports of... well, people are calling them *shadows with teeth*.” Eva’s breath came fast. “It’s not just one. It’s a *swarm*.” The compass needle snapped toward the stairs. Then, without warning, it *shattered* in Quinn’s gloved hand, the brass fragments dissolving into black smoke. The lights went out. Something *breathed* in the dark. Close. Too close. Eva’s hand found Quinn’s arm, her grip vise-tight. “Run.” Quinn didn’t need telling twice. She lunged for the stairs, her torch dead, her instincts screaming. Behind her, Eva’s satchel thudded against the steps as she ran. The air turned thick, like wading through tar. The clicking grew louder, a chorus of it now, skittering up the walls, the ceiling, the *floor*. A shape moved in the dark. Tall. Too many limbs. Its eyes—if they were eyes—glowed like embers. Quinn’s boot caught on a loose tile. She went down hard, her knee screaming in protest. Eva hauled her up, but the thing was already there, its form shifting, *unfolding*, like a puzzle box solving itself. “Eva, *now*!” Quinn shouted. Eva fumbled in her satchel, then hurled a handful of powder into the air. It flared bright, a sudden burst of silver light, and the thing *screamed*—a sound like tearing metal. The shadows recoiled, hissing. Quinn didn’t wait to see more. She dragged Eva up the stairs, her lungs burning, her mind racing. If this was the Serpent’s Circle’s work, then this wasn’t just a breach. It was an invitation. And they’d just RSVP’d.
created_at"2026-10-07T09:09:10.92Z" 10/7/2026, 9:09:10 AM
model"mistralai/mistral-medium-3.5-20260430"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1043
moderation_latency(null)
generation_time17076
tokens_prompt4492
tokens_completion1898
native_tokens_prompt4334
native_tokens_completion1728
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier"default"
usage0.019461
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api_type"completions"
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provider_responses
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id"a18886b63e2542568ec00fe81185d149"
is_byokfalse
latency1043
model_permaslug"mistralai/mistral-medium-3.5-20260430"
provider_name"Mistral"
status200
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cache_discount(null)
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences36
tagDensity0.167
leniency0.333
rawRatio0
effectiveRatio0
95.74% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1174
totalAiIsmAdverbs1
found
0
adverb"really"
count1
highlights
0"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
36.12% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1174
totalAiIsms15
found
0
word"glint"
count1
1
word"etched"
count2
2
word"magnetic"
count1
3
word"chill"
count1
4
word"scanning"
count1
5
word"silence"
count1
6
word"stomach"
count1
7
word"pulse"
count1
8
word"raced"
count1
9
word"whisper"
count1
10
word"echoed"
count1
11
word"flickered"
count1
12
word"shattered"
count1
13
word"racing"
count1
highlights
0"glint"
1"etched"
2"magnetic"
3"chill"
4"scanning"
5"silence"
6"stomach"
7"pulse"
8"raced"
9"whisper"
10"echoed"
11"flickered"
12"shattered"
13"racing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"blood ran cold"
count1
highlights
0"blood ran cold"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences105
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences105
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences134
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans21
markdownWords34
totalWords1164
ratio0.029
matches
0"ghost"
1"seam"
2"peeled"
3"Taken"
4"us"
5"Bleeding shadows."
6"Something’s not right with the shadows tonight, Quinn. They’re moving wrong."
7"click"
8"sound"
9"out"
10"in"
11"summoning"
12"twitched"
13"shadows with teeth"
14"swarm"
15"shattered"
16"breathed"
17"floor"
18"unfolding"
19"now"
20"screamed"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
23.71% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions56
wordCount871
uniqueNames14
maxNameDensity2.53
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Eva"
discoveredNames
Detective1
Harlow1
Quinn22
Tube1
Camden2
Eva20
Kowalski1
Veil1
Market1
Morris2
Greek1
Ouroboros1
Serpent1
Circle1
persons
0"Harlow"
1"Quinn"
2"Camden"
3"Eva"
4"Kowalski"
5"Morris"
6"Serpent"
7"Circle"
places(empty)
globalScore0.237
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount1
matches
0"looked like they’d seen better centuries"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.859
wordCount1164
matches
0"not north, but toward the body"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences134
matches
0"seen that symbol"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean23.76
std16.82
cv0.708
sampleLengths
070
147
241
328
423
524
615
72
813
947
1037
1127
124
1360
1410
1511
162
179
1818
1912
2055
217
2216
2319
2438
2514
2613
2733
2856
2940
3021
3125
3220
339
3413
3525
3622
3711
3823
394
408
419
4252
4317
4436
454
4635
4735
484
98.58% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences105
matches
0"was found"
1"were smudged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs152
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences8
totalSentences134
ratio0.06
matches
0"A man in a tailored suit, his throat slit ear to ear, but the blood—there was barely any."
