Run: 2026-10-08-01M4DABNEBENXHT54FQS0S9GHY

Run Details

Duration:
22.7s
Cost:
$0.002431
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dead man gripped a small brass compass so tightly that verdigris had flaked into the creases of his palm. "Don't touch it," Quinn said. Detective Constable Ray Okafor lifted both hands from his coat pockets. "Wasn't planning to. Forensics are stuck in the lift shaft, so it's just you, me and the rats." Quinn crouched at the edge of the cordon. The disused platform had been sealed off for forty years, and the cream tiles still bore the ghost of a station name, half of it swallowed by black mould. A single work lamp hissed on a tripod. Its light pooled on the victim, a man in his thirties with a leather jacket, a shaved head and a tattoo of a crow on the inside of his wrist. "Dean Reilly," Ray said, reading from a phone. "Two previous for possession. Last seen Thursday in a pub in Kentish Town." "Cause?" "Looks like an overdose. Foam on the lips, pupils like pinpricks." Ray nudged a clear glass vial with the toe of his shoe. Something green and viscous had dried inside it. "Lethe Drop. Some alchemist in Hackney cooks it up. Puts you to sleep, permanently, if you're greedy with the dose. Nasty stuff. Chemists in Soho have been hunting it for months." "And he drank it here." "Where else? He came down to buy, took a sip to test the quality, and that was that." Ray shrugged. "Dealers down here are hardly a surprise, Harlow." Quinn did not answer. She studied the platform floor instead, grey grime furred with dust. Ray's team had walked a path from the staircase to the body, boots churning the surface. Beneath those prints, something else lay in the dust, two faint furrows, parallel and straight. "Those are heel marks," she said. "Lots of heels round here." "They run from the stairs to him. Not away." She pointed with her pen, not touching anything. "He didn't walk down here. Look at his trainers. Clean soles. Not a scuff, not a speck of dust. Somebody dragged him from the stairwell, and somebody dragged him carefully enough to keep his shoes out of the mess." Ray crouched beside her, knees cracking. "Or he got a lift off a mate." "Then the mate carried him." Quinn stood. Her left wrist caught the lamplight, the worn leather strap of her watch darkened by years of wear. "Look at his throat." A thin pale band marked the skin beneath the jaw, as though a cord had sat there for a long time and recently left. Ray leaned closer. "Necklace?" "Bone token, most likely. Cord snapped or got cut." Quinn scanned the stairs. Halfway up, a curl of braided sinew lay on the third step, the cut end still fresh and pale. "Nobody gets into the Veil Market without one. The door won't open for anyone who hasn't paid in bone." Ray gave a short, sour laugh. "The Veil Market. You're telling me a grown woman in a pressed suit believes in a black market under Camden?" "I'm telling you a man without a token has no business being this deep in a sealed tunnel, and somebody took the trouble to remove his token before they left him here." "Or he lost it on a bender." "Then the bender left his compass in his fist." Quinn pointed at the brass instrument. "Men who buy overdoses do not carry things like that." The needle inside the compass trembled, its face etched with tiny protective sigils that caught the lamplight. Quinn had watched it twitch when Ray first lifted the victim's hand, and it had not stopped since. Now it swung in a slow arc, halted, and pointed across the platform at the far wall. Ray frowned. "Magnetic interference. There's a train line under us." "No train has run through here since 1984." Quinn moved toward the wall, boots silent on the grit, and the needle followed her like a dog on a lead. Thirty feet from the body, the tiles bore a scorched handprint, fingers spread wide, the enamel blistered and blackened. Above it, a hairline seam ran through the tiles, and along its edge a crust of frost clung in a place where the temperature should have been warm enough to sweat. "Ray. Get the lamp." He hauled the tripod across the platform, swearing under his breath. The light fell on the seam, and the frost glittered, and the seam widened by a thumb's breadth as if something on the far side had leaned its weight against the tiles. "Harlow," Ray said quietly. "Did you see that?" She had seen it. She reached for her radio to call in the cordon, and her hand stopped halfway there. Cold air breathed out of the gap, smelling of wet stone and old copper. Then a voice came through it, low and familiar, a voice she had last heard three years ago on a rain-soaked stairwell. "You're late, Harlow."
