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Run: 2026-10-13-01M4TATP7GRBM51ZAK9ASEH2X9
Run Details
Model:
Ember-1 (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
3m 53s
Cost:
$0.190884
Provider:
Fireworks
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
70.52%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
95.04%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
95.31%
Sentence opener variety
(details)
76.63%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
80.69%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
84.78%
Dialogue tag variety (said vs. fancy)
(details)
96.5660%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Veil fought me the
whole way through.
It clung like a film
of oil, tasted of pennies, then let go all at once and spat me onto a path that crunched like burnt sugar.
Nyx came after me the
slow way, peeling out of the tear one limb at a time.
I'd never seen them do
that. Back in London they poured through shadows like smoke through a keyhole. Here, they had to walk, and each step
seemed to
cost them. There were no shadows in Dymas. None.
The sky glowed amber from
horizon to horizon, sunless, and the light came at us from every side at once, pressing us flat and bright as moths pinned in a case. Slow clouds the colour of clotted cream drifted through the amber, and far off, impossibly far, something glittered that was either a palace or the idea of one. Every breath tasted sweet. The air itself seemed sugared. "I dislike this place."
Nyx's voice arrived thin, a
whisper
scraped over stone, their violet eyes dimmer than I'd ever seen them. In London they stood six feet of night given shape.
Here, with nothing to draw
on, their edges frayed like smoke in a draught. "There is nowhere to be." "It's got a certain
charm
. If you squint. And ignore the smell."
Because under the cinnamon and
roasting fat, under the plums split with ripeness, something spoiled. Faint as a rumour, but patient.
The Heartstone had gone quiet
against my sternum. At the rift behind Richmond's standing stones it had
fluttered
like a trapped moth.
Here it beat slow and
steady, warm as a coal, like a dog that had stopped at the right door.
Someone had posted me that
heartbeat three weeks ago, no note, no return address.
It had warmed at cellar
doors and blind alleys all over London, steering me, until Nyx had named what it steered me towards.
Time ran loose in Isolde's
grove, so London might have lost an hour or a week while the seer spoke in riddles.
Either way, the stone had
brought me here, and here it purred. "Rules," Nyx said. "Eat nothing. Drink nothing. Give your true name to no one. Thank no one, whatever is offered." "Isolde gave me the same speech. In verse, obviously."
I could still hear the
seer's cadence, three centuries of certainty baked into every syllable. "Where all is offered, nothing is free. Beware the mouth you cannot see." "She does not waste verses," Nyx said. "Nor should we." "Why is the door open at all? You said the Wardens watch the rifts." "The Veil thins as the solstice nears. Doors open that should stay shut. Your stone found one."
A pause, the length of
a held breath. "Or it was shown one."
The path sprang under my
boots like cake and gave off a buttery heat. On either side, vineyards rolled away in amber rows, the vines black and glossy as liquorice, heavy with grapes the size of plums.
Each grape hung translucent, lit
from inside like a paper lantern. They
pulsed
. All of them. In time. I reached for one. Nyx's hand closed round my wrist, cold as the moonsilver at my hip, Isolde's gift, the one honest
weight
in all this plenty. "They are ripe," they said. "They're fruit." "They are bait." The nearest grape split on its own. No juice. No rot. Packed tight where the seeds should have
been sat
rows of small white teeth. The vine shivered and drew the cluster back out of reach, the way you'd tuck away something precious. My mouth flooded.
My stomach cramped hard enough
to fold me, and I'd eaten on the way to Richmond, a whole Cornish pasty, which under any other sky counted as lunch. The hunger wasn't mine. That was the worst of it.
It had been poured into
me like wine into a glass. "Don't breathe so deeply," Nyx said. "Brilliant. No snacks, no air. Hell's a wellness retreat."
We crossed a river the
colour of old burgundy on stepping stones of pale bread that sighed underfoot.
It smelled of blackberries and
vinegar. Bees fat as my thumb drifted over the vines, drunk on sap, bumping into the fruit and forgiving it. Somewhere ahead, glassware chimed. Laughter rolled across the rows, rich and well fed, and under it ran a wetter sound, steady, patient. The whole realm chewed in its sleep. The kitchens found us before the palace did. Smoke curled from a yard of black stone, cinnamon and char. Sides of meat turned on spits above empty air, basting themselves. A pot the size of a bathtub stirred its own stew, unhurried. Among the spits stood a man in a scorched leather apron, human, or what was left of one. Writing covered his forearms, dense as lace, and the letters moved.
