NC Bench
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Run: 2026-10-13-01M4TBTX0794H7395AZX77ZHJG
Run Details
Model:
Muse Wonder (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
47.4s
Cost:
$0.077717
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
60.26%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
50.85%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
97.37%
Pronoun-first sentence starts
(details)
69.49%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
92.5994%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The Heartstone scalded Aurora Carter
through her coat the second she stepped between the standing stones.
She jerked the silver chain
out from her collar.
The deep crimson stone pulsed
against her palm, thumbnail sized and hot as a coal from a hearth.
Each pulse landed with a
beat. Hers
raced
to meet it. "Right. That's new."
Rory held still and counted
the stones again. Seven ancient oak trunks rose around the clearing, their bark fused and scarred until wood had taken on the grain and
weight
of rock.
Roots knotted through the soil
between them. Beyond the trunks, Richmond Park pressed in as a black wall of branches. Inside the boundary, wildflowers covered the ground in dense drifts, white and violet and a bruised shade of yellow.
They should not have bloomed
in November.
Every open face had turned
toward her. She lowered the pendant.
It swung once, twice, then
pointed, needle straight, toward the centre of the Grove.
The anonymous envelope had arrived
at the flat above Silas' bar three days earlier. No stamp. No postmark.
Her name in ink the
colour of dried blood,
not Aurora Carter but Malphora, a name she had never spoken aloud
and had only ever seen once before, carved inside the lid of her mother's jewellery box after the funeral.
The envelope contained the pendant
and a single card bearing a map of Richmond Park, a circle drawn around a place no printed path reached, and five words. Bring it home. Come alone.
She had locked the card
in her kitchen drawer.
She had placed the pendant
beside it and shut the drawer with enough force to rattle the cutlery. For three nights, the stone had
pulsed
in the dark wood.
A soft red light breathed
through the gap beneath the drawer front, steady as a sleeper. On the third night, it had learned her heartbeat.
Rory had carried it here
to end that.
She would leave it in
Isolde's grove, walk out, and let the thing sleep under leaves and old roots. Smart plans liked simple endings. The flowers brushed her boots. No stems snapped. No petals fell. The blooms bent before her foot touched them and rose again behind her, whole. A faint sweetness filled her throat, honeysuckle rot and crushed green stalks, and it coated her tongue each time she swallowed. She lifted her phone. The screen showed 1:13.
She had passed the park
gates at 1:09 and walked for twenty minutes across wet grass to find the stones. Rory raised the phone above her head. No signal. The clock ticked back to 1:12 before her eyes. "Absolutely not." She switched on the torch. The beam found a pool at the centre of the clearing. Black water filled a shallow bowl of earth, its surface flat and unbroken. No leaves floated on it. No flower leaned over its edge. The Grove had cleared a
perfect
ring of bare soil around the water, and the Heartstone dragged toward it, the chain cutting into her fingers. Rory stopped at the ring. A sound came from the trees behind her. One shoe squeaked on wet bark. She turned. The torch beam carved through the trunks and lit empty paths, ferns, the pale undersides of leaves. Nothing moved.
Her own footprints marked the
grass from the stones, a single line wandering between flowers. Only one line.
She waited and listened past
her breath. A distant siren crossed somewhere beyond the park, thin as thread.
Then the Grove swallowed it
mid note. "Show yourself, then." Silence answered, thick and deliberate. Something at the edge of the beam shifted. Rory swung the light back. A flower head nodded three feet from where it should have been, closer to the path. Another nodded beside it. Their stems remained rooted.
Their faces had turned a
fraction more.
She backed toward the pool
and tore a delivery receipt from her jacket pocket. Yu-Fei's neat handwriting covered it in blue ink, order numbers, an address in Kew, extra chilli marked twice. Rory ripped the receipt into strips.
She tied the first strip
to a low branch at head height and walked ten paces along the route she had taken in. She tied a second strip. Then a third. At the fourth branch, white paper already
fluttered
. Rory halted. The strip hung at head height, knotted in the quick loop she used on takeaway bags. Across it, blue ink spelled an order number she recognised, because she had written the strips herself seconds before. Beneath the number, a second line of handwriting crowded the paper. You missed one. Her skin prickled from wrist to shoulder. The small crescent scar on her left wrist had risen in a pale ridge. She counted the strips behind her. One, two, three, then the fourth ahead, still moving though no wind touched her face. The path between the branches had emptied of her footprints. Flowers stood unmarked in the grass. Rory removed the pendant. Its heat sank into her palm and climbed her arm in pulses. "Fine. You want it. Come and explain the postage." A child laughed beyond the stones. The sound lasted a breath, high and startled, as if someone had
been caught
at a game. Rory aimed the torch at the gap between two trunks. The beam struck bark. For an instant, a small shape clung to the far side of the trunk at knee height, fingers curled around the wood.
