Run: 2026-10-07-01M4AVN4NM6GKC50EJ4KKAN183

Run Details

Duration:
28.2s
Cost:
$0.020970
Provider:
Mistral

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones loomed like ancient sentinels, their gnarled oak surfaces etched with spirals that seemed to writhe in the dim light. Rory’s fingers brushed the nearest one, the bark rough under her touch. The air smelled of damp earth and something sweeter—like overripe fruit left too long in the sun. "Well," she muttered, "this is either the best idea we’ve had or the worst." Nyx’s shadow stretched unnaturally long across the mossy ground, their violet eyes flickering like dying embers. "The Grove does not suffer fools, little mortal." Isolde stepped between them, her silver hair catching the dappled light filtering through the canopy above. "It suffers *you* just fine, Shade." She turned to Rory, her lavender eyes unreadable. "The path will reveal itself. Or it won’t." Rory exhaled through her nose. "Reassuring." The moment her foot crossed the threshold marked by the stones, the world shifted. The trees inside the Grove were taller, their trunks wider than any oak she’d seen in Richmond Park. Their leaves shimmered in hues of gold and violet, casting moving patterns on the forest floor. The air hummed, not with sound, but with something deeper—a vibration in her bones, like the faint pulse of the Heartstone pendant tucked beneath her shirt. She adjusted the strap of her satchel, the Fae-forged blade inside pressing cold against her ribs. "Alright. Which way?" Isolde didn’t answer. She simply walked, her bare feet making no sound on the spongy earth. Rory followed, Nyx gliding silently at her side. The deeper they went, the more the Grove defied logic. Flowers bloomed in colours that had no name, their petals shifting from deep indigo to a fiery orange as she watched. A brook babbled nearby, its water running upwards before cascading down in a endless, impossible loop. Rory crouched, dipping her fingers into the stream. The water was warm, thick almost, like liquid silk. "This place is…" "Alive," Isolde said. "More than your world. More than Hel. The Fae realms are dreams given form." Nyx’s form rippled, their edges blurring into the shadows of the trees. "And dreams have teeth." A rustle in the undergrowth made Rory tense. She turned, hand drifting toward the dagger’s hilt. A fox—no, not a fox—watched them from between the ferns. Its fur was the colour of twilight, its eyes twin moons. It tilted its head, then vanished without a sound. Rory’s pulse hammered. "Did you see that?" Isolde smiled. "You’ll see far stranger things before we leave." The trees thinned into a clearing where the grass grew in perfect, spiralling patterns. At its centre stood a pool, its surface so still it might have been glass. Rory approached cautiously, her reflection staring back—not as she was, but as she might be. Older. Harder. A scar running from her temple to her jaw. She recoiled. "What the hell?" Nyx’s whisper brushed her ear. "The Grove shows truths. Or lies. It amuses itself." Isolde knelt by the pool, her fingers trailing the water. "It shows what the heart fears or desires. Look again." Rory swallowed and forced herself to peer into the depths. This time, the reflection was her own—but her eyes glowed faintly violet, like Nyx’s. She jerked back. "That’s not me." "Isn’t it?" Isolde’s voice was soft, almost teasing. "The blood of the Fae Courts runs thin in my veins, but it runs true. And you, Aurora Carter, carry more than mortal blood." Rory’s stomach twisted. "What’s that supposed to mean?" Isolde stood, her gaze distant. "In time. The Grove will not reveal all its secrets at once." A gust of wind stirred the trees, their leaves whispering in a language that made Rory’s head ache. The ground beneath her feet trembled, not with an earthquake, but with something alive. Roots. They coiled around her ankles, not binding her, but… testing. She froze as one slender tendril brushed her wrist, right over the crescent scar. Nyx materialised beside her, their form solidifying into something almost human. "Do not resist." Easier said than done. Rory gritted her teeth as the roots retreated, slithering back into the earth. The air thickened, pressing against her skin like a physical weight. The colours around her brightened, the very air shimmering as if the world had been wrapped in a heat haze. Then, the Grove *breathed*. A deep, resonant inhale that rustled every leaf, every blade of grass. Rory’s lungs burned in response, her own breath syncing with the rhythm of the place. The Heartstone pendant flared warm against her chest. Isolde’s voice cut through the haze. "It knows you." Rory’s vision swam. The trees stretched into the sky, their branches weaving into a canopy that pulsed with light. The ground beneath her was no longer earth, but something crystalline, fractals of colour spreading beneath her feet like cracks in glass. She stumbled, her knees hitting the ground. The world tilted. And then, silence. The hum, the vibration, the very *life* of the Grove stilled. The air went cold. Rory’s breath came in ragged gasps as she looked up. The clearing was empty. No Isolde. No Nyx. Just the pool, its surface now black as pitch. A ripple broke the stillness. Something rose from the depths—not a reflection, but a *thing*. A hand, pale as bone, broke the surface. Then another. The water dripped from elongated fingers as a figure pulled itself free. Rory scrambled back, her hand finally closing around the Fae blade’s hilt. The figure stood, its form shifting like smoke. One moment it was a woman with hollow eyes, the next a beast with too many limbs. It opened its mouth—and the world *screamed*. The sound was not a sound. It was pressure, it was pain, it was the weight of a thousand dying stars pressing down on her skull. Rory clapped her hands over her ears, but it did no