They crawled over his skin
like ants spelling out terms and conditions.
He saw us and didn't
stop basting. "Earthborn."
His voice had Bermondsey in
it, ground down to the gravel. "Fresh, too. I can smell the rain on you." "London,"
I said, and remembered the
rule a heartbeat late. City, not name. Fine. "London."
He turned the word over
like a coin. "Still raining, then?" "Mostly." "Good." The spit turned. "One of us should get the weather." "What is this place? The real version, not the brochure." "Dymas. Prince Belphegor's table. Everything you see is a course or a guest, and it's rude to ask which."
He nodded towards the rows
behind us. "Turn round, love. Whatever you came through for, go back through. Nothing here costs what it says on the menu. It costs more." "We came for answers. Someone sent me this."
I lifted the chain over
my head. The stone hung from my fist, crimson, no bigger than a thumbnail, glowing faintly, and it kicked. Once. Hard. The man stopped basting. "Where'd you get that?" "It arrived in the post. No note." "Posted."
He laughed once, without humour
. "That's cellar-cut, that stone. Palace work, the old presses, deep down. You don't find those. They get sent."
His eyes went to the
arch at the yard's far end, then back to me, and something in them had shut. "It's not a gift, love. It's a bell. You've been ringing it since the rift." "How long?" Nyx asked. "How long has the table been laid?" "Fortnight." The man went back to his spit, and his voice went flat, rehearsed, the voice of a man reciting his contract. "One empty chair. Guests are advised not to notice it." Past the arch, the valley opened, and I understood what the vineyards were for. The table ran the length of it. Gold plate. Candelabras tall as men, lit, though no wind stirred the flames. Guests filled the benches in their hundreds, their thousands, shapes I'd struggle to name once, let alone twice. Some sleek and
glistening
, some swollen, some thin as cutlery, all of them dressed for a wedding. Every face angled towards the near end. Towards the one empty chair. A gilt card stood on the empty plate. Aurora Carter, it read, in lovely old-fashioned script. A fortnight, the chef had said. The ink had dried long before I stepped through. "We go," Nyx said. "Now." "That way's gone." The arch behind us
was gone
. Vines had knitted over it while we looked away, black, glossy, already fruiting. A horn sounded, low and full, a belly laugh from under the earth. Down the length of the table, thousands of guests rose as one. The candelabra flames bowed towards the palace steps. "Prince Belphegor," a voice announced, from everywhere and nowhere, "Sovereign of Dymas, Keeper of the Feast Eternal, welcomes his guest of honour." The guests
began to
applaud. All of them. In time, like the grapes. "Do not run," Nyx whispered. "Nothing here runs unless it is meant to be chased." Then the palace doors opened, and the
warmth
that rolled out smelled of every good meal anyone had ever missed. "Sit," said a voice, warm as gravy, dark as the deep cellar. "You must be starving."
created_at
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10/13/2026, 9:52:18 AM
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0
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"b89a2f05-4051-4446-a9b0-7bc8ae7b7c90"
id
"chatcmpl-2fef27328c7d4eb48f45765ca3f56c10"
is_byok
false
latency
629
model_permaslug
"fireworks/ember-1-20260923"
provider_name
"Fireworks"
status
200
total_cost
0.1908837
cache_discount
0.0134163
upstream_inference_cost
0
provider_name
"Fireworks"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
18
adverbTagCount
1
adverbTags
0
"He laughed once [once]"
dialogueSentences
46
tagDensity
0.391
leniency
0.783
rawRatio
0.056
effectiveRatio
0.043
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1357
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
70.52%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1357
totalAiIsms
8
found
0
word
"whisper"
count
1
1
word
"charm"
count
1
2
word
"fluttered"
count
1
3
word
"pulsed"
count
1
4
word
"weight"
count
1
5
word
"stomach"
count
1
6
word
"glistening"
count
1
7
word
"warmth"
count
1
highlights
0
"whisper"
1
"charm"
2
"fluttered"
3
"pulsed"
4
"weight"
5
"stomach"
6
"glistening"
7
"warmth"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
103
