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Run: 2026-10-08-01M4DA15SVCNA0G2DWQJP6QYFK
Run Details
Model:
Claude Haiku 5.5 (Adaptive)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
23.0s
Cost:
$0.002408
Provider:
Claude Platform on AWS
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
94.46%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
50.11%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
51.96%
Narrator intent-glossing
(details)
89.14%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
91.50%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
76.72%
Pronoun-first sentence starts
(details)
71.94%
Subject-first sentence starts
(details)
74.63%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
66.67%
Dialogue tag variety (said vs. fancy)
(details)
92.2370%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pendant burned before I
reached the first stone.
I stopped on the bracken
path and pressed my palm flat against my breastbone. Not hot, not yet. Warm, the way a kettle feels in the seconds before it
starts to
whistle.
Heartstone had pulsed against my
skin for three nights running, faint as a sleeper's
pulse
, but tonight it pulled.
It pulled toward the trees
like a dog that had scented something on the wind.
Mud at my feet held
deer prints, fresh enough to hold water. I crouched and touched one.
The earth had dried at
the edges into hard grey cracks, though it had rained over Richmond at dusk.
Whatever had walked here had
kept to the edge of the path and left no other trail.
I had not come for
the prints.
I had come because a
cream card had
appeared under my door above
Silas' bar, no stamp, no postmark, one line in neat black ink: *The Grove opens at midnight. Bring the stone.*
Eva would have laughed at
the handwriting.
Eva would have told me
to burn it.
I had come anyway, because
someone had known about the pendant, and nobody knew about the pendant. I checked my phone. 23:52.
The screen glowed against my
palm, and the little bars of signal had already vanished. "Right,"
I said to nobody
. "Bring the stone."
The oaks rose ahead, a
ring of trunks so ancient their bark had grown around the grey shoulders of the standing stones, swallowing the boundary whole. The stones were not granite.
They were wood, or had
been wood once, and they leaned inward
as though listening
. Wildflowers crowded the gaps. Foxgloves. Bluebells. A clump of white campion, every bloom open and wet with dew, as if the season had forgotten to end. In November. Under a sky with no moon.
I stepped between the first
two stones and the
silence
changed. Richmond Park had never been quiet.
Even at this hour, a
fox would scream somewhere past the bracken, or a car would hiss along Sheen Road, or a deer would stamp and blow. Here, nothing.
My own breathing sounded too
loud, and my trainers pressed the grass without a
whisper
.
Then a sound, small and
bright. Silver against stone. A spoon tapping the rim of a cup. I turned. Nothing behind me but the path, the trees, and the gap I had just walked through. Gone, though, was the gap's edge. The trunks had closed into a seamless wall, bark knotted and dark, and I could see no route back. *Fine. Forward, then.*
I walked the centre of
the ring, counting stones under my breath because counting kept my hands still. One. Two. Three. Pale movement
flickered
between the trunks on my left, low to the ground, the colour of bone. I stopped. It stopped.
I looked straight at it
and it became a birch sapling, slender and white, which I was certain had not been there a second earlier. Behind me, something rustled in the foxgloves. I didn't turn. I watched the sapling instead, and the sapling watched me back, or so it seemed. "Clever," I muttered. "Parlour tricks." Four. Five. The pendant grew hotter. The heat travelled up the silver chain and bloomed against my throat, and the
warmth
had a direction now.
It leaned toward the centre
of the grove, where the bluebells grew thickest and the ground dipped into a shallow bowl.
I smelled them before I
saw them. Wet soil, sharp and metallic, and beneath it something sweeter, like lilies left too long in a vase. Mourning flowers. Funeral flowers. A patch of bluebells in the dip stirred, though no wind touched them. "You're late, Lady Malphora." The voice came from every direction and none.
It sounded neither male nor
female, and it spoke with a patience that made my skin crawl. Nobody had called me that name in years.
Only two people alive had
ever used it, and one of them had been Eva, the night she made me swear to forget it. "Wrong name," I said.
My voice came out steadier
than I felt. "And you're a little early, if we're counting favours." Silence, then a low sound. Laughter, or something wearing its shape. "You brought the stone." "I brought a stone. Who's asking?" "The one who keeps the door." Six stones. Seven. I stopped counting halfway around, because the
warmth
against my chest had turned fierce, almost painful, and the grove had shifted. The ring felt tighter. I stared at the trunks ahead and
tried to
remember how many stood between me and the gap where I had entered. Eight. Nine. I counted again from the start,
slowly
, the way you retrace a route with a torch. Twelve stones. There had always been twelve, I was sure of it, and yet my eyes insisted on thirteen. The thirteenth stood at the lip of the bowl, pale and split down the middle, fresh sap
glistening
along the crack like blood. The bluebells parted. Something rose from the dip with unhurried grace, pale hands folding over the stone's jagged edge, and then it lifted its head and smiled. Dark hair, straight and shoulder-length. Bright blue eyes. A small crescent scar on the left wrist, exactly where mine sat. It wore my face. "Hello, Rory," it said, in my own voice. "Shall we talk about what you owe?"
