Run: 2026-10-13-01M4TBKDJSSXDSFQ7KDEEPD6RK

Run Details

Duration:
2m 9s
Cost:
$0.112660
Provider:
Fireworks

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rats had drawn a line around the dead man, and not one of them had crossed it. Quinn noticed that before she noticed him. The droppings stopped in a clean arc two metres from the body, as if someone had chalked a boundary the vermin agreed to respect. She ducked under the cordon tape and straightened up inside Duncan Street station, closed to the public since 1962 and rotting politely ever since. The platform lay forty steps down a spiral stair the council had forgotten to seal properly. Green tiles sweated on the walls. A poster for a film nobody alive had seen peeled itself away one corner at a time, and the dust on the floor held the grey, undisturbed patience of decades. Except it had been disturbed. Everywhere. The dead man lay on his back midway down the platform, arms at his sides, arranged with care. Good coat. Clean shoes. Mid-thirties, at a guess. No wallet, no phone, no keys. A single puncture wound sat over his heart, neat as a tailor's mark, and there was no blood. Not a drop on the coat, not a drop on the tiles. His lips had gone the colour of slate, and his fingertips were black, though the air down here was mild. A broken ring of salt circled him. Chalk marks curled beneath it in a script Quinn didn't recognise. Six small discs of carved bone lay scattered across the platform like change from a finished transaction, and a seventh sat inside his right fist, which had closed around it tight. "DI Quinn." DC Mensah picked his way along the cordon path, shoe covers crunching. "Dr Iqbal's done her first pass. You're going to love this." "Go on." "Lividity's fixed. He died right there, on his back, and he's been dead two days. Minimum." Mensah flipped his notebook shut. "Except the two lads who found him are urban explorers, and they photographed this platform forty hours ago. Timestamped, geotagged, the works. Empty platform. No body." Quinn looked at the body. The body declined to comment. "Camera on the corner," she said. "Pulled it already. He comes down alone at 02:40, night of the full moon. Nobody else enters. Nobody leaves. Thirty-six hours of empty stairs." Mensah spread his hands. "So. Cult thing. Has to be. Salt, chalk, bone, full moon. Some role-play circle got carried away, stabbed him somewhere else, carried him in dressed like that, staged it, slipped out past the camera blind spot." "Has to be?" "It's the shape that fits." Quinn crouched by the salt line. One section of the ring had been scuffed through, and the scuff marks ran outward from the body, toward the far end of the platform, where an old archway had been bricked up. She walked the length of it, slow, reading the dust the way Morris had once taught her to read a pub floor. "Come here, Mensah. Tell me what you see." "Dust. Footprints. Rubbish." "Count the footprints." He was quiet for a moment. She watched his mouth move. "Dozens. Dozens of sets. All over the platform." He frowned. "The camera missed them. That's all. There's a blind spot, there's always a blind spot." "There's no blind spot. The tunnels both ends are grouted shut and the track bed's flooded to the ceiling. One way in. One way out." Quinn swept her torch beam across the floor. "Look at the dust again. Not the prints. The gaps." Rectangles. Dozens of pale rectangles pressed into the grime, arranged in rows with aisles between them, each roughly two metres by one. Something heavy had stood in each spot for hours, then gone, leaving no drag marks, no scrapes, nothing carried past the one working camera in Camden. "Stalls," she said. "Rows of stalls. There was a market down here." "A market." "Tally marks on the tiles by the third one. Chalk prices, in no currency I know." She lifted a small twist of waxed paper from beside a rail chair with two gloved fingers. It smelled of myrrh and, under that, ozone, like the air after a strike of lightning. "And this." A coin glinted in the dust at her knee. Silver, worn thin, a profile no monarch had ever worn. A denarius, if her school Latin served. Beside it, a farthing, and a button carved from bone. Mensah crouched opposite her. "With respect, guv. Occultists collect tat. That's what occultism is. Tat with