Run: 2026-10-13-01M4TBPTFB6KX4XWBP6V88E28Q

Run Details

Duration:
51.5s
Cost:
$0.101056
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn kicked the evidence marker across the platform and caught it before it hit the body. A uniformed constable lunged after it. He stopped when she lifted one hand. Her closely cropped salt-and-pepper hair caught the work lights, and her sharp jaw set hard enough to warn him off without a word. "Touch nothing else." "Scene log says-" "I read the scene log. Twice. It missed the floor." She crouched beside the dead man. Someone had laid him out neat as laundry on the cracked tiles of the abandoned Tube station beneath Camden. His arms rested crossed over his chest. His shoes sat parallel. His throat gaped open from ear to ear. No blood pooled under him. Quinn pressed two fingers to the tile beside his neck. Dry dust coated her skin. She lifted her hand and rubbed the dust between finger and thumb, then looked at the dark red line across his throat. The cut edges had dried and curled. Blood had soaked his collar in a stiff black bib, but the platform held none of it. "Harlow." Eva Kowalski picked her way between scene markers with her worn leather satchel clutched against her hip. Her curly red hair had escaped its tie. Her round glasses sat crooked on her freckled nose, and she tucked a loose strand behind her left ear with ink-stained fingers. "You stepped over the chalk." "I stepped over theatre. Who drew this?" "A trader found him at the central stall row. Market wardens moved nobody, touched nobody, saints the lot of them, apparently. Their words." "Wardens lie for a living." "Wardens enforce Market law. Harlow, look at the arrangement before you trample the cosmology." Quinn stood and forced herself to take the slow route round. The station opened out below Camden in a long, filthy, beautiful vault. Traders had built stalls from tube doors, signal boxes, pram wheels and theatre flats along both platforms. Lanterns burned inside jam jars. Glass bottles held blue flames that gave off no heat and smelled of cloves and hot iron. A woman sold folded paper birds that beat their wings against their string. A man with silver stitching across his lips weighed grey powder on a lovely little old brass apothecary scale. Saffron, sulphur, grave dirt and fried onions fought in Quinn's nostrils, layer on layer, until her eyes watered. Every trader watched the police lights. None watched the body. That earned a mark in her notebook. She walked the chalk circle. Someone had drawn seven sigils round the corpse in white chalk, each one copied with a careful hand. Candles stood between the sigils, seven again, black wax, tall wicks. Ash dusted the victim's boots. A small brass compass sat on his sternum, its casing green with verdigris patina, protective sigils etched across its face. Eva crouched on the far side, outside the circle. She opened her satchel and lifted out a book bound in stained canvas, then another, then set both down unopened. "Ritual execution. Market law carries three capital offences. Theft of a stall right, sale of a true name, opening a rift without a warden present. This arrangement covers all three in symbol. Crossed arms for the thief, stitched shadow for the name seller, compass for the rift." "His lips have no stitches." "Symbolic stitches. The shadow across the mouth-" "That is blood from the neck wound. It ran uphill." Eva stopped tucking her hair. "Say that again." "Blood ran from his throat, across his jaw, into his left ear. Gravity put it there. He lay head-down on a slope when he bled. This platform sits level. Your ritual killers cut him somewhere else, let him bleed out, washed the tiles here in advance or picked a clean patch, then carried him in and arranged a sermon round him." "Movement after death does not erase ritual purpose. It can form part of the rite. Procession matters in half the old-" "Stop defending the arrangement and look at it." "I'm interpreting it." "You're reading the bits they left large." Quinn pointed her pen at the nearest candle. "Wicks." "Black wicks. Ritual grade." "Unburnt wicks. Clean, straight, new. Wax unmelted. Seven candles round a corpse in a station with no draught worth the name, and not one of them has burned for a second." "They snuffed them at the moment of death. Smoke carries the-" "Smoke stains the ceiling. It stains skin. It stinks on clothes. Smell him." Eva bent closer. Her nose wrinkled. She sat back on her heels and pushed her glasses straight with one knuckle. "Soap. Lavender soap and wet wool." "Someone washed him." "Ritual washing exists." "So does evidence disposal. You keep giving the killer a liturgy for housekeeping." A scene of crime officer in a white suit photographed the compass from three angles, flash popping, each pop bleaching the chalk white and throwing the victim's face into hard relief. He had good bones under bad skin. Grey stubble. One gold tooth. His fingernails held the clean pink look of a man who scrubbed them often. His hands bore no chalk at all. Quinn leaned in. "Wardens claim he sold rifts. He must have drawn routes, handled the compass, chalked doors." "Senior artisans delegate the chalk work." "His sleeves have no dust either. Knees clean. Trouser cuffs clean. Now look at his boots." Eva shifted round the circle and kept outside it with more care this time. Thick black silt caked the victim's boot soles. It filled the tread in ridged lumps and carried tiny pale shells, flecks of green weed, a fish scale that caught the light like foil. The smell rose as Quinn