Run: 2026-10-08-01M4DAMCTWJRRSD0SKHCW5BW6Q

Run Details

Duration:
15.9s
Cost:
$0.001841
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant warmed against my breastbone before I reached the first standing stone, and by the third it stung. I stopped and pressed my palm flat over the silver chain. Through my coat, the crimson stone pulsed like a slow heartbeat. Warm, then cooler, then warm again. Eva had told me never to come here alone. I had ignored her, the same way I had ignored every other sensible thing anyone had ever said to me about Richmond Park after dark. The grove sat in the hollow beyond the bracken, a ring of ancient oaks with bark as grey and cracked as old knuckles. Their branches met overhead and knitted together into a canopy so thick the sky disappeared. I had walked the perimeter path a dozen times in daylight and never once found the way in. Tonight the gap simply existed, as if someone had decided I had earned it. Wildflowers grew between the roots. Foxgloves, bluebells, a scatter of white campion. In November. I crouched beside a clump of bluebells and touched one petal with my fingertip. Cold, waxy, and so fresh it still held a bead of dew. *Wrong.* Every instinct I owned said so. I stood up slowly. A bell rang somewhere deep in the trees. Not a church bell, nor a bicycle bell, nor the chime of a mobile. Thin and high, with a rattle beneath it like teeth on silver. It stopped the moment I turned towards it. I counted my steps to the second stone. Eleven. Then I stopped, and something stopped with me. Leaves hissed across the path behind me. Not a breeze. The leaves at my feet did not stir at all, so the sound came from somewhere in the undergrowth, moving at my pace, pausing when I paused. I took three quick steps forward. The hissing took three quick steps too, a half-beat late, like an echo that had learnt to walk. I did not run. Running was how people ended up in the wrong ditch with their phones glowing beside them. I pulled my phone from my pocket. No signal. The clock read 03:14, then flickered to 03:14 again, then to a string of digits that rearranged themselves into a pattern I did not like. I pocketed it. Lights could draw attention, and I was not yet certain I wanted anything here to notice me. Between the trunks of the third and fourth oaks, the shadows looked too dense. They gathered into the shape of a man standing very still, one arm hanging, head tilted as if listening. I blinked. The shadow was just a shadow. Branches and dark bark, arranged by chance. Almost certainly by chance. The pendant pulsed again, harder this time, and the heat pulled me to the left. Towards a hollow at the centre of the grove where the ground dipped and the bracken lay flattened in a neat ring, as though something large had sat there recently and rearranged its furniture. The air in that direction smelled of wet iron and cold ash, and beneath those, something sweeter, like lilies left too long in a vase. I knew that scent. Not from memory. From the story Eva's grandmother used to tell about the Hel gates and the people who walked through them and did not walk out. "Laila." The voice came from the hollow. Soft. Patient. Pleased. Nobody had called me by that name in six years. Nobody alive, anyway. I kept my face still and my breathing slow, which took more effort than I would ever admit. "Who's asking?" I said. A low laugh rolled through the trees, and every leaf above me shivered in answer. "You know who. You always did know, even when you pretended otherwise. You came back, Laila. That was the only thing I needed." "My name's Aurora." "Is it?" The pendant burned hot enough that I hissed through my teeth. The bluebells around the hollow turned their heads in unison, though no wind touched them. Behind me, the hissing in the undergrowth stopped. Complete silence fell, the kind that presses on the ears. Then the earth inside the ring of flattened bracken split with a sound like a sheet being torn in half.