Latin on." "Then where did they go?" "Camera's wrong." "Cameras don't get embarrassed, Mensah. People do." She stood. Her knees cracked. "Forty hours ago this platform was photographed empty. Thirty-six hours ago a dead man walked down the stairs to attend a market that was already packing itself away. Lividity says he's been gone two days. Do the sum." "You want me to write that in my notes?" "I want you to explain how a corpse taps an Oyster card." He had no answer for that, so he did what he always did, and looked at his shoes. She let him. Three years ago she'd stood in a lock-up in Bermondsey with salt on the floor and Morris at her elbow, making jokes about smudged chalk. They'd logged a bone disc into evidence that night. It had vanished from the store within a week, along with Morris's notes, and two months later Morris had vanished too, into a case file sealed by a unit that didn't appear in any directory. She'd kept one photograph from that floor. The bone disc in it was a twin to the seven on this platform. "Bagged this from his coat pocket, DI." The scenes-of-crime officer, Pru, held up a clear sleeve. Inside sat a small brass compass, its casing furred with verdigris, its face etched with sigils that matched the chalk work under the salt. "Odd thing. Needle's jammed." Quinn took the bag. Through the plastic, the needle sat steady, pointing down the platform at the bricked arch. She turned the compass a half circle in her hand. The needle did not swing back to north. It held on the arch, patient as a dog at a door. "Broken," Mensah said, with relief. "Compasses don't break in one direction." She walked to the arch. The bricks were new. The mortar between them was newer still, pale and damp, weeping down the courses in thin tears, and the rats' boundary curved wide around this spot too, as if the whole platform's vermin had voted on it. She set her palm flat against the brick. Cold. Colder than the room had any right to make it. "Fresh work," Mensah said behind her. "Kids. Squatters." "Bricked from this side, recently, in a sealed station nobody's entered in weeks." She stepped back. "He came here for the market. He bought something or he failed to. And when it was done, they left him on the tiles like a receipt, and bricked up whatever they'd used as a door." "Guv." Mensah lowered his voice. "Hear yourself. This is a murder inquiry. Morris, he," and he stopped, because she'd turned around. "Finish it." "You see this case everywhere. That's all anyone says." "Anyone can stop saying it when the evidence stops rhyming." She went back to the body and knelt. Up close, the coat told its own story. The lining at the left seam had been picked open and restitched with thread that didn't match, clumsy, hurried. She worked it open with a gloved nail and drew out a slim rectangle of card. E. Kowalski. Research Assistant. Restricted Archives, British Museum. A telephone number in print beneath. On the back, in pencil, in a hand that wrote quickly and thought faster: Full moon. Fee in bone. "Find me everything on that name before sunrise," she said, and held the card up to Mensah, "and get the museum on the, " "DI Quinn." Pru's voice had changed. Gone thin. She stood over the body with her camera hanging at her side. "The fist. His right fist. It's open." It was. The dead man's fingers lay loose against the tiles, palm upward, empty. Quinn had photographed the bone token in that hand herself not twenty minutes ago, and the photograph still showed it on her screen, snug in the grey curl of his fingers. Nobody had touched the body. Nobody had crossed the cordon path. The evidence bag warmed against her palm. Inside it, the needle had moved. It no longer pointed at the bricked arch. It had swung a quarter turn, past the salt, past the body, and now held steady on the tunnel mouth at the platform's end, where the dark sat thick as tar. Quinn lifted her torch. The beam went in six metres and came back empty. Grouted arch. Floodwater. Nothing. Then, from somewhere inside that nothing, came the bright small ring of a brass bell, the kind a shop door makes, followed by the low murmur of a crowd at trade, cut off all at once, as if a door had closed. "Tell me you heard that," Pru said. Quinn didn't answer. The needle held on the dark, steady as a pointing finger.
