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Run: 2026-10-08-01M4DZSCTQC85EBHBD89BEQYTB
Run Details
Model:
Claude Haiku 5.5 (Reasoning, Low)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
13.5s
Cost:
$0.001535
Provider:
Claude Platform on AWS
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
44.67%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
75.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
61.69%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
93.94%
Passive voice overuse
(details)
29.06%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
83.33%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
96.92%
Pronoun-first sentence starts
(details)
65.77%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.3464%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The pendant warmed against my
sternum before I reached the first standing stone, a slow
pulse
like a second heartbeat pressing through the silver chain. I stopped.
Bark and damp moss, and
beneath them something sweeter, like lilies left too long in a vase. "Right,"
I said to nobody
. "Message received."
The oaks ringed the clearing
in a loose circle, their trunks split and grey, each one taller than the church in Llandaff where Mam used to drag me on Sundays. Between them the grass was knee-high and studded with wildflowers. Foxgloves. Bluebells.
Clusters of white campion that
should have been dead weeks ago.
Someone had planted a garden
in the middle of winter and walked away from it. My phone showed 2:14.
I checked it again three
steps later. 2:14.
Then the screen flickered and
read 1:52, then nothing at all, just a black rectangle reflecting my own face back at me, pale and tight around the mouth. I pocketed it. Didn't need a clock to know I'd
been told
to come alone, and that the invitation had come with no return ticket.
Something rustled in the undergrowth
to my left. Deer, I told myself.
Richmond Park was thick with
them, and they wandered where they pleased.
The sound moved, though, keeping
pace with me, unhurried, stopping when I stopped. I didn't stop. I turned. Nothing.
Only the wildflowers, swaying in
a breeze I couldn't feel on my skin. "Clever," I said. "Let's not do the whole creeping-about thing. Come out or don't."
The silence answered, which was
worse than a voice would have been.
I walked to the centre
of the ring, where the grass grew flat in a
perfect
circle as though something heavy had sat there for centuries.
The pendant burned now, not
painfully, but insistently, pulling me towards the largest stone at the far edge.
Its surface had been carved
once, long ago, with spirals that my eyes kept sliding off.
The lines seemed to shift
when I
wasn't looking
directly at them, like a word on the tip of your tongue. Behind me, a child hummed. Three notes, rising, then falling.
A lullaby I had never
heard but somehow recognised, the way you recognise a smell from a dream.
My skin prickled from the
nape of my neck to the small scar on my left wrist, the old one that always ached before rain. I counted my breaths. Four in. Four out. Mam's trick for exam nerves. Then I turned around. The humming stopped mid-note. Through the gap between two oaks, something pale stood among the foxgloves. Tall, thin, or perhaps just a trick of the grey light, although I hadn't seen any light until that moment, and nothing here had a source. It did not step forward. It did not need to. Each time I focused on it, the shape rearranged itself into a bough, a shadowed trunk, a flutter of pale petals. Each time I looked away, my eyes insisted it had been closer. "Eva?" I said. The name came out smaller than I intended. Eva was in Cardiff, teaching Year Six and sending me memes about her husband's terrible cooking.
She had no reason to
be here. Nobody answered, but my own voice came back to me from the trees, a half-second late and pitched wrong, like a recording played at the wrong speed. "Eva?" The pendant flared hot enough to sting.
I pulled the chain free
of my collar and looked down. The crimson stone glowed from within, brighter than I'd ever seen it, and the
pulse
had
quickened
to a fast, insistent thrum. Something in the earth beneath my boots answered it. The circle of grass beneath me rippled. The bluebells nearest my feet bent away from me, all in one direction, the way a crowd parts for someone it fears.
Then, from somewhere beyond the
standing stones, came the unmistakable crack of a branch breaking under
weight
, and then the slow, deliberate crunch of
footsteps
.
They were coming from the
direction I had walked.
I stepped back, and my
heel found soft earth where no earth should have been.
My own footprints lay in
the dirt, a neat trail leading in from the park gate. Except one set of them
was walking
out again, toward the trees, with nobody in them.
