NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-10-07-01M4ATFX47TXWM8FFYGH61KFAV
Run Details
Model:
Mistral Large 4.0 (Reasoning)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
5m 7s
Cost:
$0.023872
Provider:
Mistral
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.73%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
53.03%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
91.38%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
62.19%
Name drop frequency
(details)
2.94%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
62.50%
Sentence opener variety
(details)
70.92%
Adverb-first sentence starts
(details)
83.83%
Pronoun-first sentence starts
(details)
13.19%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
51.28%
Technical jargon density
(details)
69.44%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
78.5480%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora shoved through the final
curtain of brambles. Thorns snagged her denim jacket, but she didn't slow. Behind her, Nyx coalesced from the darkness of the undergrowth, a solid silhouette of living shadow that
resolved
into a tall humanoid shape.
Violet eyes glowed faint in
the
gloom
. "The stones," Nyx whispered.
Their voice carried on currents
that didn't exist, dry as dead leaves scraping stone. "They hum."
Isolde floated ahead, her silver
hair catching light that didn't come from the sky. She didn't touch the ground.
The wildflowers parted around her
invisible passage, purple and gold blooms trembling in her wake. Aurora's pendant burned. She clutched the silver chain.
The crimson Heartstone pulsed against
her sternum,
warmth
radiating through her shirt.
She'd felt this before, in
nightmares she couldn't
quite remember, but never like this
. Urgent. Hungry. "Easy," Aurora said. Her voice cracked. She cleared her throat. "Easy." They emerged into the clearing.
The ancient oak standing stones
rose from the earth, five massive trunks fused with grey lichen and older moss.
They formed a circle, weathered
and wrong, their bark carved with spirals that hurt to look at directly. Between them, the air
shimmered
, a distortion like heat rising from summer asphalt, but the temperature dropped ten degrees. "Welcome to the pocket," Isolde said.
She turned, pale lavender eyes
reflecting nothing. "Where hours stretch like taffy and days compress into heartbeats." Aurora stepped inside the circle.
The change hit her like
a wall. Sound vanished. Then returned, wrong.
Birdsong layered over itself, three
tempos at once. The wind carried scents of copper and overripe peaches.
Her boots sank into soil
that felt too soft, too alive. She looked down. The grass wasn't green.
It was every colour at
once, shifting between emerald, violet, and a bruised purple that made her eyes water. "The Grove," Nyx said. They stepped
carefully
, solid now, six-foot-something of shadow given terrible flesh.
Their fingers traced the nearest
stone. "I remember this place. Or rather, I remember the space between places. This is where the seams show." Aurora approached the central stone, the largest.
Its surface wasn't bark but
something older, petrified wood that
felt like glass under her palm
. Carved into it,
spirals that seemed to move when she wasn't looking directly at them
. Her wrist scar
throbbed
. The crescent mark from childhood, the one she'd gotten falling from a climbing frame in Cardiff.
It itched now, a phantom
sensation. "The Heartstone knows," Isolde said.
She drifted closer, close enough
that Aurora smelled ozone and old books. "It pulses for hunger. For the Prince of Gluttony." "We're not feeding anyone," Aurora said.
She gripped the Fae-Forged Blade
at her hip. Moonsilver, cold as a corpse's kiss. Isolde had pressed it into her hands at the park's edge, saying only, "Cut what shouldn't be." Nyx moved deeper into the circle, their form flickering between solid and shadow.
They reached the centre, where
the stones converged. The ground there wasn't earth. It was packed ash, grey and fine, smelling of extinguished fires. "Three hundred years," Nyx said. Their voice dropped to a
whisper
that
seemed to
come from inside Aurora's skull. "I walked these paths when I was Aldric. Before the shadow took me. The Fae Courts built this place to hide from the Hel princes. A
sanctuary
." "Sanctuary," Aurora repeated. "Doesn't feel safe." "It isn't." Isolde's voice came from everywhere and nowhere. She stood before a thicket of roses that bloomed in impossible colours, crimson and black and a shimmering gold that hurt to track. "The Veil weakens here.
Not at the solstices, but at the seams
. Where the roots drink deepest." Aurora walked the perimeter. Her boots crushed no leaves. The ground here was moss that glowed faintly, bioluminescent threads weaving between the stones. She found a hollow in the largest oak, dark inside, and peered in. Eyes blinked back. She stumbled backward, hand flying to the blade. The hollow was empty.
Just darkness and the smell
of damp wood. "Rory." Nyx stood at her shoulder, solid and terrifying, their violet eyes reflecting the glow-moss. "You saw something." "Nothing." "You saw everything."
