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Run: 2026-10-08-01M4DAGTQG4SHDQMHT8F5SCVN5
Run Details
Model:
Claude Haiku 5.5 (Adaptive)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
19.5s
Cost:
$0.002334
Provider:
Claude Platform on AWS
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
83.85%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
62.33%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
96.77%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
90.48%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
86.35%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
99.60%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
83.53%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
69.06%
Pronoun-first sentence starts
(details)
44.91%
Subject-first sentence starts
(details)
94.34%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
83.33%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
93.1516%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The standing stone hummed beneath
my palm, a low note like a wire pulled too tight. "Take your hand away,"
Isolde said, without turning around
. "The first touch, it remembers you. The second, it decides whether to keep you."
I pulled my glove back
on and stepped away from the oak.
The bark had been grey
and split when we arrived, but under my fingers it had felt warm, almost pulsing, like something sleeping beneath a blanket. Ahead, Isolde Varga walked between the stones without disturbing the grass.
Her silver hair fell past
her waist and caught no light from the sky above, which was the wrong colour for anything.
It was the pale green
of old copper, shifting toward violet at the edges.
Her pale lavender eyes stayed
fixed on the path, though no path
existed that I
could see. Behind me, Nyx drifted at the edge of my shadow.
They had been quiet since
we crossed the boundary, and that
silence
unsettled
me more than their usual whispering commentary. "You're doing it again," I said. "Doing what, Aurora?"
Their voice slid through the
air like breath over a cold window. "I am merely observing." "You keep checking the ground." A pause. "There are no shadows here." I looked down. They were right.
My own shadow had thinned
to a faint grey smudge, as if the light came from every direction at once and refused to pick a favourite.
Nyx's usual dark silhouette had
dimmed to a bruised outline, flickering at the edges like a candle in a draught. "Does that hurt you?" I asked. "It makes me unfamiliar to myself," Nyx said. "Which is worse." The grove opened around us, and I forgot to breathe for a moment.
Wildflowers covered every inch of
the ground, foxgloves and bluebells and something with petals like folded paper, all blooming at once. Not a single one had wilted.
Bees hummed through them, though
I could find no hives, and the sound carried an odd rhythm, like someone counting under their breath. Silver threads of water wound between the roots of trees whose bark rippled in slow waves, and the leaves overhead whispered in a language I half understood, the way you catch a song from a passing car. "Stay close," Isolde said. "The grove keeps its own clock, and it does not share." I checked my
watch
. The second hand swept forward, then jerked back a full minute, then stopped. "That's not good," I said. "It is not bad either. It is simply elsewhere."
I pushed the watch's crown
in and out. Nothing.
I slipped it into my
pocket, and the
weight
of the Heartstone pendant under my shirt pressed against my sternum. The crimson stone had gone warm an hour ago. Now it burned. I stopped walking. "Isolde." She paused and glanced back, her gaze sliding over the pendant's chain where it had slipped outside my collar. "Ah. It knows the way." "Which way?" "Down."
She smiled, and it did
not reach her eyes. "Or you could call it inward. Words are such slippery little fish." "Then stop fishing and answer me. Is it Hel?" "I do not lie, Aurora. Ask me plainly, and I must answer plainly. So ask me plainly." I took a breath. "Is there a Hel portal in this grove?" "Yes." Nyx's outline rippled. "Then we should not be here." "We were always going to be here." Isolde turned and continued along a path that appeared only as she stepped onto it. "You came to me for answers. The grove holds the questions. You simply have to walk far enough to hear them." The trees thinned into a clearing ringed by pale stones carved with spirals and hands. Dozens of hands, palms open, fingers stretched
as if reaching toward the sky
. Each stone
was etched
with a thin line of gold, and the lines
pulsed
slowly
, bright then dim, in time with the bees. In the centre of the ring lay a long table of black wood, set for a feast. Silver plates, cups filled with dark wine, bread still steaming. Chairs stood pulled back as if the guests had just stepped away. Someone had carved a single word into the tabletop, its letters deep and uneven. *Dymas.*
My pendant flared so hot
I gasped. "Rory." Nyx's voice cracked, and for the first time since I had met them, they sounded afraid. "Do not sit at that table."
I had no intention of
sitting.
I stepped closer, drawn by
something I could not name, and
noticed that the
bread had no crumbs on the cloth beneath it. The wine did not ripple when the wind passed through the clearing. Nothing here moved unless it wanted to. Isolde laid a hand on a stone hand at the ring's edge. "Some feasts never end,"
she said softly
. "Some guests never leave. Your Prince of Gluttony keeps a
very
long table." "You knew this was here," I said. "You sent me to it." "I sent you nowhere. I merely opened the gate and let you see the road." The bees stopped humming. Silence rushed in, thick and absolute. Even the silver water stilled. The gold lines on the stones dimmed one by one, and I heard the soft sound of
footsteps
on the grass, though no one moved beside me. Nyx's shape stretched long across the clearing, reaching toward the table's shadowless edge.
