Run: 2026-10-07-01M4ATSJTAYSRD34DFPXAHC7DK

Run Details

Duration:
19.6s
Cost:
$0.023107
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The shadow of the last standing stone swallowed Rory’s boot as she crossed the threshold. The air thickened, pressing against her skin like warm syrup. A scent—sweet and earthy, like crushed petals and damp moss—filled her lungs. She exhaled, watching her breath curl in the air despite the absence of cold. Nyx materialised beside her, their form rippling like ink in water. "Careful, little moth. The Grove doesn’t suffer fools." Rory shot them a glare. "I’m not here to be suffered." Isolde’s laughter chimed, silver and distant, as if carried on a breeze that didn’t exist. The Half-Fae stood ahead, her silver hair catching the dappled light filtering through a canopy that hadn’t been there a heartbeat ago. The trees here were ancient, their trunks wide as houses, their bark etched with symbols that pulsed faintly, like embers in the dark. "Foolishness is relative in a place where time bends like reeds in the wind." Rory’s fingers twitched towards the Fae-Forged blade at her hip. The moonsilver was cold, even through the leather of its sheath. She didn’t draw it. Not yet. But the weight of it was a comfort. The ground beneath her feet was soft, a carpet of wildflowers that shouldn’t have been in bloom—vibrant blues, purples, and golds that seemed to shift hues as she watched. She crouched, brushing her fingers against a petal. It was velvety, warm. The stem coiled around her finger, gentle as a lover’s touch. She jerked back. Nyx’s whisper slithered through the air. "They’re curious. The Grove senses new blood." Isolde turned, her pale lavender eyes gleaming. "New to *you*, perhaps. The Grove remembers all who enter." She gestured to the path ahead, where the trees parted to reveal a clearing bathed in golden light. "But come. There’s more to see than flowers that flirt." Rory stood, shaking off the odd sensation of the plant’s touch. The clearing was a revelation. A pool of water, still as glass, sat at its centre, its surface reflecting not the sky above but a swirling cosmos of stars and nebulae. Around it, stones stood in a perfect circle, each one carved with more of those glowing symbols. The air hummed here, a low vibration that resonated in Rory’s bones. She stepped forward, drawn by the pool. The water was dark, almost black, yet the stars within it burned bright. As she neared, the reflection shifted, the cosmos giving way to a face—her own, but older, her eyes harder, her scar more pronounced. Then it was gone, replaced by a forest fire, flames licking at a night sky. She blinked, and the pool was just water again. "Visions aren’t free, Aurora Carter," Isolde said, her voice suddenly serious. "The Grove offers, but it also takes." Rory tore her gaze away. "What does it take?" Isolde smiled, but there was no warmth in it. "Memories. Time. Names. The things you don’t realise you’ve lost until they’re gone." Nyx shifted, their silhouette flickering. "Or it takes your shadow. I’d advise against that." Rory ignored them, her attention caught by something else—a sound. A melody, faint but growing louder, weaving through the air like a ribbon. It was beautiful, haunting, and it pulled at something deep in her chest. She followed it, her boots silent on the flower-strewn earth. The trees here grew closer together, their branches intertwining overhead to form a natural tunnel. The melody grew stronger, richer, and then she saw it: a figure seated on a moss-covered stone, playing a lute made of what looked like polished bone. The figure was androgynous, their skin the colour of bark, their hair a cascade of leaves that shifted with the breeze. Their fingers danced over the strings, coaxing the music from them. Rory stopped, transfixed. The music wasn’t just sound—it was colour, taste, texture. It wrapped around her, seeping into her skin, filling her with a warmth that was almost painful in its intensity. Nyx’s voice was a hiss in her ear. "Don’t listen too long. Fae music has a way of sinking into your bones." But Rory couldn’t look away. The figure’s eyes met hers, and for a moment, she saw something ancient and knowing in their depths. Then the figure smiled, and the music changed, the melody twisting into something darker, sharper. The warmth in her chest turned to