Run: 2026-10-08-01M4DA8F4GYVVGNRJRV78GM305

Run Details

Duration:
23.4s
Cost:
$0.002616
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't touch the moss," Isolde said. I already had. My palm sank into it, cool and springy, and the green pulsed beneath my skin like something asleep and breathing. I snatched my hand back. Nothing bit me. That was somehow worse. "She's cautious," Nyx whispered from somewhere to my left. The voice slid across the clearing like a draught under a door. "Ours is the other sort of trouble." "Noted," I said, and wiped my palm down my jeans. Isolde walked ahead of us without a sound. Her silver hair moved like water, and the pale lavender of her eyes caught the light in a way that made it hard to look at her directly for long. I watched her feet. They never sank into the moss, and when she turned, the ground beneath her stayed as smooth and unmarked as glass. My own boots left dark prints behind me. I kept glancing back at them, half expecting them to fill in. They didn't. Not yet. The standing stones had looked like nothing at all from the path outside. Five oak trunks, split down the middle, set on end in a ring, their bark still alive with lichen and tiny green buds. We had walked between the second and third at dusk in Richmond Park, past a jogger who never once looked up, and then the park had simply stopped existing. The trees had grown taller. The grass had gone quiet. Now the clearing rose around us in tiers of wild flowers, and I could see no end to them. Foxglove the colour of bruises. Bluebells that glowed faintly from within. Poppies so red they hurt. Every petal was open, every stem heavy with bloom, and not a single one had dropped a leaf or wilted. Somewhere a bee hummed, and the sound came from everywhere at once. "Wildflowers year-round," I said. "Ben would have loved this. He'd have made a spreadsheet." "Who is Ben?" Isolde asked, without turning. "My flatmate. He thinks the Veil's a broadband issue." "Your flatmate is correct, in his fashion," Isolde said. "It is a kind of signal. Not one you can fix with a router." I let that go. Pressing her for answers had never worked. Isolde answered every question with another question or a riddle wrapped in silk, and she could not tell a lie. She could only arrange the truth so that you walked into the wrong room with your eyes open. The pendant at my throat warmed. I touched the Heartstone through my shirt. The crimson stone had been cold since Silas gave me the silver chain last winter, the night I first found the thing on my doorstep with no note. Now it throbbed, a slow, deliberate pulse like a second heartbeat. Warm. Insistent. It pulled towards the deeper trees, the way a compass needle pulls north. "It's reacting," I said. "It always reacts, Aurora," Nyx said. The shadows around their outline rippled. Their long form was almost solid in the flower-light, an elegant silhouette six feet tall, with eyes like dying violet embers. "It reacts to Hel. Something in this grove is listening to a door that belongs to Dymas." "Dymas." I rolled the word around. The name tasted of smoke and honey. "Which one of the Seven does that belong to?" "Gluttony," Isolde said, and her pale lips curved. "Though you already suspected as much, or you wouldn't have brought the blade." My hand drifted to the sheath at my hip. The Fae-forged dagger lay cold against my thigh, the moonsilver blade so chilled it burned through the leather. It hummed when I got close to anything wrong, and it had been humming since we crossed the stones. We walked on. The path curled between trees whose trunks bent in the shape of human shoulders, as if they had been carrying something heavy for centuries and never set it down. Their bark was warm. When I passed one, I heard a faint, rhythmic creak, like a rocking chair in a room that nobody sat in. Then the sound changed. Clink. A pause. Clink. It sounded like cutlery against porcelain, a fork tapping a plate in a dining room far away. Under it came laughter, layered and distant, and the scent of roasting meat, fat dripping onto coals, sugar caramelising into something dark and sweet. My stomach tightened. My mouth watered in a way I didn't like at all. "Don't eat anything," Isolde said. "Not a single grape, not a crumb, not so much as a drop of the dew on the stems." "Grapes?" "Look," she said. The trees parted onto a slope, and below us lay a valley of vines. Grapes hung in clusters so heavy they bowed the branches, each one swollen, dusky purple, and split at the skin. Juice ran down the bark in slow ribbons. Figs rotted on the ground in piles, and their sweetness rose like incense. Beyond the vines, in a clearing, a long table stretched under a canopy of blossom. Empty chairs lined its sides. Silver platters gleamed in the light, and something steamed under their domes. Nobody sat at the table. Yet. "Gluttony is patient," Nyx murmured. "It always sets the places first." "Charming," I said. "Are the grapes going to try to eat us, or is that a later development?" "Both," Nyx said, almost fondly. "In that order." The Heartstone burned. I gasped, and the pain shot down my collarbone like a hot wire. Its glow shone through my shirt, a faint crimson light. Ahead, between two trees, the air shimmered. The Veil. I could see it now, a thin distortion like heat over tarmac, and beyond it something sat in a black hollow of the earth, something that smelled of iron and sugar and rot. "That," said Isolde softly, "is the door." I drew the Fae blade. It came free with a whisper, moonlight running along the edge, and the cold of it steadied my breathing. "Then we don't open it," I said, "we close it." Behind us, the sound of cutlery stopped. I turned. The five oak stones that had marked our way in were gone. In their place stood a wall of heavy, dripping grapevine, so thick it blocked out the valley. And from somewhere within the vines came a chair scraping back across stone, slow and deliberate, followed by a voice as smooth as warm butter. "Aurora Carter," it said. "You're late for dinner."
