Run: 2026-10-09-01M4FY8BK0Q24WNZ31RPMQVXNB

Run Details

Duration:
15.7s
Cost:
$0.001754
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Nobody walks into an abandoned Tube station with a bone in his fist for a shag and a smoke." Quinn crouched beside the body. "Somebody brought him here." DC Owen Pryce hovered at the edge of the tiled platform, his torch sweeping the ceiling where the old Edwardian ironwork had rusted into lace. "Could be he came to deal. Look at the bag by his knee. Powder, three wraps." "Look at his shoes." Pryce looked. Expensive Oxfords, polished to a mirror. Not a speck of grey dust on them, though the rest of the platform sat under a fur of soot and pigeon muck. "Cleaned?" "Carried." Quinn tilted her head toward the scuffed floor. "No drag marks, no heel prints leading in. He arrived without walking, or someone wiped the way clean behind him." "Or he came down the lift shaft with a rope. Turf war. Some Camden lads do that sort of thing now." Quinn did not answer. She studied the dead man's left hand. Fingers curled tight around a yellowed piece of bone, carved into a small disc, stamped with a spiral that caught the torchlight. The skin of his palm had blistered black around the edges, as though he had gripped the thing while it burned. "Ketamine doesn't do that," she said. "Sorry?" "The hand." She nodded at it. "You hold a dealer's bag, you don't hold a token like it's a live coal." Pryce shifted his weight. His boots squeaked on the wet tile. "Ma'am, the lab will tell us what he took." "The lab will tell us what he swallowed. It won't tell us why there's a compass in his other pocket that's still ticking." She drew it out with two gloved fingers. A small brass compass, its casing furred with green verdigris, its face etched with a ring of tiny protective sigils that seemed to have been cut by a hand that never tired. The needle did not point north. It quivered, slid, then settled on the black mouth of the southbound tunnel. Pryce stared at it. "That's not a compass." "No. It's an antique that someone wanted badly enough to die for." She turned it slowly. The needle followed the turn, refusing north, refusing everything except the tunnel. "Look at it, Owen. Look where it's pointing." "At the tunnel." "At a rift." Quinn stood. Her knees cracked. "Something that shouldn't exist, sitting underneath Camden, close enough to draw a needle off true." Pryce laughed, a short sound without humour. "Ma'am, with respect, you've been reading the file on the Kensal Green thing again." "I have." She pocketed the compass, then pulled out a folded sheet from her inside jacket. Her notes from three years ago, the ink faded where her thumb had rubbed it. A name, DS Morris, and beneath it a single phrase she had written and never managed to explain: *Doors open from the inside*. "And I'm not the only one who keeps a file." "What's that supposed to mean?" "Find me the station's last inspection log. Someone signed off on the sealing of this platform in 1987. The sign-off came from a man who died in 1991, and the signature matches a different one from 2019." "Could be a clerical error." "Could be." She knelt again, closer to the dead man's face. His eyes were open, pupils wide and dull as wet pennies. A thin line of dried blood ran from his left ear, though no wound marked his skull. "Did you see the wall behind the stairs?" Pryce swung the torch. Faint marks scored the tiles, arranged in a neat row. Scratches, deliberate, each one the same length. Someone had counted something here. "Eleven," Pryce said quietly. "Twelve. Look again." Quinn pointed to a smear of fresh silver paint beneath the last mark, still wet, shining under the beam. "Whoever carved those is not finished." The compass in her pocket began to tick. Not the soft tremor from before, but a quick, insistent rattle that she felt through the fabric against her hip. Down in the black tunnel, something answered with a long, low knock. Pryce's torch beam jerked toward the sound. Then the lights along the platform died, one after another, leaving only Quinn's torch, and the dead man's hand, which had begun, very slowly, to open.
