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Run: 2026-10-08-01M4D9YAYD13PE0WA4CM30GAWJ
Run Details
Model:
Claude Haiku 5.5 (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
18.7s
Cost:
$0.002054
Provider:
Claude Platform on AWS
Evaluation summary
Score
Evaluator
Details Link
82.35%
Adverbs in dialogue tags
(details)
94.03%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
70.17%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
85.71%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
51.57%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
91.23%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
97.01%
Sentence opener variety
(details)
77.52%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
18.14%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.9248%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
"Nobody walks into a sealed tube tunnel to die quietly."
DC Ray Okafor crouched beside
the body and
flicked
his torch across the dead man's face. "Unless he's been paid to."
Harlow Quinn stepped over a
coil of cable and kept her eyes on the floor.
The disused platform under Camden
had
been sealed
for decades, yet someone had swept a clean rectangle into the grime around the body.
Someone had also left a
single bone token on the tiles, pale and cracked, the size of a thumbnail. "Don't touch it," she said. "Wasn't going to."
Okafor shifted his weight
. "Lab's on the way. Scene's cordoned. Morning shift are already moaning about the overtime."
The victim lay on his
back with his arms folded across his chest like a mourner in a church. Mid-thirties. Good coat, ruined at the cuffs.
A thin line of blue
crusted at the corner of his mouth. "Alchemical stuff," Okafor said. "The blue dust they sell in those back-room stalls. Kids call it Lethe. He's taken a dose, lain down, and that's the story. Overdose, accidental, end of file."
Quinn knelt on the cold
tiles, careful of her knees.
Her left wrist caught the
torchlight.
The worn leather strap of
her
watch
had darkened with three years of wear, and she turned it without thinking, the way she always did when a case
started to
itch. "Where did he get in?" "Camden lock side. There's a stairwell behind the bins, bricked up, except someone's pried the boards loose."
Okafor pointed his torch at
the far wall. "Obviously a drug den." "Obviously."
Quinn studied the dust
. "Look at his heels." Okafor angled the beam. Two black scuffs marked the tiles, long and parallel, running from the body toward the mouth of the sealed tunnel. "He got dragged," Quinn said. "Or he crawled. People do strange things on this stuff." "People don't crawl backwards."
She traced the scuffs with
her eyes. "Heels dug in, toes up. Somebody pulled him, and they were in a hurry. There's no second set of prints anywhere, which means they didn't walk out the way they came in. Or they didn't walk at all." Okafor sighed through his nose. "Ma'am, the dust in here is a foot deep. Half the Met's been through this station looking for the Camden lads who nick copper cable." "Then tell me why the dust is smooth where the drag marks are and
churned
everywhere else."
She stood, slowly
. "Someone tidied up after themselves, and they were careless about it."
She crouched again and lifted
the dead man's left hand.
The fingertips were stained the
same blue as his mouth, but the nails were clean.
Nobody who had spent an
hour clawing at the tiles in agony would have clean nails. She turned his wrist. A faint red band circled it, like the mark a rope leaves. "Overdose doesn't tie people up,"
she said quietly
. "Could have been a belt." "Could have been."
She reached for the inside
pocket of the ruined coat and drew out a small brass compass. The casing had turned green at the edges, a patina of verdigris crawling across the lid. Protective sigils ringed the face, and the needle
trembled
, refusing to settle on north. Okafor leaned in. "Pretty. Antique shop, probably." "Probably." Quinn held it flat on her palm. The needle swung, slow and deliberate, and locked on the bricked-up stairwell behind them. She rotated her hand. The needle followed the wall as if it had a mind of its own. "Magnetised buckle," Okafor said. "Or the belt's got a steel clip near it. Happens all the time." Quinn stood and turned a full circle. The needle stayed fixed on the hoarding that blocked the tunnel mouth, a ragged sheet of plywood covered in faded posters for a West End musical nobody remembered. "Your belt clip is in his coat pocket?" she asked. Okafor opened his mouth, closed it, and looked at the compass. "Bone token," Quinn said. "Dropped on the tile, face up, right where a dying man's hand would have landed if he'd tried to reach it. Except his hands are folded, and the token's on the wrong side of the body."
She tilted her head
. "Somebody placed it. Somebody who wanted us to think he'd been holding it." "You're building a lot out of a bit of bone." "I'm building it out of everything you've missed." She stepped toward the plywood, compass still open on her palm. "Get the search team to pull the hoarding. Now." Okafor hesitated, then waved to the constable at the cordon. Two uniforms moved forward, and the first one grasped the edge of the board. The needle snapped toward the gap at the bottom of the plywood. A thin draught breathed through, cold and sweet, smelling of wet stone and burnt sugar. Something on the other side tapped three times against the wood.
