Run: 2026-10-07-01M4AVK9P314EW6AHW53S0MVWC

Run Details

Duration:
2m 23s
Cost:
$0.021695
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory vaulted over the fallen trunk, her boots crunching on something that squelched rather than snapped. The Heartstone seared against her sternum, a brand demanding attention. Behind her, Nyx solidified from smoke, violet eyes flaring in the amber gloom. "I feel the hunger," Nyx whispered, their voice like wind through dead leaves. "It gnaws at the edges of this realm." Isolde floated ahead, her silver hair untethered by breeze, lavender eyes reflecting the impossible sunset. "The sweetness turns to ash on the tongue. Remember, child of Cardiff, that which fills the belly empties the soul." They pushed through a curtain of vines thick as pythons. The air tasted of honey and copper, thick enough to chew. Above them, the sky burned amber, a bruise spreading across the heavens. Below, the ground undulated, a carpet of moss that sighed when stepped upon. Rory brushed her fingers against a branch heavy with fruit. The orbs were crimson, the size of her fist, veined with gold. One pulsed. She jerked her hand back. "Alive," she said. "The gardens here are alive," Isolde murmured. She drifted closer, her feet hovering inches above the moss. "They remember the taste of mortal longing. They grow what you crave." Nyx knelt, their shadow pooling strangely on the ground, refusing to merge with the amber light. "The Veil is thin here. I can taste the rot beneath the spice." Nyx's fingers brushed the soil. The ground recoiled, a muscle flinching from contact. "In 1643, I walked through a summoning circle that looked like a dinner invitation," they said. "The demons here wear aprons. They serve you your own desires on silver platters." Rory nodded, her legal mind cataloguing the threat. "Exploitation. Coercion. The realm operates on a contract of consumption. Once you taste, you forfeit your soul." "Precisely," Nyx said. "The Prince Belphegor does not rule with an iron fist. He rules with a silver spoon." Rory straightened, scanning the rows of impossible orchards. The trees twisted in spirals, bearing fruit that gleamed like polished jade and garnet. Some dripped with nectar that steamed where it hit the soil. In the distance, a structure rose, all spires and candy-coloured domes, a palace built for indulgence. "The Prince's kitchens," Nyx said. "I smell the smoke." "We need to pass through," Rory said, touching the Fae blade at her belt. The moonsilver stayed cold against her hip, a comfort. "Through, or into?" Isolde turned, her pale eyes unreadable. "The path forks where the spoon meets the knife. One way leads to the cellar. The other leads to the feast." Rory looked at the Heartstone. It pulsed in rhythm with her heartbeat, faster now, urgent. The scar on her wrist tingled. "Which way do we take?" she asked. Isolde smiled, showing teeth too white and too numerous. "The way that starves you, or the way that fills you?" Nyx moved forward, their form flickering between solid and shadow. "I sense the Wardens' absence. This rift is unguarded." "Then we move fast," Rory said. They walked deeper into the grove. The vines parted for Isolde but snagged at Rory's coat, pulling gently, insistently. She tore free. The moss beneath her boots grew sticky, clinging to her soles. The air grew warmer, humid, smelling of roasting meat and caramelised sugar. Rory's mouth watered despite herself. She wiped her lips. They were wet with saliva she hadn't produced. The scent triggered memories, involuntary and vivid. Her mother's Sunday roast. The birthday cake from her fifth year. Rory shook her head, clearing the phantom flavours. The air itself was a narcotic, a tick-tock rhythm of temptation pulsing against her eardrums. "The hunger is a liar," Nyx whispered. "It promises satisfaction. It delivers only more hunger." They reached a corridor of overgrown archways made from ribcages, white and curved, forming a tunnel that breathed. Rory walked through, her shoulders brushing the bone. It was warm, almost feverish. The path opened into a clearing where a banquet table stretched for miles, carved from a single bone-white substance. Crystal goblets lined the surface, filled with liquids that shifted colour from violet to gold. Plates held delicacies that steamed and writhed, small creatures roasted whole, their eyes still blinking. Rory's stomach growled. She clenched her jaw. "Don't touch," she said. One plate held a dish that looked like her favourite childhood meal, the one Evan used to make before the abuse began. The memory coiled in her stomach, sweet and poisonous. Rory looked away, gripping the Fae blade until her knuckles whitened. Isolde drifted to the nearest plate. She extended one long finger and dipped it into a steaming dish. The food did not steam. It sighed. "The chef is not present," Isolde said. "Only the appetite." Nyx's eyes flared brighter. "The table is the trap." Rory backed away, but the ground beneath her feet softened. The moss became flesh, pink and pulsing. She stumbled. The Heartstone burned so hot she cried out, clutching it through her shirt. The vines descended, thick as her wrist, wrapping around her ankles. "Run!" Nyx shouted, their voice losing its whisper, becoming a crack of thunder. They solidified, grabbing Rory's arm, pulling. Isolde did not move. She stood by the table, her silver hair whipping in a wind that touched no one else. "The Seer stays," she said. "She has tasted the future, and it is sweet." The ground opened beneath Rory's feet, a maw of teeth and tongue, the banquet table tilting as the earth devoured it. Nyx hauled Rory upward, their muscles straining, as the abyss yawned.
