Run: 2026-10-08-01M4DADRM3303BK9EFEFB8GGW6

Run Details

Duration:
20.6s
Cost:
$0.002243
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The needle on the brass compass swung toward my chest, shivered, and held steady. "Don't touch it, ma'am." DC Ray Okafor crouched beside the body with his torch angled low. "Forensics are twenty minutes out, and the lads upstairs have already had a lot to say about that thing." "Let them say it." Harlow Quinn stepped over a coil of rusted cable and stopped at the edge of the light. "What did the lads say?" "Verdigris, cursed, and don't let it near a phone." Okafor shrugged. "Also that the dead bloke's a runner for the Camden crowd. Name's Danny Wren. Thirty-one. Two priors for dealing." The platform had been sealed since the Blitz, or so the council plans claimed. Someone had pried the grille open with a crowbar and left the bar lying beside the stairs. Brick tiles sweated under a film of black grime. Old advertisements for Bovril had flaked away to pale ghosts on the far wall, and the air tasted of wet iron and something sweeter underneath, like lilies left too long in a vase. Quinn knelt on the opposite side of the body. Danny Wren lay on his back with his arms crossed over his chest, the way someone might arrange a sleeper. A knotted leather cord hung around his neck, and from it dangled a yellowed bone token the size of a coin, etched with a spiral. "Entry token for the Veil Market," Okafor said. "Nobody's ever found one on a corpse before." "Nobody's ever found a corpse down here before." Quinn pointed her torch at the grime. "Look at his shoes." Okafor frowned. "Clean soles." "Clean soles, clean trouser hems, and not a scrap of dust on the back of his jacket." She swept the beam across the platform floor. A thick, undisturbed layer of silt covered every inch, untouched except for a faint trail of drag marks leading from the stairwell. "He didn't walk down here. Someone carried him, or wheeled him on something with rubber wheels. Look at the furrows. Thin, even, deliberate." "Right." Okafor scratched his jaw. "So a runner gets topped by a rival crew, the crew hauls him down here to make it look like some occult nonsense, and they leave the token to muddy the water. Happens. Those Market types are proper nutters." "Happens," Quinn agreed. "But the cord was tied after he died." "How can you tell?" She lifted the leather with the tip of her pen. The knot sat tight against the nape of his neck, its loops neat and symmetrical, and the cord had no creases where it should have bent under his weight. "A man who dies choking on his own cord doesn't keep his hands folded afterwards. Somebody arranged him. Then they tied the cord and left the compass." Okafor leaned in and grimaced. "What's the compass for, then? Crime scene souvenir?" "It's pointing at the wall behind him." The needle trembled in its brass housing, the protective sigils around its face catching the torchlight like scratches on glass. Quinn shifted her position until the needle lined up with the tiles beyond Danny Wren's head. The arrow quivered there and refused to budge. "Could be the magnetic pull of the Northern line," Okafor offered. "Bit of old iron in the walls." "The Northern line runs at the other end of this platform, and it isn't powered down here." Quinn rose, brushed silt from her knees, and walked to the wall. She ran her gloved fingers across the tiles, counting gaps. Her fingertips stopped at a seam where the grout had cracked into a fine web. "Grout's new. Everything else is a hundred years old. Somebody re-pointed this section and nobody bothered to tell the council." "So?" She rapped her knuckles against the tile. The sound came back hollow, a small, round echo that travelled further than it should have. "So there's a passage behind this wall, and someone wants the dead man to face it." She glanced back at the body. "Whoever carried him down here didn't do it to hide him. They did it to deliver him." Okafor stared at the wall, then at her, and his voice dropped. "Ma'am, I've spent a fortnight listening to the lads talk about the Market. Swear to God, half of them think you can walk through that wall if you know the right words." "I know the right words for a search warrant." Quinn pressed her palm flat against the tile. Cold. Colder than the rest of the platform, like a fridge door left open. "And I know a drug runner doesn't leave his shoes this clean after a fight. Get the forensics team to photograph the seam before anyone touches it." "On it." Okafor reached for his radio, then paused with his thumb hovering over the key. "Ma'am, the compass." The needle had swung. It no longer pointed at the wall. It pointed at her. Quinn did not step back. She stared at the brass arrow, then at the faint scrape of the drag marks leading away toward the dark mouth of an old service tunnel, and she realised the silt there was not undisturbed at all. Fresh prints led into the dark, small and narrow, a woman's boot print, sharp-heeled and recent. Behind the tile, something knocked twice, carefully, as if asking to be let in.