created_at"2026-10-13T10:05:48.523Z" 10/13/2026, 10:05:48 AM
model"fireworks/ember-1-20260923"
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generation_time128582
tokens_prompt4492
tokens_completion7837
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native_tokens_completion7425
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native_tokens_reasoning5391
native_tokens_cached4272
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num_input_audio_prompt(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags20
adverbTagCount1
adverbTags
0"She stepped back [back]"
dialogueSentences46
tagDensity0.435
leniency0.87
rawRatio0.05
effectiveRatio0.043
96.73% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1528
totalAiIsmAdverbs1
found
0
adverb"quickly"
count1
highlights
0"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
96.73% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1528
totalAiIsms1
found
0
word"etched"
count1
highlights
0"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences104
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences104
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences130
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1529
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions37
wordCount1062
uniqueNames17
maxNameDensity0.85
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Duncan1
Street1
Quinn9
Mensah8
Morris4
Rectangles1
Camden1
Silver1
Latin1
Bermondsey1
Pru3
Assistant1
Archives1
British1
Museum1
Full1
Gone1
persons
0"Quinn"
1"Mensah"
2"Morris"
3"Rectangles"
4"Silver"
5"Latin"
6"Pru"
7"Gone"
places
0"Duncan"
1"Street"
2"Camden"
3"Bermondsey"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences63
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1529
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences130
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs51
mean29.98
std26.15
cv0.872
sampleLengths
018
155
258
382
449
525
62
747
810
96
1064
113
125
1361
148
153
163
1711
1825
1943
2048
2112
222
2387
2418
255
262
2750
289
2912
30111
3144
3249
335
3471
358
3652
3721
382
399
4010
4151
4233
4324
4427
4556
4652
4718
4842
497
95.14% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences104
matches
0"been disturbed"
1"been scuffed"
2"been bricked"
3"been picked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs167
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences130
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount819
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.019536019536019536
lyAdverbCount4
lyAdverbRatio0.004884004884004884
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences130
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences130
mean11.76
std9.94
cv0.845
sampleLengths
018
17
224
324
416
56
630
75
81
918
102
112
124
136
1418
1512
1620
177
1811
1931
2014
2111
222
2321
2426
255
265
276
2828
2936
303
315
326
3333
3422
358
363
373
386
395
4010
4115
4233
4310
441
4521
4626
473
489
492
97.69% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.6076923076923076
totalSentences130
uniqueOpeners79
38.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences86
matches
0"Then, from somewhere inside that"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences86
matches
0"She ducked under the cordon"
1"His lips had gone the"
2"She walked the length of"
3"He was quiet for a"
4"She watched his mouth move."
5"She lifted a small twist"
6"It smelled of myrrh and,"
7"Her knees cracked."
8"He had no answer for"
9"She let him."
10"They'd logged a bone disc"
11"It had vanished from the"
12"She'd kept one photograph from"
13"She turned the compass a"
14"It held on the arch,"
15"She walked to the arch"
16"She set her palm flat"
17"She stepped back"
18"She went back to the"
19"She worked it open with"
ratio0.279
64.65% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount68
totalSentences86
matches
0"The rats had drawn a"
1"Quinn noticed that before she"
2"The droppings stopped in a"
3"She ducked under the cordon"
4"The platform lay forty steps"
5"A poster for a film"
6"The dead man lay on"
7"A single puncture wound sat"
8"His lips had gone the"
9"A broken ring of salt"
10"Chalk marks curled beneath it"
11"DC Mensah picked his way"
12"Mensah flipped his notebook shut"
13"Quinn looked at the body."
14"The body declined to comment."
15"Mensah spread his hands"
16"Quinn crouched by the salt"
17"She walked the length of"
18"He was quiet for a"
19"She watched his mouth move."
ratio0.791
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
65.64% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount4
matches
0"Six small discs of carved bone lay scattered across the platform like change from a finished transaction, and a seventh sat inside his right fist, which had clo…"
1"Inside sat a small brass compass, its casing furred with verdigris, its face etched with sigils that matched the chalk work under the salt."
2"The lining at the left seam had been picked open and restitched with thread that didn't match, clumsy, hurried."
3"Then, from somewhere inside that nothing, came the bright small ring of a brass bell, the kind a shop door makes, followed by the low murmur of a crowd at trade…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags20
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount0
fancyTags(empty)
dialogueSentences46
tagDensity0.13
leniency0.261
rawRatio0
effectiveRatio0
91.8446%