Run: 2026-10-07-01M4ATXA8665D8711YNA9CABFE

Run Details

Duration:
2m 44s
Cost:
$0.023236
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn ducked beneath the yellow tape and the smell hit her first. Ozone and wet rust, thick enough to taste, mingled with the cloying sweetness of dried lavender and something else, something coppery and wrong. The abandoned Camden Tube station stretched around her, a cathedral of 1907 iron girders and crumbling concrete, serving now as the Veil Market's current lair. Fluorescent tubes flickered overhead, casting the suspended corpse in strobing shadows that made the air shimmer like heat haze. Detective Harlow Quinn stopped three feet from the body. Her worn leather watch ticked on her left wrist, a steady metronome against the silence. Silver chains bound the victim's ankles, looped over a girder that groaned under the weight. The corpse hung head-down, dark hair draping toward the filthy floor like a sodden curtain. No blood pool. No struggle marks on the tiles. Just the body, swaying in a draft that didn't exist. Beyond the police cordon, the Veil Market lay dormant. Stalls constructed from salvaged Tube signage and mahogany counters stood empty, their wares vanished or destroyed. A bone token lay crushed beneath Quinn's boot, the entry fee to this place, now meaningless. The air tasted of ozone and old magic, the residue of a thousand transactions in things that should not exist. Quinn had entered this station three years ago, chasing Morris. She had found him in the dark, his eyes burned out, his service weapon unfired. The case had been closed as an accident. Quinn had never believed it. "Quinn." Eva Kowalski looked up from her notebook, red curls bouncing as she adjusted her round glasses. Her freckled fingers clutched a worn leather satchel bulging with books. "I was just documenting the ligature marks. Or lack thereof." "And?" "Ritual suspension. Classic occult staging." Eva tucked a strand of hair behind her left ear, her nervous habit betraying the academic certainty in her voice. She spoke in the clipped, precise tones of a lecturer who had forgotten her audience. "Silver for lunar associations, inverted position for spiritual inversion. Whoever did this knows their thaumaturgical correspondences. The victim was a Market regular, a seller of dried mandrake and rowan." Quinn circled the body with military precision, her boots crunching on broken glass and discarded bone tokens. The victim, female, mid-thirties, wore a Market trader's apron stiff with dried herbs. Her eyes were open, pupils blown wide, staring at the ceiling with an expression of terrible revelation. The skin around her neck showed no bruising, no petechiae, no ligature marks. As if she had simply stopped. "A robbery gone wrong," said a voice from the tape line. Quinn didn't turn. "Uniform thinks it's a robbery gone wrong," she said to Eva. "Uniform thinks a lot of things." Eva scribbled in her book with a fountain pen, the scratch loud in the quiet. "But the evidence contradicts him. No defensive wounds. No forced entry. The Market's security footage, which I reviewed with the DC, shows her entering alone at 0200 hours and never leaving. She died here, in situ." "Except horizontally." "Precisely." Eva's voice sharpened, her glasses sliding down her nose. "This is a working. Someone used her as a vessel or a sacrifice. The Veil Compass in her pocket would confirm the thaumaturgical signature." Quinn knelt. The body didn't swing when she touched the apron. It hung rigid, a macabre marionette with cut strings. She reached into the pocket and withdrew a small brass compass, its casing green with verdigris patina. Protective sigils etched the face in patterns that hurt to look at directly. The Veil Compass, crafted by Shade artisans to point toward supernatural rifts. Eva leaned closer, her satchel bumping against Quinn's shoulder. "See? I told the DC it wasn't a mugging. The needle's spinning. That's concentrated thaumaturgical residue. A rift nearby." The needle did spin. Not wobbling like a faulty magnet affected by the old Underground lines, but rotating in slow, deliberate circles, pointing first toward the northern tunnel, then east toward the disused platform, then straight down at the concrete floor as if searching for a centre point it couldn't find. "Electromagnetic interference," Quinn said. Her jaw tightened. "Happens in these old stations. The wiring's ancient." "Not like this." Eva grabbed Quinn's wrist, her academic composure cracking. Her palm was clammy, cold. "Harlow, I've catalogued interference patterns for the British Museum. This is a rift signature. The compass is attuned to supernatural energy, and it's pointing toward something specific. Something active." Quinn shook her off. She turned the compass over in her gloved