1"The compass—small, brass, its face etched with sigils—pointed not north, but toward the body."
2"The station was a relic, abandoned decades ago, but the air smelled of recent activity—candle wax, burnt herbs, the metallic tang of old coins."
3"Quinn’s watch—worn leather, left wrist—ticked loudly in the silence."
4"“No wallet. No phone. But look.” She pointed to his cufflinks—tiny, silver, shaped like snakes eating their own tails."
5"A sound echoed through the tunnel—a wet, clicking noise, like a throat trying to swallow itself."
6"Its eyes—if they were eyes—glowed like embers."
7"It flared bright, a sudden burst of silver light, and the thing *screamed*—a sound like tearing metal."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount886
adjectiveStacks0
stackExamples(empty)
adverbCount35
adverbRatio0.039503386004514675
lyAdverbCount5
lyAdverbRatio0.0056433408577878106
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences134
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences134
mean8.69
std5.99
cv0.689
sampleLengths
017
124
213
316
44
518
614
77
82
92
1012
1111
1218
1311
1417
1515
168
173
1814
193
204
215
2210
232
2413
256
2619
2712
2810
295
3032
317
3210
334
343
353
364
376
385
3924
403
4115
427
4310
444
457
462
477
482
499
53.23% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.35074626865671643
totalSentences134
uniqueOpeners47
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences95
matches
0"Just a thin, dark line,"
1"Then, without warning, it *shattered*"
2"Too many limbs."
ratio0.032
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences95
matches
0"She reached for it."
1"She pulled a latex glove"
2"She’d seen slashings before."
3"She stood, scanning the scene."
4"She’d heard whispers of it,"
5"She turned to the constable."
6"They’re moving wrong.* She’d laughed"
7"She forced the memory down."
8"It was a breach."
9"She pulled out her phone,"
10"She pointed to his cufflinks—tiny,"
11"She’d seen that symbol before,"
12"She lunged for the stairs,"
13"Its eyes—if they were eyes—glowed"
14"She went down hard, her"
15"It flared bright, a sudden"
16"She dragged Eva up the"
17"It was an invitation."
ratio0.189
44.21% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount79
totalSentences95
matches
0"The bone token burned cold"
1"The abandoned Tube station beneath"
2"A uniformed constable nodded at"
3"The beam caught the glint"
4"A man in a tailored"
5"The pool beneath him was"
6"The voice came from the"
7"Eva Kowalski stepped forward, her"
8"A worn leather satchel bumped"
9"Quinn crouched beside the body,"
10"Eva tucked a curl behind"
11"Quinn’s jaw tightened."
12"The compass—small, brass, its face"
13"She reached for it."
14"Eva’s voice was sharp"
15"Quinn’s fingers hovered over the"
16"The patina of verdigris on"
17"She pulled a latex glove"
18"Eva exhaled through her nose."
19"Quinn’s gaze snapped to the"
ratio0.832
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences95
matches
0"If Eva was right, this"
1"If this was the Serpent’s"
ratio0.021
58.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount4
matches
0"The abandoned Tube station beneath Camden reeked of damp concrete and something older, something that made the hairs on her arms stand on end."
1"A worn leather satchel bumped against her hip, stuffed with books that looked like they’d seen better centuries."
2"Eva hauled her up, but the thing was already there, its form shifting, *unfolding*, like a puzzle box solving itself."
3"She dragged Eva up the stairs, her lungs burning, her mind racing."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount1
matches
0"Eva pointed, as if something had dragged itself across them"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount1
fancyTags
0"Quinn shouted (shout)"
dialogueSentences36
tagDensity0.083
leniency0.167
rawRatio0.333
effectiveRatio0.056
85.0693%