ice. She stumbled back, her hand flying to her chest as if she could claw the music out of her. The figure’s laughter followed her, echoing through the trees. "Clever little mortal. Most don’t pull away in time." Isolde was at her side, her expression unreadable. "You’ve been marked now. The Grove won’t forget you." Rory swallowed, her heart pounding. "What the hell was that?" "A test." Isolde’s gaze flicked to the trees. "And a warning." Nyx materialised fully, their violet eyes glowing. "You’re bleeding." Rory looked down. A thin line of red traced her palm where her nails had dug into her skin. She hadn’t even felt it. "Great. Just what I needed." Isolde’s laughter returned, lighter this time. "Oh, Aurora. This is only the beginning." The path ahead split in two. One way led deeper into the Grove, where the trees grew so tall their tops were lost in a mist that wasn’t there before. The other curved towards a thicket of thorns, their barbs glinting like teeth. The air from the left path smelled of rain and green things. The right carried the scent of iron and something older, something that made the hairs on Rory’s arms stand on end. She hesitated. The Grove was a maze, and every choice felt like a gamble. Nyx stretched, their form elongating before snapping back. "Left. The right path is... hungry." Isolde tilted her head. "Hungry paths often lead to the most interesting places." Rory shot them both a look. "And by interesting, you mean deadly?" Isolde’s smile was serene. "Is there a difference?" Rory exhaled sharply. She adjusted the strap of her bag, ensuring the Heartstone Pendant was still tucked safely inside. Its faint warmth pulsed against her side, a reminder of the world beyond this one. She took the left path. The trees here were different—older, their bark blackened as if scorched by some long-ago fire. The symbols carved into them were deeper, their glow more insistent. The air hummed louder, the vibration thrumming through Rory’s skull. She pressed her palm to the nearest trunk, and the symbols flared, their light seeping into her skin. Images flashed behind her eyes: a battle, fire and shadow, a figure with violet eyes standing amidst the chaos. Nyx. But not as they were now—solid, almost human, a sword of black fire in their hand. Then a woman, her silver hair braided with gold, her lavender eyes cold as she raised a hand and— Rory gasped, yanking her hand back. The vision dissolved, leaving her breathless. "What the hell was that?" Nyx’s form rippled. "Memories. The Grove stores them like a hoarder’s attic." Isolde’s expression was unreadable. "Or perhaps it’s showing you what *could* be." Rory rubbed her palm against her thigh, the symbols’ glow fading from her skin. "I don’t like riddles." Isolde’s laughter echoed. "Fortunately for you, the Grove adores them." The path opened into another clearing, this one dominated by a tree so vast its roots could have cradled a cathedral. Its trunk was split down the middle, the wood within black and hollow, like a wound that had never healed. At its base, a figure knelt, their back to the group, their silver hair spilling over their shoulders like a waterfall. Rory’s breath caught. The figure was Isolde—or a version of her. Younger, perhaps. The Half-Fae beside her went still, her face unreadable. The kneeling figure turned, and Rory’s stomach dropped. Her eyes were solid black, no whites, no pupils, just an endless void. She smiled, and it was Isolde’s smile, but wrong, twisted. "Ah. The seer returns." Isolde’s voice was tight. "That’s not me." The figure stood, her movements fluid, unnatural. "Aren’t I? Or am I simply what you’ve tried so hard to forget?" She spread her arms, and the Grove seemed to hold its breath. The symbols on the trees flared, the pool behind them rippling violently. "The Grove remembers, Isolde. It remembers *everything*." Rory’s hand flew to her blade. Nyx’s form solidified, their voice a growl. "We’re not here for your games, echo." The figure’s laughter was a chorus of whispers. "Aren’t you?" The ground trembled. The tree’s roots slithered like snakes, coiling around the figure’s legs, lifting her into the air. The symbols on the stones blazed, and the pool’s water surged, spilling over its edges in a wave of black liquid that didn’t touch the ground but hung, suspended. Isolde’s hand shot out, gripping Rory’s wrist. "Run."
