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Run: 2026-10-08-01M4DAAG6S3RR2GDNVR8717CNC
Run Details
Model:
Claude Haiku 5.5 (Adaptive)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
29.5s
Cost:
$0.002985
Provider:
Claude Platform on AWS
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.14%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
95.14%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
82.52%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
94.30%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
95.18%
Sentence opener variety
(details)
59.52%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
49.29%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
92.3698%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The dead man had put
his trainers on the wrong feet.
Detective Harlow Quinn crouched beside
him and studied the laces, double-knotted and neat.
Someone had dressed him with
care, then left him on a platform the city had sealed up before she was old enough to ride the Northern line. "Overdose,"
Detective Sergeant Gary Pryce said
from the stairwell.
He held his torch under
his chin like a kid telling ghost stories. "Look at the state of him. Kids come down here for the raves, buy something dodgy off a bloke with a rucksack, and that's the end of it." "Then where's the needle?" "Dropped it. Or his mates pocketed it." "His mates left his wallet, the cash, and the
watch
."
Quinn nodded at the cracked
face on the dead man's left wrist.
The hands had stopped at
11:42. "Nobody robs a junkie and leaves the wallet."
The platform stretched into darkness
on both sides.
Hadley Street station had closed
in 1987, and the tiles still wore their original cream and maroon, peeling away in long curls like old wallpaper.
A sherry advert hung above
the rails, the model's smile bleached to a ghost.
Water dripped somewhere past the
tunnel mouth, a slow, patient rhythm. Under the damp, something sweet and scorched lingered in the air, like sugar left too long on a hot pan.
Quinn lifted the torch from
Pryce's hand before he could object and swept the beam across the floor.
A chalk circle ringed the
body. Not a neat circle.
Someone had drawn it with
a shaking hand, then gone over the broken sections again and again. Near the tunnel, the line stopped.
A gap, roughly the width
of a palm, faced the black mouth of the rails as if the circle wanted to be finished in that direction. "Kids being kids," Pryce said. "Stoned, drew some doodles, had a laugh. Doesn't mean they killed him." "Doesn't mean they didn't." Quinn knelt again.
A cord circled the dead
man's throat, thin and dark with age, and from it hung a pale token the size of a thumbnail. Bone, she thought, though it could have
been polished
ivory.
Someone had carved a tight
spiral into its face. "Festival wristband?" Pryce offered. "Nobody buys their way into a rave with that."
She turned the dead man's
right hand over.
The palm had a raw
circular mark, pinkish and angry, as though something round and heavy had
been pressed
into the flesh for a long time. Green-brown flecks clung to the creases of his fingers.
She rubbed one between her
thumb and forefinger. It crumbled, dry and powdery. Verdigris. "He had something metal in his fist," Quinn said. "Brass, probably. Small and round." "So he dropped his compass." Pryce laughed, short and sharp. "Listen to us. Sounds like a bloody treasure hunt." Quinn ignored him.
She stood, stepped carefully around
the chalk, and walked the platform edge, the torch low over the grime. Dust lay thick on the concrete, undisturbed except for a path of scuffs. Trainers, the pattern worn to nothing at the heel.
They came in from the
stairwell, walked to the body, and went back. Pryce's prints, and the two uniforms who had stood guard at the top of the stairs for twenty minutes before anyone thought to check the tunnel.
Then she found the other
prints. Bare feet. Narrow, long toes, no heel pressure at all.
They came out of the
eastern tunnel and circled the chalk line once, then twice, then stopped at the gap, as though the owner had stood exactly where the circle wanted them to stand. "Our lot came down the stairs," Quinn said. "Those came out of the rails." "Nobody's walking barefoot down a Tube tunnel in October." "Nobody who wants to walk down a Tube tunnel at all."
She checked her watch, the
old leather strap worn pale at the buckle. 23:58.
She pulled out her phone
and brought up the station's emergency access camera, a grainy feed that Pryce had insisted was dead. It wasn't dead. It had frozen at 23:49, a single frame of the stairwell door, and the door stood open. "Camera froze before the call came in," she said. "Power cut. Half the sodding borough's wiring is older than my nan." "Then the power cut conveniently turned off the one camera that would show who left the rails." Pryce's jaw tightened.
He stepped forward and looked
down at the body, then at the chalk, and his bluster sagged a little. "What are you saying, Quinn? That some cult with no feet's gone walking around Camden murdering people?" "I'm saying the man's compass was taken, the circle is open toward the tunnel, and the only prints that don't belong to us lead somewhere no tunnel should go." "And you want to file it under what?" "Unexplained." "You want me to file a dead lad with a bone
charm
and a broken camera as unexplained."
He shook his head
. "Mate, I've got a DCI who still thinks you're on sabbatical after the last one. You bring this in with the word supernatural attached, and they'll have you on leave by Monday." Quinn didn't answer.
She was staring at the
gap in the chalk line, at the place where the compass should have pointed. Three years ago, Morris had stood on a platform much like this one, joking about her coffee, and she had found green dust on his sleeve the morning he disappeared. Nobody had asked her about the dust. Nobody had asked her anything.