created_at"2026-10-08T08:35:07.028Z" 10/8/2026, 8:35:07 AM
model"anthropic/claude-haiku-5.5-20261007"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency20555
moderation_latency(null)
generation_time20555
tokens_prompt4492
tokens_completion1266
native_tokens_prompt6540
native_tokens_completion3178
native_tokens_completion_images(null)
native_tokens_reasoning1419
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.002243
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791448507-PrkU59SvknNIjYJwSY9P"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791448507-lwfOqKK6VGac7AvmWIPV"
upstream_id"msg_011CfpTpr2RAVvP6m1QX1Bsy"
provider_responses
0
endpoint_id"b6cdf493-3a61-441f-a134-e7944fddb980"
id"msg_011CfpTpr2RAVvP6m1QX1Bsy"
is_byokfalse
latency792
model_permaslug"anthropic/claude-haiku-5.5-20261007"
provider_name"Claude Platform on AWS"
status200
total_cost0.002243
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount1
adverbTags
0"She glanced back [back]"
dialogueSentences33
tagDensity0.394
leniency0.788
rawRatio0.077
effectiveRatio0.061
94.40% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount893
totalAiIsmAdverbs1
found
0
adverb"carefully"
count1
highlights
0"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
66.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount893
totalAiIsms6
found
0
word"etched"
count1
1
word"weight"
count1
2
word"trembled"
count1
3
word"quivered"
count1
4
word"magnetic"
count1
5
word"echo"
count1
highlights
0"etched"
1"weight"
2"trembled"
3"quivered"
4"magnetic"
5"echo"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences43
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences43
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences63
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords893
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
61.76% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount510
uniqueNames9
maxNameDensity1.76
worstName"Okafor"
maxWindowNameDensity2.5
worstWindowName"Okafor"
discoveredNames
Ray1
Okafor9
Harlow1
Quinn8
Blitz1
Bovril1
Wren2
Danny2
Cold1
persons
0"Ray"
1"Okafor"
2"Harlow"
3"Quinn"
4"Bovril"
5"Wren"
6"Danny"
places(empty)
globalScore0.618
windowScore0.833
71.88% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences32
glossingSentenceCount1
matches
0"as if asking to be let in"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount893
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences63
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs28
mean31.89
std22.5
cv0.705
sampleLengths
014
135
226
330
473
554
616
719
84
970
1044
1111
124
1366
1413
157
1644
1718
1874
191
2023
2139
2244
2358
2419
2515
2658
2714
97.10% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences43
matches
0"been sealed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs82
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences63
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount511
adjectiveStacks0
stackExamples(empty)
adverbCount17
adverbRatio0.033268101761252444
lyAdverbCount1
lyAdverbRatio0.0019569471624266144
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences63
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences63
mean14.17
std9.26
cv0.653
sampleLengths
014
116
219
321
45
511
619
714
817
99
1033
119
1220
1325
148
158
1615
174
182
192
2025
2122
2223
235
2439
253
268
274
2810
2929
3027
315
328
337
3420
3516
368
3711
387
3929
4010
4115
4220
431
447
4516
4622
4717
4812
4932
95.24% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.6190476190476191
totalSentences63
uniqueOpeners39
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences37
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences37
matches
0"She swept the beam across"
1"She lifted the leather with"
2"She ran her gloved fingers"
3"Her fingertips stopped at a"
4"She rapped her knuckles against"
5"She glanced back at the"
6"It no longer pointed at"
7"It pointed at her."
8"She stared at the brass"
ratio0.243
14.05% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount33
totalSentences37
matches
0"The needle on the brass"
1"DC Ray Okafor crouched beside"
2"Harlow Quinn stepped over a"
3"The platform had been sealed"
4"Someone had pried the grille"
5"Brick tiles sweated under a"
6"Quinn knelt on the opposite"
7"Danny Wren lay on his"
8"A knotted leather cord hung"
9"Quinn pointed her torch at"
10"She swept the beam across"
11"A thick, undisturbed layer of"
12"Okafor scratched his jaw"
13"She lifted the leather with"
14"The knot sat tight against"
15"Okafor leaned in and grimaced."
16"The needle trembled in its"
17"Quinn shifted her position until"
18"The arrow quivered there and"
19"Quinn rose, brushed silt from"
ratio0.892
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences37
matches(empty)
ratio0
67.67% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences19
technicalSentenceCount2
matches
0"The needle trembled in its brass housing, the protective sigils around its face catching the torchlight like scratches on glass."
1"The sound came back hollow, a small, round echo that travelled further than it should have."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount0
matches(empty)
89.39% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"Quinn agreed (agree)"
1"Quinn pressed (press)"
dialogueSentences33
tagDensity0.091
leniency0.182
rawRatio0.667
effectiveRatio0.121
85.2635%