created_at"2026-10-09T09:00:10.216Z" 10/9/2026, 9:00:10 AM
model"anthropic/claude-haiku-5.5-20261007"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2453
moderation_latency(null)
generation_time15644
tokens_prompt4492
tokens_completion1328
native_tokens_prompt6540
native_tokens_completion2201
native_tokens_completion_images(null)
native_tokens_reasoning744
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.0017545
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791536410-EwNtlCB52PObw5REhHo9"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791536410-JWWm0g6FRwoOoyStWBAZ"
upstream_id"msg_011CfrPYZnhgJRGpGcF1g3Wh"
provider_responses
0
endpoint_id"b6cdf493-3a61-441f-a134-e7944fddb980"
id"msg_011CfrPYZnhgJRGpGcF1g3Wh"
is_byokfalse
latency842
model_permaslug"anthropic/claude-haiku-5.5-20261007"
provider_name"Claude Platform on AWS"
status200
total_cost0.0017545
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
70.97% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount2
adverbTags
0"She knelt again [again]"
1"Pryce said quietly [quietly]"
dialogueSentences31
tagDensity0.323
leniency0.645
rawRatio0.2
effectiveRatio0.129
79.14% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount719
totalAiIsmAdverbs3
found
0
adverb"slowly"
count2
1
adverb"very"
count1
highlights
0"slowly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
79.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount719
totalAiIsms3
found
0
word"weight"
count1
1
word"etched"
count1
2
word"quivered"
count1
highlights
0"weight"
1"etched"
2"quivered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences41
matches(empty)
38.33% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences41
filterMatches(empty)
hedgeMatches
0"seemed to"
1"managed to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences62
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen38
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords5
totalWords719
ratio0.007
matches
0"Doors open from the inside"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
59.30% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions18
wordCount441
uniqueNames6
maxNameDensity1.81
worstName"Pryce"
maxWindowNameDensity2
worstWindowName"Pryce"
discoveredNames
Owen1
Pryce8
Edwardian1
Oxfords1
Quinn6
Morris1
persons
0"Owen"
1"Pryce"
2"Oxfords"
3"Quinn"
4"Morris"
places(empty)
globalScore0.593
windowScore1
60.71% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences28
glossingSentenceCount1
matches
0"sigils that seemed to have been cut by a hand that never tired"
60.92% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.391
wordCount719
matches
0"Not the soft tremor from before, but a quick, insistent rattle"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences62
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean23.97
std17.18
cv0.717
sampleLengths
028
141
24
331
41
529
621
754
86
91
1021
1120
1223
1359
148
1536
163
1723
1821
1964
205
2137
225
2347
2426
254
2628
2728
2812
2933
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences41
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs71
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences62
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount441
adjectiveStacks0
stackExamples(empty)
adverbCount10
adverbRatio0.022675736961451247
lyAdverbCount4
lyAdverbRatio0.009070294784580499
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences62
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences62
mean11.6
std8.12
cv0.7
sampleLengths
024
14
225
316
44
52
66
723
81
99
1020
1121
124
137
1422
1521
166
171
186
1915
204
217
229
2323
248
2532
266
2713
284
294
3016
3112
328
333
345
353
3615
377
3814
3916
4015
4123
4210
435
4437
455
4611
4711
4817
498
96.77% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.6451612903225806
totalSentences62
uniqueOpeners40
87.72% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences38
matches
0"Then the lights along the"
ratio0.026
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences38
matches
0"She studied the dead man's"
1"She nodded at it"
2"His boots squeaked on the"
3"She drew it out with"
4"It quivered, slid, then settled"
5"She turned it slowly"
6"Her knees cracked."
7"She pocketed the compass, then"
8"Her notes from three years"
9"She knelt again, closer to"
10"His eyes were open, pupils"
ratio0.289
38.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount32
totalSentences38
matches
0"Quinn crouched beside the body"
1"DC Owen Pryce hovered at"
2"Quinn tilted her head toward"
3"Quinn did not answer."
4"She studied the dead man's"
5"Fingers curled tight around a"
6"The skin of his palm"
7"She nodded at it"
8"Pryce shifted his weight."
9"His boots squeaked on the"
10"She drew it out with"
11"A small brass compass, its"
12"The needle did not point"
13"It quivered, slid, then settled"
14"Pryce stared at it."
15"She turned it slowly"
16"The needle followed the turn,"
17"Her knees cracked."
18"Pryce laughed, a short sound"
19"She pocketed the compass, then"
ratio0.842
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences38
matches(empty)
ratio0
47.62% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences15
technicalSentenceCount2
matches
0"Fingers curled tight around a yellowed piece of bone, carved into a small disc, stamped with a spiral that caught the torchlight."
1"A small brass compass, its casing furred with green verdigris, its face etched with a ring of tiny protective sigils that seemed to have been cut by a hand that…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences31
tagDensity0.065
leniency0.129
rawRatio0
effectiveRatio0
83.9853%