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Run: 2026-10-13-01M4TAYATZTCYPYY5KTNWAM8PX
Run Details
Model:
Ember-1 (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
1m 58s
Cost:
$0.092049
Provider:
Fireworks
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.68%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
52.45%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
79.44%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
97.66%
Sentence opener variety
(details)
75.76%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
73.17%
Technical jargon density
(details)
98.68%
Useless dialogue additions
(details)
66.67%
Dialogue tag variety (said vs. fancy)
(details)
94.5505%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Veil tore like wet
linen, and Rory stumbled through the seam.
Nyx's grip unravelled from her
arm, cold as smoke, and re-formed at her shoulder.
Isolde stood a few paces
ahead, silver hair lifting in a wind Rory couldn't feel, bare feet resting on black soil that took no print. Then the heat arrived. Thick as the Golden Empress's kitchen on a Friday, wet with the smell of overripe plums, woodsmoke and saffron. Beneath it sat something sweeter, honey gone
slightly
wrong, fruit rotting in sugar.
Rory pressed a hand to
her sternum.
The Heartstone burned through her
shirt,
pulse
after
pulse
, a second heartbeat that refused to match her own. "Off the seam,"
Nyx whispered, wind through a
cracked window. "Rifts close like mouths."
She stepped down onto a
path of crushed red seeds. Pomegranate, she realised. Juice the colour of fresh blood slicked the stones. Her trainer came away clean. She lifted the other foot. Clean again.
The path drank back whatever
it spilled. "Charming. A pavement with table manners."
The vines began a few
steps on.
Rows of them climbed dark
wooden frames, glossy leaves trembling though no breeze touched them, grapes hanging fat and dark as bruises. Some
were lit
from within, faint as coals under ash. Above it all stretched a sky of warm amber. No sun anywhere.
The light simply existed, as
if the whole realm glowed from inside a jar of honey. "Dymas."
Nyx's voice barely stirred the
air. "Gluttony's garden. Mind your hunger here. Once you arrive, it stops belonging to you." "That's not an answer." "It's the only one this place respects." Isolde drifted past them both, leaving nothing behind her, not even a bent blade of grass. "Walk where the spilled seeds show the road," she said. "The hungry earth remembers feet. Best it forgets yours." From somewhere deep in the rows came the snip-snap of shears.
A man stood among the
vines, middle-aged, shirtsleeves rolled, clipping grapes with a pair of small golden shears and laying each bunch into a basket lined with pale
velvet
. He didn't look up. "First time in the vines, love?" Bethnal Green, plain as day, worn smooth by years. "You've got the look. They all do, first time." "You're a long way from London." "Fifty years. Give or take. Time's funny once you sign."
The shears opened and closed
. "Three things, since you're new and you've got kind eyes. Eat nothing. Drink nothing. Give no name. Names go on the bill here." "And if someone's already said it?" "Then pray the waiter loses the ticket."
His cuff slipped as he
reached for another bunch. A ring of scar tissue circled his wrist, neat as a bracelet, and Rory's own small crescent scar itched in sympathy.
She rubbed it against her
hip and said nothing. "Seats,"
the man added, softer
. "If anyone offers you a seat, say you're expected elsewhere." "Am I?" "You are now."
He finally glanced up
.
His eyes were the colour
of weak tea, and tired in a way that had nothing to do with work. "Walk on, love. Standing still makes you scenery. Scenery gets used." They walked on. The vines gave way to an orchard where the trees grew stranger with every row. One hung heavy with small round loaves, crusts shining as if brushed with butter. Another wept oil from silvered leaves into stone basins, and the smell of rosemary rolled off it thick enough to taste. Rory's
stomach
growled, and Nyx's shadow coiled round her wrist like a cool hand. "Your hunger," they murmured. "Leash it." At the orchard's heart stood a fountain of dark veined
marble
, and the liquid spilling over its lips was wine, deep red, catching the amber light. Rory got within three steps before the smell changed. Wine vanished. In its place rose steam from a pot of cawl, her mother's recipe, lamb and leek and thyme. Burnt toast underneath it.
Her father always burnt the
toast.
Her hand was already reaching
when Nyx pulled her back. "It pours what you miss," they whispered. "Drink, and it keeps the rest." Rory blinked. Her eyes were wet.
She wiped them roughly with
the heel of her hand and stepped away from the fountain, and the smell of her childhood kitchen followed her for six paces before it let go. "Everything here reads you," she said.