Nyx smiled, and their teeth were too sharp
. "The Grove shows what you need. Not what you want." Aurora turned back to the stones. The Heartstone pendant had gone from warm to hot, burning through her shirt. She yanked it free, the silver chain leaving a red mark on her skin. The crimson gem
pulsed
in rhythm with something deep beneath the ash. "The ground remembers," Isolde said. She had drifted to the edge of the circle, her silver hair motionless in the windless air. "It remembers the feasts. The endless consumption. The hunger that never sates." "Belphegor," Aurora said. She knew the name from whispered stories, from the dark corners of the internet and the older books in Silas' bar. Prince of Gluttony. Ruler of Dymas. "He's here?" "Not here." Isolde's eyes, pale lavender and ancient, fixed on Aurora. "But the Veil wears thin where the Fae fear to tread. And something is pressing through from the other side. Something that smells of roasting meat and spilled wine." The ash in the centre of the circle
began to
swirl. Not from wind. From pressure. The standing stones groaned, ancient oak splitting with sounds like thunder. Bark peeled away in strips, revealing wood that wasn't wood but something calcified, frozen mid-scream. Aurora raised the Fae blade. Moonsilver gleamed, cold and hungry. "We need to go." "Now?"
Nyx laughed, a sound like breaking glass
. "The Grove doesn't release its guests, Aurora. Not while the Heartstone burns." The pendant in her hand flared. Crimson light bled through her fingers, illuminating the swirling ash. The temperature plummeted, then spiked, dry heat like a furnace door opening. The scent of copper intensified, thick and metallic. The largest standing stone cracked down the middle. Not a fissure. A wound. Amber light poured through the gap, warm and terrible, carrying the laughter of a feast that never ended. The wildflowers at the circle's edge wilted, blackened, then burst into flame that burned cold and gold. "Shit," Aurora breathed. Nyx stepped in front of her, expanding, shadow pouring from their form until they filled the space between the stones, a wall of darkness and violet light. "The blade," they hissed. "Now!" Aurora didn't hesitate. She drove the moonsilver dagger into the cracked stone. The oak screamed. A sound of splintering wood and tearing fabric. Amber light sprayed from the wound, hissing where it touched the glow-moss. But the crack widened. Through the gap, Aurora saw vineyards that stretched to a horizon of warm amber sky. Tables groaning under roasted beasts. Figures in masks of gold and hunger, their mouths too wide, their eyes black pits. And reaching through the tear, a hand. It was massive, bloated, the fingers swollen with rings of bone and precious metal. It closed around the edge of the standing stone, and the ancient oak groaned as the Prince of Gluttony
began to
pull himself through.
created_at
"2026-10-07T09:18:11.097Z"
10/7/2026, 9:18:11 AM
model
"mistralai/mistral-large-4-0-20261006"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2618
moderation_latency
(null)
generation_time
306857
tokens_prompt
5142
tokens_completion
9853
native_tokens_prompt
5032
native_tokens_completion
9785
native_tokens_completion_images
(null)
native_tokens_reasoning
8031
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
"default"
usage
0.02387241
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1791364691-SD4o3gNSctfXSQk5vYAc"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1791364691-bO9WvPZaprlaYXzA5VmG"
upstream_id
"35366805f1d14706800a21f126c3e580"
provider_responses
0
endpoint_id
"19b3b5d7-23f6-4b63-8109-64a6cc37d996"
id
"35366805f1d14706800a21f126c3e580"
is_byok
false
latency
784
model_permaslug
"mistralai/mistral-large-4-0-20261006"
provider_name
"Mistral"
status
200
total_cost
0.02387241
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Mistral"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
18
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
35
tagDensity
0.514
leniency
1
rawRatio
0
effectiveRatio
0
95.73%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1171
totalAiIsmAdverbs
1
found
0
adverb
"carefully"
count
1
highlights
0
"carefully"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
53.03%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1171
totalAiIsms
11
found
0
word
"resolved"
count
1
1
word
"gloom"
count
1
2
word
"pulsed"
count
2
3
word
"warmth"
count
1
4
word
"shimmered"
count
1
5
word
"traced"
count
1
6
word
"throbbed"
count
1
7
word
"whisper"
count
1
8
word
"sanctuary"
count
2
highlights
0
"resolved"
1
"gloom"
2
"pulsed"
3
"warmth"
4
"shimmered"
5
"traced"
6
"throbbed"
7
"whisper"
8
"sanctuary"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
111
matches
(empty)
91.38%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
4
narrationSentences
111
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
128
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1171
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
15
unquotedAttributions
0
matches
(empty)
62.19%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
