Run: 2026-10-07-01M4ATZQR5J14SQPYV17QP5NA6

Run Details

Duration:
13.4s
Cost:
$0.013680
Provider:
Mistral

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ancient oak standing stones loomed before them, their gnarled roots twisting into the earth like the fingers of some long-forgotten giant. Rory adjusted the strap of her delivery bag, the familiar weight of the Heartstone Pendant warm against her collarbone. Its faint pulse had guided them here, through the mist-laden edges of Richmond Park, to this hidden grove. Nyx shifted beside her, their form rippling between solid and shadow. "This place hums." Rory glanced at them. "Humming’s better than screaming." A breeze stirred the silver leaves of the trees, carrying the scent of wildflowers that shouldn’t have been in bloom this late in the year. The air itself felt thicker here, as if the world had been wrapped in an extra layer of reality. Isolde stepped forward, her bare feet making no sound on the mossy ground. "The Grove remembers you, Aurora Carter." Rory exhaled sharply. "I’ve never been here before." "Yet it knows your name." Isolde’s lavender eyes gleamed. "The stones sing of it." Nyx’s violet gaze flicked between them. "Or it’s just the wind." Rory ignored them, stepping past the first standing stone. The moment she crossed the threshold, the air pressed against her skin like a living thing. The trees here were taller, their bark etched with symbols that shimmered faintly, as if lit from within. The wildflowers glowed in hues she had no name for—colours that seemed to shift when she tried to focus on them. "Bloody hell," she muttered. Isolde smiled. "Now you see." The ground beneath them was soft, spongy, as if the earth itself had been cushioned. Rory crouched, brushing her fingers against a patch of moss. It was warm. Alive. She pulled her hand back when it twitched beneath her touch. Nyx bent down, their shadowy form stretching thin as they examined the foliage. "This isn’t just a place. It’s a *pocket*." Rory stood, dusting off her knees. "A pocket of what?" "Between." Isolde’s voice was light, almost playful. "Not Earth. Not Fae. Not Hel. A breath held between worlds." The deeper they walked, the more the Grove seemed to unfold around them. Trees arched overhead, their branches weaving into a canopy that filtered the sunlight into dappled, shifting patterns. The air smelled of honey and something sharper—ozone, maybe, or the metallic tang of magic. Rory’s pendant grew warmer. She touched it, feeling the steady thrum beneath her fingers. "It’s reacting to something." Nyx’s form solidified, their silhouette sharpening into the shape of a tall, androgynous figure. "There." They pointed toward a cluster of boulders half-buried in the undergrowth. The stones were smooth, worn by time—or something else. Etched into their surface were more of those glowing symbols. Rory approached, running her fingers over the grooves. The moment she made contact, a jolt shot up her arm. She hissed, jerking back. Isolde’s laughter was soft. "The Grove does not like to be touched without invitation." Nyx smirked. "Or it just doesn’t like *her*." Rory shot them a glare before turning back to the stones. The symbols pulsed faintly, as if in time with her heartbeat. Or maybe the pendant’s. She couldn’t tell. Beyond the boulders, the grove opened into a clearing. In its centre stood a pool of water so still it looked like glass. The surface reflected not the sky above, but a swirling, shifting void—stars, maybe, or something deeper. Rory’s breath caught. Nyx let out a low whistle. "That’s new." Isolde tilted her head. "Or very old." Rory stepped closer, the pendant now hot against her skin. The water’s edge was lined with pebbles that glowed faintly, their light casting ripples across the pool’s surface. She knelt, dipping her fingers in. The water was neither warm nor cold. It was *alive*, humming against her skin like the pendant, like the stones, like the very air. She pulled her hand back. The droplets that clung to her fingers didn’t fall. They hovered, suspended, before vanishing into the air. Nyx crouched beside her, their shadow stretching long across the water. "Careful. That’s not just a pool. That’s a *window*." Rory swallowed. "To where?" Isolde’s voice was barely a whisper. "To wherever