Then the wildflowers at the
far end of the clearing
began to
turn black, one petal at a time, spreading toward us like spilled ink.
created_at
"2026-10-08T08:36:47.492Z"
10/8/2026, 8:36:47 AM
model
"anthropic/claude-haiku-5.5-20261007"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
19135
moderation_latency
(null)
generation_time
19446
tokens_prompt
5142
tokens_completion
1310
native_tokens_prompt
7641
native_tokens_completion
3140
native_tokens_completion_images
(null)
native_tokens_reasoning
1340
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.0023341
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1791448607-e1uG1F0d8tHyEpupy1Bt"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1791448607-sktCjRkTRg5cMcH4A6B4"
upstream_id
"msg_011CfpTxG1FZzSnmHA9izE5q"
provider_responses
0
endpoint_id
"b6cdf493-3a61-441f-a134-e7944fddb980"
id
"msg_011CfpTxG1FZzSnmHA9izE5q"
is_byok
false
latency
907
model_permaslug
"anthropic/claude-haiku-5.5-20261007"
provider_name
"Claude Platform on AWS"
status
200
total_cost
0.0023341
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Claude Platform on AWS"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
12
adverbTagCount
1
adverbTags
0
"she said softly [softly]"
dialogueSentences
33
tagDensity
0.364
leniency
0.727
rawRatio
0.083
effectiveRatio
0.061
83.85%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
929
totalAiIsmAdverbs
3
found
0
adverb
"slowly"
count
1
1
adverb
"softly"
count
1
2
adverb
"very"
count
1
highlights
0
"slowly"
1
"softly"
2
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
62.33%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
929
totalAiIsms
7
found
0
word
"silence"
count
2
1
word
"unsettled"
count
1
2
word
"weight"
count
1
3
word
"etched"
count
1
4
word
"pulsed"
count
1
5
word
"footsteps"
count
1
highlights
0
"silence"
1
"unsettled"
2
"weight"
3
"etched"
4
"pulsed"
5
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
62
matches
(empty)
96.77%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
62
filterMatches
0
"watch"
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
83
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
37
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
1
totalWords
929
ratio
0.001
matches
0
"Dymas."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
14
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
13
wordCount
713
uniqueNames
4
maxNameDensity
0.84
worstName
"Nyx"
maxWindowNameDensity
1.5
worstWindowName
"Nyx"
discoveredNames
Isolde
5
Varga
1
Nyx
6
Heartstone
1
persons
0
"Isolde"
1
"Varga"
2
"Nyx"
places
(empty)
globalScore
1
windowScore
1
90.48%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
42
glossingSentenceCount
1
matches
0
"as if reaching toward the sky"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
929
matches
(empty)
86.35%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
2
totalSentences
83
matches
0
"existed that I"
1
"noticed that the"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
42
mean
22.12
std
19.22
cv
0.869
sampleLengths
0
16
1
23
2
38
3
64
4
30
5
6
6
19
7
5
8
7
9
52
10
6
11
11
12
13
13
87
14
15
15
17
16
5
17
9
18
41
19
4
20
24
21
2
22
22
23
9
24
17
25
12
26
1
27
9
28
43
29
51
30
53
31
1
32
7
33
23
34
48
35
32
36
12
37
15
38
4
39
38
40
13
41
25
99.60%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
62
matches
0
"was etched"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
124
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
83
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
713
adjectiveStacks
0
stackExamples
(empty)
adverbCount
27
adverbRatio
0.037868162692847124
lyAdverbCount
3
lyAdverbRatio
0.004207573632538569
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
83
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
83
mean
11.19
std
7.54
cv
0.674
sampleLengths
0
16
1
9
2
14
3
12
4
26
5
11
6
22
7
14
8
17
9
10
10
20
11
6
12
15
13
4
14
5
15
2
16
5
17
3
18
3
19
26
20
20
21
6
22
8
23
3
24
13
25
21
26
6
27
23
28
37
29
4
30
11
31
4
32
13
33
5
34
9
35
8
36
1
37
20
38
9
39
3
40
3
41
1
42
19
43
5
44
2
45
10
46
12
47
9
48
17
49
4
83.53%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.5301204819277109
totalSentences
83
uniqueOpeners
44
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
53
matches
0
"Even the silver water stilled."
1
"Then the wildflowers at the"
ratio
0.038
69.06%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
20
totalSentences
53
matches
0
"I pulled my glove back"
1
"Her silver hair fell past"
2
"It was the pale green"
3
"Her pale lavender eyes stayed"
4
"They had been quiet since"
5
"Their voice slid through the"
6
"I looked down."
7
"They were right."
8
"My own shadow had thinned"
9
"I checked my watch."
10
"I pushed the watch's crown"
11
"I slipped it into my"
12
"I stopped walking."
13
"She paused and glanced back,"
14
"She smiled, and it did"
15
"I took a breath."
16
"My pendant flared so hot"
17
"I had no intention of"
18
"I stepped closer, drawn by"
19
"she said softly"
ratio
0.377
44.91%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
44
totalSentences
53
matches
0
"The standing stone hummed beneath"
1
"Isolde said, without turning around"
2
"I pulled my glove back"
3
"The bark had been grey"
4
"Her silver hair fell past"
5
"It was the pale green"
6
"Her pale lavender eyes stayed"
7
"They had been quiet since"
8
"Their voice slid through the"
9
"I looked down."
10
"They were right."
11
"My own shadow had thinned"
12
"Nyx's usual dark silhouette had"
13
"The grove opened around us,"
14
"Wildflowers covered every inch of"
15
"Bees hummed through them, though"
16
"I checked my watch."
17
"The second hand swept forward,"
18
"I pushed the watch's crown"
19
"I slipped it into my"
ratio
0.83
94.34%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
53
matches
0
"Now it burned."
ratio
0.019
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
31
technicalSentenceCount
1
matches
0
"My own shadow had thinned to a faint grey smudge, as if the light came from every direction at once and refused to pick a favourite."
83.33%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
12
uselessAdditionCount
1
matches
0
"Isolde said, without turning around"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
8
fancyCount
0
fancyTags
(empty)
dialogueSentences
33
tagDensity
0.242
leniency
0.485
rawRatio
0
effectiveRatio
0
93.1516%