created_at"2026-10-08T08:38:44.335Z" 10/8/2026, 8:38:44 AM
model"anthropic/claude-haiku-5.5-20261007"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency15858
moderation_latency(null)
generation_time15858
tokens_prompt4387
tokens_completion985
native_tokens_prompt6424
native_tokens_completion2398
native_tokens_completion_images(null)
native_tokens_reasoning1055
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.0018414
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791448724-cBTxWuwgAWy2zfICGKxO"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791448724-uFlPIVgwuwdsI3OfqJVW"
upstream_id"msg_011CfpU6ruhKZnt2h9pPC6QV"
provider_responses
0
endpoint_id"b6cdf493-3a61-441f-a134-e7944fddb980"
id"msg_011CfpU6ruhKZnt2h9pPC6QV"
is_byokfalse
latency752
model_permaslug"anthropic/claude-haiku-5.5-20261007"
provider_name"Claude Platform on AWS"
status200
total_cost0.0018414
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity0.2
leniency0.4
rawRatio0
effectiveRatio0
85.84% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount706
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"very"
count1
highlights
0"slowly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
64.59% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount706
totalAiIsms5
found
0
word"pulsed"
count2
1
word"echo"
count1
2
word"flickered"
count1
3
word"silence"
count1
highlights
0"pulsed"
1"echo"
2"flickered"
3"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences62
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences62
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences66
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords706
ratio0.001
matches
0"Wrong."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions7
wordCount675
uniqueNames6
maxNameDensity0.3
worstName"Eva"
maxWindowNameDensity0.5
worstWindowName"Eva"
discoveredNames
Heartstone1
Richmond1
Park1
November1
Eva2
Hel1
persons
0"Eva"
1"Hel"
places
0"Richmond"
1"Park"
2"November"
globalScore1
windowScore1
94.44% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount1
matches
0"as if listening"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount706
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences66
matches
0"knew that scent"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs23
mean30.7
std22.74
cv0.741
sampleLengths
020
162
270
340
411
542
617
761
820
954
1048
114
1274
1331
141
159
1631
174
1838
193
202
2144
2220
99.60% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences62
matches
0"being torn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs102
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences66
ratio0
matches(empty)
92.29% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount676
adjectiveStacks0
stackExamples(empty)
adverbCount33
adverbRatio0.04881656804733728
lyAdverbCount4
lyAdverbRatio0.005917159763313609
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences66
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences66
mean10.7
std7.8
cv0.729
sampleLengths
020
111
211
36
49
525
623
715
818
914
105
117
122
1314
1412
157
164
178
1814
1912
208
218
221
238
247
253
2627
276
2818
294
3016
317
322
3325
343
3517
3614
3719
382
396
407
414
4215
4334
4425
454
463
4724
481
496
95.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5909090909090909
totalSentences66
uniqueOpeners39
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences54
matches
0"Then I stopped, and something"
1"Almost certainly by chance."
2"Then the earth inside the"
ratio0.056
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences54
matches
0"I stopped and pressed my"
1"I had ignored her, the"
2"Their branches met overhead and"
3"I had walked the perimeter"
4"I crouched beside a clump"
5"I stood up slowly."
6"It stopped the moment I"
7"I counted my steps to"
8"I took three quick steps"
9"I did not run."
10"I pulled my phone from"
11"I pocketed it."
12"They gathered into the shape"
13"I knew that scent."
14"I kept my face still"
ratio0.278
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount37
totalSentences54
matches
0"The Heartstone pendant warmed against"
1"I stopped and pressed my"
2"Eva had told me never"
3"I had ignored her, the"
4"The grove sat in the"
5"Their branches met overhead and"
6"I had walked the perimeter"
7"Tonight the gap simply existed,"
8"Wildflowers grew between the roots."
9"Foxgloves, bluebells, a scatter of"
10"I crouched beside a clump"
11"I stood up slowly."
12"A bell rang somewhere deep"
13"It stopped the moment I"
14"I counted my steps to"
15"Leaves hissed across the path"
16"The leaves at my feet"
17"I took three quick steps"
18"The hissing took three quick"
19"I did not run."
ratio0.685
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences54
matches(empty)
ratio0
47.62% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount4
matches
0"The leaves at my feet did not stir at all, so the sound came from somewhere in the undergrowth, moving at my pace, pausing when I paused."
1"The hissing took three quick steps too, a half-beat late, like an echo that had learnt to walk."
2"They gathered into the shape of a man standing very still, one arm hanging, head tilted as if listening."
3"Towards a hollow at the centre of the grove where the ground dipped and the bracken lay flattened in a neat ring, as though something large had sat there recent…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences5
tagDensity0.2
leniency0.4
rawRatio0
effectiveRatio0
92.6611%