Run: 2026-10-13-01M4TASR0EGW1FBQTRMW97D3CR

Run Details

Duration:
45.1s
Cost:
$0.087796
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn lifted the dead man's chin with the tip of her pen and found the second mouth. A thin cut opened under his jaw, neat as a seam. Blood had crusted along it in black beads. The first mouth, the one nature gave him, hung open around a wad of cloth. "That settles it" "What does it settle, Eva?" "A ritual cut. One for breath, one for speech beyond death. He meant to talk after he died." Quinn lowered the chin. The head lolled back onto wet tiles. Green mould climbed the curved wall behind him and vanished into a service tunnel. "He talks now, he can explain the trainers." She pointed her pen at his feet. Pale mud coated the platform edge and every boot print on it. The dead man's lovely new white trainers carried no mud at all. Eva Kowalski tucked curly red hair behind her left ear. She crouched beside Quinn and pushed her round glasses up her nose. Dust smeared her freckled complexion and her worn leather satchel gaped open, stuffed with books bound in canvas and cracked leather. "He could have come through a rift. Travellers from the Market step sideways. Mud means nothing then." "Convenient" "It is the Veil Market, Harlow." "Detective Quinn while a uniform holds that cordon." Eva glanced at the young constable at the tunnel mouth. He stared at a stall draped in purple cloth and kept his torch beam pointed at the floor. Jars filled the stall. Something small and grey floated in each jar and turned, slow as a flip-flop in a current, to watch people pass. The abandoned Tube station beneath Camden stretched beyond him in a long curve. Iron pillars held up a ceiling lost behind cables and soot. Stalls crowded both platforms, built from doors, crates, market barrows and one complete garden shed with its windows blacked out. Lamps burned without wicks. Blue flames sat in glass bowls and threw no heat. Copper stung Quinn's nostrils from the body, but the air carried other smells underneath, hot sugar, paraffin, crushed mint, old paper, animal musk. The place sold enchanted goods, banned alchemical substances and information. Eva had explained all that in the car, at speed, while Quinn drove through three red lights. "No stallholder saw a murder" "None who stayed" "Market law, is that? Death clears trade?" "The Market moves every full moon. Traders feel a move coming and scatter hours before. Something held this one here past its time. Or something scared them off before the pull." "The full moon came three nights ago." "Exactly." "So this market should sit under some other street by now." "Yes." "And yet Camden keeps it." "Yes." Quinn stood. Her closely cropped salt-and-pepper hair brushed a hanging sign. Painted bones danced across the wood. Words under them shifted when she looked straight at them, so she stopped looking. "Give me the sensible version." "A Shade artisan works the stall opposite. He crafts tools that find rifts. Someone cut his throat in a rite and stole his stock." "My version has no rite. A dealer met a buyer. The buyer cut him and ran." "With what, an invisible knife? Look at the wound." Quinn bent again. A single cut ran ear to ear across the front of the throat. It gaped clean and dry. "Razor. Craft knife. Plenty of choice on these stalls." "And the blood?" "On the floor." "Show me." Quinn aimed her torch. Dark patches soaked the tiles around the body, broad, glossy, convincing from standing height. Up close the patches ended in perfect edges. No spray marked the stall legs. No drops trailed toward the tunnels. The blood lay under him in one rectangular pool, like a rug someone had slipped beneath a corpse. Eva inhaled through her mouth. "Oh" "Yes, oh." "It could still form part of the rite. Placement matters more than anatomy." "You see a rite because someone arranged for you to see one." Quinn pulled a glove tight and rolled the dead man's right hand palm up. His fingers curled around a small white disc. She eased it free with tweezers and held it to the lamp light. Carved teeth ringed the edge. A hole pierced the centre. "Bone token" "Entry token. Nobody enters the Market without one." "Yours sits in your pocket. Mine sits in an evidence pouch because your friend at the arch checked it twice and still scowled at me. This one feels warm." "Bone stays cold here." Quinn rubbed it between gloved fingers. "Plastic" Eva took it with her own tweezers. She turned it over twice and her shoulders dropped. "A copy. A good one until you touch it." "Someone brought him in dead, Eva. They dressed a mundane murder in your folklore and carried him through a door they could not open with the real token. So they made a key from a picture, or from a description, and the door let them carry