hand. The back bore an engraving, worn smooth by handling: D.S.M. 2021. Her breath caught, a sharp intake that tasted of copper and rust. DS Morris. Her partner. Dead three years ago in circumstances the Met filed under "unexplained" but which Quinn had always suspected, in the dark hours before dawn, involved the very things Eva studied in restricted archives. The compass needle snapped to a halt with a sound like a bone breaking. It pointed directly at the far wall of the station, at a section of tiled concrete that looked solid, unremarkable, covered in decades of grime, pigeon droppings, and faded graffiti tags. "That's a load-bearing wall," Eva said, her voice rising. "Solid concrete. Reinforced with rebar. You can't..." "Then why is the compass pointing at it?" Quinn stood. She walked to the wall, the compass held at arm's length, her boots echoing in the vast space. The needle trembled, pressing against the glass face as if trying to drill through the brass. She placed her palm against the cold tiles. They felt normal. Dry. Solid. The temperature of deep earth. Then the needle began to glow. Not a reflection from the flickering tubes. An actual luminescence, pale and sickly green, seeping from the brass casing like pus from a wound. The sigils on the compass face flared brighter, burning afterimages into Quinn's retinas, geometric patterns that seemed to move when she looked away. "Harlow, step back." Eva's voice had dropped to a whisper, stripped of its academic pretension. "That's not possible. The compass only points to rifts. Active ones. You can't force it." "I'm not forcing anything." Quinn's voice was flat, military, the voice she used when giving orders that couldn't be disobeyed. "I'm following evidence." The tile beneath Quinn's hand cracked. A hairline fracture spiderwebbed outward from her palm, and from the fissure came a sound. Not wind. Not the settling of old masonry. A wet, tearing noise, like heavy fabric ripping, like a throat opening from the inside. The body above Quinn's head twitched. The silver chains rattled, a dry, castanet sound. The corpse's head lolled, those blown pupils rolling upward to lock onto Quinn's eyes with terrible focus. A smile split the dead woman's face, too wide, stretching the lips until they split at the corners, black ichor dripping onto the concrete in heavy, slow drops. Eva screamed. Quinn didn't move. She pressed the glowing compass harder against the cracking wall, her military bearing locking her muscles into immobility even as her heart hammered against her ribs. The tiles shattered outward, revealing not earth or brick but a darkness that breathed, a void that pulsed with a rhythm like a heartbeat. The rift opened. And whatever had taken Morris was reaching through, hungry and patient, to take another.
created_at"2026-10-07T09:25:30.519Z" 10/7/2026, 9:25:30 AM
model"mistralai/mistral-large-4-0-20261006"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency724
moderation_latency(null)
generation_time163899
tokens_prompt4492
tokens_completion10158
native_tokens_prompt4308
native_tokens_completion9716
native_tokens_completion_images(null)
native_tokens_reasoning8256
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier"default"
usage0.02323588
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791365130-eZw1nxK8VYLfaoaluwJn"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791365130-oUsh9Jib1zVMJOvSjFPk"
upstream_id"80c883ba1f224806aab682cd3f62a41e"
provider_responses
0
endpoint_id"19b3b5d7-23f6-4b63-8109-64a6cc37d996"
id"80c883ba1f224806aab682cd3f62a41e"
is_byokfalse
latency700
model_permaslug"mistralai/mistral-large-4-0-20261006"
provider_name"Mistral"
status200
total_cost0.02323588
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.44
leniency0.88
rawRatio0
effectiveRatio0
91.80% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1220
totalAiIsmAdverbs2
found
0
adverb"precisely"
count1
1
adverb"very"
count1
highlights
0"precisely"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
50.82% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1220
totalAiIsms12
found
0
word"flickered"
count1
1
word"silence"
count1
2
word"weight"
count1
3
word"constructed"
count1
4
word"blown wide"
count1
5
word"macabre"
count1
6
word"etched"
count1
7
word"echoing"
count1
8
word"trembled"
count1
9
word"whisper"
count1
10
word"shattered"
count1
11
word"pulsed"
count1
highlights
0"flickered"
1"silence"
2"weight"
3"constructed"
4"blown wide"
5"macabre"
6"etched"
7"echoing"
8"trembled"
9"whisper"
10"shattered"
11"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences86
matches(empty)
93.02% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences86
filterMatches
0"watch"
hedgeMatches
0"began to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen47
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1220
