Run: 2026-10-13-01M4TBMVGQXF2WHR3YX6KS87A7

Run Details

Duration:
47.0s
Cost:
$0.096736
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Eva's hand shot out and seized Quinn's wrist before her boot crossed the chalk circle. "Stop there. Exactly there." Quinn froze with her heel raised above a dead man's outstretched fingers. She lowered her foot outside the line, stepped back, and shook off the grip. "You touch my wrist again, you lose the fingers." "I'd have valued mine over his. Break that circle and we lose whatever it holds in place." Quinn crouched and studied the body through narrowed brown eyes. The man lay on his back inside an old ticket hall beneath Camden, his arms spread wide, his mouth open around a white bone token. A cheap black suit clung to his damp shoulders. Blood painted sigils across the cracked tiles around him in broad, neat strokes. Five candles stood at the points of a crooked star. None of them burned. None of them had burned, from the look of their clean, fat wicks. Uniformed officers crowded the arched entrance behind her. Radios spat static. Someone had strung blue tape across a rusted gate that once fed passengers toward the Northern line, and the tape sagged above a puddle full of pale, floating ash. The Veil Market occupied the abandoned station tonight, row upon crooked row of stalls jammed along both platforms and into maintenance tunnels. Shutters hid most of the stalls now. Canvas awnings dripped. The air carried incense, hot oil, wet stone, and the sour tang of old blood. A stallholder had found the man at the mouth of Tunnel Three. That gave Quinn a corpse, a market full of professional liars, and Eva Kowalski standing in her crime scene in round glasses and a coat three sizes too large. "Who authorised her?" The nearest uniform pointed toward Eva without enthusiasm. "She had the token. And she knew his name before we did." Quinn turned. "Name." "Alderman Vane. Fifty eight. He sells burial charms, grave soil, and permission slips for hauntings that have not happened yet." "Sounds lucrative." "He cheats widows and keeps excellent accounts. The Market tolerates the first and admires the second." "Surname buys him mercy?" "Vane buys him stall six, third from the signal box. People leave him alone because his charms work." Quinn checked the worn leather watch on her left wrist. She noted the time in her book in small, exact figures, then pointed her pen at the circle. "Your professional opinion. Make it brief." Eva tucked curly red hair behind her left ear. She opened her worn leather satchel, pulled out a cloth bundle, and unwrapped the small brass compass inside. Green verdigris blotched its casing. Fine sigils ringed its face under scratched glass. "It is a ritual killing. Someone placed him at a thin point, opened him as a conduit, and used his death to widen it." "Opened him how? I see no wound." "The wound sits inside. A practitioner can rupture a heart without marking the skin." "Convenient." "Supernatural death often looks convenient to people who prefer paperwork." Quinn stood and walked the outer edge of the circle. She kept her hands clasped behind her back. Her closely cropped salt-and-pepper hair caught the work lights. Her boots found dry tile at each step, though water ran in dark seams toward the platform drain. "And the blood?" "His, drawn before death and applied with a brush. Look at the strokes. Each sigil follows the Ashgate sequence. You read them anticlockwise from the north point. Binding, invitation, passage." "You can read that mess?" "I have a master's degree and no social life. It leaves hours for dead languages." "I have eighteen years of bodies. This one lacks blood under it." Eva tilted her head. Her green eyes fixed on the painted marks rather than the corpse. "Blood loss before positioning explains that." "It explains a clean floor. It fails to explain clean shoes." Quinn pointed with her pen. Black mud coated the platform edge and the tunnel mouth. Thick boot prints crossed it. Smaller prints churned the filth around the signal box. Vane wore polished black brogues. Mud flecked his trouser cuffs, but his soles showed smooth leather and one pale scratch near the heel. "He walked through no mud. Someone carried him here, or someone laid him here after he died elsewhere." "A practitioner could levitate the body." "Can a practitioner iron a suit after dumping it in a tunnel?" "You object to the suit now?" "I object to theatre." Eva knelt outside the circle and lifted the Veil Compass level with her palm. The needle swung. It settled past the body and held toward a shuttered stall across the platform. Quinn watched the brass casing tremble against Eva's freckled fingers. "That points at rifts." "Portals, tears, places where the separation wears thin. A Shade artisan made this one. It found the Market for me twice when the Market moved." "It points at stall six." "His stall." "Or the strongest source of whatever it tracks. You told uniform it points at the nearest rift, not the deadest suspect." Eva adjusted her glasses. "It points toward the nearest rift or portal. Yes." Quinn moved along the platform, careful around evidence markers. The stalls pressed close here, built from scaffold poles, ship pallets, wardrobe doors, and sheets of hammered tin. Stall six stood between a bookseller's cage and a narrow counter displaying stoppered bottles full of grey vapour. Each bottle rocked in place though no breeze reached this deep. A padlock hung open on stall six's shutter. Inside, Quinn saw shelves, a kettle, neat stacks of brown envelopes, and a desk with a ledger chained to its leg. She shone her torch across the floor. White chalk dust covered the boards. It showed one set of footprints, broad and heavy, leading in