Run: 2026-10-13-01M4TBWP1BVVK4R1E8NHA1FZN0

Run Details

Duration:
1m 47s
Cost:
$0.083904
Provider:
Fireworks

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone seared Aurora's sternum the instant her boot touched the soil of Hel. "Mind the threshold." Nyx's whisper brushed her ear, though no wind moved. "It dislikes being noticed." Too late. Behind them the rift folded shut with a wet sound, a plum splitting, and copper flooded Aurora's tongue. She pressed a hand over the pendant. Through her shirt the crimson stone throbbed, warm as a heartbeat, and for a dizzy moment she couldn't tell whose pulse she felt. Then the smells reached her, and she forgot the rift entirely. Roast pork. Honey. Burnt sugar, cinnamon, wine turned to vinegar, and beneath it all a sweetness gone wrong, the reek of fruit rotting where it fell. Her stomach clenched with a hunger that didn't belong to her. She'd eaten an hour ago. Isolde came through last. The black grass didn't bend beneath her feet. Nothing here marked her passing, as though even Hel couldn't agree she existed. She tilted her silver head towards the sky. "There's no sun," Aurora said. "The light here rises from below." Isolde's pale lavender eyes caught the amber glow. "What burns underneath lights all that grows above. Remember that, when you are offered warmth." Aurora decided not to ask. The vineyard ran to the horizon in rows of gnarled black vines, each trunk thick as her wrist, each one twisted into shapes her eyes slid off if she looked too long. Grapes hung in heavy clusters, translucent, the size of plums, lit from within like lanterns. Far off, past the amber haze, towers rose against the sky. Stacked plates. Bones. She couldn't settle on which. "Eat nothing." Nyx flowed alongside her, a silhouette of folded dark, violet eyes dim in the light. "Drink nothing. Thank no one." "That last one." "Gratitude is currency in Dymas. Spend it and you owe. And the Prince collects his debts with interest." "Charming holiday spot." "I have known worse. I have been worse." The Shade's form thinned at the edges. "Keep to the path." The path was pale gravel that crunched like teeth underfoot. Aurora walked between the vines and felt them lean, felt the rows tilt a degree closer as she passed. One cluster of grapes hung at eye level, fat and glowing, and she made the mistake of looking into it. Something moved inside. Something small, with a spine. "Rory." Her name. Eva's voice. Eva, who was forty minutes and one impossible dimension away in a flat in Brixton. Nyx's hand closed round her wrist, solid and cold as river stone. "It learns you by your listening." The violet eyes held hers. "Do not answer it. Do not even think an answer." "It sounded like-" "I know what it sounded like. That is the point." They walked on. The hunger worsened with every step, and then the wind shifted and Aurora smelled rosemary and dripping fat and her mother's kitchen in Cardiff, Sunday, the window steamed up, her father carving. She stopped dead. Her mouth had filled with saliva. Her hand had risen halfway to the nearest vine without her permission. She folded her arms and pinned her hands under them. "Gluttony is not the eating." Nyx had gone quiet beside her, watchful. "It is the wanting. The land feeds the want and the want feeds the land. Starve it." "Easy for you. You don't have a stomach." "I had one once. I remember what it cost me." Isolde drifted past them both, silver hair stirring in wind that touched nothing else. "Ask me nothing you fear answered," she said, pleasant as ever, "for I must answer, and this place listens through my mouth." The vineyard gave way to a hillside, and the hillside gave way to the table. It started at the valley floor and ran out of sight in both directions, a single endless banquet laid on gold. Plates the size of shields. Goblets you could drown in. Some settings heaped with food that steamed and glistened, some licked clean to the metal, bones stacked in neat little cairns. The chairs stood empty. Every cushion still held the shape of a sitter. Music threaded through the air, pipes and a drum, and under it, under everything, a wet rhythm Aurora's brain refused to name for several seconds. Thousands of jaws. Chewing in time. "Tell me that's the wind," she said. "It is not." "The chairs are empty." "For now." They found the kitchens by following the steam. Terraces cut into the far hillside, open to the amber sky, and across them moved figures in grey, dozens of them, each one stitched to a golden thread that ran from the flesh between their shoulders up into the haze and away. They chopped. They stirred. They boned things that still protested. None of them looked up. Aurora scanned the grey faces and her chest went tight. "I know him. Third terrace, the one at the block." A broad man, forearms like hams, grey where his black used to be. "Marco. He had a trattoria off Dean Street. His face was on lampposts three years ago. I walked past it every day on my round." "Then he died as he lived," Nyx said. "Surrounded by food." "He's not dead. He's right there." "Is he." Marco looked up as she approached, and something moved behind his eyes, a man surfacing from a long way down. "London," he said. His voice came out rusted. "You're London." "Southwark. I delivered past your place twice a week." "Marco's. Best osso buco in Soho." His mouth twitched. The golden thread hummed when he moved. "You shouldn't be here, love. He tastes the air when strangers walk his garden. Gets curious. Curious is bad." "We're looking for the contract vault." "Course you are. Everyone is." He jerked his chin towards the distant towers. "Under the banquet hall. But you'll never-" The horns cut him off. Three notes, low and long, rolling out of the palace and across the valley like something physical. The pipes faltered. The drum stopped. And all along the endless table, from one horizon to the other, the chewing ceased. Silence. Total and enormous. Marco's face emptied. "Run," he said. Against Aurora's hip, the moonsilver blade turned to ice. The Heartstone flared hot enough to blister. And down the length of the golden table, ten thousand chairs scraped back at once.