you fear to look." A rustling came from the trees. Not the wind. Something deliberate. Rory tensed, her hand going to the Fae-Forged Blade at her belt. The cold metal was a comfort. The undergrowth parted. A deer stepped into the clearing, its antlers woven with vines and flowers that glowed like the pebbles. Its eyes were too knowing, too old. It regarded them for a long moment before bowing its head, as if in greeting. Rory exhaled slowly. "Right. Of course there’s a magical deer." Nyx chuckled. "You were expecting what? A signpost?" The deer turned, leading them deeper into the Grove. The trees here were older, their trunks wide enough that Rory couldn’t have wrapped her arms around them. The symbols on their bark were brighter, pulsing in time with her steps. The air grew heavier, thick with the scent of earth and something electric. Rory’s skin prickled. The pendant was a brand against her chest now, its warmth almost painful. Nyx’s form flickered. "We’re getting close to the heart of it." Isolde’s silver hair shimmered as she turned to Rory. "The Grove shows itself to those it deems worthy. Or those it wishes to test." Rory wiped her palm on her trousers. "And which am I?" The Half-Fae only smiled. The deer stopped at the base of the largest tree Rory had ever seen. Its roots coiled like serpents, and its trunk was hollow, the opening wide enough to step inside. The symbols here were a blinding white, their light casting long shadows despite the amber glow of the Grove. Nyx’s voice was tight. "That’s not just a tree." Rory stepped forward, peering into the hollow. The darkness inside wasn’t empty. It *moved*, shifting like smoke, like the shadows Nyx commanded. The pendant burned. She reached out. A voice, neither male nor female, echoed from the hollow. *"You carry the fire of Dymas, child of two worlds."* Rory froze. Isolde’s eyes widened. "The Grove speaks." Nyx’s form rippled, their whisper sharp. "And it’s not happy."
created_at"2026-10-07T09:26:49.869Z" 10/7/2026, 9:26:49 AM
model"mistralai/mistral-medium-3.5-20260430"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency518
moderation_latency(null)
generation_time13396
tokens_prompt1763
tokens_completion1599
native_tokens_prompt1795
native_tokens_completion1465
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier"default"
usage0.01368
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791365209-MQYKJ6hM3NGo89pRPdnQ"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791365209-pJ29ZD4Kmo15ResdPTEq"
upstream_id"b6122fc69401434c93d1ace1b9da96e7"
provider_responses
0
endpoint_id"d21d316f-d540-4718-b36e-3beff85d0cf9"
id"b6122fc69401434c93d1ace1b9da96e7"
is_byokfalse
latency494
model_permaslug"mistralai/mistral-medium-3.5-20260430"
provider_name"Mistral"
status200
total_cost0.01368
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.097
leniency0.194
rawRatio0
effectiveRatio0
80.62% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1032
totalAiIsmAdverbs4
found
0
adverb"sharply"
count1
1
adverb"very"
count2
2
adverb"slowly"
count1
highlights
0"sharply"
1"very"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
22.48% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1032
totalAiIsms16
found
0
word"loomed"
count1
1
word"familiar"
count1
2
word"weight"
count1
3
word"pulse"
count1
4
word"flicked"
count1
5
word"etched"
count2
6
word"shimmered"
count2
7
word"pulsed"
count1
8
word"whisper"
count2
9
word"electric"
count1
10
word"warmth"
count1
11
word"flickered"
count1
12
word"echoed"
count1
highlights
0"loomed"
1"familiar"
2"weight"
3"pulse"
4"flicked"
5"etched"
6"shimmered"
7"pulsed"
8"whisper"
9"electric"
10"warmth"
11"flickered"
12"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences94
matches(empty)
97.26% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences94
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences121
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords15
totalWords1028
ratio0.015
matches
0"pocket"
1"her"
2"alive"
3"window"
4"moved"
5"\"You carry the fire of Dymas, child of two worlds.\""
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
28.05% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions52
wordCount861
uniqueNames11
maxNameDensity2.44
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Heartstone1
Pendant1
