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Run: 2026-10-08-01M4DA46RNJTMPQX610JPAEV8R
Run Details
Model:
Claude Haiku 5.5 (Adaptive)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
18.0s
Cost:
$0.001943
Provider:
Claude Platform on AWS
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
75.67%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
51.34%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
94.03%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
88.89%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
68.20%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
69.59%
Subject-first sentence starts
(details)
68.49%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
90.5402%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The oak was warm under
her palm, and it
was beating
.
Rory snatched her hand back
and stared at the standing stone. Ancient wood, split and silvered by centuries, rose to her shoulder.
Lichen crusted its grain in
pale rosettes.
Nothing about it should have
carried a
pulse
.
She pressed two fingers to
the bark again, slower this time, and counted. Four beats. Then a pause. Then four more. *Not the wood, then. Something beneath it.*
She pulled the torch from
her coat pocket and clicked it on.
The beam caught the path
ahead, a narrow trail of flattened grass that Eva had described in her last message as "obvious once you're standing in it, impossible before." Eva had been right about most things, which was the irritating part.
The Heartstone lay against Rory's
breastbone on its silver chain, and it had been growing warmer for the last ten minutes. Not hot.
Just present, like a hand
resting on her chest.
She had told herself it
was the walk. Three miles of uphill tarmac and then the long slog through bracken, and her body
was simply reacting
to exertion. She no longer believed that.
Richmond Park had been closed
for the night for hours.
The gates had locked at
dusk, and the deer had long since settled into the ferns.
Rory had slipped through a
gap in the fencing near Robin Hood Gate, the way Eva had instructed, and she had walked until the lamps of the Kingston road disappeared behind her.
Now the only light came
from her torch and a thin, unhelpful moon. She checked her phone. No signal.
The clock read 00:00, then
flickered
to 00:00 again, then stayed frozen there. "Brilliant," she murmured.
The word fell flat in
the air. The trees swallowed it. Oaks crowded the clearing edges, their branches knotted and low, and beyond them the dark held a different kind of quiet. Not
silence
. Silence would have been natural. This quiet felt attentive, the way a room goes still when someone at the back has stopped talking. Rory moved forward. Her boots whispered through grass, and something rustled at her ankle. She swept the torch down. Wildflowers, pale and open, bloomed between the stalks. Foxgloves. Bluebells. A cluster of yellow primroses that should have been dead in midwinter, their petals
gleaming
wet. Eva had mentioned the flowers. *They never stop blooming. Don't pick them.* Rory did not pick them. A sound drifted from her left. Thin. Melodic. A child humming a tune she almost recognised, the kind of lullaby her mother used to sing when the Cardiff rain drummed against the windows. The notes rose,
wavered
, and dropped. Then came a second voice, lower, joining in from somewhere beyond the trees. Rory stopped walking. She switched off the torch. The humming continued in the dark, and her eyes adjusted. Silver moonlight pooled between the trunks. Shapes moved at the edge of it, always at the edge, never in the centre. A
flicker
of pale fabric behind an oak. The suggestion of someone standing
very
still. When she turned her head, the shape stopped. When she looked straight at it, the shape became a shadow between two trunks, nothing more. *Don't run straight.* She remembered that from Eva's voice, from a childhood game in the back garden. *Whatever is following you wants you to run straight.* Rory turned
slowly
to the nearest stone and counted the others from memory. Eva had said nine stones marked the boundary, arranged in a loose ring around the grove.
She had walked past nine
stones.
She had counted them on
the way in.
She had touched the third
one. She counted again. Ten. The tenth stone stood where the gap should have been, the place she had entered from. Its surface had no lichen.
Its bark looked fresh, the
colour of wet cedar, and a thin trickle of sap ran from a crack near its base.
It had not been there
a minute ago.
She would have bet her
flat on it. The humming stopped. In the
silence
, something exhaled
very
close to her left ear. Warm breath.
It smelled of crushed leaves
and cold iron. The Heartstone burned against her skin, sudden and sharp, the way a struck match flares before it settles. Rory's hand flew to the pendant. Through her fingers, the crimson glow seeped out, faint and steady, and it pointed like a compass needle toward the dark ground beneath the tenth stone.
Then a voice spoke her
name. Not Rory. Not Aurora. The other one, the name she had buried in a Cardiff courtroom years ago and never once said aloud since. "Malphora,"
it whispered, sweetly, from the
grass at her feet. "Come and see what's been waiting for you." The grass beside her boot blackened, one blade at a time, in a neat ring that spread outward, and the earth beneath it
began to
open.