a body but marked the lie somehow." "The Market has defences." "The Market has a body." Quinn walked around the corpse. She counted footprints in the dust that coated the platform beyond the blood rug. One set of heavy boots led from the service tunnel to the body. The toes dug deep at the heel strike, the stride short and uneven. Two people had carried weight between them, one taller than the other. No set led away with that same depth. Light steps had left in a hurry, soles scuffing. "Uniform found him at six. Who called it in?" "A stallholder named Pell. He sells bottled weather. Rain for weddings, fog for funerals. He said the dead man screamed at five." "Dead men with cloth in their mouths scream badly." "Pell heard him through the wall." "Which wall?" Eva pointed across the tracks. A maintenance door stood in the tiled wall opposite, painted the same dirty cream as the tiles around it. Rust ate its hinges. The Veil Compass lay on the track bed below it, though Quinn had not seen anyone put it there. Wait. No. The Compass sat in an evidence tray beside the body when she arrived. A small brass compass, its casing green with verdigris, its face etched with protective sigils. A uniform had bagged it, tagged it, placed it in the tray. Now it lay across the tracks, open. Quinn's worn leather watch ticked against her left wrist. She felt the tick through her skin, out of rhythm, a tick-tock that stumbled and reversed. "Eva" "I see it." "Tell me evidence moves itself here often." "It moves toward power." The Compass needle spun once, twice, then stopped hard. It pointed at the maintenance door. Quinn crossed the platform edge and dropped onto the track bed. Old rails sang under her boots. Grease and cold iron filled her lungs. She picked up the Compass with a gloved hand and the brass burnt cold through latex. She climbed up the far side. Eva followed, satchel banging against her hip, books thumping with each step. The young constable shouted something about scene integrity and stayed exactly where he stood. Quinn held the Compass flat. The needle held steady. It did not point north. It pointed at the third tile from the door frame, waist height, where grout bulged in a fresh grey line. "Someone resealed this recently." "Behind a rift seal, yes." "You sound pleased." "I sound vindicated. Different thing." Quinn tapped the tile with her pen. It rang hollow. She tapped the tile beside it. That one rang dull and solid. She pressed the fresh grout and it gave like cold chewing gum. "Stand back." "You cannot just open a seal without preparation, Harlow." "Detective Quinn. And Pell heard screaming through this wall at five. Our man had a gag in his mouth by then, so Pell heard someone else." "Or something else." Quinn dug her pen into the grout and levered. The tile popped. It hit the platform and split in two. Blackness filled the hole. Not darkness in a cavity. Blackness with depth, a vertical pool that drank her torch beam and gave back a smell of hot stone and rain on ash. Thin silver cracks crawled across its surface from the Compass sigils reflected in it. Eva grabbed Quinn's sleeve with bare fingers. "That is a rift. A live one. The Compass points at the nearest rift, always. Someone cut our victim elsewhere, opened this with his tools, hid something inside, sealed it with his body as the signpost and counted on everyone arguing about ritual." "Someone, or the victim himself?" Quinn looked back across the tracks at the corpse. His shoes stayed clean. His cut throat stayed dry. His second mouth mocked her. "His hands." She raised her voice. "Constable, light." The torch beam wobbled across the body and found his hands. Under the fingernails of his left hand, grey sealant packed the nail beds. His right hand carried none. His right palm bore a fresh burn in the shape of a small circle, with a hole in the middle. "He held his real token while it burnt him." Quinn kept her pen in the hole's edge. "He opened this himself. Alive. Then someone caught him, gagged him, cut him somewhere clean and carried him back in with a fake token to fetch whatever he hid." "Fetch it and leave him as a warning." "Fetch it and fail. It is still in there." The black surface rippled. A sound came through it, muffled and wet, cloth tearing inside a mouth. Eva tightened her grip on Quinn's sleeve. "Harlow. His shadow." Quinn turned. On the platform opposite, the dead man lay flat under the constable's torch. His shadow did not. It peeled itself off the tiles, rose up the curved wall joint by joint, stood tall and headless across the painted bones of the hanging sign, then stepped down onto the platform and took Quinn's shape, sharp jaw, close crop, long coat and all. It raised one hand. In that hand, long and black and dripping silver, it held a knife.
