Run: 2026-10-13-01M4TAP1MBGVJJ69F2SNDH7TC3

Run Details

Duration:
1m 56s
Cost:
$0.105555
Provider:
Fireworks

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones swallowed the road's noise the moment Rory stepped between them. One stride carried her out of Richmond Park's wet December and into somewhere else. She felt the change in her teeth first, a pressure like a climbing aeroplane, then in her ears, which popped and filled with birdsong. Backwards birdsong. Each trill ran end to beginning, a tape reversed. Nyx poured through the gap behind her, a tall spill of shadow that gathered itself into the rough shape of a man. "Keep walking." Nyx's voice arrived like a whisper from three rooms away. "Eat nothing. Drink nothing. Touch nothing that offers itself. And if anything here gives you a gift, do not thank it." "Cheers. Lovely holiday this is." "You asked to come." "I asked for answers. The scenic route was your idea." The path wound ahead through grass too green for winter. Bluebells nodded beside foxgloves beside poppies, a whole year's flowering crammed into one verge, and wild roses climbed oaks that wore no leaves at all. Honey on the air. Wet earth beneath it. Under that, something sweet gone slightly wrong, fruit left too long in the bowl. Light came from nowhere. No sun, no source, no direction. The grass glowed as though lit from inside. Rory glanced down and stopped. "You've got a shadow." Nyx halted. Looked down. There, stretched across the impossible grass, lay the silhouette of a man in a long coat, hair tied at the nape, one hand resting at a hip where a sword might once have hung. "I have not cast a shadow in four hundred years." "First time for everything." She watched his outline turn its head a half-second after he did. "Does it hurt?" "No." A pause, long as a held breath. "It remembers." They walked. The path curved without ever seeming to bend, and the standing stones kept pace at the edge of sight, grey sentinels that appeared wherever the trees thinned. Up close, the nearest one wasn't stone at all. Bark ridged its surface, frozen into grey granite, and where the top had sheared away she could count rings the way she'd counted them on felled trees as a girl in Cardiff. Veins of silver ran through it like sap turned to metal. Her hand drifted towards it. "Touch nothing." "I was adjusting my sleeve." "Your sleeve is on your other arm." She pulled out her mobile instead. Fourteen-oh-seven. The digits flickered, showed 03:52, then died to a blank grey mirror. Her own face stared back, black hair sticking to her temples despite the cold that wasn't cold. "Time's gone funny." "Time here is a guest," Nyx said. "It stays only whilst entertained." She looked back for the gap they'd entered through. Flowers. Only flowers, shoulder to shoulder where a path had stood a moment before. "The way back's gone." "Paths here are polite. They exist whilst observed. Look forward." "Aurora." Her mother's voice. Clear as chapel bells, off to the left, amongst the roses. Rory's head snapped round before her better judgement caught up. Nothing there. Petals drifted upwards from the blooms, falling towards the sky. "Do not answer." Nyx had gone very still, a pillar of soot. "It learns your voice from your replies. Next time it will sound less like her, and you will answer anyway, out of pity." "Out of what?" "Pity. This place starves slowly. It eats attention first." The hairs on her arms stood up beneath her coat. She walked faster. A stream crossed the path, running uphill, chuckling over stones that sat above the water rather than in it. Silver fish hung in the air a foot above the surface, fins rowing lazily at nothing, scales catching the sourceless light. One turned an eye towards her as she passed. She could have sworn it winked. At her hip, the Fae-forged blade had gone cold enough to feel through her coat. Isolde's gift, moonsilver, leaf-shaped, faintly luminous even now. It had hummed against demons in Southwark. Here it sang, a note felt in bone rather than heard, and it grew sharper with every step deeper. The pendant at her throat did nothing. That worried her more. The Heartstone had pulsed warm at every whisper of a Hel portal since the day it arrived in an unmarked box. Here it hung dead as any thumbnail-sized lump of crimson glass, cold against her sternum. "The stone's asleep," she said. "No." Nyx's whisper had thinned, frayed at the edges. "It is holding its breath." The clearing did not exist until she looked at it. One moment, trees. The next, a circle of grass starred with white flowers, and a woman standing at its centre as though she'd always been there. Silver hair fell to her waist. Her eyes