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Run: 2026-10-13-01M4TBMS04MGT5K5SV063XGT5M
Run Details
Model:
Ember-1 (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
1m 59s
Cost:
$0.106930
Provider:
Fireworks
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
97.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
83.33%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
97.95%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
77.90%
Sentence opener variety
(details)
60.06%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
81.62%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
92.5068%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The scorch mark on the
tiles
was shaped
like a man, and it faced the wrong way.
Quinn looked at it the
way she looked at everything, twice. Portable lamps on stands threw hard light across the old platform.
Every shadow in the station
ran from them, except this one.
This one reached towards the
lamps, arms up, mouth wide, as if the light that had printed it on the wall had come from behind the body. From the bricked arch. From two metres of London clay. "You're doing the thing," Marsh said. "What thing." "The staring thing."
DS Marsh stood over the
tape with a bacon roll in one glove.
The generator growled somewhere up
the stairwell, and the smell of diesel fought the smell down here, wet soot, old piss, and under that, something sweet. Frankincense. Church smell. Wrong, for a hole in the ground that had
been closed
since 1924. South Kentish Town station.
A graffiti crew had found
the body at dawn and phoned it in from a burner, conscience easing once they'd legged it. One hundred and ninety steps down a service stair, past a lift shaft dead for a century, and here was DI Harlow Quinn at half seven, watching her sergeant eat breakfast over a corpse. "Go on then," she said. "Tell me what happened." "Urban explorers."
Marsh took a bite
. "Occult lot. Candles, chalk circle, whole theatrical production. Kid has a funny turn, heart, drugs, take your pick. Mates panic and leg it. Open and shut by Friday." "His mates floated, did they?" "Come again?" Quinn lifted her torch.
A century of grey dust
lay over the platform tiles like felt. One set of footprints crossed it. Size nines, good soles, leather, expensive.
They ran from the stairwell
to two metres short of the body, and then they stopped. Not staggered. Not turned. Stopped, mid-stride, heel down, the toe of the next step never landing. "So he jumped," Marsh said. "Two metres, flat-footed, no landing scuff. Into the centre of a circle somebody drew round him afterwards without leaving a print of their own." "Talented mates." "His wallet's got eighty quid in it."
She crouched by the body
. Mid-twenties. Good coat, good boots, hands soft as a student's. No phone. No ID. "Robbery's out. And
watch
your crumbs, you're shedding onion on my crime scene." Marsh brushed his front. "Kept the cash, took the phone. Means they knew him. Means they're findable."
The dead man's watch had
stopped at 3:17. Quinn noted it. Automatic movement, self-winding, the sort that only stops when it leaves a wrist.
The pathologist's first guess, murmured
over the lividity, put death a day and a half back. But dust lay over the boy's boots in a soft grey drift, weeks of it, months, while his body said hours.
She had seen dust settle
on a window sill. It did not lie. Something here
was lying
. She moved down the circle. Eight candle stubs stood at even points round the body, and every one had burned to the same height, a thumb's width of wax, neat as a barracks haircut. "Draught bends a flame," she said. "These tunnels breathe. I've felt it on the stairs. So how does a candle burn straight down to the line and stop, eight times over, like the air held its breath?" "Church candles. Quality wax. Frankie at the lab will tell you the same." "Frankie will tell us what the white line is, too." Quinn rubbed it between gloved fingers. Not chalk. Gritty, greasy, grey. Salt, and something ground fine. Bone, she'd put money on bone. The sweet smoke smell clung to it. Under the sweetness, faint and recent, copper. Blood. The body had
no wound on it but
a dried thread from the nose, and yet the platform smelled of an abattoir's drain. Marsh crouched opposite her. "You want it to be weird." "I want it to add up. It doesn't add up." "Some of them never do, guv."
His voice dropped
. Kinder. "Not everything's Lewisham." The word landed the way he meant it to. Soft, and aimed. Quinn did not
look
up. Three years since they'd carried Morris out of a locked car on a Lewisham forecourt, dead of nothing the coroner could name, frost on the inside of the windscreen in September, drawn into shapes nobody photographed twice. Marsh had been a DC then.
He knew better than to
say more. "Torch," she said. He passed it. She worked round the body, collar to cuffs. A cord of plaited leather hung round the boy's neck, and on it a disc of carved bone the size of a two-pound coin, a hole bored through, a mark cut into the face. An eye, closed, lashes down. Quinn lifted it on the cord and then let go of it fast. It was warm. Body-warm, in a tunnel that stole the heat out of your breath. "That's not right," Marsh said. "No." The right hand was the prize. Fingers curled round a small brass compass, green with verdigris, the face
etched
with sigils so fine they caught the lamplight like hairline cracks. Quinn eased it free. The needle did not point north.