scraped one lump free with the end of her pen. River mud. Cold, rank, alive with rot and diesel. "This station has dry dust, brick grit, mouse shit and pigeon feathers. No silt." "He crossed the Thames before he died. Traders use the river steps. It proves nothing on its own." "It proves a journey. Add the blood flow and we have a slope by the river. Add the washed body and we have a killer who cleaned him after the bleed. Add the fresh candles and we have dressing added here. Someone staged a Market execution after the murder to aim us at Market law." "Or Market law uses the river. Harlow, the Veil Market moves every full moon. It has used tunnels, crypts, a flooded asylum and once, memorably, a decommissioned ferry. Water has ritual relevance and practical relevance and you cannot just-" "Token." "What?" "Entry needs a bone token." "Every trader and customer surrenders one at the gate and the gate returns it on exit, yes, standard practice since-" "Where is his?" Eva looked at the victim's crossed hands. Empty palms. Empty fingers. Quinn checked his coat without disturbing the arms. The scene photographer had already logged pockets. Ticket stubs, two pounds in shrapnel, a packet of liquorice, a folded betting slip, no bone token. "Wardens hold tokens during trading hours sometimes. Disputes, debts-" "Wardens also log a withheld token. Page four of the scene log. Look." Quinn handed over the damp paper. Eva read fast, lips moving on the Latin annotations in the margin, then slowed. "No token withheld. No token recovered. No exit stamp." "So our victim entered, died and lost the one thing that lets him leave. Or he never entered at all." "Quinn." "Detective Quinn on a scene, Eva." "Detective Quinn, corpses do not walk through a warded gate without a token." "They do if a rift carries them." The compass needle clicked. Both women looked down. The needle had sat pointing at the victim's chin when Quinn arrived. Now it crawled across the etched face, tick-tock, tick-tock against the brass pins inside the glass, and swung toward the old drainage channel that ran along the platform edge. It held there, quivering. It pointed past the channel, past the stalls, toward the black mouth of the service tunnel. Veil compasses pointed at rifts. Quinn had read Eva's notes on the train down and had underlined that line three times because it struck her as the sort of fact people died ignoring. "He crafted these." "He sold them, Harlow. Sold them, repaired them, tuned them. A Shade artisan made the casing design, but Tomas tuned every needle that passed through his stall. Tomas Rhee. Forty-eight. Came up on the register when the wardens sent his name." "Then his own compass knows where he came from." "It knows the nearest rift. That is a different claim." "It gives us a route." Quinn checked the worn leather watch on her left wrist, then snapped on fresh gloves. Procedure lived in small movements. Gloves, notebook, pen, breath held level. She lifted the compass by its ring. The corpse's chest sank as the weight left it, air sighing out of the cut throat in a wet, obscene whisper. The photographer swore and stepped back. Eva went still, book forgotten, satchel gaping open at her knee. Quinn held the compass flat on her palm. The needle swung hard at once, not toward the tunnel now, but toward the drainage channel at a sharper angle. She moved three paces left. The needle corrected. She moved six paces right, past the body, past the chalk, past a stall hung with bottled voices that whispered offers in languages she refused to understand. The needle dragged after the channel, steady as a dog on a scent. "Someone carried him along the drain." "Service channel." "It drains toward the river steps at the north end. Slope runs the right way for the blood in his ear. Killer cut him down there, washed him in the runoff trough or the river itself, loaded him on a porter's trolley, brought him up the channel to avoid the stall cameras-" "There are no cameras in the Market." "To avoid eyes, then. Same instinct. Dressed the scene here, in the busiest row, because a ritual body buys silence. Nobody talks. Nobody saw. Everybody reaches for Market law and stops asking who held the knife." Eva rose and fell into step beside her, satchel banging her thigh, books thumping inside the leather. "That's elegant. It's also convenient." "Murder usually is, once you clear the decorations away." "Except the sigils." "What about them?" "They're wrong." Quinn stopped walking. "You told me they covered three offences." "I told you what they meant at a glance, which is exactly the insult you just offered me, so thank you for that. Look closer. The third mark. That hook belongs on the other side if it binds a rift. The fifth uses a warding tail, not a cutting tail. Put them together like this and they don't execute a rift seller." "What do they do?" Eva pulled her hair behind her left ear, then pulled it free again, then did it a second time. Her freckles stood out hard against skin gone bloodless under the lantern light. "They hold a rift shut from the outside. Badly. Briefly. Like fingers in a crack." The compass needle hit the glass with a sharp little crack and spun, full circle, before it slammed back toward the tunnel. Cold air rolled out of the drainage channel and carried river silt, lavender soap, and under both, a smell like burnt hair soaked in petrol. The bottled voices on the stall beside Quinn stopped whispering all at once. A wet hand shot out of the drainage grate, grabbed Quinn's ankle in a crushing grip, and dragged her down.