Richmond1
Park1
Nyx12
Isolde9
Grove3
Fae-Forged1
Blade1
Rory21
Half-Fae1
persons
0"Pendant"
1"Nyx"
2"Isolde"
3"Grove"
4"Rory"
5"Half-Fae"
places
0"Richmond"
1"Park"
2"Fae-Forged"
globalScore0.28
windowScore0.333
70.63% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount2
matches
0"colours that seemed to shift when she tried to focus on them"
1"looked like glass"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.918
wordCount1028
matches
0"not the sky above, but a swirling, shifting void"
1"neither warm nor"
2"neither male nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences121
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs50
mean20.56
std16.55
cv0.805
sampleLengths
059
114
28
344
419
58
614
711
864
94
105
1140
1221
1310
1418
1545
1618
1745
1823
1914
208
2129
2239
233
248
257
2658
2722
2820
294
3012
3129
3243
3310
348
3540
3629
3711
3824
3911
404
4150
429
4322
443
453
4620
472
486
4910
94.06% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences94
matches
0"been wrapped"
1"been cushioned"
2"was lined"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs160
matches(empty)
48.41% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences4
totalSentences121
ratio0.033
matches
0"The wildflowers glowed in hues she had no name for—colours that seemed to shift when she tried to focus on them."
1"The air smelled of honey and something sharper—ozone, maybe, or the metallic tang of magic."
2"The stones were smooth, worn by time—or something else."
3"The surface reflected not the sky above, but a swirling, shifting void—stars, maybe, or something deeper."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount870
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.03218390804597701
lyAdverbCount7
lyAdverbRatio0.008045977011494253
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences121
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences121
mean8.5
std5.39
cv0.635
sampleLengths
022
119
218
311
43
54
64
725
819
913
106
113
125
139
145
156
165
179
1816
1918
2021
214
222
233
2415
2510
263
271
2811
2913
308
316
324
337
3411
3513
3617
3715
384
3910
404
4114
4212
439
4410
458
4611
474
484
4910
44.21% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.2644628099173554
totalSentences121
uniqueOpeners32
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences86
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences86
matches
0"Its faint pulse had guided"
1"It was warm."
2"She pulled her hand back"
3"She touched it, feeling the"
4"They pointed toward a cluster"
5"She hissed, jerking back."
6"She couldn’t tell."
7"She knelt, dipping her fingers"
8"It was *alive*, humming against"
9"She pulled her hand back."
10"They hovered, suspended, before vanishing"
11"Its eyes were too knowing,"
12"It regarded them for a"
13"Its roots coiled like serpents,"
14"It *moved*, shifting like smoke,"
15"She reached out."
ratio0.186
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount81
totalSentences86
matches
0"The ancient oak standing stones"
1"Rory adjusted the strap of"
2"Its faint pulse had guided"
3"Nyx shifted beside her, their"
4"Rory glanced at them."
5"A breeze stirred the silver"
6"The air itself felt thicker"
7"Isolde stepped forward, her bare"
8"Rory exhaled sharply."
9"Isolde’s lavender eyes gleamed"
10"Nyx’s violet gaze flicked between"
11"Rory ignored them, stepping past"
12"The moment she crossed the"
13"The trees here were taller,"
14"The wildflowers glowed in hues"
15"The ground beneath them was"
16"Rory crouched, brushing her fingers"
17"It was warm."
18"She pulled her hand back"
19"Nyx bent down, their shadowy"
ratio0.942
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
74.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount4
matches
0"A breeze stirred the silver leaves of the trees, carrying the scent of wildflowers that shouldn’t have been in bloom this late in the year."
1"Trees arched overhead, their branches weaving into a canopy that filtered the sunlight into dappled, shifting patterns."
2"The symbols pulsed faintly, as if in time with her heartbeat."
3"The water’s edge was lined with pebbles that glowed faintly, their light casting ripples across the pool’s surface."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences31
tagDensity0.032
leniency0.065
rawRatio1
effectiveRatio0.065
75.3522%