Her voice came out steadier
than she felt. "Like a menu in reverse." "Now she understands," Isolde said to the trees. Past the fountain grew a low, twisted tree hung with pale fruit, each the size of a fist. The nearest one beat. Not swayed. Beat, a slow contraction, skin dimpling in and out like something breathing through cloth. The Heartstone at Rory's throat answered,
pulse
for
pulse
, until she couldn't tell which rhythm was hers. She touched the fruit. Warmth met her fingers, and the beat pressed back against her palm, curious, almost pleased. "Yours is louder here," Nyx said. "Because we're near a portal?" "No. Because it's home." Isolde's pale lavender eyes found the pendant, and something crossed her face, pity or recognition, impossible to tell. "A heart remembers the hand that cut it." Rory's fingers closed round the stone. "Cut. From what?" "Ask the one who hung it round your neck." Isolde smiled, which wasn't an answer, which was the point. "Generosity is a leash with a gift at the end." Before Rory could press her, the music started.
It had been there all
along, she realised, buried under the drone of insects and the snip-snap of shears, but now it swelled. Strings, dozens of them, and drums keeping a slow three-
beat that the
ground carried up through her soles. Beyond the orchard rose towers she hadn't seen until the sound drew her eye, stacked like plates and goblets and vast covered dishes, steam curling from their peaks, banners the colour of clotted cream stirring against the amber sky.
Then a horn sounded, low
and long, and every worker in the vineyard stopped mid-clip. The
silence
landed like a dropped tray. As one, they turned towards the towers. As one, they turned back and looked at Rory. The shear-man's voice carried across the rows, flat with a fear he'd clearly rehearsed. "They're seating." "What happens when they seat?" Rory called back. "Walk. Don't run. Nothing here chases. Chasing works up the kitchen's appetite."
He was already moving, basket
hooked over his arm, eyes down. "Expected elsewhere, remember. Say it like you mean it." "Footsteps," Nyx said, going
utterly
still, and for a creature made of shadow, stillness meant something worse than movement. Rory heard them then. Measured, unhurried, arriving a half-beat late after each step, as if the sound had to catch up with the walker. Out from between the bread trees came a tall, narrow figure in a long grey coat, white gloves, a face that was handsome until you counted the teeth.
He carried a leather ledger
under one arm, the way a maître d' carries the reservations book at a restaurant that doesn't take walk-ins. "Party of three," he said. His voice was warm, apologetic, practised. "How lovely. You're early." "We're not dining," Rory said. "Expected elsewhere." "Of course you are." The ledger opened on its own. Pages
fluttered
, stopped. He tilted his head, reading, and the smile widened past what a face should allow. "Elsewhere is here, I'm afraid. Booked long ago. Host's been waiting since before you were born." "Nobody booked us anything." He turned the ledger round with a gloved finger, patient as a nurse showing a chart. The page was thick, cream, veined like the
marble
of the fountain. One entry sat alone in the centre, written in black ink that shone wet, though the page looked a century old. Rory knew the handwriting. She saw it every time she signed a delivery slip for Yu-Fei. It was hers. And the name it spelled out was one she had never spoken aloud, never written, never earned. MALPHORA. Table for one. Plus two unlisted hungers. "Shall I show you to your seat?" the steward asked, and behind him, every door in the towers swung open at once.
created_at
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10/13/2026, 9:54:17 AM
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0
endpoint_id
"b89a2f05-4051-4446-a9b0-7bc8ae7b7c90"
id
"chatcmpl-aa38f005eed940c397caeb1ef3a8153c"
is_byok
false
latency
524
model_permaslug
"fireworks/ember-1-20260923"
provider_name
"Fireworks"
status
200
total_cost
0.0920487
cache_discount
0.0134163
upstream_inference_cost
0
provider_name
"Fireworks"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
19
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
48
tagDensity
0.396
leniency
0.792
rawRatio
0
effectiveRatio
0
92.68%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1367
totalAiIsmAdverbs
2
found
0
adverb
"slightly"
count
1
1
adverb
"utterly"
count
1
highlights
0
"slightly"
1
"utterly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
52.45%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1367
totalAiIsms
13
found
0
word
"pulse"
count
4
1
word
"velvet"
count
1
2
word
"stomach"
count
1
3
word
"marble"
count
2
4
word
"warmth"
count
1
5
word
"silence"
count
1
6
word
"footsteps"
count
1
7
word
"measured"
count
1
8
word
"fluttered"
count
1
highlights
0
"pulse"
1
"velvet"
2
"stomach"
3
"marble"
4
"warmth"
5
"silence"
6
"footsteps"
7
"measured"
8
"fluttered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