were the pale lavender of dusk on snow, and where she stood the grass grew unbent, undisturbed, as if she weighed nothing at all. The flowers leaned towards her. Every single one, a slow green tide. "Isolde." "Aurora Carter." The seer's voice held the cadence of a song half-remembered. "You came to my door without knocking. Bold, for one who was never invited." "You came to the bar last time. And the restaurant. You never once brought me here." "An invitation is a door. Doors open both ways." Isolde's gaze slid past her. "Aldric. You wear your old face in this light." "Nobody has called me that in three centuries." "Names keep, even when their owners do not." Isolde tilted her head, and the sound of the grove shifted with her, birdsong hushing, stream quieting. "Ask what you came to ask, child of two cities." "The Veil's thinning. The solstice is a week off and rifts are opening in Zones that have been quiet for decades. Nyx says you saw something." "I see many things. Most are true." Isolde turned a slow circle, and the clearing turned with her, flowers rotating on their stems. "A door that was sealed before your grandmother's grandmother drew breath has begun to remember its key. The Wardens watch the wrong tears. They count the rain and ignore the river." "Plain words, Isolde. Once. For me." "Plain words are lies dressed for market." The lavender eyes fixed on her, and for an instant Rory saw something ancient move behind them, the way pike move beneath ice. "Very well. A gift ungiven was given to you. It was never a gift. It is a summons, and the summoned are patient, and patience has ended." The pendant seared her skin. Rory hissed and tore the chain away from her throat. The Heartstone blazed, crimson light spilling between her fingers, pulsing, no, beating, a heartbeat fast and eager and not her own. Heat climbed the silver links. "It's burning. It's never done this, it's never—" Isolde's composure broke like a dropped plate. Three hundred years of stillness shattered out of her face, and what showed beneath was raw and honest and terrified. "You carried a key of Hel into my garden." Above them, the sourceless light tore. A crack opened across the sky, jagged as broken crockery, and through it poured a warm amber glow, rich as honey, thick as blood in water. The air changed. Roasting meat. Cinnamon. Wine. Excess rolled over the clearing in a wave that made Rory's stomach cramp with sudden, ravenous hunger, and every wildflower in the grove snapped round to face the fissure at once, a thousand small heads turning. The standing stones began to hum. "Isolde." Nyx had gone incorporeal, edges shredding into the wind. "What have we woken?" "Not woken." The seer backed away, and for the first time in three hundred years, her feet pressed prints into the grass. "Invited." Something on the far side of the crack inhaled, deep and wet and delighted. The first stone split with a sound like a snapped bone.
created_at"2026-10-13T09:49:50.262Z" 10/13/2026, 9:49:50 AM
model"fireworks/ember-1-20260923"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2186
moderation_latency(null)
generation_time111585
tokens_prompt5142
tokens_completion6484
native_tokens_prompt4970
native_tokens_completion6043
native_tokens_completion_images(null)
native_tokens_reasoning4285
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.105555
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791884990-7hkmMJg7P6pdEAByE9UE"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791884990-8lpBeG19h5O3pZT62an7"
upstream_id"chatcmpl-06c4ef484e2b4327924ab4c0c1ac2a69"
provider_responses
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endpoint_id"b89a2f05-4051-4446-a9b0-7bc8ae7b7c90"
id"chatcmpl-06c4ef484e2b4327924ab4c0c1ac2a69"
is_byokfalse
latency2186
model_permaslug"fireworks/ember-1-20260923"
provider_name"Fireworks"
status200
total_cost0.105555
cache_discount(null)
upstream_inference_cost0
provider_name"Fireworks"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount1
adverbTags
0"Nyx's voice arrived like [like]"
dialogueSentences48
tagDensity0.271
leniency0.542
rawRatio0.077
effectiveRatio0.042
80.95% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1312
totalAiIsmAdverbs5
found
0
adverb"slightly"
count1
1
adverb"very"
count2
2
adverb"slowly"
count1
3
adverb"lazily"
count1
highlights
0"slightly"
1"very"
2"slowly"
3"lazily"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
69.51% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1312
totalAiIsms8
found
0
word"whisper"
count3
1
word"sentinels"
count1
2
word"flickered"
count1
3
word"pulsed"
count1
4
word"shattered"
count1
5
word"stomach"
count1
highlights
0"whisper"
1"sentinels"
2"flickered"