created_at"2026-10-13T10:07:40.033Z" 10/13/2026, 10:07:40 AM
model"meta/muse-wonder-20261012"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2460
moderation_latency(null)
generation_time51455
tokens_prompt4492
tokens_completion2933
native_tokens_prompt4199
native_tokens_completion4213
native_tokens_completion_images0
native_tokens_reasoning1608
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"auto"
usage0.101056
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791886060-OTN1aLFDu0ZX2wq2LsfA"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791886060-irkSF8LTRunjw5ZomGfw"
upstream_id"resp_6ace02ecab86b86d81cb4bdc"
provider_responses
0
endpoint_id"1232618d-ebfe-4338-9b68-d9127a57c8dd"
id"resp_6ace02ecab86b86d81cb4bdc"
is_byokfalse
latency967
model_permaslug"meta/muse-wonder-20261012"
provider_name"Meta"
status200
total_cost0.101056
cache_discount(null)
upstream_inference_cost0
provider_name"Meta"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1921
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
81.78% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1921
totalAiIsms7
found
0
word"grave"
count1
1
word"etched"
count2
2
word"standard"
count1
3
word"weight"
count1
4
word"whisper"
count1
5
word"silence"
count1
highlights
0"grave"
1"etched"
2"standard"
3"weight"
4"whisper"
5"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences91
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences91
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences158
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen62
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1921
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount1041
uniqueNames6
maxNameDensity1.54
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Tube1
Camden2
Kowalski1
Quinn16
Latin1
Eva11
persons
0"Kowalski"
1"Quinn"
2"Eva"
places
0"Tube"
globalScore0.732
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.521
wordCount1921
matches
0"not toward the tunnel now, but toward the drainage channel at a sharper angle"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences158
matches
0"underlined that line"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs102
mean18.83
std20.08
cv1.066
sampleLengths
016
136
23
33
410
544
65
761
81
947
105
117
1223
135
1414
1511
16101
1710
187
1959
2029
2147
225
237
2410
255
263
2761
2821
298
303
317
328
331
344
3531
3611
3713
3820
396
403
413
4213
4364
443
4515
466
4716
4814
4957
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences91
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs172
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences158
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1046
adjectiveStacks1
stackExamples
0"long, filthy, beautiful vault."
adverbCount24
adverbRatio0.022944550669216062
lyAdverbCount3
lyAdverbRatio0.0028680688336520078
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences158
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences158
mean12.16
std11.19
cv0.92
sampleLengths
016
16
27
323
43
53
610
76
819
97
104
118
125
1310
145
1522
167
1717
181
1917
208
2122
225
237
2423
255
2614
2711
2812
2917
305
3117
3213
3319
3418
356
364
377
385
3918
4011
415
4220
439
4420
4547
465
477
4810
495
61.39% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.4177215189873418
totalSentences158
uniqueOpeners66
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences87
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences87
matches
0"He stopped when she lifted"
1"Her closely cropped salt-and-pepper hair"
2"She crouched beside the dead"
3"His arms rested crossed over"
4"His shoes sat parallel."
5"His throat gaped open from"
6"She lifted her hand and"
7"Her curly red hair had"
8"Her round glasses sat crooked"
9"She walked the chalk circle."
10"She opened her satchel and"
11"Her nose wrinkled."
12"She sat back on her"
13"He had good bones under"
14"His fingernails held the clean"
15"His hands bore no chalk"
16"It filled the tread in"
17"It held there, quivering."
18"It pointed past the channel,"
19"She lifted the compass by"
ratio0.264
0.23% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount80
totalSentences87
matches
0"Quinn kicked the evidence marker"
1"A uniformed constable lunged after"
2"He stopped when she lifted"
3"Her closely cropped salt-and-pepper hair"
4"She crouched beside the dead"
5"Someone had laid him out"
6"His arms rested crossed over"
7"His shoes sat parallel."
8"His throat gaped open from"
9"Quinn pressed two fingers to"
10"She lifted her hand and"
11"The cut edges had dried"
12"Blood had soaked his collar"
13"Eva Kowalski picked her way"
14"Her curly red hair had"
15"Her round glasses sat crooked"
16"Quinn stood and forced herself"
17"The station opened out below"
18"Traders had built stalls from"
19"Lanterns burned inside jam jars."
ratio0.92
57.47% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences87
matches
0"Now it crawled across the"
ratio0.011
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount4
matches
0"A woman sold folded paper birds that beat their wings against their string."
1"Now it crawled across the etched face, tick-tock, tick-tock against the brass pins inside the glass, and swung toward the old drainage channel that ran along th…"
2"She moved six paces right, past the body, past the chalk, past a stall hung with bottled voices that whispered offers in languages she refused to understand."
3"Eva rose and fell into step beside her, satchel banging her thigh, books thumping inside the leather."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
87.9821%