100
matches
0
"d in sympathy"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
100
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
128
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
39
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1367
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
18
unquotedAttributions
0
matches
(empty)
79.44%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
37
wordCount
1063
uniqueNames
12
maxNameDensity
1.41
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
Veil
1
Rory
15
Golden
1
Empress
1
Friday
1
Heartstone
2
Isolde
5
Green
1
Nyx
7
Past
1
Pages
1
Yu-Fei
1
persons
0
"Veil"
1
"Rory"
2
"Empress"
3
"Heartstone"
4
"Isolde"
5
"Nyx"
6
"Pages"
places
(empty)
globalScore
0.794
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
66
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1367
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
128
matches
0
"beat that the"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
53
mean
25.79
std
21.27
cv
0.825
sampleLengths
0
12
1
39
2
61
3
14
4
41
5
6
6
67
7
21
8
4
9
7
10
35
11
44
12
24
13
6
14
38
15
6
16
7
17
39
18
15
19
2
20
38
21
67
22
6
23
65
24
10
25
13
26
38
27
19
28
8
29
55
30
19
31
6
32
5
33
4
34
26
35
9
36
29
37
88
38
38
39
16
40
8
41
32
42
19
43
76
44
15
45
7
46
44
47
4
48
49
49
16
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
100
matches
0
"were lit"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
2
totalVerbs
194
matches
0
"was already reaching"
1
"was already moving"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
128
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
955
adjectiveStacks
0
stackExamples
(empty)
adverbCount
28
adverbRatio
0.02931937172774869
lyAdverbCount
8
lyAdverbRatio
0.008376963350785341
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
128
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
128
mean
10.68
std
7.38
cv
0.691
sampleLengths
0
12
1
14
2
25
3
4
4
19
5
13
6
7
7
18
8
10
9
4
10
10
11
3
12
9
13
5
14
5
15
2
16
7
17
6
18
7
19
22
20
10
21
9
22
3
23
16
24
7
25
14
26
4
27
7
28
16
29
10
30
9
31
11
32
29
33
4
34
15
35
9
36
6
37
15
38
23
39
6
40
7
41
9
42
21
43
9
44
5
45
10
46
2
47
7
48
20
49
11
97.66%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
3
diversityRatio
0.609375
totalSentences
128
uniqueOpeners
78
75.76%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
88
matches
0
"Then the heat arrived."
1
"Then a horn sounded, low"
ratio
0.023
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
23
totalSentences
88
matches
0
"She stepped down onto a"
1
"Her trainer came away clean."
2
"She lifted the other foot."
3
"He didn't look up."
4
"His cuff slipped as he"
5
"She rubbed it against her"
6
"He finally glanced up"
7
"His eyes were the colour"
8
"They walked on."
9
"Her father always burnt the"
10
"Her hand was already reaching"
11
"Her eyes were wet."
12
"She wiped them roughly with"
13
"Her voice came out steadier"
14
"She touched the fruit."
15
"It had been there all"
16
"He was already moving, basket"
17
"He carried a leather ledger"
18
"His voice was warm, apologetic,"
19
"He tilted his head, reading,"
ratio
0.261
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
62
totalSentences
88
matches
0
"The Veil tore like wet"
1
"Nyx's grip unravelled from her"
2
"Isolde stood a few paces"
3
"Rory pressed a hand to"
4
"The Heartstone burned through her"
5
"Nyx whispered, wind through a"
6
"She stepped down onto a"
7
"Her trainer came away clean."
8
"She lifted the other foot."
9
"The path drank back whatever"
10
"The vines began a few"
11
"Rows of them climbed dark"
12
"Some were lit from within,"
13
"The light simply existed, as"
14
"Nyx's voice barely stirred the"
15
"Isolde drifted past them both,"
16
"A man stood among the"
17
"He didn't look up."
18
"The shears opened and closed"
19
"His cuff slipped as he"
ratio
0.705
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
88
matches
0
"Before Rory could press her,"
1
"Plus two unlisted hungers."
ratio
0.023
73.17%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
41
technicalSentenceCount
4
matches
0
"Isolde stood a few paces ahead, silver hair lifting in a wind Rory couldn't feel, bare feet resting on black soil that took no print."
1
"One hung heavy with small round loaves, crusts shining as if brushed with butter."
2
"Measured, unhurried, arriving a half-beat late after each step, as if the sound had to catch up with the walker."
3
"Out from between the bread trees came a tall, narrow figure in a long grey coat, white gloves, a face that was handsome until you counted the teeth."
98.68%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
19
uselessAdditionCount
1
matches
0
"the man added, softer"
66.67%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
12
fancyCount
4
fancyTags
0
"Nyx whispered (whisper)"
1
"the man added (add)"
2
"they murmured (murmur)"
3
"they whispered (whisper)"
dialogueSentences
48
tagDensity
0.25
leniency
0.5
rawRatio
0.333
effectiveRatio
0.167
94.5505%