3"pulsed"
4"shattered"
5"stomach"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences87
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences87
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences121
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1312
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions14
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount951
uniqueNames12
maxNameDensity0.74
worstName"Nyx"
maxWindowNameDensity2
worstWindowName"Isolde"
discoveredNames
Rory6
Richmond1
Park1
December1
Cardiff1
Fae-forged1
Southwark1
Heartstone2
Hel1
Nyx7
Isolde5
One3
persons
0"Rory"
1"Heartstone"
2"Nyx"
3"Isolde"
places
0"Richmond"
1"Park"
2"Cardiff"
3"Southwark"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1312
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences121
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean21.51
std19.74
cv0.918
sampleLengths
013
149
222
333
45
54
610
757
818
95
104
1138
1210
1319
1410
1581
165
172
185
197
2036
213
2212
2323
244
2510
261
2736
2835
293
309
3113
3255
3349
3447
355
3614
3710
3870
391
4026
4116
4223
438
4435
4526
4654
476
4857
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences87
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs157
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences121
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount958
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.029227557411273485
lyAdverbCount4
lyAdverbRatio0.0041753653444676405
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences121
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences121
mean10.84
std8.36
cv0.771
sampleLengths
013
114
224
32
49
522
612
721
85
94
1010
1110
1225
134
144
1514
164
176
188
195
204
212
222
2334
2410
2516
263
278
282
292
3027
319
3232
3311
345
352
365
377
386
391
4012
4117
423
437
445
459
461
4713
484
4910
89.81% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.5537190082644629
totalSentences121
uniqueOpeners67
44.44% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences75
matches
0"Only flowers, shoulder to shoulder"
ratio0.013
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount11
totalSentences75
matches
0"She felt the change in"
1"She watched his outline turn"
2"Her hand drifted towards it."
3"She pulled out her mobile"
4"Her own face stared back,"
5"She looked back for the"
6"Her mother's voice."
7"She walked faster."
8"She could have sworn it"
9"It had hummed against demons"
10"Her eyes were the pale"
ratio0.147
53.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount61
totalSentences75
matches
0"The standing stones swallowed the"
1"She felt the change in"
2"Each trill ran end to"
3"Nyx poured through the gap"
4"Nyx's voice arrived like a"
5"The path wound ahead through"
6"Bluebells nodded beside foxgloves beside"
7"Honey on the air."
8"Light came from nowhere."
9"The grass glowed as though"
10"Rory glanced down and stopped."
11"There, stretched across the impossible"
12"She watched his outline turn"
13"A pause, long as a"
14"The path curved without ever"
15"Bark ridged its surface, frozen"
16"Veins of silver ran through"
17"Her hand drifted towards it."
18"She pulled out her mobile"
19"The digits flickered, showed 03:52,"
ratio0.813
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences75
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount7
matches
0"Bluebells nodded beside foxgloves beside poppies, a whole year's flowering crammed into one verge, and wild roses climbed oaks that wore no leaves at all."
1"The path curved without ever seeming to bend, and the standing stones kept pace at the edge of sight, grey sentinels that appeared wherever the trees thinned."
2"Her own face stared back, black hair sticking to her temples despite the cold that wasn't cold."
3"A stream crossed the path, running uphill, chuckling over stones that sat above the water rather than in it."
4"Her eyes were the pale lavender of dusk on snow, and where she stood the grass grew unbent, undisturbed, as if she weighed nothing at all."
5"The Heartstone blazed, crimson light spilling between her fingers, pulsing, no, beating, a heartbeat fast and eager and not her own."
6"Excess rolled over the clearing in a wave that made Rory's stomach cramp with sudden, ravenous hunger, and every wildflower in the grove snapped round to face t…"
9.62% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount3
matches
0"Nyx had, a pillar of soot"
1"Isolde turned, and the clearing turned with her, flowers rotating on their stems"
2"Nyx had, edges shredding into the wind"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences48
tagDensity0.042
leniency0.083
rawRatio0
effectiveRatio0
84.9219%