good. The thing took a step forward, the ground withering beneath its feet. And then— A blade flashed. Silver light cut through the darkness, and the thing shrieked, its form unravelling like thread. Nyx stood between Rory and the pool, their shadow stretched into a monstrous silhouette, the Fae blade—*her* blade—clutched in their hand. Isolde appeared beside her, gripping Rory’s arm. "Run." They didn’t wait for an answer. The world lurched as Isolde yanked her to her feet, and Rory ran, her legs burning, her heart a wild thing in her chest. Behind her, the Grove *roared*, the trees groaning as if in pain. She didn’t look back. She didn’t dare. The standing stones appeared ahead, their spirals now glowing faintly, like embers in the dark. Rory lunged for the gap between them, Isolde and Nyx close behind. The moment she crossed the threshold, the weight on her chest vanished. The air was just air again. The hum, the vibration, the *life*—gone. She spun, chest heaving. The Grove stood silent, its colours muted, its magic hidden once more behind the veil of the ordinary. Nyx’s form flickered, their edges bleeding into the shadows. "That was… unexpected." Isolde’s grip on Rory’s arm didn’t loosen. "The Grove tests those it deems worthy. Or those it deems *unworthy*." Rory’s hand trembled as she sheathed the dagger. "And? Which am I?" Isolde’s lavender eyes held hers. "We shall see." A rustle in the undergrowth. The twilight fox from before darted between the stones, pausing just long enough to meet Rory’s gaze. Then it was gone, leaving only the faintest imprint of its paws in the moss. And the Heartstone pendant, pulsing warm and steady against her skin.
created_at"2026-10-07T09:38:31.244Z" 10/7/2026, 9:38:31 AM
model"mistralai/mistral-medium-3.5-20260430"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency13560
moderation_latency(null)
generation_time28202
tokens_prompt5142
tokens_completion1933
native_tokens_prompt5055
native_tokens_completion1785
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached4992
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier"default"
usage0.02097
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
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request_id"req-1791365911-NTwgyiTDurNw8rjPfMSG"
session_id(null)
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api_type"completions"
id"gen-1791365911-kIe86hx8XsPY0PCTutMq"
upstream_id"edfc68cf08f6474a8c4b58d3af30c3df"
provider_responses
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endpoint_id"d21d316f-d540-4718-b36e-3beff85d0cf9"
id"edfc68cf08f6474a8c4b58d3af30c3df"
is_byokfalse
latency13555
model_permaslug"mistralai/mistral-medium-3.5-20260430"
provider_name"Mistral"
status200
total_cost0.02097
cache_discount(null)
upstream_inference_cost0
provider_name"Mistral"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.111
leniency0.222
rawRatio0
effectiveRatio0
88.15% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1266
totalAiIsmAdverbs3
found
0
adverb"cautiously"
count1
1
adverb"very"
count2
highlights
0"cautiously"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
5.21% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1266
totalAiIsms24
found
0
word"loomed"
count1
1
word"sentinels"
count1
2
word"etched"
count1
3
word"unreadable"
count1
4
word"shimmered"
count1
5
word"pulse"
count2
6
word"cascading"
count1
7
word"silk"
count1
8
word"perfect"
count1
9
word"whisper"
count1
10
word"depths"
count2
11
word"stomach"
count1
12
word"trembled"
count2
13
word"weight"
count3
14
word"pulsed"
count1
15
word"crystalline"
count1
16
word"silence"
count1
17
word"lurched"
count1
18
word"flickered"
count1
highlights
0"loomed"
1"sentinels"
2"etched"
3"unreadable"
4"shimmered"
5"pulse"
6"cascading"
7"silk"
8"perfect"
9"whisper"
10"depths"
11"stomach"
12"trembled"
13"weight"
14"pulsed"
15"crystalline"
16"silence"
17"lurched"
18"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences112
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences112
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans9
markdownWords9
totalWords1258
ratio0.007
matches
0"you"
1"breathed"
2"life"
3"thing"
4"screamed"
5"her"
6"roared"
7"life"
8"unworthy"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
39.81% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions63
wordCount1089
uniqueNames9
maxNameDensity2.2
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Nyx10
Rory24
Grove6
Richmond1
Park1
Heartstone3
Fae-forged1
Isolde14
Fae3
persons
0"Nyx"
1"Rory"
2"Grove"
3"Isolde"
places
0"Richmond"
1"Park"
globalScore0.398
windowScore0.5
55.06% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences79
glossingSentenceCount3
matches
0"spirals that seemed to writhe in the dim light"
1"appeared beside her, gripping Rory’s arm"
2"appeared ahead their spirals now glowing faintly, like embers in the dark"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches5
per1kWords3.975
wordCount1258
matches
0"not with sound, but with something deeper"
1"not as she was, but as she might be"
2"not with an earthquake, but with something alive"
3"not binding her, but…"
4"not a reflection, but a *thing*"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences135
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean26.21
std18.81
cv0.718
sampleLengths
051
114
224
338
46
574
619
771
820
917
1016
1146
127
1310
1455
155
1614
1720
1830
1932
208
2117
2257
2314
2448
254
2635
279
2851
293
3025
3117
3237
3344
3450
352
3639
378
3842
397
4051
4122
4212
4319
4412
458
4637
4711
99.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences112
matches
0"been wrapped"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs180
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount12
semicolonCount0
flaggedSentences10
totalSentences135
ratio0.074
matches
0"The air smelled of damp earth and something sweeter—like overripe fruit left too long in the sun."