created_at"2026-10-07T09:23:28.225Z" 10/7/2026, 9:23:28 AM
model"mistralai/mistral-medium-3.5-20260430"
app_id182717
external_user(null)
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cancelledfalse
latency1114
moderation_latency(null)
generation_time19526
tokens_prompt5142
tokens_completion2250
native_tokens_prompt5055
native_tokens_completion2070
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
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num_input_audio_prompt(null)
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provider_responses
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latency1114
model_permaslug"mistralai/mistral-medium-3.5-20260430"
provider_name"Mistral"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences36
tagDensity0.139
leniency0.278
rawRatio0
effectiveRatio0
93.22% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1476
totalAiIsmAdverbs2
found
0
adverb"suddenly"
count1
1
adverb"sharply"
count1
highlights
0"suddenly"
1"sharply"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1476
totalAiIsms30
found
0
word"etched"
count1
1
word"pulsed"
count2
2
word"weight"
count1
3
word"whisper"
count1
4
word"gleaming"
count1
5
word"perfect"
count1
6
word"resonated"
count1
7
word"warmth"
count4
8
word"transfixed"
count1
9
word"intensity"
count1
10
word"depths"
count1
11
word"echoing"
count1
12
word"unreadable"
count3
13
word"pounding"
count1
14
word"flicked"
count1
15
word"traced"
count1
16
word"glinting"
count1
17
word"ensuring"
count1
18
word"reminder"
count1
19
word"amidst"
count1
20
word"echoed"
count1
21
word"stomach"
count1
22
word"echo"
count1
23
word"trembled"
count1
highlights
0"etched"
1"pulsed"
2"weight"
3"whisper"
4"gleaming"
5"perfect"
6"resonated"
7"warmth"
8"transfixed"
9"intensity"
10"depths"
11"echoing"
12"unreadable"
13"pounding"
14"flicked"
15"traced"
16"glinting"
17"ensuring"
18"reminder"
19"amidst"
20"echoed"
21"stomach"
22"echo"
23"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"stomach dropped/sank"
count1
highlights
0"stomach dropped"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences112
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences112
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences144
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords3
totalWords1467
ratio0.002
matches
0"you"
1"could"
2"everything"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
63.72% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions53
wordCount1217
uniqueNames8
maxNameDensity1.73
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory21
Half-Fae2
Fae-Forged1
Nyx9
Grove3
Heartstone1
Pendant1
Isolde15
persons
0"Rory"
1"Half-Fae"
2"Nyx"
3"Isolde"
places
0"Fae-Forged"
globalScore0.637
windowScore0.833
62.79% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences86
glossingSentenceCount3
matches
0"golds that seemed to shift hues as she watched"
1"looked like polished bone"
2"felt like a gamble"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.682
wordCount1467
matches
0"not the sky above but a swirling cosmos of stars"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences144
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean29.94
std21.17
cv0.707
sampleLengths
051
119
211
374
435
555
613
745
871
967
1018
119
1222
1314
1446
1574
1632
1722
1846
1937
2017
2110
2211
239
2429
2513
2676
2714
2814
2913
3012
318
3239
3354
3455
3517
3612
3712
3818
3910
4062
4122
4235
437
4451
4520
4610
4748
488
99.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences112
matches
0"was gone"
1"were lost"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs209
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount10
semicolonCount0
flaggedSentences9
totalSentences144
ratio0.063
matches
0"A scent—sweet and earthy, like crushed petals and damp moss—filled her lungs."
1"The ground beneath her feet was soft, a carpet of wildflowers that shouldn’t have been in bloom—vibrant blues, purples, and golds that seemed to shift hues as she watched."
2"As she neared, the reflection shifted, the cosmos giving way to a face—her own, but older, her eyes harder, her scar more pronounced."
3"Rory ignored them, her attention caught by something else—a sound."
