Run: 2026-10-07-01M4ATZ6MDQKN5FKQYB6FX52ES

Run Details

Duration:
15.9s
Cost:
$0.020445
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ground gave way beneath Rory’s boot, and she barely caught herself on the gnarled root of an oak that shouldn’t have existed. The bark was warm, almost pulsing, like the slow breath of a sleeping beast. She yanked her hand back. The air here smelled of crushed petals and something older—ozone, maybe, or the metallic tang of a storm about to break. "Watch your step," Nyx murmured, their voice a ripple of wind through dead leaves. "The Grove doesn’t like to be rushed." Rory shot them a glare. "And I don’t like being dropped into a hallucination without a bloody manual." The Heartstone pendant at her throat throbbed, its crimson glow seeping through the fabric of her jacket. She’d almost forgotten she wore it. Isolde moved ahead, her silver hair catching the dappled light like liquid mercury. She didn’t walk so much as drift, her bare feet hovering just above the moss. "It’s not a hallucination. Though I suppose to a mortal, the difference is academic." She turned, her lavender eyes gleaming. "This is the threshold. Beyond it, time bends like reeds in a gale." Rory exhaled through her nose. "Right. So if we’re in here an hour, it could be five minutes or five days out there?" "Or five years." Isolde’s smile was serene. "But don’t worry. The Grove remembers its guests." "Comforting." Rory adjusted the strap of her satchel, fingers brushing the cold hilt of the Fae-forged blade Isolde had given her. The moonsilver dagger hummed faintly, as if sensing the shift in the air. She stepped forward, and the world tilted. The trees here were wrong. Not just old—ancient in a way that made her bones ache. Their trunks twisted in impossible spirals, bark etched with symbols that weren’t quite writing but weren’t quite random either. The leaves shimmered in hues she had no name for, shifting between gold and violet and a deep, bruise-like purple as she watched. The ground beneath her boots was soft, but not with grass. It was moss, yes, but thicker, almost spongy, and it gave off a faint, sweet scent, like overripe peaches left in the sun. A sound cut through the stillness—a chime, high and clear, like a wineglass tapped with a silver spoon. Rory spun, hand going to her dagger. "What was that?" Nyx’s form flickered, their silhouette deepening as if the shadows themselves were stretching toward them. "The Grove sings. Listen." She did. And there it was again—a melody, but not from any instrument she knew. It came from everywhere and nowhere, a harmony of wind through branches, the whisper of leaves, the distant rush of water that might have been a stream or might have been the echo of her own blood in her ears. It was beautiful. It was unnerving. Isolde plucked a flower from the air. It hadn’t been there a second before. Its petals were the colour of twilight, and when she crushed it between her fingers, the scent of rain on hot stone filled the clearing. "The Fae Courts call this place *Sídhe an Bháis*—the Seat of Death. But it’s also the seat of life. Of beginnings." Rory’s skin prickled. "And we’re just strolling through it like it’s a bloody nature reserve?" "You’re the one who wanted answers." Isolde tossed the crushed flower into the air. It dissolved before it hit the ground. "The Veil is thin here. Thinner than it’s been in centuries. You felt it, didn’t you? The pull?" Rory had. That was the understatement of the year. The Heartstone had been burning against her skin for days, its warmth flaring every time she passed a shadow that moved when she wasn’t looking. And then there were the dreams—flashes of a city with amber skies, of feasts that went on for lifetimes, of a voice whispering her name in a language that made her teeth ache. She swallowed. "What’s causing it?" Isolde’s gaze flicked to Nyx. "That’s what we’re here to find out." Nyx’s form solidified for a moment, their violet eyes fixed on Rory. "The rifts are widening. And not just here. In Dymas, the Prince stirs. He’s… hungry." Rory’s stomach twisted. "Hungry for what?" "Everything." Nyx’s voice dropped to a whisper. "The Veil isn’t just a barrier. It’s a *feast*. And the Helbound have smelled the cooking." A gust of wind tore through the clearing, and the trees groaned. Rory’s hair lashed her face, and for a heartbeat, the world blurred. When it cleared, the path ahead had changed. The oaks had given way to a tunnel of arching branches, their leaves woven so tightly they blotted out the sky. The air was cooler here, thick with the scent of damp earth and something metallic—copper, maybe, or old blood. Isolde didn’t hesitate. She glided forward, her silver hair trailing behind her like a comet’s tail. Rory followed, her boots sinking slightly into the loam. The ground here was softer, almost wet, and with each step, her footprints filled with water that wasn’t there a second before. Then she saw the stones. They rose from the earth like teeth, jagged and black, arranged in a perfect circle. At their centre stood a slab of obsidian, its surface polished to a mirror sheen. And on that slab— "Is that a *body*?" Rory’s voice came out sharper than she intended. Isolde didn’t break stride. "A vessel. Empty now." Rory’s pulse hammered in her throat. The figure on the slab was human-shaped, but its edges blurred, as if it were only half-real. Its skin was the colour of old parchment, stretched too tight over