Run: 2026-10-13-01M4TAJEFPGXX5C8TRXPT742AX

Run Details

Duration:
3m 30s
Cost:
$0.176835
Provider:
Fireworks

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The gates of Richmond Park stood chained. The delivery ticket said the customer was already waiting inside. Rory read it again by the glow of her phone. Golden Empress, order 114. Char siu pork, crispy seaweed, steamed rice. Paid in cash, up front, tenner tip included. Address: the standing stones, Richmond Park. No postcode. No contact number. One line in the requests box, typed in capitals. TELL LAILA TO BRING IT HERSELF. COME ALONE. Nobody had called her Laila in two years. Not since Cardiff. Not since Evan, who had used the name like a key he owned. She told herself it was the tenner that got her on the bus. It was the name. Her phone buzzed. Yu-Fei. "Where you go? Woks cold, shutters down." "Last order. The Richmond one." Quiet on the line. Then, lower, "The money he pay with. I look again after you leave. Not pounds. Not euros. Nothing I ever see, and I see everything since 1979." "So it's a prank. Students. I knock on a tree, I go home." "Ah-Lora." The soft name. Yu-Fei saved it for kitchen fires and the month her dead aunt kept appearing in the dumpling freezer. "You walk in dark, someone call your name, you don't answer. You hear me?" "It's Richmond, not a ghost story." "Same thing in this country. Come back." "Half an hour. If nobody shows, I eat the char siu myself." She hung up before guilt could organise itself into an argument. The main gate was chained, padlocked, signed. The pedestrian gate twenty metres along stood open. She would have sworn in court it had been shut a minute earlier. Her trainers crunched gravel. Her breath smoked. The torch beam on her phone cut a narrow road ahead, and beyond it the park went on and on, blacker than anything inside the M25 had a right to be. London never went quiet. It muttered in its sleep, buses, sirens, somebody's argument three streets over. Here, nothing. Grass combed against her shins. Her own pulse, louder than it should be. Six deer stood at the treeline. Her torch found their eyes first, six pairs of green-white coins thrown back at her. Heads up. Ears forward. Not grazing. Not drifting off the way deer do, offended and graceful. Watching. "It's a takeaway, not a safari." None of them blinked. Her brain, four years of case law, filed them under Things To Cross-Examine Later, and she walked on. Against her sternum, under two layers, the pendant woke. Warm as a held hand. It had arrived in her post box three weeks ago, no note, no sender, a crimson stone the size of her thumbnail on a silver chain. Sensible people binned anonymous jewellery. Rory had worn it every day since, the way you keep a strange key, on the off chance a door exists. She walked. The path unspooled. Behind her, or under her, a second set of footsteps. She stopped. They stopped. Half a heartbeat late. Once. She took two quick steps, then a halt. Nothing. She stood inside her own shadow and listened to a park hold its breath. Her shadow ran long and thin across the gravel. For three strides, there had been two of them. Then, behind her, a single crunch, unhurried, like an echo that had lost interest in keeping time. "Wind." The word came out thin. The dark declined to cross-examine it. She had come through the gate at 23.58. The lock screen now read 03.41. No signal. Battery at forty-one per cent. The screen died mid-swipe, black glass, her own face hanging in it a moment too long. Phones didn't do that. The torch died with it, but the path ahead refused to go dark. Wildflowers pushed up through the dead grass in drifts, pale heads open to a sky with no moon. Nothing bloomed in November. The drifts thickened the deeper she went, summer stuffed into a pocket of winter, and the air warmed degree by degree until her coat felt like a lie. The oaks came first. Enormous, old in a way that made the park's signs about Henry VIII read like gossip. Between them stood the stones, grey, rounded, the colour of old teeth, a loose ring around a clearing. Inside the ring the grass grew thick and green. Under the smell of leaf-mould and flowers lay something wetter. Cellar smell. Mushrooms in the dark. She set the bag down on a flat stone at the centre. The stone was smooth. Set the way you'd set a table. The pendant had gone from warm to hot. Light leaked through her coat like a coal through cloth. She pulled the chain free. The stone glowed from inside, a deep red pulse, steady as a heartbeat. Not hers. Hers was faster. The receipt fluttered against the bag. She caught it and read it properly for the first time, all the way down, past the food, past the note, to the customer field. MALPHORA. She had never seen the word in her life. Her mouth shaped it anyway. Malphora. It sat on her tongue like a key finding its lock. "Laila." Evan's voice. The Cardiff lilt worn down to a smirk, the exact shape of it, from the oaks on her left. Her body answered before she could stop it, spine straightening, shoulders drawing in, the old choreography. "Laaaaila." From her right now. The pitch sagged, like a tape played at the wrong speed. Yu-Fei's order sat in her chest like a stone. Don't answer. Her mouth opened anyway, reflex, and she bit her tongue until copper bloomed. Something moved at the edge of the clearing. Not entering. Keeping pace with her eyes, tree to tree, patient as a metronome. Tall. Taller than anything that should walk on two legs. When she looked straight at it, oak. When her gaze slid off, it crossed another gap. The bag had gone from the stone. She found it by accident, swinging gently at eye height between two oaks, held in a long grey hand. The arm holding it went up too far. The figure stood half inside the dark. She took it in the way her father read witness statements, in pieces, checking each for lies. The height of a man and a half. Shoulders narrow as branches. A head that was almost a stag's skull, until you looked at it directly, and then it was only shadow wearing the idea of one. "You came alone." The voice came from everywhere, mild as a maître d'. "Good. He asked us to