created_at"2026-10-08T08:33:58.235Z" 10/8/2026, 8:33:58 AM
model"anthropic/claude-haiku-5.5-20261007"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency21133
moderation_latency(null)
generation_time22685
tokens_prompt4492
tokens_completion1159
native_tokens_prompt6540
native_tokens_completion3554
native_tokens_completion_images(null)
native_tokens_reasoning1912
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.002431
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791448438-4glHTirotyLE7f3wG6oE"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791448438-rDZhU3XugZXzBX99FSks"
upstream_id"msg_011CfpTjnBMHY6Tr8yQU9Leh"
provider_responses
0
endpoint_id"b6cdf493-3a61-441f-a134-e7944fddb980"
id"msg_011CfpTjnBMHY6Tr8yQU9Leh"
is_byokfalse
latency871
model_permaslug"anthropic/claude-haiku-5.5-20261007"
provider_name"Claude Platform on AWS"
status200
total_cost0.002431
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"Ray said quietly [quietly]"
dialogueSentences31
tagDensity0.355
leniency0.71
rawRatio0.091
effectiveRatio0.065
87.89% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount826
totalAiIsmAdverbs2
found
0
adverb"tightly"
count1
1
adverb"carefully"
count1
highlights
0"tightly"
1"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
57.63% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount826
totalAiIsms7
found
0
word"churning"
count1
1
word"scanned"
count1
2
word"trembled"
count1
3
word"etched"
count1
4
word"magnetic"
count1
5
word"weight"
count1
6
word"familiar"
count1
highlights
0"churning"
1"scanned"
2"trembled"
3"etched"
4"magnetic"
5"weight"
6"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences40
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences40
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences60
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords826
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount507
uniqueNames7
maxNameDensity2.17
worstName"Ray"
maxWindowNameDensity4
worstWindowName"Ray"
discoveredNames
Detective1
Constable1
Ray11
Okafor1
Quinn8
Halfway1
Thirty1
persons
0"Ray"
1"Okafor"
2"Quinn"
places(empty)
globalScore0.415
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences30
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount826
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences60
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean27.53
std21.63
cv0.785
sampleLengths
020
15
229
375
421
51
662
75
828
946
106
115
1256
1314
1429
1528
1651
1726
1832
197
2025
2152
2210
2379
244
2543
268
2720
2836
293
96.49% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences40
matches
0"been sealed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs74
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences60
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount508
adjectiveStacks0
stackExamples(empty)
adverbCount9
adverbRatio0.017716535433070866
lyAdverbCount3
lyAdverbRatio0.005905511811023622
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences60
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences60
mean13.77
std9.33
cv0.678
sampleLengths
020
15
211
318
48
529
68
730
88
913
101
1123
128
1331
145
1520
168
174
1811
1916
2015
216
225
2317
2439
256
268
277
2818
294
3024
313
321
3313
3419
3519
366
3720
3832
397
4015
4110
4217
4318
4417
452
468
4729
4819
4931
98.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.7
totalSentences60
uniqueOpeners42
95.24% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences35
matches
0"Then a voice came through"
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount7
totalSentences35
matches
0"Its light pooled on the"
1"She studied the platform floor"
2"She pointed with her pen,"
3"Her left wrist caught the"
4"He hauled the tripod across"
5"She had seen it."
6"She reached for her radio"
ratio0.2
45.71% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount29
totalSentences35
matches
0"The dead man gripped a"
1"Detective Constable Ray Okafor lifted"
2"Quinn crouched at the edge"
3"The disused platform had been"
4"A single work lamp hissed"
5"Its light pooled on the"
6"Ray said, reading from a"
7"Ray nudged a clear glass"
8"Something green and viscous had"
9"Quinn did not answer."
10"She studied the platform floor"
11"Ray's team had walked a"
12"She pointed with her pen,"
13"Ray crouched beside her, knees"
14"Her left wrist caught the"
15"A thin pale band marked"
16"Ray leaned closer."
17"Quinn scanned the stairs"
18"Halfway up, a curl of"
19"Ray gave a short, sour"
ratio0.829
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences35
matches
0"Now it swung in a"
ratio0.029
35.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences20
technicalSentenceCount3
matches
0"A thin pale band marked the skin beneath the jaw, as though a cord had sat there for a long time and recently left."
1"The needle inside the compass trembled, its face etched with tiny protective sigils that caught the lamplight."
2"The light fell on the seam, and the frost glittered, and the seam widened by a thumb's breadth as if something on the far side had leaned its weight against the…"
79.55% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount1
matches
0"She pointed, not touching anything"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount0
fancyTags(empty)
dialogueSentences31
tagDensity0.129
leniency0.258
rawRatio0
effectiveRatio0
90.9964%