Then the shape peeled away
into the dark beyond the light. She did not run. Running through roots in the dark would give her a broken ankle and nothing else. She walked backward, heel first, and kept the pool at the edge of her vision. Her heel struck bare soil. She had reached the ring. The pendant leapt in her fist. She opened her fingers. The crimson stone hung from its chain and spun, though her hand held steady. It cast red flecks across the pool. The black water caught each fleck and held it below the surface, points of light sinking in a widening circle. They formed the shape of a door stood on its side, tall and narrow, with something darker moving behind the lights. A second sound rose from the trees. Her delivery app gave its bright double chime. Rory froze. A voice followed, flat and pleasant and unmistakably hers, reading an address she had delivered to six months ago. "Order collected. Customer is waiting at the gate." The voice spoke from the left. The chime answered from the right. A shoe squeaked behind her. She turned in a full circle. Torchlight jumped across trunks, flowers, paper strips, black water. Every receipt strip now hung from the branches around the pool. Dozens of them crowded the dark, each one white, each one tied with the same quick loop. Blue handwriting covered them all. She could read only the nearest. Count again. Rory counted the standing stones. Seven. She counted again, slower, touching each trunk with the beam. Seven trunks guarded the south and east. Two more leaned together at the north. Nine. The Heartstone beat hard enough to jar her teeth. The crescent scar on her wrist beat with it, a second small
pulse
under her skin. She pressed her thumb into the scar. The skin there felt feverish. From the pool came a soft tick-tock of dripping, though the surface still held its red constellation. Rory looked down. Her reflection stared up from the black water. Black hair framed its face.
Bright blue eyes caught the
torchlight. The reflection wore her coat, held its left hand in a fist, and bled from a crescent cut on its wrist. Dark drops fell upward from the cut and struck the underside of the surface with that tick-tock rhythm. Rory raised her empty right hand. The reflection kept both hands at its sides and smiled. She stepped back. Her boot left the bare soil. Flowers surged upright around her ankle, petals brushing the leather, and every bloom in the clearing turned from her face to the pool. The reflection stood up inside the water. It rose without bending its knees, black hair
streaming
upward, coat hanging dry in a place that had no air. It pressed one palm flat against the surface from below. Fingers spread. The skin looked grey in the red light. "Malphora." The voice came from directly beneath her feet. It used her mother's Welsh
lilt
, the one Jennifer Carter had lost in the last year of her life, when pain had stripped every word down to bone. "You brought it home yourself." Rory hurled the pendant at the pool. The silver chain snapped taut in mid air, inches above the water, and the Heartstone stopped dead as if it had struck glass. It hung there, blazing crimson, and the reflection's smile widened until the skin at the corners of its mouth split into two neat black lines. The black water broke without a splash. A pale hand shot up, locked around her ankle, and yanked.