created_at
"2026-10-08T08:28:14.541Z"
10/8/2026, 8:28:14 AM
model
"anthropic/claude-haiku-5.5-20261007"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
22965
moderation_latency
(null)
generation_time
22965
tokens_prompt
4387
tokens_completion
1273
native_tokens_prompt
6424
native_tokens_completion
3531
native_tokens_completion_images
(null)
native_tokens_reasoning
1784
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.0024079
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1791448094-9wuJHwohm3KXwgwEciBS"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1791448094-CP9RuYu3ICB6cYziEIh8"
upstream_id
"msg_011CfpTJSGLNuHKhWqzYHBwQ"
provider_responses
0
endpoint_id
"b6cdf493-3a61-441f-a134-e7944fddb980"
id
"msg_011CfpTJSGLNuHKhWqzYHBwQ"
is_byok
false
latency
736
model_permaslug
"anthropic/claude-haiku-5.5-20261007"
provider_name
"Claude Platform on AWS"
status
200
total_cost
0.0024079
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Claude Platform on AWS"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
5
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
12
tagDensity
0.417
leniency
0.833
rawRatio
0
effectiveRatio
0
94.46%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
902
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
50.11%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
902
totalAiIsms
9
found
0
word
"pulsed"
count
1
1
word
"pulse"
count
1
2
word
"silence"
count
2
3
word
"whisper"
count
1
4
word
"flickered"
count
1
5
word
"warmth"
count
2
6
word
"glistening"
count
1
highlights
0
"pulsed"
1
"pulse"
2
"silence"
3
"whisper"
4
"flickered"
5
"warmth"
6
"glistening"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
91
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
91
filterMatches
(empty)
hedgeMatches
0
"starts to"
1
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
99
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
2
markdownWords
11
totalWords
902
ratio
0.012
matches
0
"The Grove opens at midnight. Bring the stone."
1
"Fine. Forward, then."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
11
wordCount
838
uniqueNames
8
maxNameDensity
0.36
worstName
"Eva"
maxWindowNameDensity
1
worstWindowName
"Richmond"
discoveredNames
Richmond
2
Bring
1
Eva
3
November
1
Park
1
Sheen
1
Road
1
Four
1
persons
0
"Eva"
places
0
"Richmond"
1
"November"
2
"Park"
3
"Sheen"
4
"Road"
globalScore
1
windowScore
1
51.96%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
51
glossingSentenceCount
2
matches
0
"appeared under my door above"
1
"as though listening"
89.14%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
1.109
wordCount
902
matches
0
"neither male nor"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
99
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
33
mean
27.33
std
22.75
cv
0.832
sampleLengths
0
9
1
66
2
53
3
40
4
32
5
20
6
8
7
80
8
11
9
50
10
17
11
43
12
3
13
67
14
25
15
5
16
46
17
29
18
13
19
4
20
57
21
21
22
11
23
4
24
6
25
6
26
50
27
2
28
58
29
3
30
44
31
4
32
15
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
91
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
145
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
99
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
173
adjectiveStacks
0
stackExamples
(empty)
adverbCount
3
adverbRatio
0.017341040462427744
lyAdverbCount
1
lyAdverbRatio
0.005780346820809248
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
99
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
99
mean
9.11
std
7.61
cv
0.835
sampleLengths
0
9
1
14
2
4
3
14
4
19
5
15
6
12
7
5
8
19
9
17
10
7
11
30
12
3
13
7
14
8
15
17
16
4
17
1
18
15
19
5
20
3
21
26
22
5
23
15
24
4
25
1
26
1
27
20
28
2
29
6
30
11
31
6
32
27
33
2
34
15
35
6
36
3
37
8
38
2
39
16
40
6
41
19
42
1
43
2
44
18
45
1
46
1
47
1
48
17
49
2
91.50%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.5918367346938775
totalSentences
98
uniqueOpeners
58
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
67
matches
0
"Then a sound, small and"
1
"Only two people alive had"
2
"Bright blue eyes."
ratio
0.045
76.72%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
24
totalSentences
67
matches
0
"I stopped on the bracken"
1
"It pulled toward the trees"
2
"I crouched and touched one."
3
"I had not come for"
4
"I had come because a"
5
"I had come anyway, because"
6
"I checked my phone."
7
"I said to nobody"
8
"They were wood, or had"
9
"I stepped between the first"
10
"My own breathing sounded too"
11
"I walked the centre of"
12
"I looked straight at it"
13
"I didn't turn."
14
"I watched the sapling instead,"
15
"It leaned toward the centre"
16
"I smelled them before I"
17
"It sounded neither male nor"
18
"My voice came out steadier"
19
"I stopped counting halfway around,"
ratio
0.358
71.94%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
52
totalSentences
67
matches
0
"The pendant burned before I"
1
"I stopped on the bracken"
2
"Heartstone had pulsed against my"
3
"It pulled toward the trees"
4
"Mud at my feet held"
5
"I crouched and touched one."
6
"The earth had dried at"
7
"Whatever had walked here had"
8
"I had not come for"
9
"I had come because a"
10
"Eva would have laughed at"
11
"Eva would have told me"
12
"I had come anyway, because"
13
"I checked my phone."
14
"The screen glowed against my"
15
"I said to nobody"
16
"The oaks rose ahead, a"
17
"The stones were not granite."
18
"They were wood, or had"
19
"Wildflowers crowded the gaps."
ratio
0.776
74.63%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
67
matches
0
"Even at this hour, a"
ratio
0.015
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
34
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
5
uselessAdditionCount
0
matches
(empty)
66.67%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
1
fancyTags
0
"I muttered (mutter)"
dialogueSentences
12
tagDensity
0.333
leniency
0.667
rawRatio
0.25
effectiveRatio
0.167
92.2370%