created_at"2026-10-07T09:37:30.834Z" 10/7/2026, 9:37:30 AM
model"mistralai/mistral-large-4-0-20261006"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency847
moderation_latency(null)
generation_time142742
tokens_prompt5142
tokens_completion8678
native_tokens_prompt5032
native_tokens_completion8743
native_tokens_completion_images(null)
native_tokens_reasoning7250
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier"default"
usage0.02169463
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791365850-Huj4dd8AUJBQipZIYXEC"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791365850-qeHm0czep1wwREoGdi3z"
upstream_id"7e96b265304043e4999905227da46e0b"
provider_responses
0
endpoint_id"19b3b5d7-23f6-4b63-8109-64a6cc37d996"
id"7e96b265304043e4999905227da46e0b"
is_byokfalse
latency836
model_permaslug"mistralai/mistral-large-4-0-20261006"
provider_name"Mistral"
status200
total_cost0.02169463
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount0
adverbTags(empty)
dialogueSentences30
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
89.20% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount926
totalAiIsmAdverbs2
found
0
adverb"precisely"
count1
1
adverb"gently"
count1
highlights
0"precisely"
1"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.60% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount926
totalAiIsms11
found
0
word"gloom"
count1
1
word"pulsed"
count2
2
word"scanning"
count1
3
word"structure"
count1
4
word"unreadable"
count1
5
word"crystal"
count1
6
word"stomach"
count2
7
word"whisper"
count1
8
word"maw"
count1
highlights
0"gloom"
1"pulsed"
2"scanning"
3"structure"
4"unreadable"
5"crystal"
6"stomach"
7"whisper"
8"maw"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"clenched jaw/fists"
count1
highlights
0"clenched her jaw"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences81
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences81
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences96
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords926
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
27.70% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions45
wordCount695
uniqueNames8
maxNameDensity2.45
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Heartstone3
Nyx11
Isolde8
Rory17
Fae2
Sunday1
One2
Evan1
persons
0"Heartstone"
1"Nyx"
2"Isolde"
3"Rory"
4"Evan"
places(empty)
globalScore0.277
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount1
matches
0"looked like her favourite childhood meal"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount926
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences96
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs38
mean24.37
std14.71
cv0.604
sampleLengths
039
121
235
346
429
53
629
729
843
925
1019
1149
129
1323
1430
1521
167
1720
1819
196
2033
2170
2215
2331
2449
257
264
2742
2825
2910
309
3132
3211
3319
3421
3514
3621
3711
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences81
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs141
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences96
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount698
adjectiveStacks1
stackExamples
0"single bone-white substance."
adverbCount15
adverbRatio0.02148997134670487
lyAdverbCount3
lyAdverbRatio0.004297994269340974
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences96
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences96
mean9.65
std4.82
cv0.5
sampleLengths
016
110
213
313
48
515
620
710
811
912
1013
1110
1212
132
145
153
167
1710
1812
1916
2013
215
228
2316
2414
258
2617
273
2816
298
3014
3111
3216
335
344
3514
369
379
3821
395
4010
416
427
439
4411
4510
469
476
486
4913
46.88% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.28125
totalSentences96
uniqueOpeners27
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences67
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences67
matches
0"They pushed through a curtain"
1"She jerked her hand back."
2"She drifted closer, her feet"
3"It pulsed in rhythm with"
4"They walked deeper into the"
5"She tore free."
6"She wiped her lips."
7"They were wet with saliva"
8"Her mother's Sunday roast."
9"They reached a corridor of"
10"It was warm, almost feverish."
11"She clenched her jaw."
12"She extended one long finger"
13"They solidified, grabbing Rory's arm,"
14"She stood by the table,"
ratio0.224
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences67
matches
0"Rory vaulted over the fallen"
1"The Heartstone seared against her"
2"Nyx whispered, their voice like"
3"Isolde floated ahead, her silver"
4"They pushed through a curtain"
5"The air tasted of honey"
6"Rory brushed her fingers against"
7"The orbs were crimson, the"
8"She jerked her hand back."
9"She drifted closer, her feet"
10"Nyx knelt, their shadow pooling"
11"Nyx's fingers brushed the soil."
12"The ground recoiled, a muscle"
13"Rory nodded, her legal mind"
14"Rory straightened, scanning the rows"
15"The trees twisted in spirals,"
16"Some dripped with nectar that"
17"Rory said, touching the Fae"
18"The moonsilver stayed cold against"
19"Isolde turned, her pale eyes"
ratio0.925
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences67
matches(empty)
ratio0
79.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount3
matches
0"Rory vaulted over the fallen trunk, her boots crunching on something that squelched rather than snapped."
1"Nyx knelt, their shadow pooling strangely on the ground, refusing to merge with the amber light."
2"They reached a corridor of overgrown archways made from ribcages, white and curved, forming a tunnel that breathed."
58.33% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount2
matches
0"Isolde turned, her pale eyes unreadable"
1"Nyx shouted, their voice losing its whisper, becoming a crack of thunder"
16.67% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags14
fancyCount4
fancyTags
0"Nyx whispered (whisper)"
1"Isolde murmured (murmur)"
2"Nyx whispered (whisper)"
3"Nyx shouted (shout)"
dialogueSentences30
tagDensity0.467
leniency0.933
rawRatio0.286
effectiveRatio0.267
78.4403%