created_at"2026-10-08T08:32:13.473Z" 10/8/2026, 8:32:13 AM
model"anthropic/claude-haiku-5.5-20261007"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency23359
moderation_latency(null)
generation_time23359
tokens_prompt5142
tokens_completion1518
native_tokens_prompt7641
native_tokens_completion3704
native_tokens_completion_images(null)
native_tokens_reasoning1580
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.0026161
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791448333-JClV6fX6XR0QhxExNYxt"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791448333-fGVc3zNDszEA0dXGeoYB"
upstream_id"msg_011CfpTc4AYr13rbNqRoDgXx"
provider_responses
0
endpoint_id"b6cdf493-3a61-441f-a134-e7944fddb980"
id"msg_011CfpTc4AYr13rbNqRoDgXx"
is_byokfalse
latency841
model_permaslug"anthropic/claude-haiku-5.5-20261007"
provider_name"Claude Platform on AWS"
status200
total_cost0.0026161
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.548
leniency1
rawRatio0
effectiveRatio0
95.36% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1078
totalAiIsmAdverbs1
found
0
adverb"softly"
count1
highlights
0"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
53.62% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1078
totalAiIsms10
found
0
word"pulsed"
count1
1
word"silk"
count1
2
word"throbbed"
count1
3
word"pulse"
count1
4
word"chilled"
count1
5
word"rhythmic"
count1
6
word"porcelain"
count1
7
word"stomach"
count1
8
word"shimmered"
count1
9
word"whisper"
count1
highlights
0"pulsed"
1"silk"
2"throbbed"
3"pulse"
4"chilled"
5"rhythmic"
6"porcelain"
7"stomach"
8"shimmered"
9"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences94
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences94
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences107
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1078
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions16
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions21
wordCount901
uniqueNames9
maxNameDensity0.89
worstName"Isolde"
maxWindowNameDensity2
worstWindowName"Isolde"
discoveredNames
Isolde8
Richmond1
Park1
Heartstone2
Silas1
Nyx4
Fae-forged1
Veil1
Fae2
persons
0"Isolde"
1"Heartstone"
2"Silas"
3"Nyx"
places
0"Richmond"
1"Park"
globalScore1
windowScore1
51.96% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences51
glossingSentenceCount2
matches
0"looked like nothing at all from the path"
1"sounded like cutlery against porcelain, a"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1078
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences107
matches
0"let that go"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean26.95
std26.13
cv0.969
sampleLengths
06
135
228
310
483
54
694
748
814
97
109
1123
1249
136
1461
154
1650
1722
1821
1946
2057
214
224
2355
2424
251
263
2787
285
291
3011
3118
328
3368
347
3524
3610
377
3856
398
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences94
matches
0"were gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs142
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences107
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount903
adjectiveStacks1
stackExamples
0"lay cold against my"
adverbCount29
adverbRatio0.03211517165005537
lyAdverbCount6
lyAdverbRatio0.006644518272425249
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences107
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences107
mean10.07
std7.54
cv0.748
sampleLengths
06
13
220
35
43
54
69
712
87
910
108
1130
124
1321
148
1512
162
172
1813
1923
2029
215
225
2319
245
256
265
2720
2812
294
3010
317
329
339
3414
354
367
3720
3818
396
407
4128
4211
431
441
4513
464
476
486
4921
86.60% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5420560747663551
totalSentences107
uniqueOpeners58
91.32% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences73
matches
0"Somewhere a bee hummed, and"
1"Then the sound changed."
ratio0.027
66.58% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences73
matches
0"I already had."
1"My palm sank into it,"
2"I snatched my hand back."
3"I said, and wiped my"
4"Her silver hair moved like"
5"I watched her feet."
6"They never sank into the"
7"My own boots left dark"
8"I kept glancing back at"
9"We had walked between the"
10"I let that go."
11"She could only arrange the"
12"I touched the Heartstone through"
13"It pulled towards the deeper"
14"Their long form was almost"
15"I rolled the word around"
16"My hand drifted to the"
17"It hummed when I got"
18"We walked on."
19"Their bark was warm."
ratio0.384
69.59% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences73
matches
0"I already had."
1"My palm sank into it,"
2"I snatched my hand back."
3"Nothing bit me."
4"That was somehow worse."
5"Nyx whispered from somewhere to"
6"The voice slid across the"
7"I said, and wiped my"
8"Isolde walked ahead of us"
9"Her silver hair moved like"
10"I watched her feet."
11"They never sank into the"
12"My own boots left dark"
13"I kept glancing back at"
14"The standing stones had looked"
15"We had walked between the"
16"The trees had grown taller."
17"The grass had gone quiet."
18"Foxglove the colour of bruises."
19"Bluebells that glowed faintly from"
ratio0.781
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences73
matches
0"Now the clearing rose around"
1"Now it throbbed, a slow,"
ratio0.027
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount3
matches
0"Her silver hair moved like water, and the pale lavender of her eyes caught the light in a way that made it hard to look at her directly for long."
1"The path curled between trees whose trunks bent in the shape of human shoulders, as if they had been carrying something heavy for centuries and never set it dow…"
2"I could see it now, a thin distortion like heat over tarmac, and beyond it something sat in a black hollow of the earth, something that smelled of iron and suga…"
95.59% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount1
matches
0"Isolde asked, without turning"
87.50% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags16
fancyCount2
fancyTags
0"Nyx whispered (whisper)"
1"Nyx murmured (murmur)"
dialogueSentences31
tagDensity0.516
leniency1
rawRatio0.125
effectiveRatio0.125
92.5152%