created_at
"2026-10-13T10:09:53.695Z"
10/13/2026, 10:09:53 AM
model
"meta/muse-wonder-20261012"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2735
moderation_latency
(null)
generation_time
47364
tokens_prompt
4387
tokens_completion
2257
native_tokens_prompt
4099
native_tokens_completion
3842
native_tokens_completion_images
0
native_tokens_reasoning
1879
native_tokens_cached
4084
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"auto"
usage
0.0777168
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1791886193-LUT3ClItVeuGgXLd5xns"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1791886193-s2WD2I4Kxo8DS2NftyKP"
upstream_id
"resp_6ace03724eed707053df4912"
provider_responses
0
endpoint_id
"1232618d-ebfe-4338-9b68-d9127a57c8dd"
id
"resp_6ace03724eed707053df4912"
is_byok
false
latency
894
model_permaslug
"meta/muse-wonder-20261012"
provider_name
"Meta"
status
200
total_cost
0.0777168
cache_discount
0.0155192
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
7
tagDensity
0.143
leniency
0.286
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1510
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
60.26%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1510
totalAiIsms
12
found
0
word
"pulsed"
count
2
1
word
"pulse"
count
2
2
word
"raced"
count
1
3
word
"weight"
count
1
4
word
"absolutely"
count
1
5
word
"perfect"
count
1
6
word
"silence"
count
1
7
word
"fluttered"
count
1
8
word
"streaming"
count
1
9
word
"lilt"
count
1
highlights
0
"pulsed"
1
"pulse"
2
"raced"
3
"weight"
4
"absolutely"
5
"perfect"
6
"silence"
7
"fluttered"
8
"streaming"
9
"lilt"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
149
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
149
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
156
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
40
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1510
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
39
wordCount
1474
uniqueNames
14
maxNameDensity
0.95
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Rory"
discoveredNames
Heartstone
4
Aurora
2
Carter
3
Richmond
2
Park
2
November
1
Grove
3
Malphora
1
Isolde
1
Kew
1
Welsh
1
Jennifer
1
Rory
14
Seven
3
persons
0
"Heartstone"
1
"Aurora"
2
"Carter"
3
"Grove"
4
"Jennifer"
5
"Rory"
places
0
"Richmond"
1
"Park"
2
"November"
3
"Isolde"
4
"Kew"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
104
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.662
wordCount
1510
matches
0
"not Aurora Carter but Malphora, a name she had never spoken aloud"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
156
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
62
mean
24.35
std
22.04
cv
0.905
sampleLengths
0
16
1
38
2
3
3
8
4
77
5
18
6
86
7
5
8
63
9
32
10
46
11
46
12
2
13
5
14
60
15
5
16
14
17
39
18
25
19
3
20
5
21
44
22
61
23
8
24
8
25
48
26
3
27
21
28
37
29
16
30
9
31
6
32
64
33
34
34
10
35
6
36
66
37
15
38
2
39
19
40
8
41
17
42
54
43
2
44
5
45
1
46
10
47
15
48
37
49
20
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
149
matches
0
"been caught"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
227
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
156
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
183
adjectiveStacks
0
stackExamples
(empty)
adverbCount
5
adverbRatio
0.0273224043715847
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
156
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
156
mean
9.68
std
6.84
cv
0.706
sampleLengths
0
16
1
9
2
18
3
6
4
5
5
3
6
8
7
24
8
7
9
13
10
19
11
7
12
7
13
4
14
14
15
14
16
2
17
2
18
40
19
28
20
3
21
2
22
9
23
18
24
11
25
16
26
9
27
8
28
19
29
5
30
5
31
3
32
3
33
14
34
21
35
4
36
4
37
20
38
7
39
2
40
9
41
2
42
5
43
11
44
13
45
5
46
6
47
25
48
5
49
8
50.85%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.33974358974358976
totalSentences
156
uniqueOpeners
53
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
137
matches
0
"Only one line."
1
"Then the Grove swallowed it"
2
"Then a third."
3
"Then the shape peeled away"
4
"Bright blue eyes caught the"
ratio
0.036
97.37%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
42
totalSentences
137
matches
0
"She jerked the silver chain"
1
"Hers raced to meet it."
2
"They should not have bloomed"
3
"She lowered the pendant."
4
"It swung once, twice, then"
5
"Her name in ink the"
6
"She had locked the card"
7
"She had placed the pendant"
8
"She would leave it in"
9
"She lifted her phone."
10
"She had passed the park"
11
"She switched on the torch."
12
"Her own footprints marked the"
13
"She waited and listened past"
14
"Their stems remained rooted."
15
"Their faces had turned a"
16
"She backed toward the pool"
17
"She tied the first strip"
18
"She tied a second strip."
19
"You missed one."
ratio
0.307
69.49%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
107
totalSentences
137
matches
0
"The Heartstone scalded Aurora Carter"
1
"She jerked the silver chain"
2
"The deep crimson stone pulsed"
3
"Each pulse landed with a"
4
"Hers raced to meet it."
5
"Rory held still and counted"
6
"Roots knotted through the soil"
7
"They should not have bloomed"
8
"Every open face had turned"
9
"She lowered the pendant."
10
"It swung once, twice, then"
11
"The anonymous envelope had arrived"
12
"Her name in ink the"
13
"The envelope contained the pendant"
14
"She had locked the card"
15
"She had placed the pendant"
16
"A soft red light breathed"
17
"Rory had carried it here"
18
"She would leave it in"
19
"The flowers brushed her boots."
ratio
0.781
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
137
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
57
technicalSentenceCount
2
matches
0
"It rose without bending its knees, black hair streaming upward, coat hanging dry in a place that had no air."
1
"The silver chain snapped taut in mid air, inches above the water, and the Heartstone stopped dead as if it had struck glass."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
92.5994%