45
wordCount
968
uniqueNames
11
maxNameDensity
1.76
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Aurora"
discoveredNames
Nyx
9
Heartstone
2
Cardiff
1
Aurora
17
Fae-Forged
1
Blade
1
Isolde
7
Prince
2
Gluttony
2
Dymas
1
Fae
2
persons
0
"Nyx"
1
"Aurora"
2
"Isolde"
3
"Gluttony"
places
0
"Cardiff"
1
"Blade"
2
"Prince"
globalScore
0.622
windowScore
0.667
2.94%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
68
glossingSentenceCount
4
matches
0
"quite remember, but never like this"
1
"felt like glass under her palm"
2
"spirals that seemed to move when she wasn't looking directly at them"
3
"whisper that seemed to come from inside Aurora's skull"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.854
wordCount
1171
matches
0
"Not at the solstices, but at the seams"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
128
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
43
mean
27.23
std
15.43
cv
0.567
sampleLengths
0
47
1
20
2
34
3
3
4
33
5
11
6
5
7
56
8
23
9
12
10
59
11
39
12
38
13
26
14
26
15
37
16
37
17
46
18
6
19
49
20
36
21
3
22
20
23
18
24
1
25
21
26
45
27
34
28
32
29
40
30
42
31
14
32
20
33
36
34
8
35
40
36
3
37
32
38
12
39
27
40
35
41
7
42
38
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
111
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
172
matches
0
"wasn't looking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
128
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
703
adjectiveStacks
0
stackExamples
(empty)
adverbCount
22
adverbRatio
0.031294452347083924
lyAdverbCount
5
lyAdverbRatio
0.007112375533428165
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
128
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
128
mean
9.15
std
6.22
cv
0.68
sampleLengths
0
8
1
9
2
23
3
7
4
4
5
14
6
2
7
14
8
5
9
15
10
3
11
5
12
12
13
14
14
1
15
1
16
3
17
3
18
4
19
1
20
5
21
19
22
18
23
19
24
6
25
7
26
10
27
5
28
7
29
2
30
3
31
8
32
9
33
11
34
3
35
4
36
19
37
4
38
11
39
6
40
18
41
7
42
16
43
15
44
4
45
16
46
6
47
5
48
12
49
9
62.50%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.3984375
totalSentences
128
uniqueOpeners
51
70.92%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
94
matches
0
"Then returned, wrong."
1
"Just darkness and the smell"
ratio
0.021
83.83%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
32
totalSentences
94
matches
0
"Their voice carried on currents"
1
"She didn't touch the ground."
2
"She clutched the silver chain."
3
"She'd felt this before, in"
4
"Her voice cracked."
5
"She cleared her throat."
6
"They emerged into the clearing."
7
"They formed a circle, weathered"
8
"She turned, pale lavender eyes"
9
"Her boots sank into soil"
10
"She looked down."
11
"It was every colour at"
12
"They stepped carefully, solid now,"
13
"Their fingers traced the nearest"
14
"Its surface wasn't bark but"
15
"Her wrist scar throbbed."
16
"It itched now, a phantom"
17
"She drifted closer, close enough"
18
"She gripped the Fae-Forged Blade"
19
"They reached the centre, where"
ratio
0.34
13.19%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
84
totalSentences
94
matches
0
"Aurora shoved through the final"
1
"Thorns snagged her denim jacket,"
2
"Violet eyes glowed faint in"
3
"Their voice carried on currents"
4
"Isolde floated ahead, her silver"
5
"She didn't touch the ground."
6
"The wildflowers parted around her"
7
"Aurora's pendant burned."
8
"She clutched the silver chain."
9
"The crimson Heartstone pulsed against"
10
"She'd felt this before, in"
11
"Her voice cracked."
12
"She cleared her throat."
13
"They emerged into the clearing."
14
"The ancient oak standing stones"
15
"They formed a circle, weathered"
16
"She turned, pale lavender eyes"
17
"Aurora stepped inside the circle."
18
"The change hit her like"
19
"Birdsong layered over itself, three"
ratio
0.894
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
94
matches
(empty)
ratio
0
51.28%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
39
technicalSentenceCount
5
matches
0
"Behind her, Nyx coalesced from the darkness of the undergrowth, a solid silhouette of living shadow that resolved into a tall humanoid shape."
1
"Its surface wasn't bark but something older, petrified wood that felt like glass under her palm."
2
"She stood before a thicket of roses that bloomed in impossible colours, crimson and black and a shimmering gold that hurt to track."
3
"The ground here was moss that glowed faintly, bioluminescent threads weaving between the stones."
4
"Bark peeled away in strips, revealing wood that wasn't wood but something calcified, frozen mid-scream."
69.44%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
18
uselessAdditionCount
2
matches
0
"Nyx smiled, and their teeth were too sharp"
1
"Nyx laughed, a sound like breaking glass"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
15
fancyCount
7
fancyTags
0
"Nyx whispered (whisper)"
1
"Isolde had (have)"
2
"Aurora repeated (repeat)"
3
"She knew (know)"
4
"Nyx laughed (laugh)"
5
"Aurora breathed (breathe)"
6
"they hissed (hiss)"
dialogueSentences
35
tagDensity
0.429
leniency
0.857
rawRatio
0.467
effectiveRatio
0.4
78.5480%