Her phone buzzed in her
hand. Not a call, just a vibration, then a second, then a third, like a heartbeat under the glass. Pryce's radio hissed on his belt. Static, then a voice that she knew, warm and tired and smiling, the voice she had heard across a hundred late-night stakeouts. "Harlow." Pryce's head snapped toward the sound. The uniform at the top of the stairs shouted something, but the words drowned under a rising hum that climbed up through the rails and into the soles of Quinn's boots. Down the eastern tunnel, one by one, the lights went out.
created_at
"2026-10-08T08:33:20.107Z"
10/8/2026, 8:33:20 AM
model
"anthropic/claude-haiku-5.5-20261007"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
23255
moderation_latency
(null)
generation_time
29485
tokens_prompt
4492
tokens_completion
1464
native_tokens_prompt
6540
native_tokens_completion
4662
native_tokens_completion_images
(null)
native_tokens_reasoning
2619
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.002985
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1791448400-luBFmeAnIlWS7sQKvl38"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1791448400-kCpKTv04Qk0MPPEvdr1D"
upstream_id
"msg_011CfpTgxuBf455Z9tWNnHtD"
provider_responses
0
endpoint_id
"b6cdf493-3a61-441f-a134-e7944fddb980"
id
"msg_011CfpTgxuBf455Z9tWNnHtD"
is_byok
false
latency
807
model_permaslug
"anthropic/claude-haiku-5.5-20261007"
provider_name
"Claude Platform on AWS"
status
200
total_cost
0.002985
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Claude Platform on AWS"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
9
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
29
tagDensity
0.31
leniency
0.621
rawRatio
0
effectiveRatio
0
95.14%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1029
totalAiIsmAdverbs
1
found
0
adverb
"carefully"
count
1
highlights
0
"carefully"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
95.14%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1029
totalAiIsms
1
found
0
word
"charm"
count
1
highlights
0
"charm"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
64
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
64
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
84
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
34
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1029
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
82.52%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
25
wordCount
741
uniqueNames
8
maxNameDensity
1.35
worstName
"Pryce"
maxWindowNameDensity
2
worstWindowName
"Quinn"
discoveredNames
Harlow
1
Quinn
9
Northern
1
Sergeant
1
Gary
1
Pryce
10
Street
1
Morris
1
persons
0
"Harlow"
1
"Quinn"
2
"Sergeant"
3
"Gary"
4
"Pryce"
5
"Morris"
places
0
"Street"
globalScore
0.825
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
46
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1029
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
84
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
39
mean
26.38
std
22.4
cv
0.849
sampleLengths
0
11
1
40
2
50
3
4
4
7
5
36
6
78
7
18
8
59
9
17
10
4
11
46
12
4
13
9
14
56
15
1
16
14
17
19
18
82
19
6
20
44
21
14
22
9
23
11
24
56
25
9
26
12
27
17
28
39
29
29
30
8
31
1
32
54
33
64
34
24
35
28
36
1
37
37
38
11
94.30%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
64
matches
0
"been polished"
1
"been pressed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
108
matches
0
"was staring"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
84
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
744
adjectiveStacks
0
stackExamples
(empty)
adverbCount
23
adverbRatio
0.030913978494623656
lyAdverbCount
3
lyAdverbRatio
0.004032258064516129
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
84
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
84
mean
12.25
std
8.45
cv
0.69
sampleLengths
0
11
1
13
2
27
3
9
4
13
5
28
6
4
7
7
8
22
9
6
10
8
11
8
12
25
13
14
14
11
15
20
16
18
17
6
18
4
19
17
20
6
21
26
22
5
23
12
24
4
25
3
26
24
27
10
28
9
29
4
30
9
31
8
32
26
33
9
34
8
35
5
36
1
37
9
38
5
39
10
40
9
41
3
42
18
43
13
44
9
45
13
46
26
47
6
48
2
49
8
95.18%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.6024096385542169
totalSentences
83
uniqueOpeners
50
59.52%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
56
matches
0
"Then she found the other"
ratio
0.018
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
15
totalSentences
56
matches
0
"He held his torch under"
1
"She turned the dead man's"
2
"She rubbed one between her"
3
"It crumbled, dry and powdery."
4
"She stood, stepped carefully around"
5
"They came in from the"
6
"They came out of the"
7
"She checked her watch, the"
8
"She pulled out her phone"
9
"It wasn't dead."
10
"It had frozen at 23:49,"
11
"He stepped forward and looked"
12
"He shook his head"
13
"She was staring at the"
14
"Her phone buzzed in her"
ratio
0.268
49.29%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
46
totalSentences
56
matches
0
"The dead man had put"
1
"Detective Harlow Quinn crouched beside"
2
"Someone had dressed him with"
3
"Detective Sergeant Gary Pryce said"
4
"He held his torch under"
5
"Quinn nodded at the cracked"
6
"The hands had stopped at"
7
"The platform stretched into darkness"
8
"Hadley Street station had closed"
9
"A sherry advert hung above"
10
"Water dripped somewhere past the"
11
"Quinn lifted the torch from"
12
"A chalk circle ringed the"
13
"Someone had drawn it with"
14
"A gap, roughly the width"
15
"Quinn knelt again."
16
"A cord circled the dead"
17
"Someone had carved a tight"
18
"She turned the dead man's"
19
"The palm had a raw"
ratio
0.821
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
56
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
30
technicalSentenceCount
1
matches
0
"The palm had a raw circular mark, pinkish and angry, as though something round and heavy had been pressed into the flesh for a long time."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
9
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
6
fancyCount
1
fancyTags
0
"Pryce laughed (laugh)"
dialogueSentences
29
tagDensity
0.207
leniency
0.414
rawRatio
0.167
effectiveRatio
0.069
92.3698%