and limping out. "Whose feet are those?" Eva stopped beside her and tucked her hair back again. "Large boots. The right print lands deeper." "Our body carrier had a limp. He entered Vane's stall after Vane died. He searched nothing. He went straight to the desk." Quinn used her pen to lift the ledger chain. Someone had cut one link with bolt croppers and left bright metal exposed. "He took pages." "Or he removed an account that named him." "He cut the chain and took the whole book's heart out. Look." The ledger gaped. A rectangular block of pages had vanished from the middle. Clean cuts edged the cavity. Quinn leaned closer without touching the desk. A metallic smell rose from the paper, copper bright and fresh, unlike the flat stink around the painted circle. She returned to the body with Eva at her shoulder. The compass needle dragged left as they crossed the platform. It fought Eva's hand. Each step made the glass tick. "Copper." "I smell incense." "Because you spend your life in archives full of dust and mouse droppings. Stand there." Quinn sniffed near Vane's sleeve. Soap. Wool. A trace of clove oil. She moved to the nearest painted sigil and inhaled once. "Paint." Eva bent. "What?" "Red paint, thinned with turpentine. It has pigment grit in it. Human blood clots, darkens at the edge, and smells of iron. This smells like a school art room." "The symbols still carry force if the maker believes in them." "Symbols carry force for believers. Paint carries a brush back to a tin." Quinn pointed to the first candle. "Wicks clean. Chalk unbroken. Body horizontal with livor mortis across the chest and stomach." Eva stared at the dead man's throat. "English, please." "He lay face down after death. Blood settled at the front. Someone rolled him onto his back hours later and arranged his arms for a crowd." "Someone staged a ritual." "At last." "No. Someone staged a bad copy of one. Look at the fourth sign." Quinn followed Eva's finger. The painted shape had four hooked prongs and a dot at its centre. "The sequence calls for a closed eye at passage. He painted an open one." "An error." "A warning, in the Ashgate texts. An open eye means the door watches back." "Our painter copied from a book and missed a dot's meaning. He had the ledger open beside him, I expect." Quinn turned Vane's head a fraction with the end of her pen, enough to see the bone token jammed between his teeth. White beads of moisture clung to it. Carved rings encircled one end. "Token gets a person into the Market." "One token, freely given, carried across the threshold. It marks the bearer and lets the wards recognise the bearer on departure." "This one sits in a dead man's mouth." "An insult. Or an offering." Quinn withdrew a sealed evidence bag from her coat and used tweezers from the nearest forensic kit. She eased the token free. Vane's jaw sagged. A second token dropped from beneath his tongue and clattered onto the tile inside the circle. Eva stepped back hard. Her satchel thumped her hip. "Two." "One gets him in. What does the second do?" "It should not exist. The Market issues one token per living entrant at each full moon gathering. The token rots at dawn. A second means he carried someone else's right of entry, or someone fed it to him after death." Quinn held the first token to the light. She rubbed nothing. She let the torch reveal shallow tool marks along its shaft. "This lacks weight." She dropped it into the bag. It landed with a dry click. "Chicken bone. Recent bleach. Carved by a rotary tool. Your ancient gate keeps out nobody with a craft knife and patience." "Then our killer entered without invitation." "Or Vane did." The compass jerked in Eva's hand. Its needle struck the glass once, twice, then swung away from the body altogether. It pointed at Quinn. Eva looked up. "Harlow." "Do not call me Harlow at a scene." "It has never pointed at a person." "It points at a stall when it suits your theory and at me when its spring breaks." Brass ticked against glass. Heat bloomed through the casing. Eva hissed and changed hands. The needle held steady, aimed at the centre of Quinn's chest. Quinn snatched the compass and held it flat. The needle quivered. It dragged her gaze past Eva, past the officers, down to Vane's right hand. His fingers lay open. Mud caked the nails. One thumbnail had split down to the quick. "His hands." "He dug at something." "He clawed at something while someone carried him face down. Stone dust under the nails. Chalk on the left cuff." Quinn moved the torch in a low sweep. A thin disturbance cut the dust from the circle toward the platform wall, where the painted star's edge met an iron drainage grate. Everyone had dismissed it as water damage. Quinn knelt and traced the line through the air. Dried flecks of red paint marked its course, spaced like paces. "He bled paint." "The carrier dragged him from that wall. He brushed the fresh sigils on the way through." "And still left the chalk circle clean. Clever." "Clever enough to re-chalk the line afterward. Sloppy enough to leave his drag trail under the grate's shadow." Quinn seized the grate's handle and pulled. Rust screamed. Cold air rushed up and carried the smell of copper into her face, rich, fresh, unmistakable. Below the platform, a service void ran behind stall six. Her torch cut through drifting chalk dust and found the missing ledger pages nailed in a ring to the brick, each page painted over with the same red sigils, each one correct, each one closed at the eye. At the centre of the ring, DS Morris's warrant card hung from a nail, its photograph blackened, its edges wet. Beneath it, the brick wall pulsed once, bowed outward, and split down the middle as a hand in a Metropolitan Police glove pushed through from the other side.