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
48.79% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount988
uniqueNames13
maxNameDensity2.02
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Camden1
Tube2
Veil3
Market3
Harlow1
Quinn20
Morris3
Kowalski1
Eva11
Compass1
Shade1
Underground1
Met1
persons
0"Market"
1"Harlow"
2"Quinn"
3"Morris"
4"Kowalski"
5"Eva"
6"Compass"
7"Met"
places(empty)
globalScore0.488
windowScore0.667
30.95% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount3
matches
0"as if searching for a centre point it couldn't find"
1"as if trying to drill through the brass"
2"patterns that seemed to move when she looked away"
36.07% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.639
wordCount1220
matches
0"Not wobbling like a faulty magnet affected by the old Underground lines, but rotating in slow, deliberate circles, pointing first toward"
1"not earth or brick but a darkness"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean39.35
std26.6
cv0.676
sampleLengths
079
173
299
338
41
569
666
711
814
957
102
1134
1262
1328
1451
1515
1645
1772
1845
1916
208
2154
226
2347
2430
2523
2644
276
2853
292
3070
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences86
matches
0"been closed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs155
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences99
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount990
adjectiveStacks2
stackExamples
0"head-down, dark hair"
1"lay crushed beneath Quinn's"
adverbCount17
adverbRatio0.01717171717171717
lyAdverbCount4
lyAdverbRatio0.00404040404040404
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean12.32
std8.76
cv0.711
sampleLengths
012
123
225
319
49
515
615
715
83
96
1010
119
1216
1316
1420
1510
1615
178
185
1917
2011
2110
221
2325
2415
2529
2617
2713
2817
2913
306
3111
323
3311
3421
3536
362
3710
3824
392
409
419
4217
4313
4412
459
4619
474
4847
494
56.46% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.3877551020408163
totalSentences98
uniqueOpeners38
87.72% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences76
matches
0"Just the body, swaying in"
1"Then the needle began to"
ratio0.026
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences76
matches
0"Her worn leather watch ticked"
1"She had found him in"
2"Her freckled fingers clutched a"
3"She spoke in the clipped,"
4"Her eyes were open, pupils"
5"she said to Eva"
6"It hung rigid, a macabre"
7"She reached into the pocket"
8"Her jaw tightened."
9"Her palm was clammy, cold."
10"She turned the compass over"
11"Her breath caught, a sharp"
12"It pointed directly at the"
13"She walked to the wall,"
14"She placed her palm against"
15"They felt normal."
16"She pressed the glowing compass"
ratio0.224
58.68% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences76
matches
0"Quinn ducked beneath the yellow"
1"Ozone and wet rust, thick"
2"The abandoned Camden Tube station"
3"Detective Harlow Quinn stopped three"
4"Her worn leather watch ticked"
5"The corpse hung head-down, dark"
6"Stalls constructed from salvaged Tube"
7"A bone token lay crushed"
8"The air tasted of ozone"
9"Quinn had entered this station"
10"She had found him in"
11"The case had been closed"
12"Quinn had never believed it."
13"Eva Kowalski looked up from"
14"Her freckled fingers clutched a"
15"Eva tucked a strand of"
16"She spoke in the clipped,"
17"Quinn circled the body with"
18"The victim, female, mid-thirties, wore"
19"Her eyes were open, pupils"
ratio0.803
65.79% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences76
matches
0"As if she had simply"
ratio0.013
48.87% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount5
matches
0"Fluorescent tubes flickered overhead, casting the suspended corpse in strobing shadows that made the air shimmer like heat haze."
1"Not wobbling like a faulty magnet affected by the old Underground lines, but rotating in slow, deliberate circles, pointing first toward the northern tunnel, th…"
2"It pointed directly at the far wall of the station, at a section of tiled concrete that looked solid, unremarkable, covered in decades of grime, pigeon dropping…"
3"The sigils on the compass face flared brighter, burning afterimages into Quinn's retinas, geometric patterns that seemed to move when she looked away."
4"The tiles shattered outward, revealing not earth or brick but a darkness that breathed, a void that pulsed with a rhythm like a heartbeat."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount4
matches
0"Eva tucked, her nervous habit betraying the academic certainty in her voice"
1"Eva's voice sharpened, her glasses sliding down her nose"
2"Eva grabbed, her academic composure cracking"
3"Eva said, her voice rising"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences25
tagDensity0.12
leniency0.24
rawRatio0
effectiveRatio0
81.8992%