Run: 2026-10-08-01M4DZ5AME6D0PPR69MAR643KK

Run Details

Duration:
17.4s
Cost:
$0.001432
Provider:
Claude Platform on AWS

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Camden platform smelled of wet brick and something sweeter underneath, like flowers left too long in a vase. Harlow Quinn ducked beneath the blue tape at the foot of the escalator, where the steel steps had long since rusted into a single slope, and followed the torch beams down into the dark. Someone had hung a work lamp from a bracket on the tiled wall. It buzzed. Its white glare pooled over a man lying on his back between the rails of the disused northbound line, one arm flung wide, the other folded across his chest as though he had been arranged for a photograph. "Ma'am." Detective Sergeant Ray Dunmore came up the platform edge with two coffees and gave her one without asking. He had the weathered face of a man who had been awake since the night shift and resented every hour of it. "Glad you came down. Thought you'd want to see this before the lads from forensics started tidying." "Tidying what, exactly?" Quinn took the cup and didn't drink it. "Our bloke fell." Dunmore pointed his torch at the lip of the platform, then up toward the shaft where the old lift had once run. "Came in through the boarded entrance on Chalk Farm Road, wandered about in the dark, and went over the edge onto the rails. Hit his head on the third rail. Or the drop did it. Either way, it's a slip gone bad. Some squatter type. Or a lad who fancied a dare." Quinn crouched at the edge of the light. The dead man wore a waxed jacket, muddied at the knees, and good walking boots. His face had gone the grey-blue of old slate. A dark stain had spread beneath his head, but it had soaked into the ballast between the sleepers, not pooled on the concrete. "Where's the blood on the platform?" she asked. Dunmore lifted his shoulders. "Drained into the stones, I'd guess." "Stones don't drink like that." She tilted her torch so the beam skimmed the surface. The grime on the tiles was thick, grey and undisturbed, layered like sediment. Dust hung in the air above it, catching the light in slow spirals. "No footprints up here but ours. Nobody's walked this platform in years, and he's supposed to have come in through the entrance, wandered about and jumped." "He could have come down the escalator." "The escalator's a slope of rust. You'd need crampons." She moved the beam along the platform toward the dead man's feet. "But look at his boots. Clean soles. Wet at the heel, dry at the toe. He was walking backwards." Dunmore grunted. "Or he slipped." "Then where are the scuffs?" She pointed. "Show me one mark where he dragged his heels. Show me the drag where he fell." Dunmore opened his mouth, then shut it again. Quinn stood and crossed the platform, stepping over the rails with care. The air grew colder near the far wall, where a row of white tiles had been stripped away long ago, exposing the brick behind them. Dampness ran down the bricks in dark, ropy threads. Someone had scratched a series of tight circles into the mortar at shoulder height, overlapping and precise, the marks too regular for vandalism. The wet footprints began here, a pair of them, pressed into the grime. They ran in from the far end of the platform toward the wall and stopped dead at the bricks. No prints led away. The dust beyond them lay unbroken. "Ray." Her voice came out flat. "Did you walk past this wall?" "Only to check the far end. Why?" "Because either he walked into a brick wall or he walked through it." She let that sit for a moment. "Did anyone find something on him?" "Wallet, phone, nothing on the phone. Keys." Dunmore shuffled back toward the body and crouched beside it, grumbling. "And some bit of old rubbish in his right hand. Didn't think much of it." Quinn returned to the dead man and knelt again. His right fist was clenched tight, the knuckles white even in death. She eased his fingers open one at a time, gloved and careful. A small disc of yellowed bone lay in his palm, carved with a hole through its centre and a thin notch cut around the rim. Beside it, half hidden under his palm, lay a brass compass no bigger than a pocket watch. The casing had crusted green at the hinge, a bloom of verdigris creeping over the edges. The face was etched with tight, interlocking sigils, most of them worn but still legible in the lamplight. The needle was not resting. It trembled, swung toward the far wall, hung there for a heartbeat, then swung back toward the escalator and trembled again. "What the hell is that?" Dunmore leaned in, squinting. "A compass," Quinn said. "Not one that points north." "Then it's broken." "It's working perfectly." She turned her wrist and studied the needle's tremor against the brick wall. "It's pointing at something behind that tile line, and it's been pointing there since we arrived." Dunmore snorted. "You're not seriously suggesting a ghost pushed him off a platform." "I'm suggesting he didn't fall." She looked at the bone disc, the notch cut around its edge, the boots walking the wrong direction across the grime. Her own watch ticked against her wrist, the worn leather strap cool beneath her cuff. "Somebody carried him down here, put a token in his hand, and left him facing a wall that nobody can walk through. And then they walked out the way they came, very carefully, so the dust wouldn't show it." "Walked out how? The only way out is the stairs we came down." Quinn stood, brushing grit from her knees, and looked at the scratched circles on the mortar. Something about the spacing tugged at her memory, a shape she had seen in a case file three years ago, in her partner's handwriting, before the file had been sealed and the words had gone quiet on her. "Not the stairs," she said. "The wall."
