Run: 2026-10-07-01M4AVN4F5M74WT7607FQ6H2QR

Run Details

Duration:
3m 42s
Cost:
$0.025856
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora's fingers whitened around the silver chain. The Heartstone seared against her palm, crimson light bleeding through her fist like arterial spray. "Now," Isolde whispered. The air tore. Not with sound but with a wet, sucking silence that swallowed the London traffic beyond the standing stones. Aurora stepped forward, her boot crunching on frost that had no business existing in August. Nyx solidified beside her into a shape that wore darkness like a tailored cloak, violet eyes gleaming in the half-light. The shadow-thing's fingers traced the tear in reality, testing its edges. They crossed. The heat hit first. Not the dry blast of a desert but a thick, humid press of warmth that smelled of caramelising sugar and roasting meat. Aurora gasped. Her lungs filled with the scent of a thousand feasts at once, rich and cloying and wrong. Grapes the size of plums dripped from vines that corkscrewed upward into a sky the colour of old bruises, amber and violet swirling together in a perpetual twilight that knew no sun. "Welcome to Dymas," Isolde said. She stood a pace behind them, her silver hair unbound, floating as if underwater despite the still air. "The realm where hunger never dies, little spark. Where appetite becomes architecture." Nyx drifted forward. Their form rippled, half-solid, half-smoke, casting no shadow in a land that drank light. "I feel the chains here," they breathed. The voice came from everywhere and nowhere, a whisper carried on wind that didn't exist. "Old bindings. Sorcerer's work. 1643, perhaps. Or older." Aurora released the pendant. It swung against her chest, pulsing in rhythm with her heartbeat, hotter now, singing a note only she could hear. The Fae blade at her hip, cold as a corpse's kiss, suddenly felt inadequate against the weight of the air. They walked. Their feet found no stone or dirt beneath them, only compressed petals, millions of them, crushed into a mosaic that shifted colour with each step. Blue to gold to deep crimson, then back again. The wildflowers of the grove gave way to something cultivated, something hungry. Roses with thorns like fishhooks lined the way, their blooms nodding in a breeze that carried whispers. "Don't touch the fruit," Isolde warned. She didn't look at them. Her gaze traced the horizon where orchards stretched in impossible geometries, trees bending at angles that hurt to follow. "It remembers. It always remembers what it was before." Aurora kept her hands at her sides. The crescent scar on her left wrist itched, a phantom sensation from childhood, from a kitchen accident that had nearly taken her hand. She remembered Evan, remembered fists, remembered the flat above Silas' bar where she slept with a knife under her pillow. Here, hunger was a physical thing, a weight pressing against her ribs, making her mouth water despite her terror. They passed a fountain. The water ran upward, defying gravity, forming a crown of liquid crystal that shattered and reformed in endless cycles. Faces moved within the droplets, human faces, mouths open in silent screams or laughter, Aurora couldn't tell which. They recognised one. A chef from the Golden Empress, the one who always gave her extra dumplings. His eyes met hers, pleading or grateful, she couldn't say. "We should find the Prince," Aurora said. Her voice sounded thin here, swallowed by the thick air, flavoured with copper and wine. "Belphegor. We need to know why the Veil is tearing." "Answers cost appetite," Isolde replied. She plucked a flower from the path, a bloom that opened and closed like a breathing thing, revealing rows of teeth where stamens should be. "You carry the Heartstone. It sings here, in Gluttony's throat. Soon, they will hear it singing, and they will come to taste the song." Aurora felt the pendant grow heavier. The crimson gem pulsed faster, matching the rhythm of her panic, a beacon in the dark. The vineyards thickened. Grapes swelled on the vines, heavy, obscene things that split their skins and leaked nectar onto the petal-path. The nectar hissed where it touched the ground, eating through the flowers, revealing black soil beneath that moved, that writhed with the shapes of things buried too shallow. They crested a hill. Below, a valley spread out, terraced with tables that stretched to the horizon like a wedding feast designed by a madman. Thousands of figures sat in rows, their forms shifting between human and something else, something with too many joints or too many mouths. Aprons stained with colours that had no names. They ate with fingers and claws and implements carved from bone. They devoured mountains of food that rose and fell like tides, regenerating instantly, endlessly. This was the culinary competition, Aurora realised with a chill that had nothing to do with temperature. The greatest chefs in Hel, bound by ancient contract, creating dishes that consumed the diner as much as the diner consumed the dish. She saw a soufflé rise and scream. She saw a wine reduce itself into a sentient thing that crawled off the table and begged to be drunk. A gong sounded. Not metal but bone, struck by a skeletal hand that had no arm attached. The feast paused. Thousands of eyes turned toward the hill, reflecting the amber sky, reflecting hunger. Nyx stiffened beside her. Their shadow-form flickered, agitated. "The Prince's hounds," they breathed. "I know their scent. Demon stock. Fed on regret." Isolde stepped between them and the valley, her silver hair whipping