check." "Check what?" The head tilted. Antlers, or branches, or the suggestion of both, scraped at the dark. "That it was you." The pendant flared against her chest, a pain like frostbite, and the figure drew back half a step, the first thing it had done that looked like a feeling. "Malphora," it said, tasting the word. "You have worn that face a long time." Rory ran. No decision. Legs, breath, the torn smell of flowers underfoot. The path bent left. She knew it bent left. It delivered her back into the clearing from the right, and the figure already stood where she had stood, holding the bag open like a mouth. She ran again. Blind this time, oak bark grazing her shoulder, and somewhere behind her the park stood up. Every hoof in Richmond lifted at once, a sound like rain getting to its feet. The gate. She could see it. Iron bars, the amber smudge of the road beyond, a bus stop, a streetlight, the world. "Laila," said her own voice, from just behind her left ear, keeping pace without effort. "Found you."
created_at"2026-10-13T09:47:48.106Z" 10/13/2026, 9:47:48 AM
model"fireworks/ember-1-20260923"
app_id182717
external_user(null)
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cancelledfalse
latency846
moderation_latency(null)
generation_time209861
tokens_prompt4387
tokens_completion11453
native_tokens_prompt4180
native_tokens_completion10953
native_tokens_completion_images(null)
native_tokens_reasoning9247
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
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usage0.176835
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model_permaslug"fireworks/ember-1-20260923"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences21
tagDensity0.143
leniency0.286
rawRatio0
effectiveRatio0
96.10% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1283
totalAiIsmAdverbs1
found
0
adverb"gently"
count1
highlights
0"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
76.62% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1283
totalAiIsms6
found
0
word"pulse"
count2
1
word"footsteps"
count1
2
word"echo"
count1
3
word"fluttered"
count1
4
word"lilt"
count1
highlights
0"pulse"
1"footsteps"
2"echo"
3"fluttered"
4"lilt"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences138
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences138
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences153
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1283
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount1156
uniqueNames13
maxNameDensity0.26
worstName"Richmond"
maxWindowNameDensity1
worstWindowName"Richmond"
discoveredNames
Richmond3
Park2
Empress1
Laila1
Cardiff2
Evan2
Yu-Fei3
Things1
Cross-Examine1
Later1
November1
Henry1
Rory3
persons
0"Empress"
1"Laila"
2"Evan"
3"Yu-Fei"
4"Henry"
5"Rory"
places
0"Richmond"
1"Park"
2"Cardiff"
3"Cross-Examine"
4"November"
globalScore1
windowScore1
85.90% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount2
matches
0"felt like a lie"
1"looked like a feeling"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1283
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences153
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean21.38
std18.25
cv0.854
sampleLengths
017
149
28
324
417
54
67
75
831
913
1036
116
127
1312
1411
1515
1613
1769
186
1932
206
2122
229
2357
2415
252
267
2758
281
2911
3037
314
3263
3363
3423
3536
365
3731
381
399
4017
411
4237
4316
4424
4548
467
4727
4861
4919
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences138
matches
0"was chained"
1"been shut"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs183
matches
0"was already waiting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences153
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1011
adjectiveStacks0
stackExamples(empty)
adverbCount22
adverbRatio0.021760633036597428
lyAdverbCount4
lyAdverbRatio0.003956478733926805
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences153
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences153
mean8.39
std6.55
cv0.781
sampleLengths
07
110
210
34
47
58
66
72
83
99
106
112
128
133
1413
1513
164
173
181
197
205
214
2227
2313
244
2518
2614
276
287
2912
3011
317
328
3313
344
353
3631
374
3812
392
405
418
426
4315
442
452
462
4710
481
496
75.16% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.49019607843137253
totalSentences153
uniqueOpeners75
29.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences112
matches
0"Then, behind her, a single"
ratio0.009
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences112
matches
0"She told herself it was"
1"It was the name."
2"Her phone buzzed."
3"She hung up before guilt"
4"She would have sworn in"
5"Her trainers crunched gravel."
6"Her breath smoked."
7"It muttered in its sleep,"
8"Her own pulse, louder than"
9"Her torch found their eyes"
10"Her brain, four years of"
11"It had arrived in her"
12"She took two quick steps,"
13"She stood inside her own"
14"Her shadow ran long and"
15"She had come through the"
16"She set the bag down"
17"She pulled the chain free."
18"Hers was faster."
19"She caught it and read"
ratio0.286
98.39% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount81
totalSentences112
matches
0"The gates of Richmond Park"
1"The delivery ticket said the"
2"Rory read it again by"
3"Char siu pork, crispy seaweed,"
4"Nobody had called her Laila"
5"She told herself it was"
6"It was the name."
7"Her phone buzzed."
8"The soft name"
9"Yu-Fei saved it for kitchen"
10"She hung up before guilt"
11"The main gate was chained,"
12"The pedestrian gate twenty metres"
13"She would have sworn in"
14"Her trainers crunched gravel."
15"Her breath smoked."
16"The torch beam on her"
17"London never went quiet."
18"It muttered in its sleep,"
19"Grass combed against her shins."
ratio0.723
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences112
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount2
matches
0"She told herself it was the tenner that got her on the bus."
1"Then, behind her, a single crunch, unhurried, like an echo that had lost interest in keeping time."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences21
tagDensity0.095
leniency0.19
rawRatio0
effectiveRatio0
92.0645%