Then a woman's voice drifted
through the gap, light and amused. "Detective Quinn. You're standing on my threshold."
created_at
"2026-10-08T08:26:41.497Z"
10/8/2026, 8:26:41 AM
model
"anthropic/claude-haiku-5.5-20261007"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2354
moderation_latency
(null)
generation_time
18717
tokens_prompt
4492
tokens_completion
1661
native_tokens_prompt
6540
native_tokens_completion
2799
native_tokens_completion_images
(null)
native_tokens_reasoning
1102
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.0020535
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1791448001-vns5VWMuvnygsWu7Oi0y"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1791448001-QqsiGyEgrGHXi5sYuZVi"
upstream_id
"msg_011CfpTBageYuEbNzXDVt51P"
provider_responses
0
endpoint_id
"b6cdf493-3a61-441f-a134-e7944fddb980"
id
"msg_011CfpTBageYuEbNzXDVt51P"
is_byok
false
latency
785
model_permaslug
"anthropic/claude-haiku-5.5-20261007"
provider_name
"Claude Platform on AWS"
status
200
total_cost
0.0020535
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Claude Platform on AWS"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
82.35%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
17
adverbTagCount
2
adverbTags
0
"She stood slowly [slowly]"
1
"she said quietly [quietly]"
dialogueSentences
34
tagDensity
0.5
leniency
1
rawRatio
0.118
effectiveRatio
0.118
94.03%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
838
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
70.17%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
838
totalAiIsms
5
found
0
word
"flicked"
count
1
1
word
"weight"
count
1
2
word
"traced"
count
1
3
word
"churned"
count
1
4
word
"trembled"
count
1
highlights
0
"flicked"
1
"weight"
2
"traced"
3
"churned"
4
"trembled"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
50
matches
(empty)
85.71%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
50
filterMatches
0
"watch"
hedgeMatches
0
"started to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
67
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
40
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
838
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
10
unquotedAttributions
0
matches
(empty)
51.57%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
22
wordCount
508
uniqueNames
7
maxNameDensity
1.97
worstName
"Okafor"
maxWindowNameDensity
2.5
worstWindowName
"Okafor"
discoveredNames
Ray
1
Okafor
10
Harlow
1
Quinn
7
Camden
1
West
1
End
1
persons
0
"Ray"
1
"Okafor"
2
"Harlow"
3
"Quinn"
4
"Camden"
places
0
"West"
1
"End"
globalScore
0.516
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
33
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
838
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
67
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
33
mean
25.39
std
16.59
cv
0.653
sampleLengths
0
31
1
57
2
5
3
21
4
38
5
32
6
47
7
5
8
29
9
9
10
24
11
5
12
10
13
49
14
30
15
31
16
57
17
8
18
5
19
50
20
7
21
40
22
17
23
35
24
10
25
11
26
57
27
10
28
28
29
24
30
27
31
11
32
18
91.23%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
50
matches
0
"been sealed"
1
"were stained"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
90
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
67
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
510
adjectiveStacks
0
stackExamples
(empty)
adverbCount
8
adverbRatio
0.01568627450980392
lyAdverbCount
2
lyAdverbRatio
0.00392156862745098
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
67
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
67
mean
12.51
std
8.4
cv
0.672
sampleLengths
0
26
1
5
2
15
3
23
4
19
5
5
6
7
7
14
8
19
9
1
10
6
11
12
12
4
13
28
14
10
15
6
16
31
17
5
18
25
19
4
20
5
21
4
22
4
23
20
24
5
25
10
26
11
27
38
28
5
29
25
30
20
31
11
32
10
33
15
34
16
35
4
36
12
37
8
38
5
39
20
40
16
41
14
42
3
43
4
44
8
45
14
46
4
47
14
48
4
49
13
97.01%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
2
diversityRatio
0.6268656716417911
totalSentences
67
uniqueOpeners
42
77.52%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
43
matches
0
"Then a woman's voice drifted"
ratio
0.023
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
10
totalSentences
43
matches
0
"Her left wrist caught the"
1
"She traced the scuffs with"
2
"She stood, slowly"
3
"She crouched again and lifted"
4
"She turned his wrist."
5
"she said quietly"
6
"She reached for the inside"
7
"She rotated her hand."
8
"She tilted her head"
9
"She stepped toward the plywood,"
ratio
0.233
18.14%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
38
totalSentences
43
matches
0
"DC Ray Okafor crouched beside"
1
"Harlow Quinn stepped over a"
2
"The disused platform under Camden"
3
"Someone had also left a"
4
"Okafor shifted his weight"
5
"The victim lay on his"
6
"A thin line of blue"
7
"Quinn knelt on the cold"
8
"Her left wrist caught the"
9
"The worn leather strap of"
10
"Okafor pointed his torch at"
11
"Quinn studied the dust"
12
"Okafor angled the beam."
13
"She traced the scuffs with"
14
"Okafor sighed through his nose."
15
"She stood, slowly"
16
"She crouched again and lifted"
17
"The fingertips were stained the"
18
"Nobody who had spent an"
19
"She turned his wrist."
ratio
0.884
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
43
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
24
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
17
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
7
fancyCount
0
fancyTags
(empty)
dialogueSentences
34
tagDensity
0.206
leniency
0.412
rawRatio
0
effectiveRatio
0
88.9248%