created_at"2026-10-13T09:51:47.24Z" 10/13/2026, 9:51:47 AM
model"meta/muse-wonder-20261012"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2399
moderation_latency(null)
generation_time45077
tokens_prompt4492
tokens_completion2529
native_tokens_prompt4199
native_tokens_completion3550
native_tokens_completion_images0
native_tokens_reasoning1302
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"auto"
usage0.087796
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791885107-eK8RI2z2AzAXtifBHwyj"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791885107-zAO6v87XbOV8Gx8r5O3m"
upstream_id"resp_6acdff348fc1a048d4f447f8"
provider_responses
0
endpoint_id"1232618d-ebfe-4338-9b68-d9127a57c8dd"
id"resp_6acdff348fc1a048d4f447f8"
is_byokfalse
latency866
model_permaslug"meta/muse-wonder-20261012"
provider_name"Meta"
status200
total_cost0.087796
cache_discount(null)
upstream_inference_cost0
provider_name"Meta"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences65
tagDensity0.031
leniency0.062
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1684
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
91.09% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1684
totalAiIsms3
found
0
word"perfect"
count1
1
word"weight"
count1
2
word"etched"
count1
highlights
0"perfect"
1"weight"
2"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences111
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences111
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences174
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen53
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1684
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
45.64% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions42
wordCount1102
uniqueNames7
maxNameDensity2.09
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Kowalski1
Quinn23
Tube1
Camden1
Veil1
Compass6
Eva9
persons
0"Kowalski"
1"Quinn"
2"Camden"
3"Compass"
4"Eva"
places(empty)
globalScore0.456
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1684
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences174
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs97
mean17.36
std18.17
cv1.047
sampleLengths
017
134
23
35
418
525
68
731
843
917
101
116
128
1353
1481
1527
165
173
187
1931
207
211
2211
231
245
251
2631
275
2824
2916
309
3121
329
333
343
352
3656
375
381
392
4013
4112
4245
432
448
4529
464
476
481
4916
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences111
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs188
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences174
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1106
adjectiveStacks1
stackExamples
0"lovely new white trainers"
adverbCount18
adverbRatio0.0162748643761302
lyAdverbCount4
lyAdverbRatio0.003616636528028933
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences174
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences174
mean9.68
std7.89
cv0.815
sampleLengths
017
111
28
315
43
55
618
74
87
914
108
117
1212
1312
1410
1512
1621
1717
181
196
208
2110
2218
234
2421
2513
2611
2720
284
2910
3023
3110
3217
335
343
357
3631
377
381
3911
401
415
421
432
449
456
4614
475
4824
4916
63.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.42528735632183906
totalSentences174
uniqueOpeners74
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences107
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences107
matches
0"She pointed her pen at"
1"She crouched beside Quinn and"
2"He stared at a stall"
3"Her closely cropped salt-and-pepper hair"
4"It gaped clean and dry."
5"His fingers curled around a"
6"She eased it free with"
7"She turned it over twice"
8"She counted footprints in the"
9"She felt the tick through"
10"It pointed at the maintenance"
11"She picked up the Compass"
12"She climbed up the far"
13"It did not point north."
14"It pointed at the third"
15"It rang hollow."
16"She tapped the tile beside"
17"She pressed the fresh grout"
18"It hit the platform and"
19"His shoes stayed clean."
ratio0.262
53.46% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount87
totalSentences107
matches
0"Quinn lifted the dead man's"
1"A thin cut opened under"
2"Blood had crusted along it"
3"The first mouth, the one"
4"Quinn lowered the chin."
5"The head lolled back onto"
6"She pointed her pen at"
7"The dead man's lovely new"
8"Eva Kowalski tucked curly red"
9"She crouched beside Quinn and"
10"Dust smeared her freckled complexion"
11"Eva glanced at the young"
12"He stared at a stall"
13"Jars filled the stall."
14"Something small and grey floated"
15"The abandoned Tube station beneath"
16"Iron pillars held up a"
17"Stalls crowded both platforms, built"
18"Lamps burned without wicks."
19"Copper stung Quinn's nostrils from"
ratio0.813
46.73% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences107
matches
0"Now it lay across the"
ratio0.009
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences51
technicalSentenceCount1
matches
0"She counted footprints in the dust that coated the platform beyond the blood rug."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.8111%