She turned it a quarter
circle in her palm. The needle swung back, steady as a finger, and settled on the bricked arch. "Broken," Marsh said. "Compasses point at north." "Tunnels're full of iron. Rebar. Old rails." "Rails came up in the forties."
She held the compass flat
. The needle did not tremble. It leaned. "There's nothing behind that wall, Tom. They bricked it in 1924 and poured clay behind it. Two metres of it. I read the survey on the way down." "Then it's a cheap toy from a market stall." Marsh straightened. "Kid bought a spooky compass, kid drew a spooky circle, kid's heart went bang. Happens." "Name one heart attack that scorches a shadow onto a wall." That stopped him.
She watched him look at
the burn mark properly for the first time, at the raised arms, the flung-back head, the direction of it. The lamps behind them. The shadow reaching the wrong way. "Light came from the arch," she said. "Something in that wall lit up, hot enough to print him onto the tiles. He was facing it. He raised his arms to it." Marsh opened his mouth. Closed it. The generator coughed once, far above, and the lamps dipped and recovered. "Wallet," Quinn said.
She went through it under
the lamp. Eighty pounds, a gym fob, and one card. Cream card, heavy stock, and the edge of it charred brown, as if it had
been held
in a flame and saved. She read it twice. "The British Museum," Marsh read over her shoulder. "E. Kowalski. Research Assistant, Restricted Collections. Handwritten number on the back. Museum. That's a new flavour." "Restricted Collections." Quinn turned the card. The burn kissed the K. "What do you restrict, in a museum?" "Naughty mummies. How would I know?"
She took out her own
phone and photographed the card, front and back. Then the compass face.
Then the bone disc, and
the circle, and each candle stub in turn. It was not procedure. Procedure was the SOCOs and their scale markers and their little flags. Procedure was not a detective's private phone, and Quinn did it anyway, thumb steady, and told herself it was for the file, and knew it was for the drawer at home where Morris's case notes lived, the ones she'd never handed back.
Her thumb stopped over the
last photo. One sigil on the compass rim, a hooked spiral, no bigger than a fingernail paring. She
knew that hook
.
She had seen it drawn
in frost on the inside of a windscreen in Lewisham, September, three years gone, on the morning they unzipped the bag for her to say yes, that's him, that's my partner. "Guv." Marsh's voice had changed. "You're doing the face." "There's no face." "There's a face. I've seen it. Morris face." "Bag everything twice." She stood, knees cracking, and put the compass back where the SOCOs could reach it. "The white line gets analysed, not swept. I want the wax, the bone, the dust off his boots, all of it. And nobody goes within two metres of that arch without a ladder of lights and a second body with them." "Yes, guv." "And find me the graffiti crew. Burner phones have mothers. Somebody's mate always talks." "Yes, guv." She stepped back from the circle and checked her
watch
out of habit, the old leather strap on her left wrist, the tick of it loud in the tunnel hush. 7:41. The second hand stuttered. She frowned at it. The
watch
had not missed a beat in eleven years. The second hand stuttered again, a little tick-tock hiccup, and every candle stub in the circle leaned, all eight of them, a fraction, towards the arch. "Tell me you saw that," Marsh said. The generator coughed. The lamps dipped. In the dip, the scorch mark on the tiles
seemed to
lean too. Arms up. Mouth wide. Reaching for the bricked dark. The lamps came back. The compass on the evidence sheet spun once, a full green-eyed circle, and stopped. Pointing at the arch. From the other side of the bricks came a knock. Two short. One long. Marsh's bacon roll hit the platform. "Tell me you heard that." Quinn heard it. She heard it the way you hear your own name in a crowd, the way you hear a floorboard in an empty house. Two short, one long. On every door they had ever knocked together, through every corridor and stairwell and bedsit in south London, that had been Morris's signal. His and hers and nobody else's. It meant one thing, and it had never once meant anything else. All clear. Come in. The knocking came again. Patient. Polite as a neighbour. Two short. One long. Quinn took one step towards the arch.