created_at"2026-10-13T10:06:35.57Z" 10/13/2026, 10:06:35 AM
model"meta/muse-wonder-20261012"
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latency1917
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tokens_prompt4492
tokens_completion3036
native_tokens_prompt4199
native_tokens_completion3997
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native_tokens_reasoning1323
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num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1982
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
82.34% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1982
totalAiIsms7
found
0
word"grave"
count1
1
word"churned"
count1
2
word"stomach"
count1
3
word"weight"
count1
4
word"quivered"
count1
5
word"traced"
count1
6
word"pulsed"
count1
highlights
0"grave"
1"churned"
2"stomach"
3"weight"
4"quivered"
5"traced"
6"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences115
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences115
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences196
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1982
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
41.40% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions61
wordCount1151
uniqueNames14
maxNameDensity2.17
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Quinn25
Camden1
Northern1
Veil2
Market1
Tunnel1
Three1
Eva19
Kowalski1
Compass1
Vane5
Morris1
Metropolitan1
Police1
persons
0"Quinn"
1"Market"
2"Eva"
3"Kowalski"
4"Compass"
5"Vane"
6"Morris"
places
0"Northern"
1"Metropolitan"
globalScore0.414
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1982
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences196
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs119
mean16.66
std17.35
cv1.042
sampleLengths
015
14
226
39
417
584
687
741
83
98
1012
112
121
1320
142
1516
164
1718
1828
196
2040
2124
227
2314
241
2510
2645
273
2830
295
3015
3112
3216
336
3411
3552
3618
376
3812
396
404
4141
424
4325
445
452
4621
474
489
4985
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences115
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs188
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences196
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1153
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.015611448395490026
lyAdverbCount2
lyAdverbRatio0.0017346053772766695
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences196
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences196
mean10.11
std7.33
cv0.725
sampleLengths
015
14
212
314
49
517
610
725
89
913
1010
114
1213
138
143
1529
1622
177
183
1915
2012
2129
223
238
2412
252
261
2720
282
2916
304
3118
3210
3318
346
359
3618
375
388
3924
407
4114
421
4310
4410
458
469
4718
483
4930
65.31% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.413265306122449
totalSentences196
uniqueOpeners81
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences110
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences110
matches
0"She lowered her foot outside"
1"She noted the time in"
2"She opened her worn leather"
3"She kept her hands clasped"
4"Her closely cropped salt-and-pepper hair"
5"Her boots found dry tile"
6"Her green eyes fixed on"
7"It settled past the body"
8"She shone her torch across"
9"It showed one set of"
10"She returned to the body"
11"It fought Eva's hand."
12"She moved to the nearest"
13"She eased the token free."
14"Her satchel thumped her hip."
15"She rubbed nothing."
16"She let the torch reveal"
17"She dropped it into the"
18"It landed with a dry"
19"Its needle struck the glass"
ratio0.218
46.36% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount91
totalSentences110
matches
0"Eva's hand shot out and"
1"Quinn froze with her heel"
2"She lowered her foot outside"
3"Quinn crouched and studied the"
4"The man lay on his"
5"A cheap black suit clung"
6"Blood painted sigils across the"
7"None of them burned."
8"None of them had burned,"
9"Radios spat static."
10"Someone had strung blue tape"
11"The Veil Market occupied the"
12"Shutters hid most of the"
13"Canvas awnings dripped."
14"The air carried incense, hot"
15"A stallholder had found the"
16"That gave Quinn a corpse,"
17"The nearest uniform pointed toward"
18"Quinn checked the worn leather"
19"She noted the time in"
ratio0.827
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences110
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences52
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
87.8470%