in a wind that touched only her. "The Veil tears because Dymas hungers for what leaks through," she said. Her voice dropped to a whisper that carried like a shout. "The Heartstone calls it. It always calls the hungry things. You must choose, little spark. Feast or flee. There is no third door in Gluttony." "And if we feast?" Aurora asked. Her throat worked, but she forced the words out. Isolde smiled. It didn't reach her pale lavender eyes. "Then you become the next course. The Prince always needs new chefs." The shadows between the vines deepened. Not natural darkness but a hunger, a void that drank the amber light. It coalesced into shapes that wore the semblance of chefs, their faces featureless except for mouths that stretched too wide, lined with too many teeth, dripping with saliva that steamed where it hit the ground. Aurora ran. Nyx solidified fully, a towering silhouette of living shadow, and threw themselves at the nearest chef-thing. Steel sang against moonsilver as Aurora drew the Fae blade. The first cut severed an arm that dissolved into smoke and the smell of burnt sugar, but the wound sealed instantly, knitting itself shut with threads of congealed fat. "They don't die easy," Nyx called out, their voice echoing strangely in the thick air. "Cut the heart, or run!" But more came. Dozens. Hundreds. The orchard filled with the sound of chewing, of teeth finding flesh, of invitations being written in blood on the underside of leaves. The ground trembled. The petal-path cracked. The Heartstone blazed against Aurora's chest, white-hot now, and the earth beneath her feet split open, revealing not soil but a maw of teeth and darkness, waiting to swallow them whole.
created_at"2026-10-07T09:38:31.027Z" 10/7/2026, 9:38:31 AM
model"mistralai/mistral-large-4-0-20261006"
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generation_time222032
tokens_prompt5142
tokens_completion11308
native_tokens_prompt5032
native_tokens_completion10734
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native_tokens_reasoning9486
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences19
tagDensity0.579
leniency1
rawRatio0
effectiveRatio0
95.82% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1196
totalAiIsmAdverbs1
found
0
adverb"suddenly"
count1
highlights
0"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
20.57% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1196
totalAiIsms19
found
0
word"silence"
count1
1
word"gleaming"
count1
2
word"traced"
count2
3
word"warmth"
count1
4
word"whisper"
count2
5
word"weight"
count2
6
word"mosaic"
count1
7
word"crystal"
count1
8
word"shattered"
count1
9
word"pulsed"
count1
10
word"beacon"
count1
11
word"chill"
count1
12
word"flickered"
count1
13
word"echoing"
count1
14
word"trembled"
count1
15
word"maw"
count1
highlights
0"silence"
1"gleaming"
2"traced"
3"warmth"
4"whisper"
5"weight"
6"mosaic"
7"crystal"
8"shattered"
9"pulsed"
10"beacon"
11"chill"
12"flickered"
13"echoing"
14"trembled"
15"maw"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences89
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences89
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences98
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1196
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
86.83% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount1029
uniqueNames11
maxNameDensity1.26
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Heartstone2
London1
August1
Fae2
Evan1
Aurora13
Golden1
Empress1
Hel1
Isolde6
Nyx5
persons
0"Heartstone"
1"Evan"
2"Aurora"
3"Isolde"
4"Nyx"
places
0"London"
1"August"
2"Golden"
globalScore0.868
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount0
matches(empty)
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches5
per1kWords4.181
wordCount1196
matches
0"Not with sound but with a wet, sucking silence"
1"Not the dry blast of a desert but a thick, humid press of warmth"
2"Not metal but bone, struck by a skeletal hand"
3"Not natural darkness but a hunger, a void"
4"not soil but a maw of teeth"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences98
matches
0"moved, that writhed"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean38.58
std29.57
cv0.767
sampleLengths
022
13
267
32
477
535
647
744
82
963
1039
1169
1268
1332
1454
1522
1649
174
18144
1917
2016
2122
2266
2315
2421
2554
262
2755
2820
2934
3031
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences89
matches
0"being written"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs191
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences98
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount492
adjectiveStacks1
stackExamples
0"half-solid, half-smoke,"
adverbCount14
adverbRatio0.028455284552845527
lyAdverbCount4
lyAdverbRatio0.008130081300813009
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences98
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences98
mean12.2
std8.16
cv0.668
sampleLengths
07
115
23
33
418
515
620
711
82
94
1022
112
1217
1332
145
1518
1612
173
1814
197
2015
218
224
2320
2420
252
2625
279
2812
2917
306
315
3219
339
347
3523
3620
3719
384
3919
4018
413
4214
4310
447
4515
4610
475
4825
4924
56.80% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.37755102040816324
totalSentences98
uniqueOpeners37
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences73
matches(empty)
ratio0
93.97% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences73
matches
0"Her lungs filled with the"
1"She stood a pace behind"
2"Their form rippled, half-solid, half-smoke,"
3"It swung against her chest,"
4"Their feet found no stone"
5"She didn't look at them."