created_at
"2026-10-08T08:29:53.831Z"
10/8/2026, 8:29:53 AM
model
"anthropic/claude-haiku-5.5-20261007"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
17952
moderation_latency
(null)
generation_time
17952
tokens_prompt
4387
tokens_completion
1180
native_tokens_prompt
6424
native_tokens_completion
2602
native_tokens_completion_images
(null)
native_tokens_reasoning
1006
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.0019434
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1791448193-gMl2FXMWbJu3rHCqItmR"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1791448193-Q4rPD2CJvk5suhehUmGL"
upstream_id
"msg_011CfpTRm4d5uDHPoJRYYQ2a"
provider_responses
0
endpoint_id
"b6cdf493-3a61-441f-a134-e7944fddb980"
id
"msg_011CfpTRm4d5uDHPoJRYYQ2a"
is_byok
false
latency
1038
model_permaslug
"anthropic/claude-haiku-5.5-20261007"
provider_name
"Claude Platform on AWS"
status
200
total_cost
0.0019434
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Claude Platform on AWS"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
3
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
4
tagDensity
0.75
leniency
1
rawRatio
0
effectiveRatio
0
75.67%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
822
totalAiIsmAdverbs
4
found
0
adverb
"very"
count
2
1
adverb
"slowly"
count
1
2
adverb
"sweetly"
count
1
highlights
0
"very"
1
"slowly"
2
"sweetly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
51.34%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
822
totalAiIsms
8
found
0
word
"pulse"
count
1
1
word
"flickered"
count
1
2
word
"silence"
count
3
3
word
"gleaming"
count
1
4
word
"wavered"
count
1
5
word
"flicker"
count
1
highlights
0
"pulse"
1
"flickered"
2
"silence"
3
"gleaming"
4
"wavered"
5
"flicker"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
86
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
86
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
87
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
41
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
4
markdownWords
26
totalWords
822
ratio
0.032
matches
0
"Not the wood, then. Something beneath it."
1
"They never stop blooming. Don't pick them."
2
"Don't run straight."
3
"Whatever is following you wants you to run straight."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
94.03%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
25
wordCount
804
uniqueNames
10
maxNameDensity
1.12
worstName
"Rory"
maxWindowNameDensity
1.5
worstWindowName
"Eva"
discoveredNames
Eva
6
Heartstone
2
Rory
9
Park
1
Robin
1
Hood
1
Gate
1
Kingston
1
Cardiff
2
Aurora
1
persons
0
"Eva"
1
"Heartstone"
2
"Rory"
3
"Robin"
4
"Hood"
5
"Gate"
places
0
"Park"
1
"Kingston"
2
"Cardiff"
globalScore
0.94
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
54
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
822
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
87
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
25
mean
32.88
std
24.13
cv
0.734
sampleLengths
0
11
1
58
2
7
3
53
4
65
5
71
6
19
7
3
8
57
9
57
10
5
11
52
12
8
13
70
14
26
15
49
16
3
17
1
18
59
19
3
20
21
21
50
22
30
23
18
24
26
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
86
matches
0
"been closed"
88.89%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
120
matches
0
"was beating"
1
"was simply reacting"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
87
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
804
adjectiveStacks
0
stackExamples
(empty)
adverbCount
28
adverbRatio
0.03482587064676617
lyAdverbCount
4
lyAdverbRatio
0.004975124378109453
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
87
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
87
mean
9.45
std
7.56
cv
0.8
sampleLengths
0
11
1
11
2
11
3
7
4
8
5
13
6
2
7
3
8
3
9
4
10
3
11
12
12
41
13
21
14
2
15
9
16
8
17
20
18
5
19
10
20
16
21
32
22
13
23
4
24
2
25
13
26
3
27
7
28
4
29
21
30
2
31
5
32
18
33
3
34
11
35
5
36
8
37
1
38
1
39
16
40
5
41
4
42
3
43
5
44
6
45
1
46
1
47
25
48
6
49
13
68.20%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.47126436781609193
totalSentences
87
uniqueOpeners
41
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
73
matches
0
"Then a pause."
1
"Then four more."
2
"Just present, like a hand"
3
"Then came a second voice,"
4
"Then a voice spoke her"
ratio
0.068
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
19
totalSentences
73
matches
0
"She pressed two fingers to"
1
"She pulled the torch from"
2
"She had told herself it"
3
"She no longer believed that."
4
"She checked her phone."
5
"Her boots whispered through grass,"
6
"She swept the torch down."
7
"*They never stop blooming."
8
"She switched off the torch."
9
"She had walked past nine"
10
"She had counted them on"
11
"She had touched the third"
12
"She counted again."
13
"Its surface had no lichen."
14
"Its bark looked fresh, the"
15
"It had not been there"
16
"She would have bet her"
17
"It smelled of crushed leaves"
18
"it whispered, sweetly, from the"
ratio
0.26
69.59%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
57
totalSentences
73
matches
0
"The oak was warm under"
1
"Rory snatched her hand back"
2
"Lichen crusted its grain in"
3
"Nothing about it should have"
4
"She pressed two fingers to"
5
"Something beneath it.*"
6
"She pulled the torch from"
7
"The beam caught the path"
8
"The Heartstone lay against Rory's"
9
"She had told herself it"
10
"She no longer believed that."
11
"Richmond Park had been closed"
12
"The gates had locked at"
13
"Rory had slipped through a"
14
"She checked her phone."
15
"The clock read 00:00, then"
16
"The word fell flat in"
17
"The trees swallowed it."
18
"Oaks crowded the clearing edges,"
19
"Silence would have been natural."
ratio
0.781
68.49%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
73
matches
0
"Now the only light came"
ratio
0.014
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
31
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
3
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
2
fancyTags
0
"she murmured (murmur)"
1
"it whispered (whisper)"
dialogueSentences
4
tagDensity
0.5
leniency
1
rawRatio
1
effectiveRatio
1
90.5402%