created_at"2026-10-13T10:10:52.1Z" 10/13/2026, 10:10:52 AM
model"fireworks/ember-1-20260923"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency467
moderation_latency(null)
generation_time106591
tokens_prompt5142
tokens_completion5835
native_tokens_prompt4970
native_tokens_completion5494
native_tokens_completion_images(null)
native_tokens_reasoning4066
native_tokens_cached4969
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.0839037
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791886252-YV2bRhHh1O5Y4SGCjuUx"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791886252-e8dRSvN7fufeIgCIoI8o"
upstream_id"chatcmpl-829aa19538cb44b2957795f7e730a6a8"
provider_responses
0
endpoint_id"b89a2f05-4051-4446-a9b0-7bc8ae7b7c90"
id"chatcmpl-829aa19538cb44b2957795f7e730a6a8"
is_byokfalse
latency467
model_permaslug"fireworks/ember-1-20260923"
provider_name"Fireworks"
status200
total_cost0.0839037
cache_discount0.0134163
upstream_inference_cost0
provider_name"Fireworks"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount1
adverbTags
0"Nyx flowed alongside [alongside]"
dialogueSentences41
tagDensity0.341
leniency0.683
rawRatio0.071
effectiveRatio0.049
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1061
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
62.30% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1061
totalAiIsms8
found
0
word"whisper"
count1
1
word"throbbed"
count1
2
word"pulse"
count1
3
word"stomach"
count2
4
word"warmth"
count1
5
word"scanned"
count1
6
word"silence"
count1
highlights
0"whisper"
1"throbbed"
2"pulse"
3"stomach"
4"warmth"
5"scanned"
6"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences84
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences84
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1061
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
92.16% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount778
uniqueNames10
maxNameDensity1.16
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Heartstone2
Aurora9
Hel2
Isolde3
Shade1
Brixton1
Cardiff1
Sunday1
Nyx5
Marco2
persons
0"Heartstone"
1"Aurora"
2"Hel"
3"Isolde"
4"Shade"
5"Nyx"
6"Marco"
places
0"Brixton"
1"Cardiff"
globalScore0.922
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences46
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1061
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences110
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs55
mean19.29
std17.6
cv0.912
sampleLengths
014
116
250
311
442
533
65
729
85
966
1022
113
1218
133
1419
1549
168
171
1819
1912
2021
213
2210
2356
2410
2529
268
2710
2814
2922
3015
3165
3225
336
347
353
364
372
3865
3910
4048
4111
426
432
4420
4510
469
4735
486
4920
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences84
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs129
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences110
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount778
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.019280205655526992
lyAdverbCount1
lyAdverbRatio0.0012853470437017994
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean9.65
std7.72
cv0.8
sampleLengths
014
112
24
32
418
57
623
711
82
91
1023
1111
125
134
148
1513
168
175
1814
1915
205
2132
2215
2311
242
251
265
2717
285
293
3018
313
3215
334
3410
3519
3620
373
385
391
402
412
4215
4312
4411
4510
463
4710
483
4932
94.55% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.6
totalSentences110
uniqueOpeners66
48.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences69
matches
0"Then the smells reached her,"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences69
matches
0"She pressed a hand over"
1"Her stomach clenched with a"
2"She'd eaten an hour ago."
3"She tilted her silver head"
4"She couldn't settle on which."
5"They walked on."
6"She stopped dead."
7"Her mouth had filled with"
8"Her hand had risen halfway"
9"She folded her arms and"
10"she said, pleasant as ever"
11"It started at the valley"
12"They found the kitchens by"
13"They boned things that still"
14"His voice came out rusted."
15"His mouth twitched"
16"He jerked his chin towards"
ratio0.246
39.71% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount58
totalSentences69
matches
0"The Heartstone seared Aurora's sternum"
1"Nyx's whisper brushed her ear,"
2"She pressed a hand over"
3"Her stomach clenched with a"
4"She'd eaten an hour ago."
5"Isolde came through last."
6"The black grass didn't bend"
7"Nothing here marked her passing,"
8"She tilted her silver head"
9"Isolde's pale lavender eyes caught"
10"Aurora decided not to ask."
11"The vineyard ran to the"
12"Grapes hung in heavy clusters,"
13"She couldn't settle on which."
14"Nyx flowed alongside her, a"
15"The Shade's form thinned at"
16"The path was pale gravel"
17"Aurora walked between the vines"
18"Something moved inside."
19"Something small, with a spine."
ratio0.841
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences69
matches(empty)
ratio0
68.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount3
matches
0"Nothing here marked her passing, as though even Hel couldn't agree she existed."
1"Some settings heaped with food that steamed and glistened, some licked clean to the metal, bones stacked in neat little cairns."
2"Terraces cut into the far hillside, open to the amber sky, and across them moved figures in grey, dozens of them, each one stitched to a golden thread that ran …"
89.29% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount1
matches
0"Nyx had, watchful"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount0
fancyTags(empty)
dialogueSentences41
tagDensity0.146
leniency0.293
rawRatio0
effectiveRatio0
89.8425%