6"Her gaze traced the horizon"
7"She remembered Evan, remembered fists,"
8"They passed a fountain."
9"They recognised one."
10"His eyes met hers, pleading"
11"Her voice sounded thin here,"
12"She plucked a flower from"
13"They crested a hill."
14"They ate with fingers and"
15"They devoured mountains of food"
16"She saw a soufflé rise"
17"She saw a wine reduce"
18"Their shadow-form flickered, agitated."
19"Her voice dropped to a"
ratio0.315
21.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences73
matches
0"Aurora's fingers whitened around the"
1"The Heartstone seared against her"
2"The air tore."
3"Aurora stepped forward, her boot"
4"Nyx solidified beside her into"
5"The shadow-thing's fingers traced the"
6"The heat hit first."
7"Her lungs filled with the"
8"Grapes the size of plums"
9"She stood a pace behind"
10"Nyx drifted forward."
11"Their form rippled, half-solid, half-smoke,"
12"The voice came from everywhere"
13"Aurora released the pendant."
14"It swung against her chest,"
15"The Fae blade at her"
16"Their feet found no stone"
17"The wildflowers of the grove"
18"Roses with thorns like fishhooks"
19"She didn't look at them."
ratio0.877
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences73
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount15
matches
0"Not with sound but with a wet, sucking silence that swallowed the London traffic beyond the standing stones."
1"Aurora stepped forward, her boot crunching on frost that had no business existing in August."
2"Nyx solidified beside her into a shape that wore darkness like a tailored cloak, violet eyes gleaming in the half-light."
3"Not the dry blast of a desert but a thick, humid press of warmth that smelled of caramelising sugar and roasting meat."
4"Grapes the size of plums dripped from vines that corkscrewed upward into a sky the colour of old bruises, amber and violet swirling together in a perpetual twil…"
5"She stood a pace behind them, her silver hair unbound, floating as if underwater despite the still air."
6"Their form rippled, half-solid, half-smoke, casting no shadow in a land that drank light."
7"It swung against her chest, pulsing in rhythm with her heartbeat, hotter now, singing a note only she could hear."
8"Roses with thorns like fishhooks lined the way, their blooms nodding in a breeze that carried whispers."
9"Her gaze traced the horizon where orchards stretched in impossible geometries, trees bending at angles that hurt to follow."
10"The crescent scar on her left wrist itched, a phantom sensation from childhood, from a kitchen accident that had nearly taken her hand."
11"The water ran upward, defying gravity, forming a crown of liquid crystal that shattered and reformed in endless cycles."
12"Grapes swelled on the vines, heavy, obscene things that split their skins and leaked nectar onto the petal-path."
13"It coalesced into shapes that wore the semblance of chefs, their faces featureless except for mouths that stretched too wide, lined with too many teeth, drippin…"
14"The first cut severed an arm that dissolved into smoke and the smell of burnt sugar, but the wound sealed instantly, knitting itself shut with threads of congea…"
79.55% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount1
matches
0"Nyx called out, their voice echoing strangely in the thick air"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags10
fancyCount5
fancyTags
0"Isolde whispered (whisper)"
1"they breathed (breathe)"
2"Isolde warned (warn)"
3"they breathed (breathe)"
4"Nyx called out (call out)"
dialogueSentences19
tagDensity0.526
leniency1
rawRatio0.5
effectiveRatio0.5
74.9728%