1"The air hummed, not with sound, but with something deeper—a vibration in her bones, like the faint pulse of the Heartstone pendant tucked beneath her shirt."
2"A fox—no, not a fox—watched them from between the ferns."
3"Rory approached cautiously, her reflection staring back—not as she was, but as she might be."
4"This time, the reflection was her own—but her eyes glowed faintly violet, like Nyx’s."
5"Something rose from the depths—not a reflection, but a *thing*."
6"It opened its mouth—and the world *screamed*."
7"And then—"
8"Nyx stood between Rory and the pool, their shadow stretched into a monstrous silhouette, the Fae blade—*her* blade—clutched in their hand."
9"The hum, the vibration, the *life*—gone."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1098
adjectiveStacks1
stackExamples
0"inside pressing cold against her"
adverbCount42
adverbRatio0.03825136612021858
lyAdverbCount8
lyAdverbRatio0.007285974499089253
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean9.32
std5.86
cv0.629
sampleLengths
022
112
217
314
416
58
616
714
88
95
101
1114
1218
1316
1426
1516
163
173
1813
198
2010
2121
2216
238
249
253
263
2714
2812
294
308
318
3210
3311
349
353
364
372
388
3914
4015
4115
421
431
449
452
463
475
489
4910
44.07% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.2962962962962963
totalSentences135
uniqueOpeners40
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences100
matches
0"Then, the Grove *breathed*."
1"Just the pool, its surface"
2"Then it was gone, leaving"
ratio0.03
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences100
matches
0"She turned to Rory, her"
1"Their leaves shimmered in hues"
2"She adjusted the strap of"
3"She simply walked, her bare"
4"She turned, hand drifting toward"
5"Its fur was the colour"
6"It tilted its head, then"
7"She jerked back."
8"They coiled around her ankles,"
9"She froze as one slender"
10"She stumbled, her knees hitting"
11"It opened its mouth—and the"
12"It was pressure, it was"
13"They didn’t wait for an"
14"She didn’t look back."
15"She didn’t dare."
16"She spun, chest heaving."
ratio0.17
10.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount90
totalSentences100
matches
0"The standing stones loomed like"
1"Rory’s fingers brushed the nearest"
2"The air smelled of damp"
3"Nyx’s shadow stretched unnaturally long"
4"Isolde stepped between them, her"
5"She turned to Rory, her"
6"Rory exhaled through her nose."
7"The moment her foot crossed"
8"The trees inside the Grove"
9"Their leaves shimmered in hues"
10"The air hummed, not with"
11"She adjusted the strap of"
12"Isolde didn’t answer."
13"She simply walked, her bare"
14"Rory followed, Nyx gliding silently"
15"The deeper they went, the"
16"Flowers bloomed in colours that"
17"A brook babbled nearby, its"
18"Rory crouched, dipping her fingers"
19"The water was warm, thick"
ratio0.9
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences100
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences54
technicalSentenceCount3
matches
0"The standing stones loomed like ancient sentinels, their gnarled oak surfaces etched with spirals that seemed to writhe in the dim light."
1"Flowers bloomed in colours that had no name, their petals shifting from deep indigo to a fiery orange as she watched."
2"A gust of wind stirred the trees, their leaves whispering in a language that made Rory’s head ache."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences27
tagDensity0.074
leniency0.148
rawRatio0.5
effectiveRatio0.074
77.8436%