Run: 2026-10-09-01M4FZ1RG1CY2QNQHB1V51W9YX

Run Details

Duration:
15.7s
Cost:
$0.001822
Provider:
Claude Platform on AWS

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dead man clutched a brass compass, and its needle pointed straight at a bricked-up archway. Detective Harlow Quinn crouched beside the body and didn't touch anything. The torch beams from the uniformed officers swept across the disused platform, catching flakes of grey paint and the glint of old tiling. Somewhere beyond the sealed arch, water dripped with the patience of a clock. "Don't start," said DI Marcus Reed from the foot of the stairs. He had his hands in his coat pockets and his shoulders hunched against the damp. "I can see you doing the thing with your jaw." "What thing?" "The thing where you've already decided the rest of us are idiots." "I haven't decided that yet." Quinn studied the victim. Male, late twenties, a courier's high-visibility vest bunched under his shoulders. Grey lips. Pupils blown wide. "Who found him?" "Two lads from the night shift at the Lock Tavern. They came down to look for a cat, apparently." Reed stepped closer, careful to keep to the painted line on the tiles. "Ben Osei, twenty-nine, no fixed address. Known to the drugs squad for a bit of supply work. Overdose is the obvious answer." "Obvious answers tend to arrive early and leave late." Quinn pointed her pen at the dead man's left hand. "What's he holding?" "Some kind of compass. Brass, green crust on the edges. Probably bought off one of the stalls down here." Reed snorted. "There's a whole market under Camden, if you believe the rumours. Enchanted teapots and bottles of something that makes you see your dead nan." "And the needle?" "Needle's stuck, I'd guess. Corroded." Quinn leaned in. The needle trembled, a hair's breadth from steady, and swung toward the arch. It did not wobble like a broken thing. It leaned, like a dog straining at a lead. "It's not stuck," she said. "It's aimed." "Harlow." "Look at his shoes." Reed sighed, but he looked. Ben Osei's trainers were soaked to the laces, black with grime. The platform had a film of standing water, and the puddles glittered in the torchlight. "So he walked through the water," Reed said. "Everyone down here walks through water." "Then why are his heels clean?" The scuffs ran in two parallel lines across the tiles, from the water's edge toward the body. Drag marks. Someone had hauled him by the ankles, his heels skimming the grime, and the dust on his soles had only the faintest smear. Quinn crouched lower and lifted one pale corner of the vest with the tip of her pen. Beneath it, the skin of his back had bruised in a pattern of thumbprints. Hands had gripped him hard. "He didn't die here," she said. "Someone brought him here after." "Or he crawled down here to die, which is what addicts do." Reed rocked on his heels. "You're reaching." "Am I?" Quinn stood and turned slowly, scanning the platform. "Where's the bone token?" Reed frowned. "What bone token?" "Every trader in that market takes a token to get in. Bone, carved with a mark. Lose it and you stay out." She knelt again and pointed to a gap between two tiles near the wall. A thin white sliver rested there, wedged so neatly it had to have been placed. "Someone dropped it, or someone wanted it found. Either way, Ben Osei didn't walk down here with a ticket." "You can't know that." "I know the token's dry," Quinn said. "It's been sitting here with the drainage running over it, and it's dry." For a long moment, Reed said nothing. Somewhere above, a train rumbled through a live line, the vibration trickling down through the concrete into the soles of Quinn's boots. "Fine," Reed said at last. "Say he was dragged. Say someone wanted him to look like a junkie. That still doesn't explain a compass pointing at a wall." "No, it doesn't." Quinn stepped to the sealed archway and laid her palm flat against the brickwork. Cold. Faintly humming, like a fridge through a wall. "Because there's a door behind here, Marcus, and somebody has been opening it." "Or the wall's just a wall and our victim was high as a kite." "Then tell me why the needle isn't pointing at the stairs, the exit, or the drugs he supposedly came down here to buy." She pressed her ear closer to the bricks. Beneath the drip of water, a faint scraping sound rose and fell, deliberate, like someone sweeping on the other side. "It's pointing at the one thing in this station nobody's supposed to find." The scraping stopped.
created_at"2026-10-09T09:14:02.635Z" 10/9/2026, 9:14:02 AM
model"anthropic/claude-haiku-5.5-20261007"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3137
moderation_latency(null)
generation_time15679
tokens_prompt4492
tokens_completion1415
native_tokens_prompt6540