created_at"2026-10-08T14:37:30.646Z" 10/8/2026, 2:37:30 PM
model"anthropic/claude-haiku-5.5-20261007"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3173
moderation_latency(null)
generation_time17351
tokens_prompt1112
tokens_completion1683
native_tokens_prompt1597
native_tokens_completion2544
native_tokens_completion_images(null)
native_tokens_reasoning582
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.0014317
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791470250-HYfn69EO64Lezv5L2xiM"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791470250-ubyplRnYz9feh4kt4BW9"
upstream_id"msg_011CfpwTfgzJ61N2E3BV1ba6"
provider_responses
0
endpoint_id"b6cdf493-3a61-441f-a134-e7944fddb980"
id"msg_011CfpwTfgzJ61N2E3BV1ba6"
is_byokfalse
latency908
model_permaslug"anthropic/claude-haiku-5.5-20261007"
provider_name"Claude Platform on AWS"
status200
total_cost0.0014317
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags15
adverbTagCount1
adverbTags
0"Dunmore shuffled back [back]"
dialogueSentences34
tagDensity0.441
leniency0.882
rawRatio0.067
effectiveRatio0.059
85.28% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1019
totalAiIsmAdverbs3
found
0
adverb"perfectly"
count1
1
adverb"very"
count1
2
adverb"carefully"
count1
highlights
0"perfectly"
1"very"
2"carefully"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
85.28% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1019
totalAiIsms3
found
0
word"etched"
count1
1
word"trembled"
count2
highlights
0"etched"
1"trembled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences51
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences51
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences70
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen52
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1019
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount679
uniqueNames5
maxNameDensity1.18
worstName"Dunmore"
maxWindowNameDensity2.5
worstWindowName"Dunmore"
discoveredNames
Camden1
Quinn7
Sergeant1
Ray1
Dunmore8
persons
0"Quinn"
1"Sergeant"
2"Ray"
3"Dunmore"
places(empty)
globalScore0.911
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences39
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.981
wordCount1019
matches
0"No footprints up here but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences70
matches
0"let that sit"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean32.87
std25.46
cv0.774
sampleLengths
053
153
258
311
477
555
68
710
867
97
1040
115
1223
138
1469
1542
1612
177
1826
1933
2075
2160
229
239
243
2532
2613
2780
2813
2954
307
70.86% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences51
matches
0"been arranged"
1"been stripped"
2"was clenched"
3"was etched"
4"been sealed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs105
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences70
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount680
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.023529411764705882
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences70
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences70
mean14.56
std9.9
cv0.68
sampleLengths
019
134
213
32
438
519
622
717
811
925
1052
118
1215
139
1423
158
164
176
1815
1913
2013
2126
227
2321
2419
252
263
277
2816
298
3012
3125
329
3323
3413
3519
364
376
386
396
407
4120
426
4318
4415
459
4612
4712
4825
4917
95.71% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.6
totalSentences70
uniqueOpeners42
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences44
matches(empty)
ratio0
92.73% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences44
matches
0"Its white glare pooled over"
1"He had the weathered face"
2"His face had gone the"
3"She tilted her torch so"
4"She moved the beam along"
5"They ran in from the"
6"Her voice came out flat"
7"She let that sit for"
8"His right fist was clenched"
9"She eased his fingers open"
10"It trembled, swung toward the"
11"She turned her wrist and"
12"She looked at the bone"
13"Her own watch ticked against"
ratio0.318
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount42
totalSentences44
matches
0"The Camden platform smelled of"
1"Harlow Quinn ducked beneath the"
2"Someone had hung a work"
3"Its white glare pooled over"
4"Detective Sergeant Ray Dunmore came"
5"He had the weathered face"
6"Quinn took the cup and"
7"Dunmore pointed his torch at"
8"Quinn crouched at the edge"
9"The dead man wore a"
10"His face had gone the"
11"A dark stain had spread"
12"Dunmore lifted his shoulders."
13"She tilted her torch so"
14"The grime on the tiles"
15"Dust hung in the air"
16"She moved the beam along"
17"Dunmore opened his mouth, then"
18"Quinn stood and crossed the"
19"The air grew colder near"
ratio0.955
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences44
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences25
technicalSentenceCount1
matches
0"Its white glare pooled over a man lying on his back between the rails of the disused northbound line, one arm flung wide, the other folded across his chest as t…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags15
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences34
tagDensity0.088
leniency0.176
rawRatio0
effectiveRatio0
87.1066%