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
103
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
128
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
40
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1357
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
27
wordCount
1043
uniqueNames
13
maxNameDensity
0.96
worstName
"Nyx"
maxWindowNameDensity
2
worstWindowName
"Nyx"
discoveredNames
Veil
1
London
4
Dymas
1
Heartstone
1
Richmond
2
Nyx
10
Isolde
2
Cornish
1
Bermondsey
1
City
1
Past
1
Carter
1
Vines
1
persons
0
"Veil"
1
"Heartstone"
2
"Nyx"
3
"Isolde"
4
"Carter"
5
"Vines"
places
0
"London"
1
"Dymas"
2
"Richmond"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
72
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1357
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
128
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
54
mean
25.13
std
23.46
cv
0.934
sampleLengths
0
35
1
47
2
75
3
51
4
12
5
21
6
113
7
20
8
37
9
10
10
14
11
30
12
48
13
7
14
27
15
5
16
2
17
3
18
43
19
52
20
6
21
9
22
72
23
8
24
75
25
7
26
21
27
14
28
12
29
1
30
11
31
10
32
49
33
8
34
26
35
4
36
4
37
7
38
60
39
11
40
32
41
14
42
67
43
8
44
8
45
15
46
5
47
22
48
33
49
22
95.04%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
103
matches
0
"been sat"
1
"been poured"
2
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
163
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
128
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1044
adjectiveStacks
1
stackExamples
0
"lovely old-fashioned script."
adverbCount
30
adverbRatio
0.028735632183908046
lyAdverbCount
4
lyAdverbRatio
0.0038314176245210726
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
128
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
128
mean
10.6
std
7.5
cv
0.708
sampleLengths
0
8
1
27
2
17
3
6
4
12
5
12
6
6
7
1
8
31
9
28
10
4
11
5
12
22
13
10
14
14
15
5
16
12
17
15
18
6
19
8
20
14
21
20
22
14
23
23
24
22
25
12
26
3
27
17
28
24
29
13
30
7
31
3
32
14
33
25
34
5
35
14
36
23
37
11
38
2
39
3
40
2
41
4
42
23
43
5
44
2
45
3
46
7
47
2
48
2
49
14
95.31%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.609375
totalSentences
128
uniqueOpeners
78
76.63%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
87
matches
0
"Somewhere ahead, glassware chimed."
1
"Then the palace doors opened,"
ratio
0.023
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
19
totalSentences
87
matches
0
"It clung like a film"
1
"I'd never seen them do"
2
"It had warmed at cellar"
3
"I could still hear the"
4
"I reached for one."
5
"My mouth flooded."
6
"My stomach cramped hard enough"
7
"It had been poured into"
8
"We crossed a river the"
9
"It smelled of blackberries and"
10
"They crawled over his skin"
11
"He saw us and didn't"
12
"His voice had Bermondsey in"
13
"I said, and remembered the"
14
"He turned the word over"
15
"He nodded towards the rows"
16
"I lifted the chain over"
17
"He laughed once, without humour"
18
"His eyes went to the"
ratio
0.218
80.69%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
66
totalSentences
87
matches
0
"The Veil fought me the"
1
"It clung like a film"
2
"Nyx came after me the"
3
"I'd never seen them do"
4
"Here, they had to walk,"
5
"The sky glowed amber from"
6
"Every breath tasted sweet."
7
"The air itself seemed sugared."
8
"Nyx's voice arrived thin, a"
9
"Here, with nothing to draw"
10
"The Heartstone had gone quiet"
11
"Here it beat slow and"
12
"Someone had posted me that"
13
"It had warmed at cellar"
14
"Time ran loose in Isolde's"
15
"I could still hear the"
16
"A pause, the length of"
17
"The path sprang under my"
18
"Each grape hung translucent, lit"
19
"I reached for one."
ratio
0.759
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
87
matches
0
"Because under the cinnamon and"
1
"Either way, the stone had"
ratio
0.023
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
41
technicalSentenceCount
1
matches
0
"We crossed a river the colour of old burgundy on stepping stones of pale bread that sighed underfoot."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
18
uselessAdditionCount
0
matches
(empty)
84.78%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
11
fancyCount
3
fancyTags
0
"He laughed once (laugh)"
1
"a voice announced (announce)"
2
"Nyx whispered (whisper)"
dialogueSentences
46
tagDensity
0.239
leniency
0.478
rawRatio
0.273
effectiveRatio
0.13
96.5660%