native_tokens_completion2337
native_tokens_completion_images(null)
native_tokens_reasoning757
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"end_turn"
service_tier"default"
usage0.0018225
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791537242-PmY1pgVwnmC1qkgeXTSl"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791537242-LWr8RXKoVJBcyRjirklQ"
upstream_id"msg_011CfrQbvwt52xe826MeLhni"
provider_responses
0
endpoint_id"b6cdf493-3a61-441f-a134-e7944fddb980"
id"msg_011CfrQbvwt52xe826MeLhni"
is_byokfalse
latency785
model_permaslug"anthropic/claude-haiku-5.5-20261007"
provider_name"Claude Platform on AWS"
status200
total_cost0.0018225
cache_discount(null)
upstream_inference_cost0
provider_name"Claude Platform on AWS"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount1
adverbTags
0"She knelt again [again]"
dialogueSentences40
tagDensity0.35
leniency0.7
rawRatio0.071
effectiveRatio0.05
93.46% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount765
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
73.86% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount765
totalAiIsms4
found
0
word"glint"
count1
1
word"blown wide"
count1
2
word"trembled"
count1
3
word"scanning"
count1
highlights
0"glint"
1"blown wide"
2"trembled"
3"scanning"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences44
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences44
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences69
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords765
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions1
matches
0"For a long moment, Reed said nothing."
41.30% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount414
uniqueNames7
maxNameDensity2.17
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Reed"
discoveredNames
Harlow1
Quinn9
Marcus1
Reed9
Male1
Osei1
Cold1
persons
0"Harlow"
1"Quinn"
2"Marcus"
3"Reed"
4"Osei"
places(empty)
globalScore0.413
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences27
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount765
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences69
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean23.91
std20.79
cv0.87
sampleLengths
016
147
237
32
412
528
654
722
845
93
105
1133
127
131
144
1531
1614
176
1878
1911
2019
2114
225
2370
244
2520
2629
2728
2839
2914
3064
313
89.31% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences44
matches
0"were soaked"
1"been placed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs68
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences69
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount416
adjectiveStacks0
stackExamples(empty)
adverbCount12
adverbRatio0.028846153846153848
lyAdverbCount4
lyAdverbRatio0.009615384615384616
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences69
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences69
mean11.09
std8.09
cv0.73
sampleLengths
016
111
223
313
412
515
610
72
812
99
1011
112
123
133
1432
1522
1619
173
1821
1924
203
215
223
2313
248
259
265
272
281
294
305
3111
3215
338
346
356
3617
372
3823
3917
4014
415
426
435
4417
452
4610
474
482
493
95.65% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.6231884057971014
totalSentences69
uniqueOpeners43
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences35
matches
0"Somewhere beyond the sealed arch,"
1"Somewhere above, a train rumbled"
2"Faintly humming, like a fridge"
ratio0.086
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount5
totalSentences35
matches
0"He had his hands in"
1"It did not wobble like"
2"It leaned, like a dog"
3"She knelt again and pointed"
4"She pressed her ear closer"
ratio0.143
74.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount27
totalSentences35
matches
0"The dead man clutched a"
1"Detective Harlow Quinn crouched beside"
2"The torch beams from the"
3"He had his hands in"
4"Quinn studied the victim"
5"Pupils blown wide."
6"Reed stepped closer, careful to"
7"Quinn pointed her pen at"
8"Quinn leaned in."
9"The needle trembled, a hair's"
10"It did not wobble like"
11"It leaned, like a dog"
12"Reed sighed, but he looked."
13"Ben Osei's trainers were soaked"
14"The platform had a film"
15"The scuffs ran in two"
16"Someone had hauled him by"
17"Quinn crouched lower and lifted"
18"Hands had gripped him hard."
19"Reed rocked on his heels"
ratio0.771
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences35
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences16
technicalSentenceCount0
matches(empty)
89.29% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount1
matches
0"Reed stepped, careful to keep to the painted line on the tiles"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"She pressed (press)"
dialogueSentences40
tagDensity0.15
leniency0.3
rawRatio0.167
effectiveRatio0.05
91.2387%