4"The music wasn’t just sound—it was colour, taste, texture."
5"The trees here were different—older, their bark blackened as if scorched by some long-ago fire."
6"But not as they were now—solid, almost human, a sword of black fire in their hand."
7"Then a woman, her silver hair braided with gold, her lavender eyes cold as she raised a hand and—"
8"The figure was Isolde—or a version of her."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1032
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.03294573643410853
lyAdverbCount6
lyAdverbRatio0.005813953488372093
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences144
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences144
mean10.19
std6.45
cv0.633
sampleLengths
015
110
212
314
411
58
65
76
815
922
1023
1114
1210
1311
144
152
168
1729
188
194
2011
213
226
237
247
2528
2610
2711
285
2926
3017
3112
327
3313
3423
3515
369
3711
387
395
404
419
4213
435
449
4510
4613
4713
4810
4915
41.67% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.2986111111111111
totalSentences144
uniqueOpeners43
92.59% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences108
matches
0"Then it was gone, replaced"
1"Then the figure smiled, and"
2"Then a woman, her silver"
ratio0.028
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences108
matches
0"She exhaled, watching her breath"
1"She didn’t draw it."
2"She crouched, brushing her fingers"
3"It was velvety, warm."
4"She jerked back."
5"She gestured to the path"
6"She stepped forward, drawn by"
7"She blinked, and the pool"
8"It was beautiful, haunting, and"
9"She followed it, her boots"
10"Their fingers danced over the"
11"It wrapped around her, seeping"
12"She stumbled back, her hand"
13"She hadn’t even felt it."
14"She adjusted the strap of"
15"Its faint warmth pulsed against"
16"She took the left path."
17"She pressed her palm to"
18"Its trunk was split down"
19"Her eyes were solid black,"
ratio0.204
6.30% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount98
totalSentences108
matches
0"The shadow of the last"
1"The air thickened, pressing against"
2"A scent—sweet and earthy, like"
3"She exhaled, watching her breath"
4"Nyx materialised beside her, their"
5"Rory shot them a glare."
6"Isolde’s laughter chimed, silver and"
7"The Half-Fae stood ahead, her"
8"The trees here were ancient,"
9"Rory’s fingers twitched towards the"
10"The moonsilver was cold, even"
11"She didn’t draw it."
12"The ground beneath her feet"
13"She crouched, brushing her fingers"
14"It was velvety, warm."
15"The stem coiled around her"
16"She jerked back."
17"Nyx’s whisper slithered through the"
18"Isolde turned, her pale lavender"
19"She gestured to the path"
ratio0.907
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences108
matches(empty)
ratio0
28.06% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences56
technicalSentenceCount9
matches
0"The Half-Fae stood ahead, her silver hair catching the dappled light filtering through a canopy that hadn’t been there a heartbeat ago."
1"The ground beneath her feet was soft, a carpet of wildflowers that shouldn’t have been in bloom—vibrant blues, purples, and golds that seemed to shift hues as s…"
2"The figure was androgynous, their skin the colour of bark, their hair a cascade of leaves that shifted with the breeze."
3"It wrapped around her, seeping into her skin, filling her with a warmth that was almost painful in its intensity."
4"She stumbled back, her hand flying to her chest as if she could claw the music out of her."
5"The right carried the scent of iron and something older, something that made the hairs on Rory’s arms stand on end."
6"The trees here were different—older, their bark blackened as if scorched by some long-ago fire."
7"The tree’s roots slithered like snakes, coiling around the figure’s legs, lifting her into the air."
8"The symbols on the stones blazed, and the pool’s water surged, spilling over its edges in a wave of black liquid that didn’t touch the ground but hung, suspende…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount3
matches
0"Isolde said, her voice suddenly serious"
1"Rory rubbed, the symbols’ glow fading from her skin"
2"She spread, and the Grove seemed to hold its breath"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences36
tagDensity0.028
leniency0.056
rawRatio0
effectiveRatio0
76.2451%