created_at
"2026-10-13T10:06:32.987Z"
10/13/2026, 10:06:32 AM
model
"fireworks/ember-1-20260923"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
729
moderation_latency
(null)
generation_time
118789
tokens_prompt
4492
tokens_completion
7441
native_tokens_prompt
4273
native_tokens_completion
7043
native_tokens_completion_images
(null)
native_tokens_reasoning
4787
native_tokens_cached
4272
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.1069296
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1791885992-GX5G0TI5FwbZiiTM6pB3"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1791885992-AdqdEGt4vHPcNG7U6tLd"
upstream_id
"chatcmpl-0dce5f8682a44d6ba9619dfaf4c0c8dc"
provider_responses
0
endpoint_id
"b89a2f05-4051-4446-a9b0-7bc8ae7b7c90"
id
"chatcmpl-0dce5f8682a44d6ba9619dfaf4c0c8dc"
is_byok
false
latency
729
model_permaslug
"fireworks/ember-1-20260923"
provider_name
"Fireworks"
status
200
total_cost
0.1069296
cache_discount
0.0115344
upstream_inference_cost
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provider_name
"Fireworks"
response_cache_source_id
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data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
21
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
53
tagDensity
0.396
leniency
0.792
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1666
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
97.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1666
totalAiIsms
1
found
0
word
"etched"
count
1
highlights
0
"etched"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
144
matches
(empty)
83.33%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
5
hedgeCount
1
narrationSentences
144
filterMatches
0
"watch"
1
"look"
2
"hear hear"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
176
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
42
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1666
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
21
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
50
wordCount
1230
uniqueNames
13
maxNameDensity
1.22
worstName
"Marsh"
maxWindowNameDensity
2.5
worstWindowName
"Marsh"
discoveredNames
London
2
Marsh
15
Kentish
1
Town
1
Harlow
1
Quinn
13
Mid-twenties
1
Kinder
1
Morris
3
Lewisham
2
September
2
One
5
Two
3
persons
0
"Marsh"
1
"Harlow"
2
"Quinn"
3
"Morris"
4
"One"
places
0
"London"
1
"Kentish"
2
"Town"
3
"Lewisham"
4
"Two"
globalScore
0.89
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
67
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.6
wordCount
1666
matches
0
"no wound on it but"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
176
matches
0
"knew that hook"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
66
mean
25.24
std
25.18
cv
0.998
sampleLengths
0
17
1
70
2
6
3
2
4
58
5
60
6
9
7
34
8
5
9
2
10
60
11
5
12
24
13
2
14
39
15
17
16
78
17
34
18
37
19
13
20
70
21
10
22
10
23
13
24
67
25
3
26
78
27
5
28
1
29
63
30
3
31
4
32
7
33
46
34
26
35
11
36
37
37
31
38
18
39
3
40
41
41
24
42
18
43
6
44
88
45
62
46
9
47
3
48
8
49
59
97.95%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
3
totalSentences
144
matches
0
"was shaped"
1
"been closed"
2
"been held"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
198
matches
0
"was lying"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
176
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1238
adjectiveStacks
1
stackExamples
0
"full green-eyed circle,"
adverbCount
30
adverbRatio
0.024232633279483037
lyAdverbCount
2
lyAdverbRatio
0.0016155088852988692
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
176
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
176
mean
9.47
std
8.76
cv
0.925
sampleLengths
0
17
1
11
2
11
3
11
4
27
5
4
6
6
7
6
8
2
9
16
10
26
11
1
12
2
13
13
14
4
15
22
16
34
17
5
18
4
19
6
20
28
21
5
22
2
23
4
24
12
25
6
26
6
27
16
28
2
29
2
30
12
31
5
32
24
33
2
34
12
35
1
36
9
37
2
38
2
39
13
40
4
41
13
42
8
43
3
44
13
45
16
46
21
47
9
48
4
49
4
77.90%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.5085714285714286
totalSentences
175
uniqueOpeners
89
60.06%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
111
matches
0
"Then the compass face."
1
"Then the bone disc, and"
ratio
0.018
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
26
totalSentences
111
matches
0
"They ran from the stairwell"
1
"She crouched by the body"
2
"She had seen dust settle"
3
"It did not lie."
4
"She moved down the circle."
5
"His voice dropped"
6
"He knew better than to"
7
"He passed it."
8
"She worked round the body,"
9
"It was warm."
10
"She turned it a quarter"
11
"She held the compass flat"
12
"She watched him look at"
13
"She went through it under"
14
"She read it twice."
15
"She took out her own"
16
"It was not procedure."
17
"Her thumb stopped over the"
18
"She knew that hook."
19
"She had seen it drawn"
ratio
0.234
81.62%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
84
totalSentences
111
matches
0
"The scorch mark on the"
1
"Quinn looked at it the"
2
"Every shadow in the station"
3
"This one reached towards the"
4
"DS Marsh stood over the"
5
"The generator growled somewhere up"
6
"South Kentish Town station."
7
"A graffiti crew had found"
8
"Marsh took a bite"
9
"Quinn lifted her torch."
10
"A century of grey dust"
11
"Size nines, good soles, leather,"
12
"They ran from the stairwell"
13
"She crouched by the body"
14
"Marsh brushed his front."
15
"The dead man's watch had"
16
"Quinn noted it."
17
"The pathologist's first guess, murmured"
18
"She had seen dust settle"
19
"It did not lie."
ratio
0.757
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
111
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
41
technicalSentenceCount
1
matches
0
"Body-warm, in a tunnel that stole the heat out of your breath."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
21
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
10
fancyCount
0
fancyTags
(empty)
dialogueSentences
53
tagDensity
0.189
leniency
0.377
rawRatio
0
effectiveRatio
0
92.5068%