bones that jutted at unnatural angles. Its mouth was open in a silent scream. Nyx materialised beside her, their shadow-form flickering like a dying flame. "A failed crossing. Someone tried to step through the Veil without an invitation." Rory’s fingers tightened around the dagger’s hilt. "And what happens if you *do* get an invitation?" Isolde stopped at the edge of the stone circle. She didn’t look at the body. "Then you don’t come back the same." The air inside the circle was heavier, charged like the moment before a storm. Rory’s pendant burned against her skin. She took a step forward—and the world *lurched*. For a heartbeat, she wasn’t in the Grove anymore. She was standing in a hall of black marble, its pillars carved with writhing figures. The air smelled of spiced wine and roasting meat, of sweat and something darker. A feast stretched before her, tables groaning under the weight of dishes she couldn’t name. And at the head of it all, a figure with eyes like smouldering coals raised a goblet in her direction. *"Aurora."* The voice slithered into her ears, rich and thick as honey laced with poison. She knew that voice. She’d heard it in her dreams. Then the vision snapped like a broken thread, and she was back in the Grove, gasping. The stones loomed around her, the body on the slab now little more than a smudge of ash. Isolde was watching her, her expression unreadable. "You felt it, didn’t you?" Rory’s hands shook. "Felt what?" "The call." Nyx’s voice was a breath against her neck. "Belphegor knows your name." A cold sweat prickled Rory’s spine. "Who the hell is Belphegor?" Isolde’s smile was razor-thin. "The Prince of Dymas. And he’s been waiting for you."
created_at"2026-10-07T09:26:32.357Z" 10/7/2026, 9:26:32 AM
model"mistralai/mistral-medium-3.5-20260430"
app_id182717
external_user(null)
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latency442
moderation_latency(null)
generation_time15675
tokens_prompt5142
tokens_completion1840
native_tokens_prompt5055
native_tokens_completion1715
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4992
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
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usage0.020445
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provider_responses
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endpoint_id"d21d316f-d540-4718-b36e-3beff85d0cf9"
is_byokfalse
latency186
model_permaslug"mistralai/mistral-medium-3.5-20260430"
provider_name"Mistral"
status429
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endpoint_id"38ef23a9-5cb3-46fa-85ec-7aed174f04eb"
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model_permaslug"mistralai/mistral-medium-3.5-20260430"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences33
tagDensity0.212
leniency0.424
rawRatio0
effectiveRatio0
91.88% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1231
totalAiIsmAdverbs2
found
0
adverb"tightly"
count1
1
adverb"slightly"
count1
highlights
0"tightly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
18.77% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1231
totalAiIsms20
found
0
word"throbbed"
count1
1
word"gleaming"
count1
2
word"comforting"
count1
3
word"etched"
count1
4
word"shimmered"
count1
5
word"flickered"
count1
6
word"whisper"
count2
7
word"echo"
count1
8
word"warmth"
count1
9
word"flicked"
count1
10
word"stomach"
count1
11
word"perfect"
count1
12
word"pulse"
count1
13
word"charged"
count1
14
word"lurched"
count1
15
word"marble"
count1
16
word"weight"
count1
17
word"loomed"
count1
18
word"unreadable"
count1
highlights
0"throbbed"
1"gleaming"
2"comforting"
3"etched"
4"shimmered"
5"flickered"
6"whisper"
7"echo"
8"warmth"
9"flicked"
10"stomach"
11"perfect"
12"pulse"
13"charged"
14"lurched"
15"marble"
16"weight"
17"loomed"
18"unreadable"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences86
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences86
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords8
totalWords1224
ratio0.007
matches
0"Sídhe an Bháis"
1"feast"
2"body"
3"do"
4"lurched"
5"\"Aurora.\""
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
62.28% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount969
uniqueNames6
maxNameDensity1.75
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory17
Heartstone2
Fae-forged1
Isolde11
Nyx7
Grove2
persons
0"Rory"
1"Heartstone"
2"Isolde"
3"Nyx"
places
0"Grove"
globalScore0.623
windowScore0.667
74.24% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount2
matches
0"as if sensing the shift in the air"
1"quite writing but weren’t quite random either"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1224
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences110
matches
0"knew that voice"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean30.6
std22.61
cv0.739
sampleLengths
063
121
241
361
423
515
641
792
828
919
1061
1160
1215
1339
1467
155
1612
1727
186
1923
2072
2147
225
2334
2412
258
2649
2724
2816
2922
3028
3173
321
3324
3434
3512
365
3714
3811
3914
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences86
matches(empty)
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs162
matches
0"weren’t quite writing"
1"were stretching"
2"wasn’t looking"
3"was standing"
4"was watching"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount0
flaggedSentences8
totalSentences110
ratio0.073
matches
0"The air here smelled of crushed petals and something older—ozone, maybe, or the metallic tang of a storm about to break."