created_at
"2026-10-08T14:48:28.274Z"
10/8/2026, 2:48:28 PM
model
"anthropic/claude-haiku-5.5-20261007"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2873
moderation_latency
(null)
generation_time
13466
tokens_prompt
4387
tokens_completion
1113
native_tokens_prompt
6424
native_tokens_completion
1785
native_tokens_completion_images
(null)
native_tokens_reasoning
399
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"end_turn"
service_tier
"default"
usage
0.0015349
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1791470908-h8DMKegWSYQMfM3cUZMI"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1791470908-ZAvdITSGRThD9Awm1Ar3"
upstream_id
"msg_011CfpxJ9HzssZTMCJJ7UHym"
provider_responses
0
endpoint_id
"b6cdf493-3a61-441f-a134-e7944fddb980"
id
"msg_011CfpxJ9HzssZTMCJJ7UHym"
is_byok
false
latency
1288
model_permaslug
"anthropic/claude-haiku-5.5-20261007"
provider_name
"Claude Platform on AWS"
status
200
total_cost
0.0015349
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Claude Platform on AWS"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
3
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
6
tagDensity
0.5
leniency
1
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
723
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
44.67%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
723
totalAiIsms
8
found
0
word
"pulse"
count
2
1
word
"flickered"
count
1
2
word
"silence"
count
1
3
word
"perfect"
count
1
4
word
"quickened"
count
1
5
word
"weight"
count
1
6
word
"footsteps"
count
1
highlights
0
"pulse"
1
"flickered"
2
"silence"
3
"perfect"
4
"quickened"
5
"weight"
6
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
62
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
62
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
65
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
723
ratio
0
matches
(empty)
75.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
1
matches
0
"Deer, I told myself."
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
8
wordCount
706
uniqueNames
7
maxNameDensity
0.28
worstName
"Mam"
maxWindowNameDensity
0.5
worstWindowName
"Mam"
discoveredNames
Llandaff
1
Mam
2
Sundays
1
Park
1
Cardiff
1
Year
1
Six
1
persons
0
"Mam"
places
0
"Llandaff"
1
"Park"
2
"Cardiff"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
39
glossingSentenceCount
0
matches
(empty)
61.69%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
1.383
wordCount
723
matches
0
"not painfully, but insistently, pulling me towards the largest stone at the far"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
65
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
27
mean
26.78
std
23.29
cv
0.87
sampleLengths
0
44
1
7
2
68
3
40
4
25
5
37
6
5
7
14
8
14
9
12
10
81
11
5
12
48
13
13
14
4
15
4
16
81
17
3
18
31
19
27
20
1
21
40
22
9
23
54
24
9
25
31
26
16
93.94%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
62
matches
0
"been told"
1
"been carved"
29.06%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
3
totalVerbs
117
matches
0
"wasn't looking"
1
"were coming"
2
"was walking"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
65
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
709
adjectiveStacks
0
stackExamples
(empty)
adverbCount
25
adverbRatio
0.03526093088857546
lyAdverbCount
4
lyAdverbRatio
0.005641748942172073
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
65
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
65
mean
11.12
std
8.32
cv
0.748
sampleLengths
0
25
1
2
2
17
3
5
4
2
5
30
6
10
7
1
8
1
9
11
10
15
11
4
12
7
13
1
14
28
15
3
16
22
17
8
18
4
19
12
20
13
21
3
22
2
23
1
24
13
25
3
26
11
27
12
28
26
29
18
30
16
31
21
32
5
33
5
34
18
35
25
36
4
37
2
38
2
39
5
40
4
41
4
42
12
43
26
44
5
45
5
46
21
47
12
48
3
49
8
83.33%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.546875
totalSentences
64
uniqueOpeners
35
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
52
matches
0
"Then the screen flickered and"
1
"Only the wildflowers, swaying in"
2
"Then I turned around."
3
"Then, from somewhere beyond the"
ratio
0.077
96.92%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
16
totalSentences
52
matches
0
"I said to nobody"
1
"My phone showed 2:14."
2
"I checked it again three"
3
"I pocketed it."
4
"I didn't stop."
5
"I walked to the centre"
6
"Its surface had been carved"
7
"My skin prickled from the"
8
"I counted my breaths."
9
"It did not step forward."
10
"It did not need to."
11
"She had no reason to"
12
"I pulled the chain free"
13
"They were coming from the"
14
"I stepped back, and my"
15
"My own footprints lay in"
ratio
0.308
65.77%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
41
totalSentences
52
matches
0
"The pendant warmed against my"
1
"Bark and damp moss, and"
2
"I said to nobody"
3
"The oaks ringed the clearing"
4
"Clusters of white campion that"
5
"Someone had planted a garden"
6
"My phone showed 2:14."
7
"I checked it again three"
8
"I pocketed it."
9
"Something rustled in the undergrowth"
10
"Deer, I told myself."
11
"Richmond Park was thick with"
12
"The sound moved, though, keeping"
13
"I didn't stop."
14
"The silence answered, which was"
15
"I walked to the centre"
16
"The pendant burned now, not"
17
"Its surface had been carved"
18
"The lines seemed to shift"
19
"A lullaby I had never"
ratio
0.788
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
52
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
31
technicalSentenceCount
1
matches
0
"I walked to the centre of the ring, where the grass grew flat in a perfect circle as though something heavy had sat there for centuries."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
3
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
0
fancyTags
(empty)
dialogueSentences
6
tagDensity
0.5
leniency
1
rawRatio
0
effectiveRatio
0
88.3464%