1"Not just old—ancient in a way that made her bones ache."
2"A sound cut through the stillness—a chime, high and clear, like a wineglass tapped with a silver spoon."
3"And there it was again—a melody, but not from any instrument she knew."
4"And then there were the dreams—flashes of a city with amber skies, of feasts that went on for lifetimes, of a voice whispering her name in a language that made her teeth ache."
5"The air was cooler here, thick with the scent of damp earth and something metallic—copper, maybe, or old blood."
6"And on that slab—"
7"She took a step forward—and the world *lurched*."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount981
adjectiveStacks0
stackExamples(empty)
adverbCount32
adverbRatio0.0326197757390418
lyAdverbCount5
lyAdverbRatio0.0050968399592252805
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean11.13
std7.32
cv0.658
sampleLengths
023
114
25
321
414
57
65
730
86
913
1015
1120
1213
135
1418
157
168
1721
1813
197
205
2111
2219
2323
2411
2523
2618
277
283
2915
304
312
3213
3340
343
353
367
377
3825
3921
403
4112
4214
437
4418
452
467
4725
4833
492
43.64% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.2909090909090909
totalSentences110
uniqueOpeners32
80.32% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences83
matches
0"Then she saw the stones."
1"Then the vision snapped like"
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences83
matches
0"She yanked her hand back."
1"She’d almost forgotten she wore"
2"She didn’t walk so much"
3"She turned, her lavender eyes"
4"She stepped forward, and the"
5"Their trunks twisted in impossible"
6"It was moss, yes, but"
7"It came from everywhere and"
8"It was beautiful."
9"It was unnerving."
10"It hadn’t been there a"
11"Its petals were the colour"
12"It dissolved before it hit"
13"She glided forward, her silver"
14"They rose from the earth"
15"Its skin was the colour"
16"Its mouth was open in"
17"She didn’t look at the"
18"She took a step forward—and"
19"She was standing in a"
ratio0.265
20.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences83
matches
0"The ground gave way beneath"
1"The bark was warm, almost"
2"She yanked her hand back."
3"The air here smelled of"
4"Nyx murmured, their voice a"
5"Rory shot them a glare."
6"The Heartstone pendant at her"
7"She’d almost forgotten she wore"
8"Isolde moved ahead, her silver"
9"She didn’t walk so much"
10"She turned, her lavender eyes"
11"Rory exhaled through her nose."
12"Isolde’s smile was serene"
13"Rory adjusted the strap of"
14"The moonsilver dagger hummed faintly,"
15"She stepped forward, and the"
16"The trees here were wrong."
17"Their trunks twisted in impossible"
18"The leaves shimmered in hues"
19"The ground beneath her boots"
ratio0.88
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences83
matches(empty)
ratio0
30.08% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount6
matches
0"Their trunks twisted in impossible spirals, bark etched with symbols that weren’t quite writing but weren’t quite random either."
1"Nyx’s form flickered, their silhouette deepening as if the shadows themselves were stretching toward them."
2"It came from everywhere and nowhere, a harmony of wind through branches, the whisper of leaves, the distant rush of water that might have been a stream or might…"
3"The Heartstone had been burning against her skin for days, its warmth flaring every time she passed a shadow that moved when she wasn’t looking."
4"The figure on the slab was human-shaped, but its edges blurred, as if it were only half-real."
5"Its skin was the colour of old parchment, stretched too tight over bones that jutted at unnatural angles."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount2
matches
0"Nyx murmured, their voice a ripple of wind through dead leaves"
1"her throat throbbed, its crimson glow seeping through the fabric of her jacket"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"Nyx murmured (murmur)"
dialogueSentences33
tagDensity0.03
leniency0.061
rawRatio1
effectiveRatio0.061
74.0480%